Эх сурвалжийг харах

Increase required OpenGL version to 3.3

This gives us several niceties such as Sampler Objects, shader attribute
locations and Timer Queries.
Yuri Kunde Schlesner 11 жил өмнө
parent
commit
68eb197494

+ 1 - 1
src/citra/emu_window/emu_window_glfw.cpp

@@ -89,7 +89,7 @@ EmuWindow_GLFW::EmuWindow_GLFW() {
         exit(1);
     }
     glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3);
-    glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 2);
+    glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 3);
     // GLFW on OSX requires these window hints to be set to create a 3.2+ GL context.
     glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT, GL_TRUE);
     glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE);

+ 1 - 1
src/citra_qt/bootmanager.cpp

@@ -109,7 +109,7 @@ GRenderWindow::GRenderWindow(QWidget* parent, EmuThread* emu_thread) :
 
     // TODO: One of these flags might be interesting: WA_OpaquePaintEvent, WA_NoBackground, WA_DontShowOnScreen, WA_DeleteOnClose
     QGLFormat fmt;
-    fmt.setVersion(3,2);
+    fmt.setVersion(3,3);
     fmt.setProfile(QGLFormat::CoreProfile);
     // Requests a forward-compatible context, which is required to get a 3.2+ context on OS X
     fmt.setOption(QGL::NoDeprecatedFunctions);