|
@@ -603,10 +603,6 @@ private:
|
|
|
return InitializeSurface(gpu_addr, params, preserve_contents);
|
|
return InitializeSurface(gpu_addr, params, preserve_contents);
|
|
|
}
|
|
}
|
|
|
|
|
|
|
|
- if (!params.is_tiled) {
|
|
|
|
|
- return RecycleSurface(overlaps, params, gpu_addr, preserve_contents,
|
|
|
|
|
- MatchTopologyResult::FullMatch);
|
|
|
|
|
- }
|
|
|
|
|
// Step 3
|
|
// Step 3
|
|
|
// Now we need to figure the relationship between the texture and its overlaps
|
|
// Now we need to figure the relationship between the texture and its overlaps
|
|
|
// we do a topological test to ensure we can find some relationship. If it fails
|
|
// we do a topological test to ensure we can find some relationship. If it fails
|