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@@ -801,7 +801,6 @@ void CachedSurface::UploadGLMipmapTexture(u32 mip_map, GLuint read_fb_handle,
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tuple.type, &gl_buffer[mip_map][buffer_offset]);
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break;
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case SurfaceTarget::TextureCubemap: {
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- std::size_t start = buffer_offset;
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for (std::size_t face = 0; face < params.depth; ++face) {
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glTextureSubImage3D(texture.handle, mip_map, x0, y0, static_cast<GLint>(face),
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static_cast<GLsizei>(rect.GetWidth()),
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