mouse_poller.cpp 8.1 KB

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  1. // Copyright 2020 yuzu Emulator Project
  2. // Licensed under GPLv2 or any later version
  3. // Refer to the license.txt file included.
  4. #include <atomic>
  5. #include <list>
  6. #include <mutex>
  7. #include <utility>
  8. #include "common/assert.h"
  9. #include "common/threadsafe_queue.h"
  10. #include "input_common/mouse/mouse_input.h"
  11. #include "input_common/mouse/mouse_poller.h"
  12. namespace InputCommon {
  13. class MouseButton final : public Input::ButtonDevice {
  14. public:
  15. explicit MouseButton(u32 button_, const MouseInput::Mouse* mouse_input_)
  16. : button(button_), mouse_input(mouse_input_) {}
  17. bool GetStatus() const override {
  18. return mouse_input->GetMouseState(button).pressed;
  19. }
  20. private:
  21. const u32 button;
  22. const MouseInput::Mouse* mouse_input;
  23. };
  24. MouseButtonFactory::MouseButtonFactory(std::shared_ptr<MouseInput::Mouse> mouse_input_)
  25. : mouse_input(std::move(mouse_input_)) {}
  26. std::unique_ptr<Input::ButtonDevice> MouseButtonFactory::Create(
  27. const Common::ParamPackage& params) {
  28. const auto button_id = params.Get("button", 0);
  29. return std::make_unique<MouseButton>(button_id, mouse_input.get());
  30. }
  31. Common::ParamPackage MouseButtonFactory::GetNextInput() const {
  32. MouseInput::MouseStatus pad;
  33. Common::ParamPackage params;
  34. auto& queue = mouse_input->GetMouseQueue();
  35. while (queue.Pop(pad)) {
  36. // This while loop will break on the earliest detected button
  37. if (pad.button != MouseInput::MouseButton::Undefined) {
  38. params.Set("engine", "mouse");
  39. params.Set("button", static_cast<u16>(pad.button));
  40. return params;
  41. }
  42. }
  43. return params;
  44. }
  45. void MouseButtonFactory::BeginConfiguration() {
  46. polling = true;
  47. mouse_input->BeginConfiguration();
  48. }
  49. void MouseButtonFactory::EndConfiguration() {
  50. polling = false;
  51. mouse_input->EndConfiguration();
  52. }
  53. class MouseAnalog final : public Input::AnalogDevice {
  54. public:
  55. explicit MouseAnalog(u32 port_, u32 axis_x_, u32 axis_y_, float deadzone_, float range_,
  56. const MouseInput::Mouse* mouse_input_)
  57. : button(port_), axis_x(axis_x_), axis_y(axis_y_), deadzone(deadzone_), range(range_),
  58. mouse_input(mouse_input_) {}
  59. float GetAxis(u32 axis) const {
  60. std::lock_guard lock{mutex};
  61. const auto axis_value =
  62. static_cast<float>(mouse_input->GetMouseState(button).axis.at(axis));
  63. return axis_value / (100.0f * range);
  64. }
  65. std::pair<float, float> GetAnalog(u32 analog_axis_x, u32 analog_axis_y) const {
  66. float x = GetAxis(analog_axis_x);
  67. float y = GetAxis(analog_axis_y);
  68. // Make sure the coordinates are in the unit circle,
  69. // otherwise normalize it.
  70. float r = x * x + y * y;
  71. if (r > 1.0f) {
  72. r = std::sqrt(r);
  73. x /= r;
  74. y /= r;
  75. }
  76. return {x, y};
  77. }
  78. std::tuple<float, float> GetStatus() const override {
  79. const auto [x, y] = GetAnalog(axis_x, axis_y);
  80. const float r = std::sqrt((x * x) + (y * y));
  81. if (r > deadzone) {
  82. return {x / r * (r - deadzone) / (1 - deadzone),
  83. y / r * (r - deadzone) / (1 - deadzone)};
  84. }
  85. return {0.0f, 0.0f};
  86. }
  87. private:
  88. const u32 button;
  89. const u32 axis_x;
  90. const u32 axis_y;
  91. const float deadzone;
  92. const float range;
  93. const MouseInput::Mouse* mouse_input;
  94. mutable std::mutex mutex;
  95. };
  96. /// An analog device factory that creates analog devices from GC Adapter
  97. MouseAnalogFactory::MouseAnalogFactory(std::shared_ptr<MouseInput::Mouse> mouse_input_)
  98. : mouse_input(std::move(mouse_input_)) {}
  99. /**
  100. * Creates analog device from joystick axes
  101. * @param params contains parameters for creating the device:
  102. * - "port": the nth gcpad on the adapter
  103. * - "axis_x": the index of the axis to be bind as x-axis
  104. * - "axis_y": the index of the axis to be bind as y-axis
  105. */
  106. std::unique_ptr<Input::AnalogDevice> MouseAnalogFactory::Create(
  107. const Common::ParamPackage& params) {
  108. const auto port = static_cast<u32>(params.Get("port", 0));
  109. const auto axis_x = static_cast<u32>(params.Get("axis_x", 0));
  110. const auto axis_y = static_cast<u32>(params.Get("axis_y", 1));
  111. const auto deadzone = std::clamp(params.Get("deadzone", 0.0f), 0.0f, 1.0f);
  112. const auto range = std::clamp(params.Get("range", 1.0f), 0.50f, 1.50f);
  113. return std::make_unique<MouseAnalog>(port, axis_x, axis_y, deadzone, range, mouse_input.get());
  114. }
  115. void MouseAnalogFactory::BeginConfiguration() {
  116. polling = true;
  117. mouse_input->BeginConfiguration();
  118. }
  119. void MouseAnalogFactory::EndConfiguration() {
  120. polling = false;
  121. mouse_input->EndConfiguration();
  122. }
  123. Common::ParamPackage MouseAnalogFactory::GetNextInput() const {
  124. MouseInput::MouseStatus pad;
  125. Common::ParamPackage params;
  126. auto& queue = mouse_input->GetMouseQueue();
  127. while (queue.Pop(pad)) {
  128. // This while loop will break on the earliest detected button
  129. if (pad.button != MouseInput::MouseButton::Undefined) {
  130. params.Set("engine", "mouse");
  131. params.Set("port", static_cast<u16>(pad.button));
  132. params.Set("axis_x", 0);
  133. params.Set("axis_y", 1);
  134. return params;
  135. }
  136. }
  137. return params;
  138. }
  139. class MouseMotion final : public Input::MotionDevice {
  140. public:
  141. explicit MouseMotion(u32 button_, const MouseInput::Mouse* mouse_input_)
  142. : button(button_), mouse_input(mouse_input_) {}
  143. Input::MotionStatus GetStatus() const override {
  144. return mouse_input->GetMouseState(button).motion;
  145. }
  146. private:
  147. const u32 button;
  148. const MouseInput::Mouse* mouse_input;
  149. };
  150. MouseMotionFactory::MouseMotionFactory(std::shared_ptr<MouseInput::Mouse> mouse_input_)
  151. : mouse_input(std::move(mouse_input_)) {}
  152. std::unique_ptr<Input::MotionDevice> MouseMotionFactory::Create(
  153. const Common::ParamPackage& params) {
  154. const auto button_id = params.Get("button", 0);
  155. return std::make_unique<MouseMotion>(button_id, mouse_input.get());
  156. }
  157. Common::ParamPackage MouseMotionFactory::GetNextInput() const {
  158. MouseInput::MouseStatus pad;
  159. Common::ParamPackage params;
  160. auto& queue = mouse_input->GetMouseQueue();
  161. while (queue.Pop(pad)) {
  162. // This while loop will break on the earliest detected button
  163. if (pad.button != MouseInput::MouseButton::Undefined) {
  164. params.Set("engine", "mouse");
  165. params.Set("button", static_cast<u16>(pad.button));
  166. return params;
  167. }
  168. }
  169. return params;
  170. }
  171. void MouseMotionFactory::BeginConfiguration() {
  172. polling = true;
  173. mouse_input->BeginConfiguration();
  174. }
  175. void MouseMotionFactory::EndConfiguration() {
  176. polling = false;
  177. mouse_input->EndConfiguration();
  178. }
  179. class MouseTouch final : public Input::TouchDevice {
  180. public:
  181. explicit MouseTouch(u32 button_, const MouseInput::Mouse* mouse_input_)
  182. : button(button_), mouse_input(mouse_input_) {}
  183. Input::TouchStatus GetStatus() const override {
  184. return mouse_input->GetMouseState(button).touch;
  185. }
  186. private:
  187. const u32 button;
  188. const MouseInput::Mouse* mouse_input;
  189. };
  190. MouseTouchFactory::MouseTouchFactory(std::shared_ptr<MouseInput::Mouse> mouse_input_)
  191. : mouse_input(std::move(mouse_input_)) {}
  192. std::unique_ptr<Input::TouchDevice> MouseTouchFactory::Create(const Common::ParamPackage& params) {
  193. const auto button_id = params.Get("button", 0);
  194. return std::make_unique<MouseTouch>(button_id, mouse_input.get());
  195. }
  196. Common::ParamPackage MouseTouchFactory::GetNextInput() const {
  197. MouseInput::MouseStatus pad;
  198. Common::ParamPackage params;
  199. auto& queue = mouse_input->GetMouseQueue();
  200. while (queue.Pop(pad)) {
  201. // This while loop will break on the earliest detected button
  202. if (pad.button != MouseInput::MouseButton::Undefined) {
  203. params.Set("engine", "mouse");
  204. params.Set("button", static_cast<u16>(pad.button));
  205. return params;
  206. }
  207. }
  208. return params;
  209. }
  210. void MouseTouchFactory::BeginConfiguration() {
  211. polling = true;
  212. mouse_input->BeginConfiguration();
  213. }
  214. void MouseTouchFactory::EndConfiguration() {
  215. polling = false;
  216. mouse_input->EndConfiguration();
  217. }
  218. } // namespace InputCommon