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+// Copyright 2021 yuzu Emulator Project
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+// Licensed under GPLv2 or any later version
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+// Refer to the license.txt file included.
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+
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+#include "common/bit_field.h"
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+#include "common/common_types.h"
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+#include "shader_recompiler/frontend/maxwell/translate/impl/impl.h"
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+
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+namespace Shader::Maxwell {
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+namespace {
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+void FMNMX(TranslatorVisitor& v, u64 insn, const IR::F32& src_b) {
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+ union {
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+ u64 insn;
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+ BitField<0, 8, IR::Reg> dest_reg;
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+ BitField<8, 8, IR::Reg> src_a_reg;
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+ BitField<39, 3, IR::Pred> pred;
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+ BitField<42, 1, u64> neg_pred;
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+ BitField<44, 1, u64> ftz;
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+ BitField<45, 1, u64> negate_b;
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+ BitField<46, 1, u64> abs_a;
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+ BitField<48, 1, u64> negate_a;
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+ BitField<49, 1, u64> abs_b;
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+ } const fmnmx{insn};
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+
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+ const IR::U1 pred{v.ir.GetPred(fmnmx.pred)};
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+ const IR::F32 op_a{v.ir.FPAbsNeg(v.F(fmnmx.src_a_reg), fmnmx.abs_a != 0, fmnmx.negate_a != 0)};
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+ const IR::F32 op_b = v.ir.FPAbsNeg(src_b, fmnmx.abs_b != 0, fmnmx.negate_b != 0);
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+
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+ const IR::FpControl control{
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+ .no_contraction{false},
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+ .rounding{IR::FpRounding::DontCare},
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+ .fmz_mode{fmnmx.ftz != 0 ? IR::FmzMode::FTZ : IR::FmzMode::None},
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+ };
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+ IR::F32 max{v.ir.FPMax(op_a, op_b, control)};
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+ IR::F32 min{v.ir.FPMin(op_a, op_b, control)};
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+
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+ if (fmnmx.neg_pred != 0) {
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+ std::swap(min, max);
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+ }
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+
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+ v.F(fmnmx.dest_reg, IR::F32{v.ir.Select(pred, min, max)});
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+}
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+} // Anonymous namespace
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+
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+void TranslatorVisitor::FMNMX_reg(u64 insn) {
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+ FMNMX(*this, insn, GetFloatReg20(insn));
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+}
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+
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+void TranslatorVisitor::FMNMX_cbuf(u64 insn) {
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+ FMNMX(*this, insn, GetFloatCbuf(insn));
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+}
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+
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+void TranslatorVisitor::FMNMX_imm(u64 insn) {
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+ FMNMX(*this, insn, GetFloatImm20(insn));
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+}
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+
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+} // namespace Shader::Maxwell
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