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Common: add Quaternion

wwylele 9 ani în urmă
părinte
comite
6479f63091
2 a modificat fișierele cu 45 adăugiri și 0 ștergeri
  1. 1 0
      src/common/CMakeLists.txt
  2. 44 0
      src/common/quaternion.h

+ 1 - 0
src/common/CMakeLists.txt

@@ -46,6 +46,7 @@ set(HEADERS
             microprofileui.h
             platform.h
             profiler_reporting.h
+            quaternion.h
             scm_rev.h
             scope_exit.h
             string_util.h

+ 44 - 0
src/common/quaternion.h

@@ -0,0 +1,44 @@
+// Copyright 2016 Citra Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#pragma once
+
+#include "common/vector_math.h"
+
+namespace Math {
+
+template <typename T>
+class Quaternion {
+public:
+    Math::Vec3<T> xyz;
+    T w;
+
+    Quaternion<decltype(-T{})> Inverse() const {
+        return {-xyz, w};
+    }
+
+    Quaternion<decltype(T{} + T{})> operator+(const Quaternion& other) const {
+        return {xyz + other.xyz, w + other.w};
+    }
+
+    Quaternion<decltype(T{} - T{})> operator-(const Quaternion& other) const {
+        return {xyz - other.xyz, w - other.w};
+    }
+
+    Quaternion<decltype(T{} * T{} - T{} * T{})> operator*(const Quaternion& other) const {
+        return {xyz * other.w + other.xyz * w + Cross(xyz, other.xyz),
+                w * other.w - Dot(xyz, other.xyz)};
+    }
+};
+
+template <typename T>
+auto QuaternionRotate(const Quaternion<T>& q, const Math::Vec3<T>& v) {
+    return v + 2 * Cross(q.xyz, Cross(q.xyz, v) + v * q.w);
+}
+
+inline Quaternion<float> MakeQuaternion(const Math::Vec3<float>& axis, float angle) {
+    return {axis * std::sin(angle / 2), std::cos(angle / 2)};
+}
+
+} // namspace Math