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shader_ir: Rename Get/SetTemporal to Get/SetTemporary

This is more accurate in terms of describing what the functions are
actually doing. Temporal relates to time, not the setting of a temporary
itself.
Lioncash 7 lat temu
rodzic
commit
60926ac16b

+ 11 - 11
src/video_core/shader/decode/memory.cpp

@@ -95,10 +95,10 @@ u32 ShaderIR::DecodeMemory(NodeBlock& bb, u32 pc) {
             const Node op_b =
                 GetConstBufferIndirect(instr.cbuf36.index, instr.cbuf36.GetOffset() + 4, index);
 
-            SetTemporal(bb, 0, op_a);
-            SetTemporal(bb, 1, op_b);
-            SetRegister(bb, instr.gpr0, GetTemporal(0));
-            SetRegister(bb, instr.gpr0.Value() + 1, GetTemporal(1));
+            SetTemporary(bb, 0, op_a);
+            SetTemporary(bb, 1, op_b);
+            SetRegister(bb, instr.gpr0, GetTemporary(0));
+            SetRegister(bb, instr.gpr0.Value() + 1, GetTemporary(1));
             break;
         }
         default:
@@ -136,9 +136,9 @@ u32 ShaderIR::DecodeMemory(NodeBlock& bb, u32 pc) {
                 }
             }();
             for (u32 i = 0; i < count; ++i)
-                SetTemporal(bb, i, GetLmem(i * 4));
+                SetTemporary(bb, i, GetLmem(i * 4));
             for (u32 i = 0; i < count; ++i)
-                SetRegister(bb, instr.gpr0.Value() + i, GetTemporal(i));
+                SetRegister(bb, instr.gpr0.Value() + i, GetTemporary(i));
             break;
         }
         default:
@@ -172,10 +172,10 @@ u32 ShaderIR::DecodeMemory(NodeBlock& bb, u32 pc) {
                 Operation(OperationCode::UAdd, NO_PRECISE, real_address_base, it_offset);
             const Node gmem = MakeNode<GmemNode>(real_address, base_address, descriptor);
 
-            SetTemporal(bb, i, gmem);
+            SetTemporary(bb, i, gmem);
         }
         for (u32 i = 0; i < count; ++i) {
-            SetRegister(bb, instr.gpr0.Value() + i, GetTemporal(i));
+            SetRegister(bb, instr.gpr0.Value() + i, GetTemporary(i));
         }
         break;
     }
@@ -253,11 +253,11 @@ u32 ShaderIR::DecodeMemory(NodeBlock& bb, u32 pc) {
             TrackAndGetGlobalMemory(bb, instr, true);
 
         // Encode in temporary registers like this: real_base_address, {registers_to_be_written...}
-        SetTemporal(bb, 0, real_address_base);
+        SetTemporary(bb, 0, real_address_base);
 
         const u32 count = GetUniformTypeElementsCount(type);
         for (u32 i = 0; i < count; ++i) {
-            SetTemporal(bb, i + 1, GetRegister(instr.gpr0.Value() + i));
+            SetTemporary(bb, i + 1, GetRegister(instr.gpr0.Value() + i));
         }
         for (u32 i = 0; i < count; ++i) {
             const Node it_offset = Immediate(i * 4);
@@ -265,7 +265,7 @@ u32 ShaderIR::DecodeMemory(NodeBlock& bb, u32 pc) {
                 Operation(OperationCode::UAdd, NO_PRECISE, real_address_base, it_offset);
             const Node gmem = MakeNode<GmemNode>(real_address, base_address, descriptor);
 
-            bb.push_back(Operation(OperationCode::Assign, gmem, GetTemporal(i + 1)));
+            bb.push_back(Operation(OperationCode::Assign, gmem, GetTemporary(i + 1)));
         }
         break;
     }

+ 13 - 13
src/video_core/shader/decode/texture.cpp

@@ -181,10 +181,10 @@ u32 ShaderIR::DecodeTexture(NodeBlock& bb, u32 pc) {
                 const Node value =
                     Operation(OperationCode::TextureQueryDimensions, meta,
                               GetRegister(instr.gpr8.Value() + (is_bindless ? 1 : 0)));
-                SetTemporal(bb, indexer++, value);
+                SetTemporary(bb, indexer++, value);
             }
             for (u32 i = 0; i < indexer; ++i) {
-                SetRegister(bb, instr.gpr0.Value() + i, GetTemporal(i));
+                SetRegister(bb, instr.gpr0.Value() + i, GetTemporary(i));
             }
             break;
         }
@@ -238,10 +238,10 @@ u32 ShaderIR::DecodeTexture(NodeBlock& bb, u32 pc) {
             auto params = coords;
             MetaTexture meta{sampler, {}, {}, {}, {}, {}, {}, element};
             const Node value = Operation(OperationCode::TextureQueryLod, meta, std::move(params));
-            SetTemporal(bb, indexer++, value);
+            SetTemporary(bb, indexer++, value);
         }
         for (u32 i = 0; i < indexer; ++i) {
-            SetRegister(bb, instr.gpr0.Value() + i, GetTemporal(i));
+            SetRegister(bb, instr.gpr0.Value() + i, GetTemporary(i));
         }
         break;
     }
@@ -336,11 +336,11 @@ void ShaderIR::WriteTexInstructionFloat(NodeBlock& bb, Instruction instr, const
             // Skip disabled components
             continue;
         }
-        SetTemporal(bb, dest_elem++, components[elem]);
+        SetTemporary(bb, dest_elem++, components[elem]);
     }
     // After writing values in temporals, move them to the real registers
     for (u32 i = 0; i < dest_elem; ++i) {
-        SetRegister(bb, instr.gpr0.Value() + i, GetTemporal(i));
+        SetRegister(bb, instr.gpr0.Value() + i, GetTemporary(i));
     }
 }
 
@@ -353,17 +353,17 @@ void ShaderIR::WriteTexsInstructionFloat(NodeBlock& bb, Instruction instr,
     for (u32 component = 0; component < 4; ++component) {
         if (!instr.texs.IsComponentEnabled(component))
             continue;
-        SetTemporal(bb, dest_elem++, components[component]);
+        SetTemporary(bb, dest_elem++, components[component]);
     }
 
     for (u32 i = 0; i < dest_elem; ++i) {
         if (i < 2) {
             // Write the first two swizzle components to gpr0 and gpr0+1
-            SetRegister(bb, instr.gpr0.Value() + i % 2, GetTemporal(i));
+            SetRegister(bb, instr.gpr0.Value() + i % 2, GetTemporary(i));
         } else {
             ASSERT(instr.texs.HasTwoDestinations());
             // Write the rest of the swizzle components to gpr28 and gpr28+1
-            SetRegister(bb, instr.gpr28.Value() + i % 2, GetTemporal(i));
+            SetRegister(bb, instr.gpr28.Value() + i % 2, GetTemporary(i));
         }
     }
 }
@@ -391,11 +391,11 @@ void ShaderIR::WriteTexsInstructionHalfFloat(NodeBlock& bb, Instruction instr,
         return;
     }
 
-    SetTemporal(bb, 0, first_value);
-    SetTemporal(bb, 1, Operation(OperationCode::HPack2, values[2], values[3]));
+    SetTemporary(bb, 0, first_value);
+    SetTemporary(bb, 1, Operation(OperationCode::HPack2, values[2], values[3]));
 
-    SetRegister(bb, instr.gpr0, GetTemporal(0));
-    SetRegister(bb, instr.gpr28, GetTemporal(1));
+    SetRegister(bb, instr.gpr0, GetTemporary(0));
+    SetRegister(bb, instr.gpr28, GetTemporary(1));
 }
 
 Node4 ShaderIR::GetTextureCode(Instruction instr, TextureType texture_type,

+ 6 - 6
src/video_core/shader/decode/xmad.cpp

@@ -73,8 +73,8 @@ u32 ShaderIR::DecodeXmad(NodeBlock& bb, u32 pc) {
     if (is_psl) {
         product = Operation(OperationCode::ILogicalShiftLeft, NO_PRECISE, product, Immediate(16));
     }
-    SetTemporal(bb, 0, product);
-    product = GetTemporal(0);
+    SetTemporary(bb, 0, product);
+    product = GetTemporary(0);
 
     const Node original_c = op_c;
     const Tegra::Shader::XmadMode set_mode = mode; // Workaround to clang compile error
@@ -98,13 +98,13 @@ u32 ShaderIR::DecodeXmad(NodeBlock& bb, u32 pc) {
         }
     }();
 
-    SetTemporal(bb, 1, op_c);
-    op_c = GetTemporal(1);
+    SetTemporary(bb, 1, op_c);
+    op_c = GetTemporary(1);
 
     // TODO(Rodrigo): Use an appropiate sign for this operation
     Node sum = Operation(OperationCode::IAdd, product, op_c);
-    SetTemporal(bb, 2, sum);
-    sum = GetTemporal(2);
+    SetTemporary(bb, 2, sum);
+    sum = GetTemporary(2);
     if (is_merge) {
         const Node a = BitfieldExtract(sum, 0, 16);
         const Node b =

+ 2 - 2
src/video_core/shader/shader_ir.cpp

@@ -137,7 +137,7 @@ Node ShaderIR::GetLocalMemory(Node address) {
     return MakeNode<LmemNode>(address);
 }
 
-Node ShaderIR::GetTemporal(u32 id) {
+Node ShaderIR::GetTemporary(u32 id) {
     return GetRegister(Register::ZeroIndex + 1 + id);
 }
 
@@ -373,7 +373,7 @@ void ShaderIR::SetLocalMemory(NodeBlock& bb, Node address, Node value) {
     bb.push_back(Operation(OperationCode::Assign, GetLocalMemory(address), value));
 }
 
-void ShaderIR::SetTemporal(NodeBlock& bb, u32 id, Node value) {
+void ShaderIR::SetTemporary(NodeBlock& bb, u32 id, Node value) {
     SetRegister(bb, Register::ZeroIndex + 1 + id, value);
 }
 

+ 4 - 4
src/video_core/shader/shader_ir.h

@@ -207,8 +207,8 @@ private:
     Node GetInternalFlag(InternalFlag flag, bool negated = false);
     /// Generates a node representing a local memory address
     Node GetLocalMemory(Node address);
-    /// Generates a temporal, internally it uses a post-RZ register
-    Node GetTemporal(u32 id);
+    /// Generates a temporary, internally it uses a post-RZ register
+    Node GetTemporary(u32 id);
 
     /// Sets a register. src value must be a number-evaluated node.
     void SetRegister(NodeBlock& bb, Tegra::Shader::Register dest, Node src);
@@ -218,8 +218,8 @@ private:
     void SetInternalFlag(NodeBlock& bb, InternalFlag flag, Node value);
     /// Sets a local memory address. address and value must be a number-evaluated node
     void SetLocalMemory(NodeBlock& bb, Node address, Node value);
-    /// Sets a temporal. Internally it uses a post-RZ register
-    void SetTemporal(NodeBlock& bb, u32 id, Node value);
+    /// Sets a temporary. Internally it uses a post-RZ register
+    void SetTemporary(NodeBlock& bb, u32 id, Node value);
 
     /// Sets internal flags from a float
     void SetInternalFlagsFromFloat(NodeBlock& bb, Node value, bool sets_cc = true);