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shader/texture: Fix illegal 3D texture assert

Fix typo in the illegal 3D texture assert logic. We care about catching
arrayed 3D textures or 3D shadow textures, not regular 3D textures.
ReinUsesLisp преди 6 години
родител
ревизия
7dc488a375
променени са 1 файла, в които са добавени 1 реда и са изтрити 1 реда
  1. 1 1
      src/video_core/shader/decode/texture.cpp

+ 1 - 1
src/video_core/shader/decode/texture.cpp

@@ -527,7 +527,7 @@ Node4 ShaderIR::GetTextureCode(Instruction instr, TextureType texture_type,
     const bool is_bindless = bindless_reg.has_value();
 
     UNIMPLEMENTED_IF(texture_type == TextureType::TextureCube && is_array && is_shadow);
-    ASSERT_MSG(texture_type != TextureType::Texture3D || is_array || is_shadow,
+    ASSERT_MSG(texture_type != TextureType::Texture3D || !is_array || !is_shadow,
                "Illegal texture type");
 
     const SamplerInfo info{texture_type, is_array, is_shadow, false};