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game_list: Use QFileInfo instead of common's file functions

We can just use the facilities that Qt provides instead of pulling in
stuff from common. While we're at it, we can also simplify the nearby
logging statement's argument by just calling .toStdString()
Lioncash 7 lat temu
rodzic
commit
a1c85b8c55
1 zmienionych plików z 3 dodań i 4 usunięć
  1. 3 4
      src/yuzu/game_list.cpp

+ 3 - 4
src/yuzu/game_list.cpp

@@ -16,7 +16,6 @@
 #include <fmt/format.h>
 #include <fmt/format.h>
 #include "common/common_paths.h"
 #include "common/common_paths.h"
 #include "common/common_types.h"
 #include "common/common_types.h"
-#include "common/file_util.h"
 #include "common/logging/log.h"
 #include "common/logging/log.h"
 #include "core/file_sys/patch_manager.h"
 #include "core/file_sys/patch_manager.h"
 #include "yuzu/compatibility_list.h"
 #include "yuzu/compatibility_list.h"
@@ -387,9 +386,9 @@ void GameList::LoadCompatibilityList() {
 }
 }
 
 
 void GameList::PopulateAsync(const QString& dir_path, bool deep_scan) {
 void GameList::PopulateAsync(const QString& dir_path, bool deep_scan) {
-    if (!FileUtil::Exists(dir_path.toStdString()) ||
-        !FileUtil::IsDirectory(dir_path.toStdString())) {
-        LOG_ERROR(Frontend, "Could not find game list folder at {}", dir_path.toLocal8Bit().data());
+    const QFileInfo dir_info{dir_path};
+    if (!dir_info.exists() || !dir_info.isDir()) {
+        LOG_ERROR(Frontend, "Could not find game list folder at {}", dir_path.toStdString());
         search_field->setFilterResult(0, 0);
         search_field->setFilterResult(0, 0);
         return;
         return;
     }
     }