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video_core: optionally skip barriers on feedback loops

Liam пре 3 година
родитељ
комит
8d6aefdcc4

+ 1 - 0
src/common/settings.h

@@ -483,6 +483,7 @@ struct Values {
         AstcRecompression::Uncompressed, AstcRecompression::Uncompressed, AstcRecompression::Bc3,
         "astc_recompression"};
     SwitchableSetting<bool> use_video_framerate{false, "use_video_framerate"};
+    SwitchableSetting<bool> barrier_feedback_loops{true, "barrier_feedback_loops"};
 
     SwitchableSetting<u8> bg_red{0, "bg_red"};
     SwitchableSetting<u8> bg_green{0, "bg_green"};

+ 4 - 0
src/video_core/texture_cache/texture_cache.h

@@ -186,6 +186,10 @@ void TextureCache<P>::FillComputeImageViews(std::span<ImageViewInOut> views) {
 
 template <class P>
 void TextureCache<P>::CheckFeedbackLoop(std::span<const ImageViewInOut> views) {
+    if (!Settings::values.barrier_feedback_loops.GetValue()) {
+        return;
+    }
+
     const bool requires_barrier = [&] {
         for (const auto& view : views) {
             if (!view.id) {

+ 2 - 0
src/yuzu/configuration/config.cpp

@@ -761,6 +761,7 @@ void Config::ReadRendererValues() {
     ReadGlobalSetting(Settings::values.use_vulkan_driver_pipeline_cache);
     ReadGlobalSetting(Settings::values.enable_compute_pipelines);
     ReadGlobalSetting(Settings::values.use_video_framerate);
+    ReadGlobalSetting(Settings::values.barrier_feedback_loops);
     ReadGlobalSetting(Settings::values.bg_red);
     ReadGlobalSetting(Settings::values.bg_green);
     ReadGlobalSetting(Settings::values.bg_blue);
@@ -1417,6 +1418,7 @@ void Config::SaveRendererValues() {
     WriteGlobalSetting(Settings::values.use_vulkan_driver_pipeline_cache);
     WriteGlobalSetting(Settings::values.enable_compute_pipelines);
     WriteGlobalSetting(Settings::values.use_video_framerate);
+    WriteGlobalSetting(Settings::values.barrier_feedback_loops);
     WriteGlobalSetting(Settings::values.bg_red);
     WriteGlobalSetting(Settings::values.bg_green);
     WriteGlobalSetting(Settings::values.bg_blue);

+ 10 - 0
src/yuzu/configuration/configure_graphics_advanced.cpp

@@ -43,6 +43,8 @@ void ConfigureGraphicsAdvanced::SetConfiguration() {
     ui->enable_compute_pipelines_checkbox->setChecked(
         Settings::values.enable_compute_pipelines.GetValue());
     ui->use_video_framerate_checkbox->setChecked(Settings::values.use_video_framerate.GetValue());
+    ui->barrier_feedback_loops_checkbox->setChecked(
+        Settings::values.barrier_feedback_loops.GetValue());
 
     if (Settings::IsConfiguringGlobal()) {
         ui->gpu_accuracy->setCurrentIndex(
@@ -94,6 +96,9 @@ void ConfigureGraphicsAdvanced::ApplyConfiguration() {
                                              enable_compute_pipelines);
     ConfigurationShared::ApplyPerGameSetting(&Settings::values.use_video_framerate,
                                              ui->use_video_framerate_checkbox, use_video_framerate);
+    ConfigurationShared::ApplyPerGameSetting(&Settings::values.barrier_feedback_loops,
+                                             ui->barrier_feedback_loops_checkbox,
+                                             barrier_feedback_loops);
 }
 
 void ConfigureGraphicsAdvanced::changeEvent(QEvent* event) {
@@ -130,6 +135,8 @@ void ConfigureGraphicsAdvanced::SetupPerGameUI() {
             Settings::values.enable_compute_pipelines.UsingGlobal());
         ui->use_video_framerate_checkbox->setEnabled(
             Settings::values.use_video_framerate.UsingGlobal());
+        ui->barrier_feedback_loops_checkbox->setEnabled(
+            Settings::values.barrier_feedback_loops.UsingGlobal());
 
         return;
     }
@@ -157,6 +164,9 @@ void ConfigureGraphicsAdvanced::SetupPerGameUI() {
     ConfigurationShared::SetColoredTristate(ui->use_video_framerate_checkbox,
                                             Settings::values.use_video_framerate,
                                             use_video_framerate);
+    ConfigurationShared::SetColoredTristate(ui->barrier_feedback_loops_checkbox,
+                                            Settings::values.barrier_feedback_loops,
+                                            barrier_feedback_loops);
     ConfigurationShared::SetColoredComboBox(
         ui->gpu_accuracy, ui->label_gpu_accuracy,
         static_cast<int>(Settings::values.gpu_accuracy.GetValue(true)));

+ 1 - 0
src/yuzu/configuration/configure_graphics_advanced.h

@@ -48,6 +48,7 @@ private:
     ConfigurationShared::CheckState use_vulkan_driver_pipeline_cache;
     ConfigurationShared::CheckState enable_compute_pipelines;
     ConfigurationShared::CheckState use_video_framerate;
+    ConfigurationShared::CheckState barrier_feedback_loops;
 
     const Core::System& system;
 };

+ 10 - 0
src/yuzu/configuration/configure_graphics_advanced.ui

@@ -201,6 +201,16 @@ Compute pipelines are always enabled on all other drivers.</string>
           </property>
          </widget>
         </item>
+        <item>
+         <widget class="QCheckBox" name="barrier_feedback_loops_checkbox">
+          <property name="toolTip">
+           <string>Improves rendering of transparency effects in specific games.</string>
+          </property>
+          <property name="text">
+           <string>Barrier feedback loops</string>
+          </property>
+         </widget>
+        </item>
         <item>
          <widget class="QWidget" name="af_layout" native="true">
           <layout class="QHBoxLayout" name="horizontalLayout_1">