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@@ -0,0 +1,40 @@
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+// Copyright 2021 yuzu Emulator Project
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+// Licensed under GPLv2 or any later version
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+// Refer to the license.txt file included.
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+
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+#include "shader_recompiler/backend/spirv/emit_spirv.h"
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+#include "shader_recompiler/frontend/ir/modifiers.h"
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+
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+namespace Shader::Backend::SPIRV {
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+namespace {
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+spv::Scope MemoryScopeToSpirVScope(IR::MemoryScope scope) {
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+ switch (scope) {
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+ case IR::MemoryScope::Warp:
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+ return spv::Scope::Subgroup;
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+ case IR::MemoryScope::Workgroup:
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+ return spv::Scope::Workgroup;
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+ case IR::MemoryScope::Device:
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+ return spv::Scope::Device;
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+ case IR::MemoryScope::System:
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+ return spv::Scope::CrossDevice;
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+ case IR::MemoryScope::DontCare:
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+ return spv::Scope::Invocation;
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+ default:
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+ throw NotImplementedException("Unknown memory scope!");
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+ }
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+}
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+
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+} // namespace
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+
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+void EmitMemoryBarrier(EmitContext& ctx, IR::Inst* inst) {
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+ const auto info{inst->Flags<IR::BarrierInstInfo>()};
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+ const auto semantics =
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+ spv::MemorySemanticsMask::AcquireRelease | spv::MemorySemanticsMask::UniformMemory |
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+ spv::MemorySemanticsMask::WorkgroupMemory | spv::MemorySemanticsMask::AtomicCounterMemory |
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+ spv::MemorySemanticsMask::ImageMemory;
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+ const auto scope = MemoryScopeToSpirVScope(info.scope);
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+ ctx.OpMemoryBarrier(ctx.Constant(ctx.U32[1], static_cast<u32>(scope)),
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+ ctx.Constant(ctx.U32[1], static_cast<u32>(semantics)));
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+}
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+
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+} // namespace Shader::Backend::SPIRV
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