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+// Copyright 2020 yuzu Emulator Project
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+// Licensed under GPLv2 or any later version
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+// Refer to the license.txt file included.
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+
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+#include <atomic>
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+#include <list>
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+#include <mutex>
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+#include <utility>
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+#include "common/assert.h"
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+#include "common/threadsafe_queue.h"
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+#include "input_common/mouse/mouse_input.h"
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+#include "input_common/mouse/mouse_poller.h"
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+
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+namespace InputCommon {
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+
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+class MouseButton final : public Input::ButtonDevice {
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+public:
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+ explicit MouseButton(u32 button_, const MouseInput::Mouse* mouse_input_)
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+ : button(button_), mouse_input(mouse_input_) {}
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+
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+ bool GetStatus() const override {
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+ return mouse_input->GetMouseState(button).pressed;
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+ }
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+
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+private:
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+ const u32 button;
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+ const MouseInput::Mouse* mouse_input;
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+};
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+
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+MouseButtonFactory::MouseButtonFactory(std::shared_ptr<MouseInput::Mouse> mouse_input_)
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+ : mouse_input(std::move(mouse_input_)) {}
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+
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+std::unique_ptr<Input::ButtonDevice> MouseButtonFactory::Create(
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+ const Common::ParamPackage& params) {
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+ const auto button_id = params.Get("button", 0);
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+
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+ return std::make_unique<MouseButton>(button_id, mouse_input.get());
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+}
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+
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+Common::ParamPackage MouseButtonFactory::GetNextInput() const {
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+ MouseInput::MouseStatus pad;
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+ Common::ParamPackage params;
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+ auto& queue = mouse_input->GetMouseQueue();
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+ while (queue.Pop(pad)) {
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+ // This while loop will break on the earliest detected button
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+ if (pad.button != MouseInput::MouseButton::Undefined) {
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+ params.Set("engine", "mouse");
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+ params.Set("button", static_cast<u16>(pad.button));
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+ return params;
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+ }
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+ }
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+ return params;
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+}
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+
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+void MouseButtonFactory::BeginConfiguration() {
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+ polling = true;
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+ mouse_input->BeginConfiguration();
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+}
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+
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+void MouseButtonFactory::EndConfiguration() {
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+ polling = false;
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+ mouse_input->EndConfiguration();
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+}
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+
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+class MouseAnalog final : public Input::AnalogDevice {
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+public:
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+ explicit MouseAnalog(u32 port_, u32 axis_x_, u32 axis_y_, float deadzone_, float range_,
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+ const MouseInput::Mouse* mouse_input_)
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+ : button(port_), axis_x(axis_x_), axis_y(axis_y_), deadzone(deadzone_), range(range_),
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+ mouse_input(mouse_input_) {}
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+
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+ float GetAxis(u32 axis) const {
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+ std::lock_guard lock{mutex};
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+ const auto axis_value =
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+ static_cast<float>(mouse_input->GetMouseState(button).axis.at(axis));
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+ return axis_value / (100.0f * range);
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+ }
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+
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+ std::pair<float, float> GetAnalog(u32 analog_axis_x, u32 analog_axis_y) const {
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+ float x = GetAxis(analog_axis_x);
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+ float y = GetAxis(analog_axis_y);
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+
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+ // Make sure the coordinates are in the unit circle,
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+ // otherwise normalize it.
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+ float r = x * x + y * y;
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+ if (r > 1.0f) {
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+ r = std::sqrt(r);
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+ x /= r;
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+ y /= r;
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+ }
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+
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+ return {x, y};
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+ }
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+
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+ std::tuple<float, float> GetStatus() const override {
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+ const auto [x, y] = GetAnalog(axis_x, axis_y);
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+ const float r = std::sqrt((x * x) + (y * y));
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+ if (r > deadzone) {
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+ return {x / r * (r - deadzone) / (1 - deadzone),
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+ y / r * (r - deadzone) / (1 - deadzone)};
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+ }
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+ return {0.0f, 0.0f};
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+ }
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+
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+private:
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+ const u32 button;
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+ const u32 axis_x;
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+ const u32 axis_y;
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+ const float deadzone;
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+ const float range;
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+ const MouseInput::Mouse* mouse_input;
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+ mutable std::mutex mutex;
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+};
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+
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+/// An analog device factory that creates analog devices from GC Adapter
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+MouseAnalogFactory::MouseAnalogFactory(std::shared_ptr<MouseInput::Mouse> mouse_input_)
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+ : mouse_input(std::move(mouse_input_)) {}
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+
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+/**
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+ * Creates analog device from joystick axes
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+ * @param params contains parameters for creating the device:
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+ * - "port": the nth gcpad on the adapter
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+ * - "axis_x": the index of the axis to be bind as x-axis
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+ * - "axis_y": the index of the axis to be bind as y-axis
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+ */
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+std::unique_ptr<Input::AnalogDevice> MouseAnalogFactory::Create(
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+ const Common::ParamPackage& params) {
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+ const auto port = static_cast<u32>(params.Get("port", 0));
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+ const auto axis_x = static_cast<u32>(params.Get("axis_x", 0));
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+ const auto axis_y = static_cast<u32>(params.Get("axis_y", 1));
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+ const auto deadzone = std::clamp(params.Get("deadzone", 0.0f), 0.0f, 1.0f);
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+ const auto range = std::clamp(params.Get("range", 1.0f), 0.50f, 1.50f);
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+
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+ return std::make_unique<MouseAnalog>(port, axis_x, axis_y, deadzone, range, mouse_input.get());
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+}
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+
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+void MouseAnalogFactory::BeginConfiguration() {
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+ polling = true;
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+ mouse_input->BeginConfiguration();
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+}
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+
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+void MouseAnalogFactory::EndConfiguration() {
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+ polling = false;
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+ mouse_input->EndConfiguration();
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+}
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+
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+Common::ParamPackage MouseAnalogFactory::GetNextInput() const {
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+ MouseInput::MouseStatus pad;
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+ Common::ParamPackage params;
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+ auto& queue = mouse_input->GetMouseQueue();
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+ while (queue.Pop(pad)) {
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+ // This while loop will break on the earliest detected button
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+ if (pad.button != MouseInput::MouseButton::Undefined) {
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+ params.Set("engine", "mouse");
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+ params.Set("port", static_cast<u16>(pad.button));
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+ params.Set("axis_x", 0);
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+ params.Set("axis_y", 1);
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+ return params;
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+ }
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+ }
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+ return params;
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+}
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+
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+class MouseMotion final : public Input::MotionDevice {
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+public:
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+ explicit MouseMotion(u32 button_, const MouseInput::Mouse* mouse_input_)
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+ : button(button_), mouse_input(mouse_input_) {}
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+
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+ Input::MotionStatus GetStatus() const override {
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+ return mouse_input->GetMouseState(button).motion;
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+ }
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+
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+private:
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+ const u32 button;
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+ const MouseInput::Mouse* mouse_input;
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+};
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+
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+MouseMotionFactory::MouseMotionFactory(std::shared_ptr<MouseInput::Mouse> mouse_input_)
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+ : mouse_input(std::move(mouse_input_)) {}
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+
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+std::unique_ptr<Input::MotionDevice> MouseMotionFactory::Create(
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+ const Common::ParamPackage& params) {
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+ const auto button_id = params.Get("button", 0);
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+
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+ return std::make_unique<MouseMotion>(button_id, mouse_input.get());
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+}
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+
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+Common::ParamPackage MouseMotionFactory::GetNextInput() const {
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+ MouseInput::MouseStatus pad;
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+ Common::ParamPackage params;
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+ auto& queue = mouse_input->GetMouseQueue();
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+ while (queue.Pop(pad)) {
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+ // This while loop will break on the earliest detected button
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+ if (pad.button != MouseInput::MouseButton::Undefined) {
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+ params.Set("engine", "mouse");
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+ params.Set("button", static_cast<u16>(pad.button));
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+ return params;
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+ }
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+ }
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+ return params;
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+}
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+
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+void MouseMotionFactory::BeginConfiguration() {
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+ polling = true;
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+ mouse_input->BeginConfiguration();
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+}
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+
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+void MouseMotionFactory::EndConfiguration() {
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+ polling = false;
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+ mouse_input->EndConfiguration();
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+}
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+
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+class MouseTouch final : public Input::TouchDevice {
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+public:
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+ explicit MouseTouch(u32 button_, const MouseInput::Mouse* mouse_input_)
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+ : button(button_), mouse_input(mouse_input_) {}
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+
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+ Input::TouchStatus GetStatus() const override {
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+ return mouse_input->GetMouseState(button).touch;
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+ }
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+
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+private:
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+ const u32 button;
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+ const MouseInput::Mouse* mouse_input;
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+};
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+
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+MouseTouchFactory::MouseTouchFactory(std::shared_ptr<MouseInput::Mouse> mouse_input_)
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+ : mouse_input(std::move(mouse_input_)) {}
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+
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+std::unique_ptr<Input::TouchDevice> MouseTouchFactory::Create(const Common::ParamPackage& params) {
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+ const auto button_id = params.Get("button", 0);
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+
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+ return std::make_unique<MouseTouch>(button_id, mouse_input.get());
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+}
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+
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+Common::ParamPackage MouseTouchFactory::GetNextInput() const {
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+ MouseInput::MouseStatus pad;
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+ Common::ParamPackage params;
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+ auto& queue = mouse_input->GetMouseQueue();
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+ while (queue.Pop(pad)) {
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+ // This while loop will break on the earliest detected button
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+ if (pad.button != MouseInput::MouseButton::Undefined) {
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+ params.Set("engine", "mouse");
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+ params.Set("button", static_cast<u16>(pad.button));
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+ return params;
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+ }
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+ }
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+ return params;
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+}
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+
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+void MouseTouchFactory::BeginConfiguration() {
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+ polling = true;
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+ mouse_input->BeginConfiguration();
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+}
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+
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+void MouseTouchFactory::EndConfiguration() {
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+ polling = false;
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+ mouse_input->EndConfiguration();
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+}
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+
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+} // namespace InputCommon
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