ameerj 5 лет назад
Родитель
Сommit
770b754afd

+ 1 - 0
src/shader_recompiler/backend/glsl/emit_context.cpp

@@ -148,6 +148,7 @@ void EmitContext::SetupExtensions(std::string&) {
     if (info.uses_subgroup_invocation_id || info.uses_subgroup_mask || info.uses_subgroup_vote ||
     if (info.uses_subgroup_invocation_id || info.uses_subgroup_mask || info.uses_subgroup_vote ||
         info.uses_subgroup_shuffles || info.uses_fswzadd) {
         info.uses_subgroup_shuffles || info.uses_fswzadd) {
         header += "#extension GL_ARB_shader_ballot : enable\n";
         header += "#extension GL_ARB_shader_ballot : enable\n";
+        header += "#extension GL_ARB_shader_group_vote : enable\n";
     }
     }
 }
 }
 
 

+ 10 - 10
src/shader_recompiler/backend/glsl/emit_glsl_instructions.h

@@ -679,16 +679,16 @@ void EmitImageAtomicXor32(EmitContext& ctx, IR::Inst& inst, const IR::Value& ind
                           std::string_view coords, std::string_view value);
                           std::string_view coords, std::string_view value);
 void EmitImageAtomicExchange32(EmitContext& ctx, IR::Inst& inst, const IR::Value& index,
 void EmitImageAtomicExchange32(EmitContext& ctx, IR::Inst& inst, const IR::Value& index,
                                std::string_view coords, std::string_view value);
                                std::string_view coords, std::string_view value);
-void EmitLaneId(EmitContext& ctx);
-void EmitVoteAll(EmitContext& ctx, std::string_view pred);
-void EmitVoteAny(EmitContext& ctx, std::string_view pred);
-void EmitVoteEqual(EmitContext& ctx, std::string_view pred);
-void EmitSubgroupBallot(EmitContext& ctx, std::string_view pred);
-void EmitSubgroupEqMask(EmitContext& ctx);
-void EmitSubgroupLtMask(EmitContext& ctx);
-void EmitSubgroupLeMask(EmitContext& ctx);
-void EmitSubgroupGtMask(EmitContext& ctx);
-void EmitSubgroupGeMask(EmitContext& ctx);
+void EmitLaneId(EmitContext& ctx, IR::Inst& inst);
+void EmitVoteAll(EmitContext& ctx, IR::Inst& inst, std::string_view pred);
+void EmitVoteAny(EmitContext& ctx, IR::Inst& inst, std::string_view pred);
+void EmitVoteEqual(EmitContext& ctx, IR::Inst& inst, std::string_view pred);
+void EmitSubgroupBallot(EmitContext& ctx, IR::Inst& inst, std::string_view pred);
+void EmitSubgroupEqMask(EmitContext& ctx, IR::Inst& inst);
+void EmitSubgroupLtMask(EmitContext& ctx, IR::Inst& inst);
+void EmitSubgroupLeMask(EmitContext& ctx, IR::Inst& inst);
+void EmitSubgroupGtMask(EmitContext& ctx, IR::Inst& inst);
+void EmitSubgroupGeMask(EmitContext& ctx, IR::Inst& inst);
 void EmitShuffleIndex(EmitContext& ctx, IR::Inst& inst, std::string_view value,
 void EmitShuffleIndex(EmitContext& ctx, IR::Inst& inst, std::string_view value,
                       std::string_view index, std::string_view clamp,
                       std::string_view index, std::string_view clamp,
                       std::string_view segmentation_mask);
                       std::string_view segmentation_mask);

+ 0 - 40
src/shader_recompiler/backend/glsl/emit_glsl_not_implemented.cpp

@@ -527,44 +527,4 @@ void EmitImageAtomicExchange32(EmitContext& ctx, IR::Inst& inst, const IR::Value
     NotImplemented();
     NotImplemented();
 }
 }
 
 
-void EmitLaneId(EmitContext& ctx) {
-    NotImplemented();
-}
-
-void EmitVoteAll(EmitContext& ctx, std::string_view pred) {
-    NotImplemented();
-}
-
-void EmitVoteAny(EmitContext& ctx, std::string_view pred) {
-    NotImplemented();
-}
-
-void EmitVoteEqual(EmitContext& ctx, std::string_view pred) {
-    NotImplemented();
-}
-
-void EmitSubgroupBallot(EmitContext& ctx, std::string_view pred) {
-    NotImplemented();
-}
-
-void EmitSubgroupEqMask(EmitContext& ctx) {
-    NotImplemented();
-}
-
-void EmitSubgroupLtMask(EmitContext& ctx) {
-    NotImplemented();
-}
-
-void EmitSubgroupLeMask(EmitContext& ctx) {
-    NotImplemented();
-}
-
-void EmitSubgroupGtMask(EmitContext& ctx) {
-    NotImplemented();
-}
-
-void EmitSubgroupGeMask(EmitContext& ctx) {
-    NotImplemented();
-}
-
 } // namespace Shader::Backend::GLSL
 } // namespace Shader::Backend::GLSL

+ 53 - 0
src/shader_recompiler/backend/glsl/emit_glsl_warp.cpp

@@ -7,6 +7,7 @@
 #include "shader_recompiler/backend/glsl/emit_context.h"
 #include "shader_recompiler/backend/glsl/emit_context.h"
 #include "shader_recompiler/backend/glsl/emit_glsl_instructions.h"
 #include "shader_recompiler/backend/glsl/emit_glsl_instructions.h"
 #include "shader_recompiler/frontend/ir/value.h"
 #include "shader_recompiler/frontend/ir/value.h"
+#include "shader_recompiler/profile.h"
 
 
 namespace Shader::Backend::GLSL {
 namespace Shader::Backend::GLSL {
 namespace {
 namespace {
@@ -36,6 +37,58 @@ std::string GetMaxThreadId(std::string_view thread_id, std::string_view clamp,
 }
 }
 } // namespace
 } // namespace
 
 
+void EmitLaneId([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst) {
+    throw NotImplementedException("GLSL Instruction");
+}
+
+void EmitVoteAll(EmitContext& ctx, IR::Inst& inst, std::string_view pred) {
+    ctx.AddU1("{}=allInvocationsEqualARB({});", inst, pred);
+    // TODO:
+    // if (ctx.profile.warp_size_potentially_larger_than_guest) {
+    // }
+}
+
+void EmitVoteAny(EmitContext& ctx, IR::Inst& inst, std::string_view pred) {
+    ctx.AddU1("{}=anyInvocationARB({});", inst, pred);
+    // TODO:
+    // if (ctx.profile.warp_size_potentially_larger_than_guest) {
+    // }
+}
+
+void EmitVoteEqual(EmitContext& ctx, IR::Inst& inst, std::string_view pred) {
+    ctx.AddU1("{}=allInvocationsEqualARB({});", inst, pred);
+    // TODO:
+    // if (ctx.profile.warp_size_potentially_larger_than_guest) {
+    // }
+}
+
+void EmitSubgroupBallot(EmitContext& ctx, IR::Inst& inst, std::string_view pred) {
+    ctx.AddU32("{}=uvec2(ballotARB({})).x;", inst, pred);
+    // TODO:
+    // if (ctx.profile.warp_size_potentially_larger_than_guest) {
+    // }
+}
+
+void EmitSubgroupEqMask(EmitContext& ctx, IR::Inst& inst) {
+    ctx.AddU32("{}=uvec2(gl_SubGroupEqMaskARB).x;", inst);
+}
+
+void EmitSubgroupLtMask(EmitContext& ctx, IR::Inst& inst) {
+    ctx.AddU32("{}=uvec2(gl_SubGroupLtMaskARB).x;", inst);
+}
+
+void EmitSubgroupLeMask(EmitContext& ctx, IR::Inst& inst) {
+    ctx.AddU32("{}=uvec2(gl_SubGroupLeMaskARB).x;", inst);
+}
+
+void EmitSubgroupGtMask(EmitContext& ctx, IR::Inst& inst) {
+    ctx.AddU32("{}=uvec2(gl_SubGroupGtMaskARB).x;", inst);
+}
+
+void EmitSubgroupGeMask(EmitContext& ctx, IR::Inst& inst) {
+    ctx.AddU32("{}=uvec2(gl_SubGroupGeMaskARB).x;", inst);
+}
+
 void EmitShuffleIndex(EmitContext& ctx, IR::Inst& inst, std::string_view value,
 void EmitShuffleIndex(EmitContext& ctx, IR::Inst& inst, std::string_view value,
                       std::string_view index, std::string_view clamp,
                       std::string_view index, std::string_view clamp,
                       std::string_view segmentation_mask) {
                       std::string_view segmentation_mask) {