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+// Copyright 2016 Citra Emulator Project
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+// Licensed under GPLv2 or any later version
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+// Refer to the license.txt file included.
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+
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+#pragma once
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+
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+#include "common/vector_math.h"
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+
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+namespace Math {
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+
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+template <typename T>
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+class Quaternion {
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+public:
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+ Math::Vec3<T> xyz;
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+ T w;
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+
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+ Quaternion<decltype(-T{})> Inverse() const {
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+ return {-xyz, w};
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+ }
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+
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+ Quaternion<decltype(T{} + T{})> operator+(const Quaternion& other) const {
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+ return {xyz + other.xyz, w + other.w};
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+ }
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+
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+ Quaternion<decltype(T{} - T{})> operator-(const Quaternion& other) const {
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+ return {xyz - other.xyz, w - other.w};
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+ }
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+
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+ Quaternion<decltype(T{} * T{} - T{} * T{})> operator*(const Quaternion& other) const {
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+ return {xyz * other.w + other.xyz * w + Cross(xyz, other.xyz),
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+ w * other.w - Dot(xyz, other.xyz)};
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+ }
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+};
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+
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+template <typename T>
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+auto QuaternionRotate(const Quaternion<T>& q, const Math::Vec3<T>& v) {
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+ return v + 2 * Cross(q.xyz, Cross(q.xyz, v) + v * q.w);
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+}
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+
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+inline Quaternion<float> MakeQuaternion(const Math::Vec3<float>& axis, float angle) {
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+ return {axis * std::sin(angle / 2), std::cos(angle / 2)};
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+}
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+
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+} // namspace Math
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