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shader/texture: Fix illegal 3D texture assert

Fix typo in the illegal 3D texture assert logic. We care about catching
arrayed 3D textures or 3D shadow textures, not regular 3D textures.
ReinUsesLisp 6 лет назад
Родитель
Сommit
7dc488a375
1 измененных файлов с 1 добавлено и 1 удалено
  1. 1 1
      src/video_core/shader/decode/texture.cpp

+ 1 - 1
src/video_core/shader/decode/texture.cpp

@@ -527,7 +527,7 @@ Node4 ShaderIR::GetTextureCode(Instruction instr, TextureType texture_type,
     const bool is_bindless = bindless_reg.has_value();
 
     UNIMPLEMENTED_IF(texture_type == TextureType::TextureCube && is_array && is_shadow);
-    ASSERT_MSG(texture_type != TextureType::Texture3D || is_array || is_shadow,
+    ASSERT_MSG(texture_type != TextureType::Texture3D || !is_array || !is_shadow,
                "Illegal texture type");
 
     const SamplerInfo info{texture_type, is_array, is_shadow, false};