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Merge pull request #1628 from greggameplayer/Texture2DArray

Implement SurfaceTarget Texture2DArray
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  1. 1 0
      src/video_core/renderer_opengl/gl_rasterizer_cache.cpp

+ 1 - 0
src/video_core/renderer_opengl/gl_rasterizer_cache.cpp

@@ -1348,6 +1348,7 @@ Surface RasterizerCacheOpenGL::RecreateSurface(const Surface& old_surface,
         break;
     case SurfaceTarget::TextureCubemap:
     case SurfaceTarget::Texture3D:
+    case SurfaceTarget::Texture2DArray:
     case SurfaceTarget::TextureCubeArray:
         AccurateCopySurface(old_surface, new_surface);
         break;