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maxwell_3d: Add a struct for RenderTargetConfig.

bunnei пре 8 година
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комит
6a28a66832
1 измењених фајлова са 19 додато и 17 уклоњено
  1. 19 17
      src/video_core/engines/maxwell_3d.h

+ 19 - 17
src/video_core/engines/maxwell_3d.h

@@ -321,6 +321,24 @@ public:
             INSERT_PADDING_WORDS(1);
         };
 
+        struct RenderTargetConfig {
+            u32 address_high;
+            u32 address_low;
+            u32 width;
+            u32 height;
+            Tegra::RenderTargetFormat format;
+            u32 block_dimensions;
+            u32 array_mode;
+            u32 layer_stride;
+            u32 base_layer;
+            INSERT_PADDING_WORDS(7);
+
+            GPUVAddr Address() const {
+                return static_cast<GPUVAddr>((static_cast<GPUVAddr>(address_high) << 32) |
+                                             address_low);
+            }
+        };
+
         union {
             struct {
                 INSERT_PADDING_WORDS(0x45);
@@ -333,23 +351,7 @@ public:
 
                 INSERT_PADDING_WORDS(0x1B8);
 
-                struct {
-                    u32 address_high;
-                    u32 address_low;
-                    u32 width;
-                    u32 height;
-                    Tegra::RenderTargetFormat format;
-                    u32 block_dimensions;
-                    u32 array_mode;
-                    u32 layer_stride;
-                    u32 base_layer;
-                    INSERT_PADDING_WORDS(7);
-
-                    GPUVAddr Address() const {
-                        return static_cast<GPUVAddr>((static_cast<GPUVAddr>(address_high) << 32) |
-                                                     address_low);
-                    }
-                } rt[NumRenderTargets];
+                RenderTargetConfig rt[NumRenderTargets];
 
                 struct {
                     f32 scale_x;