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@@ -4,6 +4,8 @@
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#pragma once
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+#include <cstddef>
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+
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#include <glad/glad.h>
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#include "video_core/renderer_opengl/gl_resource_manager.h"
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@@ -38,55 +40,48 @@ static_assert(sizeof(MaxwellUniformData) < 16384,
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class ProgramManager {
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public:
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- ProgramManager() {
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- pipeline.Create();
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- }
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+ explicit ProgramManager();
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+ ~ProgramManager();
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+
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+ void ApplyTo(OpenGLState& state);
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void UseProgrammableVertexShader(GLuint program) {
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- vs = program;
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+ current_state.vertex_shader = program;
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}
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void UseProgrammableGeometryShader(GLuint program) {
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- gs = program;
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+ current_state.geometry_shader = program;
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}
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void UseProgrammableFragmentShader(GLuint program) {
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- fs = program;
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+ current_state.fragment_shader = program;
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}
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void UseTrivialGeometryShader() {
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- gs = 0;
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- }
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-
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- void ApplyTo(OpenGLState& state) {
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- UpdatePipeline();
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- state.draw.shader_program = 0;
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- state.draw.program_pipeline = pipeline.handle;
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+ current_state.geometry_shader = 0;
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}
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private:
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- void UpdatePipeline() {
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- // Avoid updating the pipeline when values have no changed
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- if (old_vs == vs && old_fs == fs && old_gs == gs)
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- return;
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- // Workaround for AMD bug
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- glUseProgramStages(pipeline.handle,
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- GL_VERTEX_SHADER_BIT | GL_GEOMETRY_SHADER_BIT | GL_FRAGMENT_SHADER_BIT,
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- 0);
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-
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- glUseProgramStages(pipeline.handle, GL_VERTEX_SHADER_BIT, vs);
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- glUseProgramStages(pipeline.handle, GL_GEOMETRY_SHADER_BIT, gs);
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- glUseProgramStages(pipeline.handle, GL_FRAGMENT_SHADER_BIT, fs);
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-
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- // Update the old values
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- old_vs = vs;
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- old_fs = fs;
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- old_gs = gs;
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- }
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+ struct PipelineState {
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+ bool operator==(const PipelineState& rhs) const {
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+ return vertex_shader == rhs.vertex_shader && fragment_shader == rhs.fragment_shader &&
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+ geometry_shader == rhs.geometry_shader;
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+ }
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+
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+ bool operator!=(const PipelineState& rhs) const {
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+ return !operator==(rhs);
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+ }
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+
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+ GLuint vertex_shader{};
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+ GLuint fragment_shader{};
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+ GLuint geometry_shader{};
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+ };
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+
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+ void UpdatePipeline();
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OGLPipeline pipeline;
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- GLuint vs{}, fs{}, gs{};
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- GLuint old_vs{}, old_fs{}, old_gs{};
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+ PipelineState current_state;
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+ PipelineState old_state;
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};
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} // namespace OpenGL::GLShader
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