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texture_cache: Eliminate linear textures fallthrough

Fernando Sahmkow 7 年之前
父節點
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97c8c9f49a
共有 1 個文件被更改,包括 0 次插入4 次删除
  1. 0 4
      src/video_core/texture_cache/texture_cache.h

+ 0 - 4
src/video_core/texture_cache/texture_cache.h

@@ -603,10 +603,6 @@ private:
             return InitializeSurface(gpu_addr, params, preserve_contents);
         }
 
-        if (!params.is_tiled) {
-            return RecycleSurface(overlaps, params, gpu_addr, preserve_contents,
-                                  MatchTopologyResult::FullMatch);
-        }
         // Step 3
         // Now we need to figure the relationship between the texture and its overlaps
         // we do a topological test to ensure we can find some relationship. If it fails