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shader: Implement FMNMX

And add a const in FCMP
ameerj пре 5 година
родитељ
комит
8d470c2e63

+ 1 - 0
src/shader_recompiler/CMakeLists.txt

@@ -70,6 +70,7 @@ add_library(shader_recompiler STATIC
     frontend/maxwell/translate/impl/floating_point_compare.cpp
     frontend/maxwell/translate/impl/floating_point_conversion_integer.cpp
     frontend/maxwell/translate/impl/floating_point_fused_multiply_add.cpp
+    frontend/maxwell/translate/impl/floating_point_min_max.cpp
     frontend/maxwell/translate/impl/floating_point_multi_function.cpp
     frontend/maxwell/translate/impl/floating_point_multiply.cpp
     frontend/maxwell/translate/impl/floating_point_range_reduction.cpp

+ 4 - 4
src/shader_recompiler/backend/spirv/emit_spirv.h

@@ -162,10 +162,10 @@ Id EmitFPAdd64(EmitContext& ctx, IR::Inst* inst, Id a, Id b);
 Id EmitFPFma16(EmitContext& ctx, IR::Inst* inst, Id a, Id b, Id c);
 Id EmitFPFma32(EmitContext& ctx, IR::Inst* inst, Id a, Id b, Id c);
 Id EmitFPFma64(EmitContext& ctx, IR::Inst* inst, Id a, Id b, Id c);
-void EmitFPMax32(EmitContext& ctx);
-void EmitFPMax64(EmitContext& ctx);
-void EmitFPMin32(EmitContext& ctx);
-void EmitFPMin64(EmitContext& ctx);
+Id EmitFPMax32(EmitContext& ctx, Id a, Id b);
+Id EmitFPMax64(EmitContext& ctx, Id a, Id b);
+Id EmitFPMin32(EmitContext& ctx, Id a, Id b);
+Id EmitFPMin64(EmitContext& ctx, Id a, Id b);
 Id EmitFPMul16(EmitContext& ctx, IR::Inst* inst, Id a, Id b);
 Id EmitFPMul32(EmitContext& ctx, IR::Inst* inst, Id a, Id b);
 Id EmitFPMul64(EmitContext& ctx, IR::Inst* inst, Id a, Id b);

+ 8 - 8
src/shader_recompiler/backend/spirv/emit_spirv_floating_point.cpp

@@ -60,20 +60,20 @@ Id EmitFPFma64(EmitContext& ctx, IR::Inst* inst, Id a, Id b, Id c) {
     return Decorate(ctx, inst, ctx.OpFma(ctx.F64[1], a, b, c));
 }
 
-void EmitFPMax32(EmitContext&) {
-    throw NotImplementedException("SPIR-V Instruction");
+Id EmitFPMax32(EmitContext& ctx, Id a, Id b) {
+    return ctx.OpFMax(ctx.F32[1], a, b);
 }
 
-void EmitFPMax64(EmitContext&) {
-    throw NotImplementedException("SPIR-V Instruction");
+Id EmitFPMax64(EmitContext& ctx, Id a, Id b) {
+    return ctx.OpFMax(ctx.F64[1], a, b);
 }
 
-void EmitFPMin32(EmitContext&) {
-    throw NotImplementedException("SPIR-V Instruction");
+Id EmitFPMin32(EmitContext& ctx, Id a, Id b) {
+    return ctx.OpFMin(ctx.F32[1], a, b);
 }
 
-void EmitFPMin64(EmitContext&) {
-    throw NotImplementedException("SPIR-V Instruction");
+Id EmitFPMin64(EmitContext& ctx, Id a, Id b) {
+    return ctx.OpFMin(ctx.F64[1], a, b);
 }
 
 Id EmitFPMul16(EmitContext& ctx, IR::Inst* inst, Id a, Id b) {

+ 28 - 0
src/shader_recompiler/frontend/ir/ir_emitter.cpp

@@ -831,6 +831,34 @@ U1 IREmitter::FPUnordered(const F32& lhs, const F32& rhs) {
     return LogicalOr(FPIsNan(lhs), FPIsNan(rhs));
 }
 
+F32F64 IREmitter::FPMax(const F32F64& lhs, const F32F64& rhs, FpControl control) {
+    if (lhs.Type() != rhs.Type()) {
+        throw InvalidArgument("Mismatching types {} and {}", lhs.Type(), rhs.Type());
+    }
+    switch (lhs.Type()) {
+    case Type::F32:
+        return Inst<F32>(Opcode::FPMax32, Flags{control}, lhs, rhs);
+    case Type::F64:
+        return Inst<F64>(Opcode::FPMax64, Flags{control}, lhs, rhs);
+    default:
+        ThrowInvalidType(lhs.Type());
+    }
+}
+
+F32F64 IREmitter::FPMin(const F32F64& lhs, const F32F64& rhs, FpControl control) {
+    if (lhs.Type() != rhs.Type()) {
+        throw InvalidArgument("Mismatching types {} and {}", lhs.Type(), rhs.Type());
+    }
+    switch (lhs.Type()) {
+    case Type::F32:
+        return Inst<F32>(Opcode::FPMin32, Flags{control}, lhs, rhs);
+    case Type::F64:
+        return Inst<F64>(Opcode::FPMin64, Flags{control}, lhs, rhs);
+    default:
+        ThrowInvalidType(lhs.Type());
+    }
+}
+
 U32U64 IREmitter::IAdd(const U32U64& a, const U32U64& b) {
     if (a.Type() != b.Type()) {
         throw InvalidArgument("Mismatching types {} and {}", a.Type(), b.Type());

+ 2 - 0
src/shader_recompiler/frontend/ir/ir_emitter.h

@@ -155,6 +155,8 @@ public:
     [[nodiscard]] U1 FPIsNan(const F32& value);
     [[nodiscard]] U1 FPOrdered(const F32& lhs, const F32& rhs);
     [[nodiscard]] U1 FPUnordered(const F32& lhs, const F32& rhs);
+    [[nodiscard]] F32F64 FPMax(const F32F64& lhs, const F32F64& rhs, FpControl control = {});
+    [[nodiscard]] F32F64 FPMin(const F32F64& lhs, const F32F64& rhs, FpControl control = {});
 
     [[nodiscard]] U32U64 IAdd(const U32U64& a, const U32U64& b);
     [[nodiscard]] U32U64 ISub(const U32U64& a, const U32U64& b);

+ 1 - 1
src/shader_recompiler/frontend/maxwell/translate/impl/floating_point_compare.cpp

@@ -88,7 +88,7 @@ void FCMP(TranslatorVisitor& v, u64 insn, const IR::U32& src_a, const IR::F32& o
 
     const IR::F32 zero{v.ir.Imm32(0.0f)};
     const IR::F32 neg_zero{v.ir.Imm32(-0.0f)};
-    IR::FpControl control{.fmz_mode{fcmp.ftz != 0 ? IR::FmzMode::FTZ : IR::FmzMode::None}};
+    const IR::FpControl control{.fmz_mode{fcmp.ftz != 0 ? IR::FmzMode::FTZ : IR::FmzMode::None}};
     const IR::U1 cmp_result{FloatingPointCompare(v.ir, operand, zero, fcmp.compare_op, control)};
     const IR::U32 src_reg{v.X(fcmp.src_reg)};
     const IR::U32 result{v.ir.Select(cmp_result, src_reg, src_a)};

+ 57 - 0
src/shader_recompiler/frontend/maxwell/translate/impl/floating_point_min_max.cpp

@@ -0,0 +1,57 @@
+// Copyright 2021 yuzu Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#include "common/bit_field.h"
+#include "common/common_types.h"
+#include "shader_recompiler/frontend/maxwell/translate/impl/impl.h"
+
+namespace Shader::Maxwell {
+namespace {
+void FMNMX(TranslatorVisitor& v, u64 insn, const IR::F32& src_b) {
+    union {
+        u64 insn;
+        BitField<0, 8, IR::Reg> dest_reg;
+        BitField<8, 8, IR::Reg> src_a_reg;
+        BitField<39, 3, IR::Pred> pred;
+        BitField<42, 1, u64> neg_pred;
+        BitField<44, 1, u64> ftz;
+        BitField<45, 1, u64> negate_b;
+        BitField<46, 1, u64> abs_a;
+        BitField<48, 1, u64> negate_a;
+        BitField<49, 1, u64> abs_b;
+    } const fmnmx{insn};
+
+    const IR::U1 pred{v.ir.GetPred(fmnmx.pred)};
+    const IR::F32 op_a{v.ir.FPAbsNeg(v.F(fmnmx.src_a_reg), fmnmx.abs_a != 0, fmnmx.negate_a != 0)};
+    const IR::F32 op_b = v.ir.FPAbsNeg(src_b, fmnmx.abs_b != 0, fmnmx.negate_b != 0);
+
+    const IR::FpControl control{
+        .no_contraction{false},
+        .rounding{IR::FpRounding::DontCare},
+        .fmz_mode{fmnmx.ftz != 0 ? IR::FmzMode::FTZ : IR::FmzMode::None},
+    };
+    IR::F32 max{v.ir.FPMax(op_a, op_b, control)};
+    IR::F32 min{v.ir.FPMin(op_a, op_b, control)};
+
+    if (fmnmx.neg_pred != 0) {
+        std::swap(min, max);
+    }
+
+    v.F(fmnmx.dest_reg, IR::F32{v.ir.Select(pred, min, max)});
+}
+} // Anonymous namespace
+
+void TranslatorVisitor::FMNMX_reg(u64 insn) {
+    FMNMX(*this, insn, GetFloatReg20(insn));
+}
+
+void TranslatorVisitor::FMNMX_cbuf(u64 insn) {
+    FMNMX(*this, insn, GetFloatCbuf(insn));
+}
+
+void TranslatorVisitor::FMNMX_imm(u64 insn) {
+    FMNMX(*this, insn, GetFloatImm20(insn));
+}
+
+} // namespace Shader::Maxwell

+ 0 - 12
src/shader_recompiler/frontend/maxwell/translate/impl/not_implemented.cpp

@@ -201,18 +201,6 @@ void TranslatorVisitor::FCHK_imm(u64) {
     ThrowNotImplemented(Opcode::FCHK_imm);
 }
 
-void TranslatorVisitor::FMNMX_reg(u64) {
-    ThrowNotImplemented(Opcode::FMNMX_reg);
-}
-
-void TranslatorVisitor::FMNMX_cbuf(u64) {
-    ThrowNotImplemented(Opcode::FMNMX_cbuf);
-}
-
-void TranslatorVisitor::FMNMX_imm(u64) {
-    ThrowNotImplemented(Opcode::FMNMX_imm);
-}
-
 void TranslatorVisitor::FSET_reg(u64) {
     ThrowNotImplemented(Opcode::FSET_reg);
 }