Jelajahi Sumber

game_list: Use QFileInfo instead of common's file functions

We can just use the facilities that Qt provides instead of pulling in
stuff from common. While we're at it, we can also simplify the nearby
logging statement's argument by just calling .toStdString()
Lioncash 7 tahun lalu
induk
melakukan
a1c85b8c55
1 mengubah file dengan 3 tambahan dan 4 penghapusan
  1. 3 4
      src/yuzu/game_list.cpp

+ 3 - 4
src/yuzu/game_list.cpp

@@ -16,7 +16,6 @@
 #include <fmt/format.h>
 #include "common/common_paths.h"
 #include "common/common_types.h"
-#include "common/file_util.h"
 #include "common/logging/log.h"
 #include "core/file_sys/patch_manager.h"
 #include "yuzu/compatibility_list.h"
@@ -387,9 +386,9 @@ void GameList::LoadCompatibilityList() {
 }
 
 void GameList::PopulateAsync(const QString& dir_path, bool deep_scan) {
-    if (!FileUtil::Exists(dir_path.toStdString()) ||
-        !FileUtil::IsDirectory(dir_path.toStdString())) {
-        LOG_ERROR(Frontend, "Could not find game list folder at {}", dir_path.toLocal8Bit().data());
+    const QFileInfo dir_info{dir_path};
+    if (!dir_info.exists() || !dir_info.isDir()) {
+        LOG_ERROR(Frontend, "Could not find game list folder at {}", dir_path.toStdString());
         search_field->setFilterResult(0, 0);
         return;
     }