|
|
@@ -0,0 +1,125 @@
|
|
|
+// Copyright 2020 yuzu Emulator Project
|
|
|
+// Licensed under GPLv2 or any later version
|
|
|
+// Refer to the license.txt file included.
|
|
|
+
|
|
|
+#version 430
|
|
|
+
|
|
|
+#ifdef VULKAN
|
|
|
+
|
|
|
+#extension GL_EXT_shader_16bit_storage : require
|
|
|
+#extension GL_EXT_shader_8bit_storage : require
|
|
|
+#define HAS_EXTENDED_TYPES 1
|
|
|
+#define BEGIN_PUSH_CONSTANTS layout(push_constant) uniform PushConstants {
|
|
|
+#define END_PUSH_CONSTANTS };
|
|
|
+#define UNIFORM(n)
|
|
|
+#define BINDING_SWIZZLE_BUFFER 0
|
|
|
+#define BINDING_INPUT_BUFFER 1
|
|
|
+#define BINDING_OUTPUT_IMAGE 2
|
|
|
+
|
|
|
+#else // ^^^ Vulkan ^^^ // vvv OpenGL vvv
|
|
|
+
|
|
|
+#extension GL_NV_gpu_shader5 : enable
|
|
|
+#ifdef GL_NV_gpu_shader5
|
|
|
+#define HAS_EXTENDED_TYPES 1
|
|
|
+#else
|
|
|
+#define HAS_EXTENDED_TYPES 0
|
|
|
+#endif
|
|
|
+#define BEGIN_PUSH_CONSTANTS
|
|
|
+#define END_PUSH_CONSTANTS
|
|
|
+#define UNIFORM(n) layout (location = n) uniform
|
|
|
+#define BINDING_SWIZZLE_BUFFER 0
|
|
|
+#define BINDING_INPUT_BUFFER 1
|
|
|
+#define BINDING_OUTPUT_IMAGE 0
|
|
|
+
|
|
|
+#endif
|
|
|
+
|
|
|
+BEGIN_PUSH_CONSTANTS
|
|
|
+UNIFORM(0) uvec3 origin;
|
|
|
+UNIFORM(1) ivec3 destination;
|
|
|
+UNIFORM(2) uint bytes_per_block_log2;
|
|
|
+UNIFORM(3) uint slice_size;
|
|
|
+UNIFORM(4) uint block_size;
|
|
|
+UNIFORM(5) uint x_shift;
|
|
|
+UNIFORM(6) uint block_height;
|
|
|
+UNIFORM(7) uint block_height_mask;
|
|
|
+UNIFORM(8) uint block_depth;
|
|
|
+UNIFORM(9) uint block_depth_mask;
|
|
|
+END_PUSH_CONSTANTS
|
|
|
+
|
|
|
+layout(binding = BINDING_SWIZZLE_BUFFER, std430) readonly buffer SwizzleTable {
|
|
|
+ uint swizzle_table[];
|
|
|
+};
|
|
|
+
|
|
|
+#if HAS_EXTENDED_TYPES
|
|
|
+layout(binding = BINDING_INPUT_BUFFER, std430) buffer InputBufferU8 { uint8_t u8data[]; };
|
|
|
+layout(binding = BINDING_INPUT_BUFFER, std430) buffer InputBufferU16 { uint16_t u16data[]; };
|
|
|
+#endif
|
|
|
+layout(binding = BINDING_INPUT_BUFFER, std430) buffer InputBufferU32 { uint u32data[]; };
|
|
|
+layout(binding = BINDING_INPUT_BUFFER, std430) buffer InputBufferU64 { uvec2 u64data[]; };
|
|
|
+layout(binding = BINDING_INPUT_BUFFER, std430) buffer InputBufferU128 { uvec4 u128data[]; };
|
|
|
+
|
|
|
+layout(binding = BINDING_OUTPUT_IMAGE) uniform writeonly uimage3D output_image;
|
|
|
+
|
|
|
+layout(local_size_x = 16, local_size_y = 8, local_size_z = 8) in;
|
|
|
+
|
|
|
+const uint GOB_SIZE_X = 64;
|
|
|
+const uint GOB_SIZE_Y = 8;
|
|
|
+const uint GOB_SIZE_Z = 1;
|
|
|
+const uint GOB_SIZE = GOB_SIZE_X * GOB_SIZE_Y * GOB_SIZE_Z;
|
|
|
+
|
|
|
+const uint GOB_SIZE_X_SHIFT = 6;
|
|
|
+const uint GOB_SIZE_Y_SHIFT = 3;
|
|
|
+const uint GOB_SIZE_Z_SHIFT = 0;
|
|
|
+const uint GOB_SIZE_SHIFT = GOB_SIZE_X_SHIFT + GOB_SIZE_Y_SHIFT + GOB_SIZE_Z_SHIFT;
|
|
|
+
|
|
|
+const uvec2 SWIZZLE_MASK = uvec2(GOB_SIZE_X - 1, GOB_SIZE_Y - 1);
|
|
|
+
|
|
|
+uint SwizzleOffset(uvec2 pos) {
|
|
|
+ pos = pos & SWIZZLE_MASK;
|
|
|
+ return swizzle_table[pos.y * 64 + pos.x];
|
|
|
+}
|
|
|
+
|
|
|
+uvec4 ReadTexel(uint offset) {
|
|
|
+ switch (bytes_per_block_log2) {
|
|
|
+#if HAS_EXTENDED_TYPES
|
|
|
+ case 0:
|
|
|
+ return uvec4(u8data[offset], 0, 0, 0);
|
|
|
+ case 1:
|
|
|
+ return uvec4(u16data[offset / 2], 0, 0, 0);
|
|
|
+#else
|
|
|
+ case 0:
|
|
|
+ return uvec4(bitfieldExtract(u32data[offset / 4], int((offset * 8) & 24), 8), 0, 0, 0);
|
|
|
+ case 1:
|
|
|
+ return uvec4(bitfieldExtract(u32data[offset / 4], int((offset * 8) & 16), 16), 0, 0, 0);
|
|
|
+#endif
|
|
|
+ case 2:
|
|
|
+ return uvec4(u32data[offset / 4], 0, 0, 0);
|
|
|
+ case 3:
|
|
|
+ return uvec4(u64data[offset / 8], 0, 0);
|
|
|
+ case 4:
|
|
|
+ return u128data[offset / 16];
|
|
|
+ }
|
|
|
+ return uvec4(0);
|
|
|
+}
|
|
|
+
|
|
|
+void main() {
|
|
|
+ uvec3 pos = gl_GlobalInvocationID + origin;
|
|
|
+ pos.x <<= bytes_per_block_log2;
|
|
|
+
|
|
|
+ // Read as soon as possible due to its latency
|
|
|
+ const uint swizzle = SwizzleOffset(pos.xy);
|
|
|
+
|
|
|
+ const uint block_y = pos.y >> GOB_SIZE_Y_SHIFT;
|
|
|
+
|
|
|
+ uint offset = 0;
|
|
|
+ offset += (pos.z >> block_depth) * slice_size;
|
|
|
+ offset += (pos.z & block_depth_mask) << (GOB_SIZE_SHIFT + block_height);
|
|
|
+ offset += (block_y >> block_height) * block_size;
|
|
|
+ offset += (block_y & block_height_mask) << GOB_SIZE_SHIFT;
|
|
|
+ offset += (pos.x >> GOB_SIZE_X_SHIFT) << x_shift;
|
|
|
+ offset += swizzle;
|
|
|
+
|
|
|
+ const uvec4 texel = ReadTexel(offset);
|
|
|
+ const ivec3 coord = ivec3(gl_GlobalInvocationID) + destination;
|
|
|
+ imageStore(output_image, coord, texel);
|
|
|
+}
|