|
|
@@ -0,0 +1,86 @@
|
|
|
+// Copyright 2020 yuzu Emulator Project
|
|
|
+// Licensed under GPLv2 or any later version
|
|
|
+// Refer to the license.txt file included.
|
|
|
+
|
|
|
+#version 430
|
|
|
+
|
|
|
+#ifdef VULKAN
|
|
|
+
|
|
|
+#extension GL_EXT_shader_16bit_storage : require
|
|
|
+#extension GL_EXT_shader_8bit_storage : require
|
|
|
+#define HAS_EXTENDED_TYPES 1
|
|
|
+#define BEGIN_PUSH_CONSTANTS layout(push_constant) uniform PushConstants {
|
|
|
+#define END_PUSH_CONSTANTS };
|
|
|
+#define UNIFORM(n)
|
|
|
+#define BINDING_INPUT_BUFFER 0
|
|
|
+#define BINDING_OUTPUT_IMAGE 1
|
|
|
+
|
|
|
+#else // ^^^ Vulkan ^^^ // vvv OpenGL vvv
|
|
|
+
|
|
|
+#extension GL_NV_gpu_shader5 : enable
|
|
|
+#ifdef GL_NV_gpu_shader5
|
|
|
+#define HAS_EXTENDED_TYPES 1
|
|
|
+#else
|
|
|
+#define HAS_EXTENDED_TYPES 0
|
|
|
+#endif
|
|
|
+#define BEGIN_PUSH_CONSTANTS
|
|
|
+#define END_PUSH_CONSTANTS
|
|
|
+#define UNIFORM(n) layout (location = n) uniform
|
|
|
+#define BINDING_INPUT_BUFFER 0
|
|
|
+#define BINDING_OUTPUT_IMAGE 0
|
|
|
+
|
|
|
+#endif
|
|
|
+
|
|
|
+BEGIN_PUSH_CONSTANTS
|
|
|
+UNIFORM(0) uvec2 origin;
|
|
|
+UNIFORM(1) ivec2 destination;
|
|
|
+UNIFORM(2) uint bytes_per_block;
|
|
|
+UNIFORM(3) uint pitch;
|
|
|
+END_PUSH_CONSTANTS
|
|
|
+
|
|
|
+#if HAS_EXTENDED_TYPES
|
|
|
+layout(binding = BINDING_INPUT_BUFFER, std430) readonly buffer InputBufferU8 { uint8_t u8data[]; };
|
|
|
+layout(binding = BINDING_INPUT_BUFFER, std430) readonly buffer InputBufferU16 { uint16_t u16data[]; };
|
|
|
+#endif
|
|
|
+layout(binding = BINDING_INPUT_BUFFER, std430) readonly buffer InputBufferU32 { uint u32data[]; };
|
|
|
+layout(binding = BINDING_INPUT_BUFFER, std430) readonly buffer InputBufferU64 { uvec2 u64data[]; };
|
|
|
+layout(binding = BINDING_INPUT_BUFFER, std430) readonly buffer InputBufferU128 { uvec4 u128data[]; };
|
|
|
+
|
|
|
+layout(binding = BINDING_OUTPUT_IMAGE) writeonly uniform uimage2D output_image;
|
|
|
+
|
|
|
+layout(local_size_x = 32, local_size_y = 32, local_size_z = 1) in;
|
|
|
+
|
|
|
+uvec4 ReadTexel(uint offset) {
|
|
|
+ switch (bytes_per_block) {
|
|
|
+#if HAS_EXTENDED_TYPES
|
|
|
+ case 1:
|
|
|
+ return uvec4(u8data[offset], 0, 0, 0);
|
|
|
+ case 2:
|
|
|
+ return uvec4(u16data[offset / 2], 0, 0, 0);
|
|
|
+#else
|
|
|
+ case 1:
|
|
|
+ return uvec4(bitfieldExtract(u32data[offset / 4], int((offset * 8) & 24), 8), 0, 0, 0);
|
|
|
+ case 2:
|
|
|
+ return uvec4(bitfieldExtract(u32data[offset / 4], int((offset * 8) & 16), 16), 0, 0, 0);
|
|
|
+#endif
|
|
|
+ case 4:
|
|
|
+ return uvec4(u32data[offset / 4], 0, 0, 0);
|
|
|
+ case 8:
|
|
|
+ return uvec4(u64data[offset / 8], 0, 0);
|
|
|
+ case 16:
|
|
|
+ return u128data[offset / 16];
|
|
|
+ }
|
|
|
+ return uvec4(0);
|
|
|
+}
|
|
|
+
|
|
|
+void main() {
|
|
|
+ uvec2 pos = gl_GlobalInvocationID.xy + origin;
|
|
|
+
|
|
|
+ uint offset = 0;
|
|
|
+ offset += pos.x * bytes_per_block;
|
|
|
+ offset += pos.y * pitch;
|
|
|
+
|
|
|
+ const uvec4 texel = ReadTexel(offset);
|
|
|
+ const ivec2 coord = ivec2(gl_GlobalInvocationID.xy) + destination;
|
|
|
+ imageStore(output_image, coord, texel);
|
|
|
+}
|