Просмотр исходного кода

Merge pull request #1503 from bunnei/clear-jit-cache

Clear JIT cache
bunnei 10 лет назад
Родитель
Сommit
96cafbe4cc

+ 14 - 2
src/video_core/shader/shader.cpp

@@ -32,6 +32,12 @@ namespace Shader {
 static std::unordered_map<u64, CompiledShader*> shader_map;
 static JitCompiler jit;
 static CompiledShader* jit_shader;
+
+static void ClearCache() {
+    shader_map.clear();
+    jit.Clear();
+    LOG_INFO(HW_GPU, "Shader JIT cache cleared");
+}
 #endif // ARCHITECTURE_x86_64
 
 void Setup(UnitState<false>& state) {
@@ -45,6 +51,12 @@ void Setup(UnitState<false>& state) {
         if (iter != shader_map.end()) {
             jit_shader = iter->second;
         } else {
+            // Check if remaining JIT code space is enough for at least one more (massive) shader
+            if (jit.GetSpaceLeft() < jit_shader_size) {
+                // If not, clear the cache of all previously compiled shaders
+                ClearCache();
+            }
+
             jit_shader = jit.Compile();
             shader_map.emplace(cache_key, jit_shader);
         }
@@ -54,7 +66,7 @@ void Setup(UnitState<false>& state) {
 
 void Shutdown() {
 #ifdef ARCHITECTURE_x86_64
-    shader_map.clear();
+    ClearCache();
 #endif // ARCHITECTURE_x86_64
 }
 
@@ -135,7 +147,7 @@ OutputVertex Run(UnitState<false>& state, const InputVertex& input, int num_attr
             std::fmin(std::fabs(ret.color[i].ToFloat32()), 1.0f));
     }
 
-    LOG_TRACE(Render_Software, "Output vertex: pos(%.2f, %.2f, %.2f, %.2f), quat(%.2f, %.2f, %.2f, %.2f), "
+    LOG_TRACE(HW_GPU, "Output vertex: pos(%.2f, %.2f, %.2f, %.2f), quat(%.2f, %.2f, %.2f, %.2f), "
         "col(%.2f, %.2f, %.2f, %.2f), tc0(%.2f, %.2f), view(%.2f, %.2f, %.2f)",
         ret.pos.x.ToFloat32(), ret.pos.y.ToFloat32(), ret.pos.z.ToFloat32(), ret.pos.w.ToFloat32(),
         ret.quat.x.ToFloat32(), ret.quat.y.ToFloat32(), ret.quat.z.ToFloat32(), ret.quat.w.ToFloat32(),

+ 8 - 5
src/video_core/shader/shader_jit_x64.cpp

@@ -645,7 +645,8 @@ void JitCompiler::Compile_MAD(Instruction instr) {
 }
 
 void JitCompiler::Compile_IF(Instruction instr) {
-    ASSERT_MSG(instr.flow_control.dest_offset > *offset_ptr, "Backwards if-statements not supported");
+    ASSERT_MSG(instr.flow_control.dest_offset > *offset_ptr, "Backwards if-statements (%d -> %d) not supported",
+            *offset_ptr, instr.flow_control.dest_offset.Value());
 
     // Evaluate the "IF" condition
     if (instr.opcode.Value() == OpCode::Id::IFU) {
@@ -676,7 +677,8 @@ void JitCompiler::Compile_IF(Instruction instr) {
 }
 
 void JitCompiler::Compile_LOOP(Instruction instr) {
-    ASSERT_MSG(instr.flow_control.dest_offset > *offset_ptr, "Backwards loops not supported");
+    ASSERT_MSG(instr.flow_control.dest_offset > *offset_ptr, "Backwards loops (%d -> %d) not supported",
+            *offset_ptr, instr.flow_control.dest_offset.Value());
     ASSERT_MSG(!looping, "Nested loops not supported");
 
     looping = true;
@@ -704,7 +706,8 @@ void JitCompiler::Compile_LOOP(Instruction instr) {
 }
 
 void JitCompiler::Compile_JMP(Instruction instr) {
-    ASSERT_MSG(instr.flow_control.dest_offset > *offset_ptr, "Backwards jumps not supported");
+    ASSERT_MSG(instr.flow_control.dest_offset > *offset_ptr, "Backwards jumps (%d -> %d) not supported",
+            *offset_ptr, instr.flow_control.dest_offset.Value());
 
     if (instr.opcode.Value() == OpCode::Id::JMPC)
         Compile_EvaluateCondition(instr);
@@ -748,7 +751,7 @@ void JitCompiler::Compile_NextInstr(unsigned* offset) {
     } else {
         // Unhandled instruction
         LOG_CRITICAL(HW_GPU, "Unhandled instruction: 0x%02x (0x%08x)",
-                     instr.opcode.Value().EffectiveOpCode(), instr.hex);
+                instr.opcode.Value().EffectiveOpCode(), instr.hex);
     }
 }
 
@@ -787,7 +790,7 @@ CompiledShader* JitCompiler::Compile() {
 }
 
 JitCompiler::JitCompiler() {
-    AllocCodeSpace(1024 * 1024 * 4);
+    AllocCodeSpace(jit_cache_size);
 }
 
 void JitCompiler::Clear() {

+ 5 - 0
src/video_core/shader/shader_jit_x64.h

@@ -19,6 +19,11 @@ namespace Pica {
 
 namespace Shader {
 
+/// Memory needed to be available to compile the next shader (otherwise, clear the cache)
+constexpr size_t jit_shader_size = 1024 * 512;
+/// Memory allocated for the JIT code space cache
+constexpr size_t jit_cache_size = 1024 * 1024 * 8;
+
 using CompiledShader = void(void* registers);
 
 /**