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gl_shader_decompiler: Fixup slow path

ReinUsesLisp há 6 anos atrás
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commit
6177cbdbe1

+ 1 - 1
src/video_core/renderer_opengl/gl_shader_decompiler.cpp

@@ -826,7 +826,7 @@ private:
                 // AMD's proprietary GLSL compiler emits ill code for variable component access.
                 // AMD's proprietary GLSL compiler emits ill code for variable component access.
                 // To bypass this driver bug generate 4 ifs, one per each component.
                 // To bypass this driver bug generate 4 ifs, one per each component.
                 const std::string pack = code.GenerateTemporary();
                 const std::string pack = code.GenerateTemporary();
-                code.AddLine("vec4 {} = {}[{} >> 2];", pack, GetConstBuffer(cbuf->GetIndex()),
+                code.AddLine("uvec4 {} = {}[{} >> 2];", pack, GetConstBuffer(cbuf->GetIndex()),
                              final_offset);
                              final_offset);
 
 
                 const std::string result = code.GenerateTemporary();
                 const std::string result = code.GenerateTemporary();