Explorar o código

gl_shader_decompiler: Fixup slow path

ReinUsesLisp %!s(int64=6) %!d(string=hai) anos
pai
achega
6177cbdbe1
Modificáronse 1 ficheiros con 1 adicións e 1 borrados
  1. 1 1
      src/video_core/renderer_opengl/gl_shader_decompiler.cpp

+ 1 - 1
src/video_core/renderer_opengl/gl_shader_decompiler.cpp

@@ -826,7 +826,7 @@ private:
                 // AMD's proprietary GLSL compiler emits ill code for variable component access.
                 // To bypass this driver bug generate 4 ifs, one per each component.
                 const std::string pack = code.GenerateTemporary();
-                code.AddLine("vec4 {} = {}[{} >> 2];", pack, GetConstBuffer(cbuf->GetIndex()),
+                code.AddLine("uvec4 {} = {}[{} >> 2];", pack, GetConstBuffer(cbuf->GetIndex()),
                              final_offset);
 
                 const std::string result = code.GenerateTemporary();