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Implement SurfaceTarget Texture2DArray
( needed by Mario+Rabbids Kingdom Battle )

greggameplayer 7 lat temu
rodzic
commit
9ae972ab4e

+ 1 - 0
src/video_core/renderer_opengl/gl_rasterizer_cache.cpp

@@ -1364,6 +1364,7 @@ Surface RasterizerCacheOpenGL::RecreateSurface(const Surface& old_surface,
         break;
     case SurfaceParams::SurfaceTarget::TextureCubemap:
     case SurfaceParams::SurfaceTarget::Texture3D:
+    case SurfaceParams::SurfaceTarget::Texture2DArray:
         AccurateCopySurface(old_surface, new_surface);
         break;
     default: