ameerj 5 лет назад
Родитель
Сommit
181a4ffdc4

+ 0 - 5
src/shader_recompiler/backend/glsl/emit_context.cpp

@@ -118,11 +118,6 @@ EmitContext::EmitContext(IR::Program& program, Bindings& bindings, const Profile
     DefineStorageBuffers(bindings);
     SetupImages(bindings);
     DefineHelperFunctions();
-
-    header += "void main(){\n";
-    if (stage == Stage::VertexA || stage == Stage::VertexB) {
-        Add("gl_Position = vec4(0.0f, 0.0f, 0.0f, 1.0f);");
-    }
 }
 
 void EmitContext::SetupExtensions(std::string&) {

+ 10 - 0
src/shader_recompiler/backend/glsl/emit_glsl.cpp

@@ -180,6 +180,16 @@ std::string EmitGLSL(const Profile& profile, const RuntimeInfo& runtime_info, IR
     EmitCode(ctx, program);
     const std::string version{fmt::format("#version 450{}\n", GlslVersionSpecifier(ctx))};
     ctx.header.insert(0, version);
+    if (program.local_memory_size > 0) {
+        ctx.header += fmt::format("uint lmem[{}];", program.local_memory_size / 4);
+    }
+    if (program.shared_memory_size > 0) {
+        ctx.header += fmt::format("shared uint smem[{}];", program.shared_memory_size / 4);
+    }
+    ctx.header += "void main(){\n";
+    if (program.stage == Stage::VertexA || program.stage == Stage::VertexB) {
+        ctx.header += "gl_Position = vec4(0.0f, 0.0f, 0.0f, 1.0f);";
+    }
     for (size_t index = 0; index < ctx.reg_alloc.num_used_registers; ++index) {
         ctx.header += fmt::format("{} R{};", ctx.reg_alloc.reg_types[index], index);
     }

+ 8 - 0
src/shader_recompiler/backend/glsl/emit_glsl_context_get_set.cpp

@@ -201,4 +201,12 @@ void EmitLocalInvocationId(EmitContext& ctx, IR::Inst& inst) {
     ctx.AddU32x3("{}=gl_LocalInvocationID;", inst);
 }
 
+void EmitLoadLocal(EmitContext& ctx, IR::Inst& inst, std::string_view word_offset) {
+    ctx.AddU32("{}=lmem[{}];", inst, word_offset);
+}
+
+void EmitWriteLocal(EmitContext& ctx, std::string_view word_offset, std::string_view value) {
+    ctx.Add("lmem[{}]={};", word_offset, value);
+}
+
 } // namespace Shader::Backend::GLSL

+ 8 - 8
src/shader_recompiler/backend/glsl/emit_glsl_instructions.h

@@ -92,7 +92,7 @@ void EmitInvocationId(EmitContext& ctx, IR::Inst& inst);
 void EmitSampleId(EmitContext& ctx, IR::Inst& inst);
 void EmitIsHelperInvocation(EmitContext& ctx);
 void EmitYDirection(EmitContext& ctx, IR::Inst& inst);
-void EmitLoadLocal(EmitContext& ctx, std::string_view word_offset);
+void EmitLoadLocal(EmitContext& ctx, IR::Inst& inst, std::string_view word_offset);
 void EmitWriteLocal(EmitContext& ctx, std::string_view word_offset, std::string_view value);
 void EmitUndefU1(EmitContext& ctx, IR::Inst& inst);
 void EmitUndefU8(EmitContext& ctx, IR::Inst& inst);
@@ -141,13 +141,13 @@ void EmitWriteStorage64(EmitContext& ctx, const IR::Value& binding, const IR::Va
                         std::string_view value);
 void EmitWriteStorage128(EmitContext& ctx, const IR::Value& binding, const IR::Value& offset,
                          std::string_view value);
-void EmitLoadSharedU8(EmitContext& ctx, std::string_view offset);
-void EmitLoadSharedS8(EmitContext& ctx, std::string_view offset);
-void EmitLoadSharedU16(EmitContext& ctx, std::string_view offset);
-void EmitLoadSharedS16(EmitContext& ctx, std::string_view offset);
-void EmitLoadSharedU32(EmitContext& ctx, std::string_view offset);
-void EmitLoadSharedU64(EmitContext& ctx, std::string_view offset);
-void EmitLoadSharedU128(EmitContext& ctx, std::string_view offset);
+void EmitLoadSharedU8(EmitContext& ctx, IR::Inst& inst, std::string_view offset);
+void EmitLoadSharedS8(EmitContext& ctx, IR::Inst& inst, std::string_view offset);
+void EmitLoadSharedU16(EmitContext& ctx, IR::Inst& inst, std::string_view offset);
+void EmitLoadSharedS16(EmitContext& ctx, IR::Inst& inst, std::string_view offset);
+void EmitLoadSharedU32(EmitContext& ctx, IR::Inst& inst, std::string_view offset);
+void EmitLoadSharedU64(EmitContext& ctx, IR::Inst& inst, std::string_view offset);
+void EmitLoadSharedU128(EmitContext& ctx, IR::Inst& inst, std::string_view offset);
 void EmitWriteSharedU8(EmitContext& ctx, std::string_view offset, std::string_view value);
 void EmitWriteSharedU16(EmitContext& ctx, std::string_view offset, std::string_view value);
 void EmitWriteSharedU32(EmitContext& ctx, std::string_view offset, std::string_view value);

+ 0 - 56
src/shader_recompiler/backend/glsl/emit_glsl_not_implemented.cpp

@@ -224,14 +224,6 @@ void EmitYDirection(EmitContext& ctx, IR::Inst& inst) {
     ctx.AddF32("{}=gl_FrontMaterial.ambient.a;", inst);
 }
 
-void EmitLoadLocal(EmitContext& ctx, std::string_view word_offset) {
-    NotImplemented();
-}
-
-void EmitWriteLocal(EmitContext& ctx, std::string_view word_offset, std::string_view value) {
-    NotImplemented();
-}
-
 void EmitUndefU1(EmitContext& ctx, IR::Inst& inst) {
     ctx.AddU1("{}=false;", inst);
 }
@@ -308,54 +300,6 @@ void EmitWriteGlobal128(EmitContext& ctx, std::string_view address, std::string_
     NotImplemented();
 }
 
-void EmitLoadSharedU8(EmitContext& ctx, std::string_view offset) {
-    NotImplemented();
-}
-
-void EmitLoadSharedS8(EmitContext& ctx, std::string_view offset) {
-    NotImplemented();
-}
-
-void EmitLoadSharedU16(EmitContext& ctx, std::string_view offset) {
-    NotImplemented();
-}
-
-void EmitLoadSharedS16(EmitContext& ctx, std::string_view offset) {
-    NotImplemented();
-}
-
-void EmitLoadSharedU32(EmitContext& ctx, std::string_view offset) {
-    NotImplemented();
-}
-
-void EmitLoadSharedU64(EmitContext& ctx, std::string_view offset) {
-    NotImplemented();
-}
-
-void EmitLoadSharedU128(EmitContext& ctx, std::string_view offset) {
-    NotImplemented();
-}
-
-void EmitWriteSharedU8(EmitContext& ctx, std::string_view offset, std::string_view value) {
-    NotImplemented();
-}
-
-void EmitWriteSharedU16(EmitContext& ctx, std::string_view offset, std::string_view value) {
-    NotImplemented();
-}
-
-void EmitWriteSharedU32(EmitContext& ctx, std::string_view offset, std::string_view value) {
-    NotImplemented();
-}
-
-void EmitWriteSharedU64(EmitContext& ctx, std::string_view offset, std::string_view value) {
-    NotImplemented();
-}
-
-void EmitWriteSharedU128(EmitContext& ctx, std::string_view offset, std::string_view value) {
-    NotImplemented();
-}
-
 void EmitGetZeroFromOp(EmitContext& ctx) {
     NotImplemented();
 }

+ 80 - 0
src/shader_recompiler/backend/glsl/emit_glsl_shared_memory.cpp

@@ -0,0 +1,80 @@
+// Copyright 2021 yuzu Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#include <string_view>
+
+#include "shader_recompiler/backend/glsl/emit_context.h"
+#include "shader_recompiler/backend/glsl/emit_glsl_instructions.h"
+#include "shader_recompiler/frontend/ir/value.h"
+
+namespace Shader::Backend::GLSL {
+void EmitLoadSharedU8([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
+                      [[maybe_unused]] std::string_view offset) {
+    ctx.AddU32("{}=bitfieldExtract(smem[{}/4],int({}%4)*8,8);", inst, offset, offset);
+}
+
+void EmitLoadSharedS8([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
+                      [[maybe_unused]] std::string_view offset) {
+    ctx.AddS32("{}=bitfieldExtract(int(smem[{}/4]),int({}%4)*8,8);", inst, offset, offset);
+}
+
+void EmitLoadSharedU16([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
+                       [[maybe_unused]] std::string_view offset) {
+    ctx.AddU32("{}=bitfieldExtract(smem[{}/4],int(({}/2)%2)*16,16);", inst, offset, offset);
+}
+
+void EmitLoadSharedS16([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
+                       [[maybe_unused]] std::string_view offset) {
+    ctx.AddS32("{}=bitfieldExtract(int(smem[{}/4]),int(({}/2)%2)*16,16);", inst, offset, offset);
+}
+
+void EmitLoadSharedU32([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
+                       [[maybe_unused]] std::string_view offset) {
+    ctx.AddU32("{}=smem[{}/4];", inst, offset);
+}
+
+void EmitLoadSharedU64([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
+                       [[maybe_unused]] std::string_view offset) {
+    ctx.AddU32x2("{}=uvec2(smem[{}/4],smem[({}+4)/4]);", inst, offset, offset);
+}
+
+void EmitLoadSharedU128([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
+                        [[maybe_unused]] std::string_view offset) {
+    ctx.AddU32x4("{}=uvec4(smem[{}/4],smem[({}+4)/4],smem[({}+8)/4],smem[({}+12)/4]);", inst,
+                 offset, offset, offset, offset);
+}
+
+void EmitWriteSharedU8([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] std::string_view offset,
+                       [[maybe_unused]] std::string_view value) {
+    ctx.Add("smem[{}/4]=bitfieldInsert(smem[{}/4],{},int({}%4)*8,8);", offset, offset, value,
+            offset);
+}
+
+void EmitWriteSharedU16([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] std::string_view offset,
+                        [[maybe_unused]] std::string_view value) {
+    ctx.Add("smem[{}/4]=bitfieldInsert(smem[{}/4],{},int(({}/2)%2)*16,16);", offset, offset, value,
+            offset);
+}
+
+void EmitWriteSharedU32([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] std::string_view offset,
+                        [[maybe_unused]] std::string_view value) {
+    ctx.Add("smem[{}/4]={};", offset, value);
+}
+
+void EmitWriteSharedU64([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] std::string_view offset,
+                        [[maybe_unused]] std::string_view value) {
+    ctx.Add("smem[{}/4]={}.x;", offset, value);
+    ctx.Add("smem[({}+4)/4]={}.y;", offset, value);
+}
+
+void EmitWriteSharedU128([[maybe_unused]] EmitContext& ctx,
+                         [[maybe_unused]] std::string_view offset,
+                         [[maybe_unused]] std::string_view value) {
+    ctx.Add("smem[{}/4]={}.x;", offset, value);
+    ctx.Add("smem[({}+4)/4]={}.y;", offset, value);
+    ctx.Add("smem[({}+8)/4]={}.z;", offset, value);
+    ctx.Add("smem[({}+12)/4]={}.w;", offset, value);
+}
+
+} // namespace Shader::Backend::GLSL