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Merge pull request #12761 from liamwhite/mp-composite

video_core: rewrite presentation for layer composition
Fernando S %!s(int64=2) %!d(string=hai) anos
pai
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58cf2ee1f9
Modificáronse 90 ficheiros con 3667 adicións e 3497 borrados
  1. 3 0
      src/core/CMakeLists.txt
  2. 24 11
      src/core/hle/service/nvdrv/devices/nvdisp_disp0.cpp
  3. 3 7
      src/core/hle/service/nvdrv/devices/nvdisp_disp0.h
  4. 215 0
      src/core/hle/service/nvnflinger/hardware_composer.cpp
  5. 59 0
      src/core/hle/service/nvnflinger/hardware_composer.h
  6. 27 0
      src/core/hle/service/nvnflinger/hwc_layer.h
  7. 9 33
      src/core/hle/service/nvnflinger/nvnflinger.cpp
  8. 2 0
      src/core/hle/service/nvnflinger/nvnflinger.h
  9. 2 2
      src/core/hle/service/vi/display/vi_display.cpp
  10. 13 2
      src/core/hle/service/vi/display/vi_display.h
  11. 3 2
      src/core/hle/service/vi/vi.cpp
  12. 33 6
      src/video_core/CMakeLists.txt
  13. 1 0
      src/video_core/engines/maxwell_dma.h
  14. 55 0
      src/video_core/framebuffer_config.cpp
  15. 5 1
      src/video_core/framebuffer_config.h
  16. 10 19
      src/video_core/gpu.cpp
  17. 2 2
      src/video_core/gpu.h
  18. 0 6
      src/video_core/gpu_thread.cpp
  19. 2 13
      src/video_core/gpu_thread.h
  20. 6 5
      src/video_core/host_shaders/CMakeLists.txt
  21. 14 19
      src/video_core/host_shaders/fidelityfx_fsr.frag
  22. 2 2
      src/video_core/host_shaders/fxaa.vert
  23. 1 11
      src/video_core/host_shaders/opengl_present_scaleforce.frag
  24. 1 11
      src/video_core/host_shaders/present_bicubic.frag
  25. 1 11
      src/video_core/host_shaders/present_gaussian.frag
  26. 13 0
      src/video_core/host_shaders/vulkan_fidelityfx_fsr.vert
  27. 1 1
      src/video_core/host_shaders/vulkan_fidelityfx_fsr_easu_fp16.frag
  28. 1 1
      src/video_core/host_shaders/vulkan_fidelityfx_fsr_easu_fp32.frag
  29. 1 1
      src/video_core/host_shaders/vulkan_fidelityfx_fsr_rcas_fp16.frag
  30. 1 1
      src/video_core/host_shaders/vulkan_fidelityfx_fsr_rcas_fp32.frag
  31. 1 1
      src/video_core/host_shaders/vulkan_present.frag
  32. 27 6
      src/video_core/host_shaders/vulkan_present.vert
  33. 1 0
      src/video_core/host_shaders/vulkan_present_scaleforce_fp16.frag
  34. 2 0
      src/video_core/host_shaders/vulkan_present_scaleforce_fp32.frag
  35. 0 6
      src/video_core/rasterizer_interface.h
  36. 1 1
      src/video_core/renderer_base.h
  37. 0 4
      src/video_core/renderer_null/null_rasterizer.cpp
  38. 0 2
      src/video_core/renderer_null/null_rasterizer.h
  39. 2 2
      src/video_core/renderer_null/renderer_null.cpp
  40. 1 1
      src/video_core/renderer_null/renderer_null.h
  41. 96 0
      src/video_core/renderer_opengl/gl_blit_screen.cpp
  42. 71 0
      src/video_core/renderer_opengl/gl_blit_screen.h
  43. 0 101
      src/video_core/renderer_opengl/gl_fsr.cpp
  44. 0 43
      src/video_core/renderer_opengl/gl_fsr.h
  45. 19 17
      src/video_core/renderer_opengl/gl_rasterizer.cpp
  46. 8 6
      src/video_core/renderer_opengl/gl_rasterizer.h
  47. 4 0
      src/video_core/renderer_opengl/gl_texture_cache.cpp
  48. 2 0
      src/video_core/renderer_opengl/gl_texture_cache.h
  49. 39 0
      src/video_core/renderer_opengl/present/filters.cpp
  50. 17 0
      src/video_core/renderer_opengl/present/filters.h
  51. 98 0
      src/video_core/renderer_opengl/present/fsr.cpp
  52. 39 0
      src/video_core/renderer_opengl/present/fsr.h
  53. 41 0
      src/video_core/renderer_opengl/present/fxaa.cpp
  54. 27 0
      src/video_core/renderer_opengl/present/fxaa.h
  55. 215 0
      src/video_core/renderer_opengl/present/layer.cpp
  56. 80 0
      src/video_core/renderer_opengl/present/layer.h
  57. 43 0
      src/video_core/renderer_opengl/present/present_uniforms.h
  58. 102 0
      src/video_core/renderer_opengl/present/smaa.cpp
  59. 35 0
      src/video_core/renderer_opengl/present/smaa.h
  60. 43 0
      src/video_core/renderer_opengl/present/util.h
  61. 103 0
      src/video_core/renderer_opengl/present/window_adapt_pass.cpp
  62. 47 0
      src/video_core/renderer_opengl/present/window_adapt_pass.h
  63. 13 555
      src/video_core/renderer_opengl/renderer_opengl.cpp
  64. 4 89
      src/video_core/renderer_opengl/renderer_opengl.h
  65. 25 0
      src/video_core/renderer_vulkan/present/anti_alias_pass.h
  66. 56 0
      src/video_core/renderer_vulkan/present/filters.cpp
  67. 18 0
      src/video_core/renderer_vulkan/present/filters.h
  68. 226 0
      src/video_core/renderer_vulkan/present/fsr.cpp
  69. 69 0
      src/video_core/renderer_vulkan/present/fsr.h
  70. 148 0
      src/video_core/renderer_vulkan/present/fxaa.cpp
  71. 63 0
      src/video_core/renderer_vulkan/present/fxaa.h
  72. 336 0
      src/video_core/renderer_vulkan/present/layer.cpp
  73. 92 0
      src/video_core/renderer_vulkan/present/layer.h
  74. 34 0
      src/video_core/renderer_vulkan/present/present_push_constants.h
  75. 277 0
      src/video_core/renderer_vulkan/present/smaa.cpp
  76. 6 3
      src/video_core/renderer_vulkan/present/smaa.h
  77. 178 292
      src/video_core/renderer_vulkan/present/util.cpp
  78. 56 0
      src/video_core/renderer_vulkan/present/util.h
  79. 137 0
      src/video_core/renderer_vulkan/present/window_adapt_pass.cpp
  80. 58 0
      src/video_core/renderer_vulkan/present/window_adapt_pass.h
  81. 35 142
      src/video_core/renderer_vulkan/renderer_vulkan.cpp
  82. 4 5
      src/video_core/renderer_vulkan/renderer_vulkan.h
  83. 96 1440
      src/video_core/renderer_vulkan/vk_blit_screen.cpp
  84. 29 115
      src/video_core/renderer_vulkan/vk_blit_screen.h
  85. 0 420
      src/video_core/renderer_vulkan/vk_fsr.cpp
  86. 0 52
      src/video_core/renderer_vulkan/vk_fsr.h
  87. 19 14
      src/video_core/renderer_vulkan/vk_rasterizer.cpp
  88. 7 7
      src/video_core/renderer_vulkan/vk_rasterizer.h
  89. 5 4
      src/video_core/texture_cache/texture_cache.h
  90. 2 2
      src/video_core/texture_cache/texture_cache_base.h

+ 3 - 0
src/core/CMakeLists.txt

@@ -775,6 +775,9 @@ add_library(core STATIC
     hle/service/nvnflinger/graphic_buffer_producer.h
     hle/service/nvnflinger/hos_binder_driver_server.cpp
     hle/service/nvnflinger/hos_binder_driver_server.h
+    hle/service/nvnflinger/hardware_composer.cpp
+    hle/service/nvnflinger/hardware_composer.h
+    hle/service/nvnflinger/hwc_layer.h
     hle/service/nvnflinger/nvnflinger.cpp
     hle/service/nvnflinger/nvnflinger.h
     hle/service/nvnflinger/parcel.h

+ 24 - 11
src/core/hle/service/nvdrv/devices/nvdisp_disp0.cpp

@@ -1,6 +1,8 @@
 // SPDX-FileCopyrightText: Copyright 2018 yuzu Emulator Project
 // SPDX-License-Identifier: GPL-2.0-or-later
 
+#include <boost/container/small_vector.hpp>
+
 #include "common/assert.h"
 #include "common/logging/log.h"
 #include "core/core.h"
@@ -38,19 +40,30 @@ NvResult nvdisp_disp0::Ioctl3(DeviceFD fd, Ioctl command, std::span<const u8> in
 void nvdisp_disp0::OnOpen(NvCore::SessionId session_id, DeviceFD fd) {}
 void nvdisp_disp0::OnClose(DeviceFD fd) {}
 
-void nvdisp_disp0::flip(u32 buffer_handle, u32 offset, android::PixelFormat format, u32 width,
-                        u32 height, u32 stride, android::BufferTransformFlags transform,
-                        const Common::Rectangle<int>& crop_rect,
-                        std::array<Service::Nvidia::NvFence, 4>& fences, u32 num_fences) {
-    const DAddr addr = nvmap.GetHandleAddress(buffer_handle);
-    LOG_TRACE(Service,
-              "Drawing from address {:X} offset {:08X} Width {} Height {} Stride {} Format {}",
-              addr, offset, width, height, stride, format);
+void nvdisp_disp0::Composite(std::span<const Nvnflinger::HwcLayer> sorted_layers) {
+    std::vector<Tegra::FramebufferConfig> output_layers;
+    std::vector<Service::Nvidia::NvFence> output_fences;
+    output_layers.reserve(sorted_layers.size());
+    output_fences.reserve(sorted_layers.size());
+
+    for (auto& layer : sorted_layers) {
+        output_layers.emplace_back(Tegra::FramebufferConfig{
+            .address = nvmap.GetHandleAddress(layer.buffer_handle),
+            .offset = layer.offset,
+            .width = layer.width,
+            .height = layer.height,
+            .stride = layer.stride,
+            .pixel_format = layer.format,
+            .transform_flags = layer.transform,
+            .crop_rect = layer.crop_rect,
+        });
 
-    const Tegra::FramebufferConfig framebuffer{addr,   offset, width,     height,
-                                               stride, format, transform, crop_rect};
+        for (size_t i = 0; i < layer.acquire_fence.num_fences; i++) {
+            output_fences.push_back(layer.acquire_fence.fences[i]);
+        }
+    }
 
-    system.GPU().RequestSwapBuffers(&framebuffer, fences, num_fences);
+    system.GPU().RequestComposite(std::move(output_layers), std::move(output_fences));
     system.SpeedLimiter().DoSpeedLimiting(system.CoreTiming().GetGlobalTimeUs());
     system.GetPerfStats().EndSystemFrame();
     system.GetPerfStats().BeginSystemFrame();

+ 3 - 7
src/core/hle/service/nvdrv/devices/nvdisp_disp0.h

@@ -8,8 +8,7 @@
 #include "common/common_types.h"
 #include "common/math_util.h"
 #include "core/hle/service/nvdrv/devices/nvdevice.h"
-#include "core/hle/service/nvnflinger/buffer_transform_flags.h"
-#include "core/hle/service/nvnflinger/pixel_format.h"
+#include "core/hle/service/nvnflinger/hwc_layer.h"
 
 namespace Service::Nvidia::NvCore {
 class Container;
@@ -35,11 +34,8 @@ public:
     void OnOpen(NvCore::SessionId session_id, DeviceFD fd) override;
     void OnClose(DeviceFD fd) override;
 
-    /// Performs a screen flip, drawing the buffer pointed to by the handle.
-    void flip(u32 buffer_handle, u32 offset, android::PixelFormat format, u32 width, u32 height,
-              u32 stride, android::BufferTransformFlags transform,
-              const Common::Rectangle<int>& crop_rect,
-              std::array<Service::Nvidia::NvFence, 4>& fences, u32 num_fences);
+    /// Performs a screen flip, compositing each buffer.
+    void Composite(std::span<const Nvnflinger::HwcLayer> sorted_layers);
 
     Kernel::KEvent* QueryEvent(u32 event_id) override;
 

+ 215 - 0
src/core/hle/service/nvnflinger/hardware_composer.cpp

@@ -0,0 +1,215 @@
+// SPDX-FileCopyrightText: Copyright 2024 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-3.0-or-later
+
+#include <boost/container/small_vector.hpp>
+
+#include "common/microprofile.h"
+#include "core/hle/service/nvdrv/devices/nvdisp_disp0.h"
+#include "core/hle/service/nvnflinger/buffer_item.h"
+#include "core/hle/service/nvnflinger/buffer_item_consumer.h"
+#include "core/hle/service/nvnflinger/buffer_queue_producer.h"
+#include "core/hle/service/nvnflinger/hardware_composer.h"
+#include "core/hle/service/nvnflinger/hwc_layer.h"
+#include "core/hle/service/nvnflinger/ui/graphic_buffer.h"
+#include "core/hle/service/vi/display/vi_display.h"
+#include "core/hle/service/vi/layer/vi_layer.h"
+
+namespace Service::Nvnflinger {
+
+namespace {
+
+s32 NormalizeSwapInterval(f32* out_speed_scale, s32 swap_interval) {
+    if (swap_interval <= 0) {
+        // As an extension, treat nonpositive swap interval as speed multiplier.
+        if (out_speed_scale) {
+            *out_speed_scale = 2.f * static_cast<f32>(1 - swap_interval);
+        }
+
+        swap_interval = 1;
+    }
+
+    if (swap_interval >= 5) {
+        // As an extension, treat high swap interval as precise speed control.
+        if (out_speed_scale) {
+            *out_speed_scale = static_cast<f32>(swap_interval) / 100.f;
+        }
+
+        swap_interval = 1;
+    }
+
+    return swap_interval;
+}
+
+} // namespace
+
+HardwareComposer::HardwareComposer() = default;
+HardwareComposer::~HardwareComposer() = default;
+
+u32 HardwareComposer::ComposeLocked(f32* out_speed_scale, VI::Display& display,
+                                    Nvidia::Devices::nvdisp_disp0& nvdisp, u32 frame_advance) {
+    boost::container::small_vector<HwcLayer, 2> composition_stack;
+
+    m_frame_number += frame_advance;
+
+    // Release any necessary framebuffers.
+    for (auto& [layer_id, framebuffer] : m_framebuffers) {
+        if (framebuffer.release_frame_number > m_frame_number) {
+            // Not yet ready to release this framebuffer.
+            continue;
+        }
+
+        if (!framebuffer.is_acquired) {
+            // Already released.
+            continue;
+        }
+
+        if (auto* layer = display.FindLayer(layer_id); layer != nullptr) {
+            // TODO: support release fence
+            // This is needed to prevent screen tearing
+            layer->GetConsumer().ReleaseBuffer(framebuffer.item, android::Fence::NoFence());
+            framebuffer.is_acquired = false;
+        }
+    }
+
+    // Set default speed limit to 100%.
+    *out_speed_scale = 1.0f;
+
+    // Determine the number of vsync periods to wait before composing again.
+    std::optional<s32> swap_interval{};
+    bool has_acquired_buffer{};
+
+    // Acquire all necessary framebuffers.
+    for (size_t i = 0; i < display.GetNumLayers(); i++) {
+        auto& layer = display.GetLayer(i);
+        auto layer_id = layer.GetLayerId();
+
+        // Try to fetch the framebuffer (either new or stale).
+        const auto result = this->CacheFramebufferLocked(layer, layer_id);
+
+        // If we failed, skip this layer.
+        if (result == CacheStatus::NoBufferAvailable) {
+            continue;
+        }
+
+        // If we acquired a new buffer, we need to present.
+        if (result == CacheStatus::BufferAcquired) {
+            has_acquired_buffer = true;
+        }
+
+        const auto& buffer = m_framebuffers[layer_id];
+        const auto& item = buffer.item;
+        const auto& igbp_buffer = *item.graphic_buffer;
+
+        // TODO: get proper Z-index from layer
+        composition_stack.emplace_back(HwcLayer{
+            .buffer_handle = igbp_buffer.BufferId(),
+            .offset = igbp_buffer.Offset(),
+            .format = igbp_buffer.ExternalFormat(),
+            .width = igbp_buffer.Width(),
+            .height = igbp_buffer.Height(),
+            .stride = igbp_buffer.Stride(),
+            .z_index = 0,
+            .transform = static_cast<android::BufferTransformFlags>(item.transform),
+            .crop_rect = item.crop,
+            .acquire_fence = item.fence,
+        });
+
+        // We need to compose again either before this frame is supposed to
+        // be released, or exactly on the vsync period it should be released.
+        const s32 item_swap_interval = NormalizeSwapInterval(out_speed_scale, item.swap_interval);
+
+        // TODO: handle cases where swap intervals are relatively prime. So far,
+        // only swap intervals of 0, 1 and 2 have been observed, but if 3 were
+        // to be introduced, this would cause an issue.
+        if (swap_interval) {
+            swap_interval = std::min(*swap_interval, item_swap_interval);
+        } else {
+            swap_interval = item_swap_interval;
+        }
+    }
+
+    // If any new buffers were acquired, we can present.
+    if (has_acquired_buffer) {
+        // Sort by Z-index.
+        std::stable_sort(composition_stack.begin(), composition_stack.end(),
+                         [&](auto& l, auto& r) { return l.z_index < r.z_index; });
+
+        // Composite.
+        nvdisp.Composite(composition_stack);
+    }
+
+    // Render MicroProfile.
+    MicroProfileFlip();
+
+    // Advance by at least one frame.
+    return swap_interval.value_or(1);
+}
+
+void HardwareComposer::RemoveLayerLocked(VI::Display& display, LayerId layer_id) {
+    // Check if we are tracking a slot with this layer_id.
+    const auto it = m_framebuffers.find(layer_id);
+    if (it == m_framebuffers.end()) {
+        return;
+    }
+
+    // Try to release the buffer item.
+    auto* const layer = display.FindLayer(layer_id);
+    if (layer && it->second.is_acquired) {
+        layer->GetConsumer().ReleaseBuffer(it->second.item, android::Fence::NoFence());
+    }
+
+    // Erase the slot.
+    m_framebuffers.erase(it);
+}
+
+bool HardwareComposer::TryAcquireFramebufferLocked(VI::Layer& layer, Framebuffer& framebuffer) {
+    // Attempt the update.
+    const auto status = layer.GetConsumer().AcquireBuffer(&framebuffer.item, {}, false);
+    if (status != android::Status::NoError) {
+        return false;
+    }
+
+    // We succeeded, so set the new release frame info.
+    framebuffer.release_frame_number =
+        NormalizeSwapInterval(nullptr, framebuffer.item.swap_interval);
+    framebuffer.is_acquired = true;
+
+    return true;
+}
+
+HardwareComposer::CacheStatus HardwareComposer::CacheFramebufferLocked(VI::Layer& layer,
+                                                                       LayerId layer_id) {
+    // Check if this framebuffer is already present.
+    const auto it = m_framebuffers.find(layer_id);
+    if (it != m_framebuffers.end()) {
+        // If it's currently still acquired, we are done.
+        if (it->second.is_acquired) {
+            return CacheStatus::CachedBufferReused;
+        }
+
+        // Try to acquire a new item.
+        if (this->TryAcquireFramebufferLocked(layer, it->second)) {
+            // We got a new item.
+            return CacheStatus::BufferAcquired;
+        } else {
+            // We didn't acquire a new item, but we can reuse the slot.
+            return CacheStatus::CachedBufferReused;
+        }
+    }
+
+    // Framebuffer is not present, so try to create it.
+    Framebuffer framebuffer{};
+
+    if (this->TryAcquireFramebufferLocked(layer, framebuffer)) {
+        // Move the buffer item into a new slot.
+        m_framebuffers.emplace(layer_id, std::move(framebuffer));
+
+        // We succeeded.
+        return CacheStatus::BufferAcquired;
+    }
+
+    // We couldn't acquire the buffer item, so don't create a slot.
+    return CacheStatus::NoBufferAvailable;
+}
+
+} // namespace Service::Nvnflinger

+ 59 - 0
src/core/hle/service/nvnflinger/hardware_composer.h

@@ -0,0 +1,59 @@
+// SPDX-FileCopyrightText: Copyright 2024 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-3.0-or-later
+
+#pragma once
+
+#include <memory>
+#include <boost/container/flat_map.hpp>
+
+#include "core/hle/service/nvnflinger/buffer_item.h"
+
+namespace Service::Nvidia::Devices {
+class nvdisp_disp0;
+}
+
+namespace Service::VI {
+class Display;
+class Layer;
+} // namespace Service::VI
+
+namespace Service::Nvnflinger {
+
+using LayerId = u64;
+
+class HardwareComposer {
+public:
+    explicit HardwareComposer();
+    ~HardwareComposer();
+
+    u32 ComposeLocked(f32* out_speed_scale, VI::Display& display,
+                      Nvidia::Devices::nvdisp_disp0& nvdisp, u32 frame_advance);
+    void RemoveLayerLocked(VI::Display& display, LayerId layer_id);
+
+private:
+    // TODO: do we want to track frame number in vi instead?
+    u64 m_frame_number{0};
+
+private:
+    using ReleaseFrameNumber = u64;
+
+    struct Framebuffer {
+        android::BufferItem item{};
+        ReleaseFrameNumber release_frame_number{};
+        bool is_acquired{false};
+    };
+
+    enum class CacheStatus : u32 {
+        NoBufferAvailable,
+        BufferAcquired,
+        CachedBufferReused,
+    };
+
+    boost::container::flat_map<LayerId, Framebuffer> m_framebuffers{};
+
+private:
+    bool TryAcquireFramebufferLocked(VI::Layer& layer, Framebuffer& framebuffer);
+    CacheStatus CacheFramebufferLocked(VI::Layer& layer, LayerId layer_id);
+};
+
+} // namespace Service::Nvnflinger

+ 27 - 0
src/core/hle/service/nvnflinger/hwc_layer.h

@@ -0,0 +1,27 @@
+// SPDX-FileCopyrightText: Copyright 2024 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-3.0-or-later
+
+#pragma once
+
+#include "common/math_util.h"
+#include "core/hle/service/nvdrv/nvdata.h"
+#include "core/hle/service/nvnflinger/buffer_transform_flags.h"
+#include "core/hle/service/nvnflinger/pixel_format.h"
+#include "core/hle/service/nvnflinger/ui/fence.h"
+
+namespace Service::Nvnflinger {
+
+struct HwcLayer {
+    u32 buffer_handle;
+    u32 offset;
+    android::PixelFormat format;
+    u32 width;
+    u32 height;
+    u32 stride;
+    s32 z_index;
+    android::BufferTransformFlags transform;
+    Common::Rectangle<int> crop_rect;
+    android::Fence acquire_fence;
+};
+
+} // namespace Service::Nvnflinger

+ 9 - 33
src/core/hle/service/nvnflinger/nvnflinger.cpp

@@ -18,6 +18,7 @@
 #include "core/hle/service/nvnflinger/buffer_item_consumer.h"
 #include "core/hle/service/nvnflinger/buffer_queue_core.h"
 #include "core/hle/service/nvnflinger/fb_share_buffer_manager.h"
+#include "core/hle/service/nvnflinger/hardware_composer.h"
 #include "core/hle/service/nvnflinger/hos_binder_driver_server.h"
 #include "core/hle/service/nvnflinger/nvnflinger.h"
 #include "core/hle/service/nvnflinger/ui/graphic_buffer.h"
@@ -279,45 +280,19 @@ void Nvnflinger::Compose() {
         SCOPE_EXIT({ display.SignalVSyncEvent(); });
 
         // Don't do anything for displays without layers.
-        if (!display.HasLayers())
-            continue;
-
-        // TODO(Subv): Support more than 1 layer.
-        VI::Layer& layer = display.GetLayer(0);
-
-        android::BufferItem buffer{};
-        const auto status = layer.GetConsumer().AcquireBuffer(&buffer, {}, false);
-
-        if (status != android::Status::NoError) {
+        if (!display.HasLayers()) {
             continue;
         }
 
-        const auto& igbp_buffer = *buffer.graphic_buffer;
-
         if (!system.IsPoweredOn()) {
             return; // We are likely shutting down
         }
 
-        // Now send the buffer to the GPU for drawing.
-        // TODO(Subv): Support more than just disp0. The display device selection is probably based
-        // on which display we're drawing (Default, Internal, External, etc)
         auto nvdisp = nvdrv->GetDevice<Nvidia::Devices::nvdisp_disp0>(disp_fd);
         ASSERT(nvdisp);
 
-        Common::Rectangle<int> crop_rect{
-            static_cast<int>(buffer.crop.Left()), static_cast<int>(buffer.crop.Top()),
-            static_cast<int>(buffer.crop.Right()), static_cast<int>(buffer.crop.Bottom())};
-
-        nvdisp->flip(igbp_buffer.BufferId(), igbp_buffer.Offset(), igbp_buffer.ExternalFormat(),
-                     igbp_buffer.Width(), igbp_buffer.Height(), igbp_buffer.Stride(),
-                     static_cast<android::BufferTransformFlags>(buffer.transform), crop_rect,
-                     buffer.fence.fences, buffer.fence.num_fences);
-
-        MicroProfileFlip();
-
-        swap_interval = buffer.swap_interval;
-
-        layer.GetConsumer().ReleaseBuffer(buffer, android::Fence::NoFence());
+        swap_interval = display.GetComposer().ComposeLocked(&compose_speed_scale, display, *nvdisp,
+                                                            swap_interval);
     }
 }
 
@@ -334,15 +309,16 @@ s64 Nvnflinger::GetNextTicks() const {
             speed_scale = 0.01f;
         }
     }
+
+    // Adjust by speed limit determined during composition.
+    speed_scale /= compose_speed_scale;
+
     if (system.GetNVDECActive() && settings.use_video_framerate.GetValue()) {
         // Run at intended presentation rate during video playback.
         speed_scale = 1.f;
     }
 
-    // As an extension, treat nonpositive swap interval as framerate multiplier.
-    const f32 effective_fps = swap_interval <= 0 ? 120.f * static_cast<f32>(1 - swap_interval)
-                                                 : 60.f / static_cast<f32>(swap_interval);
-
+    const f32 effective_fps = 60.f / static_cast<f32>(swap_interval);
     return static_cast<s64>(speed_scale * (1000000000.f / effective_fps));
 }
 

+ 2 - 0
src/core/hle/service/nvnflinger/nvnflinger.h

@@ -46,6 +46,7 @@ class BufferQueueProducer;
 namespace Service::Nvnflinger {
 
 class FbShareBufferManager;
+class HardwareComposer;
 class HosBinderDriverServer;
 
 class Nvnflinger final {
@@ -143,6 +144,7 @@ private:
     u32 next_buffer_queue_id = 1;
 
     s32 swap_interval = 1;
+    f32 compose_speed_scale = 1.0f;
 
     bool is_abandoned = false;
 

+ 2 - 2
src/core/hle/service/vi/display/vi_display.cpp

@@ -16,6 +16,7 @@
 #include "core/hle/service/nvnflinger/buffer_queue_consumer.h"
 #include "core/hle/service/nvnflinger/buffer_queue_core.h"
 #include "core/hle/service/nvnflinger/buffer_queue_producer.h"
+#include "core/hle/service/nvnflinger/hardware_composer.h"
 #include "core/hle/service/nvnflinger/hos_binder_driver_server.h"
 #include "core/hle/service/vi/display/vi_display.h"
 #include "core/hle/service/vi/layer/vi_layer.h"
@@ -43,6 +44,7 @@ Display::Display(u64 id, std::string name_,
                  KernelHelpers::ServiceContext& service_context_, Core::System& system_)
     : display_id{id}, name{std::move(name_)}, hos_binder_driver_server{hos_binder_driver_server_},
       service_context{service_context_} {
+    hardware_composer = std::make_unique<Nvnflinger::HardwareComposer>();
     vsync_event = service_context.CreateEvent(fmt::format("Display VSync Event {}", id));
 }
 
@@ -81,8 +83,6 @@ void Display::SignalVSyncEvent() {
 
 void Display::CreateLayer(u64 layer_id, u32 binder_id,
                           Service::Nvidia::NvCore::Container& nv_core) {
-    ASSERT_MSG(layers.empty(), "Only one layer is supported per display at the moment");
-
     auto [core, producer, consumer] = CreateBufferQueue(service_context, nv_core.GetNvMapFile());
 
     auto buffer_item_consumer = std::make_shared<android::BufferItemConsumer>(std::move(consumer));

+ 13 - 2
src/core/hle/service/vi/display/vi_display.h

@@ -11,9 +11,14 @@
 #include "common/common_types.h"
 #include "core/hle/result.h"
 
+namespace Core {
+class System;
+}
+
 namespace Kernel {
 class KEvent;
-}
+class KReadableEvent;
+} // namespace Kernel
 
 namespace Service::android {
 class BufferQueueProducer;
@@ -24,8 +29,9 @@ class ServiceContext;
 }
 
 namespace Service::Nvnflinger {
+class HardwareComposer;
 class HosBinderDriverServer;
-}
+} // namespace Service::Nvnflinger
 
 namespace Service::Nvidia::NvCore {
 class Container;
@@ -118,6 +124,10 @@ public:
     ///
     const Layer* FindLayer(u64 layer_id) const;
 
+    Nvnflinger::HardwareComposer& GetComposer() const {
+        return *hardware_composer;
+    }
+
 private:
     u64 display_id;
     std::string name;
@@ -125,6 +135,7 @@ private:
     KernelHelpers::ServiceContext& service_context;
 
     std::vector<std::unique_ptr<Layer>> layers;
+    std::unique_ptr<Nvnflinger::HardwareComposer> hardware_composer;
     Kernel::KEvent* vsync_event{};
     bool is_abandoned{};
 };

+ 3 - 2
src/core/hle/service/vi/vi.cpp

@@ -195,8 +195,9 @@ private:
     void GetSharedBufferMemoryHandleId(HLERequestContext& ctx) {
         IPC::RequestParser rp{ctx};
         const u64 buffer_id = rp.PopRaw<u64>();
+        const u64 aruid = ctx.GetPID();
 
-        LOG_INFO(Service_VI, "called. buffer_id={:#x}", buffer_id);
+        LOG_INFO(Service_VI, "called. buffer_id={:#x}, aruid={:#x}", buffer_id, aruid);
 
         struct OutputParameters {
             s32 nvmap_handle;
@@ -206,7 +207,7 @@ private:
         OutputParameters out{};
         Nvnflinger::SharedMemoryPoolLayout layout{};
         const auto result = nvnflinger.GetSystemBufferManager().GetSharedBufferMemoryHandleId(
-            &out.size, &out.nvmap_handle, &layout, buffer_id, 0);
+            &out.size, &out.nvmap_handle, &layout, buffer_id, aruid);
 
         ctx.WriteBuffer(&layout, sizeof(layout));
 

+ 33 - 6
src/video_core/CMakeLists.txt

@@ -55,6 +55,7 @@ add_library(video_core STATIC
     engines/maxwell_dma.h
     engines/puller.cpp
     engines/puller.h
+    framebuffer_config.cpp
     framebuffer_config.h
     fsr.cpp
     fsr.h
@@ -115,8 +116,24 @@ add_library(video_core STATIC
     renderer_null/null_rasterizer.h
     renderer_null/renderer_null.cpp
     renderer_null/renderer_null.h
+    renderer_opengl/present/filters.cpp
+    renderer_opengl/present/filters.h
+    renderer_opengl/present/fsr.cpp
+    renderer_opengl/present/fsr.h
+    renderer_opengl/present/fxaa.cpp
+    renderer_opengl/present/fxaa.h
+    renderer_opengl/present/layer.cpp
+    renderer_opengl/present/layer.h
+    renderer_opengl/present/present_uniforms.h
+    renderer_opengl/present/smaa.cpp
+    renderer_opengl/present/smaa.h
+    renderer_opengl/present/util.h
+    renderer_opengl/present/window_adapt_pass.cpp
+    renderer_opengl/present/window_adapt_pass.h
     renderer_opengl/blit_image.cpp
     renderer_opengl/blit_image.h
+    renderer_opengl/gl_blit_screen.cpp
+    renderer_opengl/gl_blit_screen.h
     renderer_opengl/gl_buffer_cache_base.cpp
     renderer_opengl/gl_buffer_cache.cpp
     renderer_opengl/gl_buffer_cache.h
@@ -126,8 +143,6 @@ add_library(video_core STATIC
     renderer_opengl/gl_device.h
     renderer_opengl/gl_fence_manager.cpp
     renderer_opengl/gl_fence_manager.h
-    renderer_opengl/gl_fsr.cpp
-    renderer_opengl/gl_fsr.h
     renderer_opengl/gl_graphics_pipeline.cpp
     renderer_opengl/gl_graphics_pipeline.h
     renderer_opengl/gl_rasterizer.cpp
@@ -155,6 +170,22 @@ add_library(video_core STATIC
     renderer_opengl/renderer_opengl.h
     renderer_opengl/util_shaders.cpp
     renderer_opengl/util_shaders.h
+    renderer_vulkan/present/anti_alias_pass.h
+    renderer_vulkan/present/filters.cpp
+    renderer_vulkan/present/filters.h
+    renderer_vulkan/present/fsr.cpp
+    renderer_vulkan/present/fsr.h
+    renderer_vulkan/present/fxaa.cpp
+    renderer_vulkan/present/fxaa.h
+    renderer_vulkan/present/layer.cpp
+    renderer_vulkan/present/layer.h
+    renderer_vulkan/present/present_push_constants.h
+    renderer_vulkan/present/smaa.cpp
+    renderer_vulkan/present/smaa.h
+    renderer_vulkan/present/util.cpp
+    renderer_vulkan/present/util.h
+    renderer_vulkan/present/window_adapt_pass.cpp
+    renderer_vulkan/present/window_adapt_pass.h
     renderer_vulkan/blit_image.cpp
     renderer_vulkan/blit_image.h
     renderer_vulkan/fixed_pipeline_state.cpp
@@ -181,8 +212,6 @@ add_library(video_core STATIC
     renderer_vulkan/vk_descriptor_pool.h
     renderer_vulkan/vk_fence_manager.cpp
     renderer_vulkan/vk_fence_manager.h
-    renderer_vulkan/vk_fsr.cpp
-    renderer_vulkan/vk_fsr.h
     renderer_vulkan/vk_graphics_pipeline.cpp
     renderer_vulkan/vk_graphics_pipeline.h
     renderer_vulkan/vk_master_semaphore.cpp
@@ -203,8 +232,6 @@ add_library(video_core STATIC
     renderer_vulkan/vk_scheduler.h
     renderer_vulkan/vk_shader_util.cpp
     renderer_vulkan/vk_shader_util.h
-    renderer_vulkan/vk_smaa.cpp
-    renderer_vulkan/vk_smaa.h
     renderer_vulkan/vk_staging_buffer_pool.cpp
     renderer_vulkan/vk_staging_buffer_pool.h
     renderer_vulkan/vk_state_tracker.cpp

+ 1 - 0
src/video_core/engines/maxwell_dma.h

@@ -8,6 +8,7 @@
 #include <vector>
 
 #include "common/bit_field.h"
+#include "common/common_funcs.h"
 #include "common/common_types.h"
 #include "common/scratch_buffer.h"
 #include "video_core/engines/engine_interface.h"

+ 55 - 0
src/video_core/framebuffer_config.cpp

@@ -0,0 +1,55 @@
+// SPDX-FileCopyrightText: Copyright 2024 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#include "common/assert.h"
+#include "video_core/framebuffer_config.h"
+
+namespace Tegra {
+
+Common::Rectangle<f32> NormalizeCrop(const FramebufferConfig& framebuffer, u32 texture_width,
+                                     u32 texture_height) {
+    f32 left, top, right, bottom;
+
+    if (!framebuffer.crop_rect.IsEmpty()) {
+        // If crop rectangle is not empty, apply properties from rectangle.
+        left = static_cast<f32>(framebuffer.crop_rect.left);
+        top = static_cast<f32>(framebuffer.crop_rect.top);
+        right = static_cast<f32>(framebuffer.crop_rect.right);
+        bottom = static_cast<f32>(framebuffer.crop_rect.bottom);
+    } else {
+        // Otherwise, fall back to framebuffer dimensions.
+        left = 0;
+        top = 0;
+        right = static_cast<f32>(framebuffer.width);
+        bottom = static_cast<f32>(framebuffer.height);
+    }
+
+    // Apply transformation flags.
+    auto framebuffer_transform_flags = framebuffer.transform_flags;
+
+    if (True(framebuffer_transform_flags & Service::android::BufferTransformFlags::FlipH)) {
+        // Switch left and right.
+        std::swap(left, right);
+    }
+    if (True(framebuffer_transform_flags & Service::android::BufferTransformFlags::FlipV)) {
+        // Switch top and bottom.
+        std::swap(top, bottom);
+    }
+
+    framebuffer_transform_flags &= ~Service::android::BufferTransformFlags::FlipH;
+    framebuffer_transform_flags &= ~Service::android::BufferTransformFlags::FlipV;
+    if (True(framebuffer_transform_flags)) {
+        UNIMPLEMENTED_MSG("Unsupported framebuffer_transform_flags={}",
+                          static_cast<u32>(framebuffer_transform_flags));
+    }
+
+    // Normalize coordinate space.
+    left /= static_cast<f32>(texture_width);
+    top /= static_cast<f32>(texture_height);
+    right /= static_cast<f32>(texture_width);
+    bottom /= static_cast<f32>(texture_height);
+
+    return Common::Rectangle<f32>(left, top, right, bottom);
+}
+
+} // namespace Tegra

+ 5 - 1
src/video_core/framebuffer_config.h

@@ -7,6 +7,7 @@
 #include "common/math_util.h"
 #include "core/hle/service/nvnflinger/buffer_transform_flags.h"
 #include "core/hle/service/nvnflinger/pixel_format.h"
+#include "core/hle/service/nvnflinger/ui/fence.h"
 
 namespace Tegra {
 
@@ -21,7 +22,10 @@ struct FramebufferConfig {
     u32 stride{};
     Service::android::PixelFormat pixel_format{};
     Service::android::BufferTransformFlags transform_flags{};
-    Common::Rectangle<int> crop_rect;
+    Common::Rectangle<int> crop_rect{};
 };
 
+Common::Rectangle<f32> NormalizeCrop(const FramebufferConfig& framebuffer, u32 texture_width,
+                                     u32 texture_height);
+
 } // namespace Tegra

+ 10 - 19
src/video_core/gpu.cpp

@@ -274,11 +274,6 @@ struct GPU::Impl {
         }
     }
 
-    /// Swap buffers (render frame)
-    void SwapBuffers(const Tegra::FramebufferConfig* framebuffer) {
-        gpu_thread.SwapBuffers(framebuffer);
-    }
-
     /// Notify rasterizer that any caches of the specified region should be flushed to Switch memory
     void FlushRegion(DAddr addr, u64 size) {
         gpu_thread.FlushRegion(addr, size);
@@ -313,8 +308,9 @@ struct GPU::Impl {
         gpu_thread.FlushAndInvalidateRegion(addr, size);
     }
 
-    void RequestSwapBuffers(const Tegra::FramebufferConfig* framebuffer,
-                            std::array<Service::Nvidia::NvFence, 4>& fences, size_t num_fences) {
+    void RequestComposite(std::vector<Tegra::FramebufferConfig>&& layers,
+                          std::vector<Service::Nvidia::NvFence>&& fences) {
+        size_t num_fences{fences.size()};
         size_t current_request_counter{};
         {
             std::unique_lock<std::mutex> lk(request_swap_mutex);
@@ -328,13 +324,12 @@ struct GPU::Impl {
             }
         }
         const auto wait_fence =
-            RequestSyncOperation([this, current_request_counter, framebuffer, fences, num_fences] {
+            RequestSyncOperation([this, current_request_counter, &layers, &fences, num_fences] {
                 auto& syncpoint_manager = host1x.GetSyncpointManager();
                 if (num_fences == 0) {
-                    renderer->SwapBuffers(framebuffer);
+                    renderer->Composite(layers);
                 }
-                const auto executer = [this, current_request_counter,
-                                       framebuffer_copy = *framebuffer]() {
+                const auto executer = [this, current_request_counter, layers_copy = layers]() {
                     {
                         std::unique_lock<std::mutex> lk(request_swap_mutex);
                         if (--request_swap_counters[current_request_counter] != 0) {
@@ -342,7 +337,7 @@ struct GPU::Impl {
                         }
                         free_swap_counters.push_back(current_request_counter);
                     }
-                    renderer->SwapBuffers(&framebuffer_copy);
+                    renderer->Composite(layers_copy);
                 };
                 for (size_t i = 0; i < num_fences; i++) {
                     syncpoint_manager.RegisterGuestAction(fences[i].id, fences[i].value, executer);
@@ -505,9 +500,9 @@ const VideoCore::ShaderNotify& GPU::ShaderNotify() const {
     return impl->ShaderNotify();
 }
 
-void GPU::RequestSwapBuffers(const Tegra::FramebufferConfig* framebuffer,
-                             std::array<Service::Nvidia::NvFence, 4>& fences, size_t num_fences) {
-    impl->RequestSwapBuffers(framebuffer, fences, num_fences);
+void GPU::RequestComposite(std::vector<Tegra::FramebufferConfig>&& layers,
+                           std::vector<Service::Nvidia::NvFence>&& fences) {
+    impl->RequestComposite(std::move(layers), std::move(fences));
 }
 
 u64 GPU::GetTicks() const {
@@ -554,10 +549,6 @@ void GPU::ClearCdmaInstance(u32 id) {
     impl->ClearCdmaInstance(id);
 }
 
-void GPU::SwapBuffers(const Tegra::FramebufferConfig* framebuffer) {
-    impl->SwapBuffers(framebuffer);
-}
-
 VideoCore::RasterizerDownloadArea GPU::OnCPURead(PAddr addr, u64 size) {
     return impl->OnCPURead(addr, size);
 }

+ 2 - 2
src/video_core/gpu.h

@@ -212,8 +212,8 @@ public:
 
     void RendererFrameEndNotify();
 
-    void RequestSwapBuffers(const Tegra::FramebufferConfig* framebuffer,
-                            std::array<Service::Nvidia::NvFence, 4>& fences, size_t num_fences);
+    void RequestComposite(std::vector<Tegra::FramebufferConfig>&& layers,
+                          std::vector<Service::Nvidia::NvFence>&& fences);
 
     /// Performs any additional setup necessary in order to begin GPU emulation.
     /// This can be used to launch any necessary threads and register any necessary

+ 0 - 6
src/video_core/gpu_thread.cpp

@@ -40,8 +40,6 @@ static void RunThread(std::stop_token stop_token, Core::System& system,
         }
         if (auto* submit_list = std::get_if<SubmitListCommand>(&next.data)) {
             scheduler.Push(submit_list->channel, std::move(submit_list->entries));
-        } else if (const auto* data = std::get_if<SwapBuffersCommand>(&next.data)) {
-            renderer.SwapBuffers(data->framebuffer ? &*data->framebuffer : nullptr);
         } else if (std::holds_alternative<GPUTickCommand>(next.data)) {
             system.GPU().TickWork();
         } else if (const auto* flush = std::get_if<FlushRegionCommand>(&next.data)) {
@@ -78,10 +76,6 @@ void ThreadManager::SubmitList(s32 channel, Tegra::CommandList&& entries) {
     PushCommand(SubmitListCommand(channel, std::move(entries)));
 }
 
-void ThreadManager::SwapBuffers(const Tegra::FramebufferConfig* framebuffer) {
-    PushCommand(SwapBuffersCommand(framebuffer ? std::make_optional(*framebuffer) : std::nullopt));
-}
-
 void ThreadManager::FlushRegion(DAddr addr, u64 size) {
     if (!is_async) {
         // Always flush with synchronous GPU mode

+ 2 - 13
src/video_core/gpu_thread.h

@@ -44,14 +44,6 @@ struct SubmitListCommand final {
     Tegra::CommandList entries;
 };
 
-/// Command to signal to the GPU thread that a swap buffers is pending
-struct SwapBuffersCommand final {
-    explicit SwapBuffersCommand(std::optional<const Tegra::FramebufferConfig> framebuffer_)
-        : framebuffer{std::move(framebuffer_)} {}
-
-    std::optional<Tegra::FramebufferConfig> framebuffer;
-};
-
 /// Command to signal to the GPU thread to flush a region
 struct FlushRegionCommand final {
     explicit constexpr FlushRegionCommand(DAddr addr_, u64 size_) : addr{addr_}, size{size_} {}
@@ -81,8 +73,8 @@ struct FlushAndInvalidateRegionCommand final {
 struct GPUTickCommand final {};
 
 using CommandData =
-    std::variant<std::monostate, SubmitListCommand, SwapBuffersCommand, FlushRegionCommand,
-                 InvalidateRegionCommand, FlushAndInvalidateRegionCommand, GPUTickCommand>;
+    std::variant<std::monostate, SubmitListCommand, FlushRegionCommand, InvalidateRegionCommand,
+                 FlushAndInvalidateRegionCommand, GPUTickCommand>;
 
 struct CommandDataContainer {
     CommandDataContainer() = default;
@@ -118,9 +110,6 @@ public:
     /// Push GPU command entries to be processed
     void SubmitList(s32 channel, Tegra::CommandList&& entries);
 
-    /// Swap buffers (render frame)
-    void SwapBuffers(const Tegra::FramebufferConfig* framebuffer);
-
     /// Notify rasterizer that any caches of the specified region should be flushed to Switch memory
     void FlushRegion(DAddr addr, u64 size);
 

+ 6 - 5
src/video_core/host_shaders/CMakeLists.txt

@@ -9,7 +9,7 @@ set(FIDELITYFX_FILES
 )
 
 set(GLSL_INCLUDES
-    fidelityfx_fsr.comp
+    fidelityfx_fsr.frag
     ${FIDELITYFX_FILES}
 )
 
@@ -56,10 +56,11 @@ set(SHADER_FILES
     vulkan_color_clear.frag
     vulkan_color_clear.vert
     vulkan_depthstencil_clear.frag
-    vulkan_fidelityfx_fsr_easu_fp16.comp
-    vulkan_fidelityfx_fsr_easu_fp32.comp
-    vulkan_fidelityfx_fsr_rcas_fp16.comp
-    vulkan_fidelityfx_fsr_rcas_fp32.comp
+    vulkan_fidelityfx_fsr.vert
+    vulkan_fidelityfx_fsr_easu_fp16.frag
+    vulkan_fidelityfx_fsr_easu_fp32.frag
+    vulkan_fidelityfx_fsr_rcas_fp16.frag
+    vulkan_fidelityfx_fsr_rcas_fp32.frag
     vulkan_present.frag
     vulkan_present.vert
     vulkan_present_scaleforce_fp16.frag

+ 14 - 19
src/video_core/host_shaders/fidelityfx_fsr.comp → src/video_core/host_shaders/fidelityfx_fsr.frag

@@ -34,7 +34,6 @@ layout( push_constant ) uniform constants {
 };
 
 layout(set=0,binding=0) uniform sampler2D InputTexture;
-layout(set=0,binding=1,rgba16f) uniform image2D OutputTexture;
 
 #define A_GPU 1
 #define A_GLSL 1
@@ -72,44 +71,40 @@ layout(set=0,binding=1,rgba16f) uniform image2D OutputTexture;
 
 #include "ffx_fsr1.h"
 
-void CurrFilter(AU2 pos) {
-#if USE_BILINEAR
-    AF2 pp = (AF2(pos) * AF2_AU2(Const0.xy) + AF2_AU2(Const0.zw)) * AF2_AU2(Const1.xy) + AF2(0.5, -0.5) * AF2_AU2(Const1.zw);
-    imageStore(OutputTexture, ASU2(pos), textureLod(InputTexture, pp, 0.0));
+#if USE_RCAS
+    layout(location = 0) in vec2 frag_texcoord;
 #endif
+layout (location = 0) out vec4 frag_color;
+
+void CurrFilter(AU2 pos) {
 #if USE_EASU
     #ifndef YUZU_USE_FP16
         AF3 c;
         FsrEasuF(c, pos, Const0, Const1, Const2, Const3);
-        imageStore(OutputTexture, ASU2(pos), AF4(c, 1));
+        frag_color = AF4(c, 1.0);
     #else
         AH3 c;
         FsrEasuH(c, pos, Const0, Const1, Const2, Const3);
-        imageStore(OutputTexture, ASU2(pos), AH4(c, 1));
+        frag_color = AH4(c, 1.0);
     #endif
 #endif
 #if USE_RCAS
     #ifndef YUZU_USE_FP16
         AF3 c;
         FsrRcasF(c.r, c.g, c.b, pos, Const0);
-        imageStore(OutputTexture, ASU2(pos), AF4(c, 1));
+        frag_color = AF4(c, 1.0);
     #else
         AH3 c;
         FsrRcasH(c.r, c.g, c.b, pos, Const0);
-        imageStore(OutputTexture, ASU2(pos), AH4(c, 1));
+        frag_color = AH4(c, 1.0);
     #endif
 #endif
 }
 
-layout(local_size_x=64) in;
 void main() {
-    // Do remapping of local xy in workgroup for a more PS-like swizzle pattern.
-    AU2 gxy = ARmp8x8(gl_LocalInvocationID.x) + AU2(gl_WorkGroupID.x << 4u, gl_WorkGroupID.y << 4u);
-    CurrFilter(gxy);
-    gxy.x += 8u;
-    CurrFilter(gxy);
-    gxy.y += 8u;
-    CurrFilter(gxy);
-    gxy.x -= 8u;
-    CurrFilter(gxy);
+#if USE_RCAS
+    CurrFilter(AU2(frag_texcoord * vec2(textureSize(InputTexture, 0))));
+#else
+    CurrFilter(AU2(gl_FragCoord.xy));
+#endif
 }

+ 2 - 2
src/video_core/host_shaders/fxaa.vert

@@ -7,8 +7,8 @@ out gl_PerVertex {
     vec4 gl_Position;
 };
 
-const vec2 vertices[4] =
-    vec2[4](vec2(-1.0, 1.0), vec2(1.0, 1.0), vec2(-1.0, -1.0), vec2(1.0, -1.0));
+const vec2 vertices[3] =
+    vec2[3](vec2(-1,-1), vec2(3,-1), vec2(-1, 3));
 
 layout (location = 0) out vec4 posPos;
 

+ 1 - 11
src/video_core/host_shaders/opengl_present_scaleforce.frag

@@ -26,21 +26,11 @@
 
 #endif
 
-#ifdef VULKAN
-
-#define BINDING_COLOR_TEXTURE 1
-
-#else // ^^^ Vulkan ^^^ // vvv OpenGL vvv
-
-#define BINDING_COLOR_TEXTURE 0
-
-#endif
-
 layout (location = 0) in vec2 tex_coord;
 
 layout (location = 0) out vec4 frag_color;
 
-layout (binding = BINDING_COLOR_TEXTURE) uniform sampler2D input_texture;
+layout (binding = 0) uniform sampler2D input_texture;
 
 const bool ignore_alpha = true;
 

+ 1 - 11
src/video_core/host_shaders/present_bicubic.frag

@@ -3,22 +3,12 @@
 
 #version 460 core
 
-#ifdef VULKAN
-
-#define BINDING_COLOR_TEXTURE 1
-
-#else // ^^^ Vulkan ^^^ // vvv OpenGL vvv
-
-#define BINDING_COLOR_TEXTURE 0
-
-#endif
-
 
 layout (location = 0) in vec2 frag_tex_coord;
 
 layout (location = 0) out vec4 color;
 
-layout (binding = BINDING_COLOR_TEXTURE) uniform sampler2D color_texture;
+layout (binding = 0) uniform sampler2D color_texture;
 
 vec4 cubic(float v) {
     vec4 n = vec4(1.0, 2.0, 3.0, 4.0) - v;

+ 1 - 11
src/video_core/host_shaders/present_gaussian.frag

@@ -7,21 +7,11 @@
 
 #version 460 core
 
-#ifdef VULKAN
-
-#define BINDING_COLOR_TEXTURE 1
-
-#else // ^^^ Vulkan ^^^ // vvv OpenGL vvv
-
-#define BINDING_COLOR_TEXTURE 0
-
-#endif
-
 layout(location = 0) in vec2 frag_tex_coord;
 
 layout(location = 0) out vec4 color;
 
-layout(binding = BINDING_COLOR_TEXTURE) uniform sampler2D color_texture;
+layout(binding = 0) uniform sampler2D color_texture;
 
 const float offset[3] = float[](0.0, 1.3846153846, 3.2307692308);
 const float weight[3] = float[](0.2270270270, 0.3162162162, 0.0702702703);

+ 13 - 0
src/video_core/host_shaders/vulkan_fidelityfx_fsr.vert

@@ -0,0 +1,13 @@
+// SPDX-FileCopyrightText: Copyright 2024 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#version 450
+
+layout(location = 0) out vec2 texcoord;
+
+void main() {
+    float x = float((gl_VertexIndex & 1) << 2);
+    float y = float((gl_VertexIndex & 2) << 1);
+    gl_Position = vec4(x - 1.0, y - 1.0, 0.0, 1.0);
+    texcoord = vec2(x, y) / 2.0;
+}

+ 1 - 1
src/video_core/host_shaders/vulkan_fidelityfx_fsr_easu_fp16.comp → src/video_core/host_shaders/vulkan_fidelityfx_fsr_easu_fp16.frag

@@ -7,4 +7,4 @@
 #define YUZU_USE_FP16
 #define USE_EASU 1
 
-#include "fidelityfx_fsr.comp"
+#include "fidelityfx_fsr.frag"

+ 1 - 1
src/video_core/host_shaders/vulkan_fidelityfx_fsr_easu_fp32.comp → src/video_core/host_shaders/vulkan_fidelityfx_fsr_easu_fp32.frag

@@ -6,4 +6,4 @@
 
 #define USE_EASU 1
 
-#include "fidelityfx_fsr.comp"
+#include "fidelityfx_fsr.frag"

+ 1 - 1
src/video_core/host_shaders/vulkan_fidelityfx_fsr_rcas_fp16.comp → src/video_core/host_shaders/vulkan_fidelityfx_fsr_rcas_fp16.frag

@@ -7,4 +7,4 @@
 #define YUZU_USE_FP16
 #define USE_RCAS 1
 
-#include "fidelityfx_fsr.comp"
+#include "fidelityfx_fsr.frag"

+ 1 - 1
src/video_core/host_shaders/vulkan_fidelityfx_fsr_rcas_fp32.comp → src/video_core/host_shaders/vulkan_fidelityfx_fsr_rcas_fp32.frag

@@ -6,4 +6,4 @@
 
 #define USE_RCAS 1
 
-#include "fidelityfx_fsr.comp"
+#include "fidelityfx_fsr.frag"

+ 1 - 1
src/video_core/host_shaders/vulkan_present.frag

@@ -7,7 +7,7 @@ layout (location = 0) in vec2 frag_tex_coord;
 
 layout (location = 0) out vec4 color;
 
-layout (binding = 1) uniform sampler2D color_texture;
+layout (binding = 0) uniform sampler2D color_texture;
 
 void main() {
     color = texture(color_texture, frag_tex_coord);

+ 27 - 6
src/video_core/host_shaders/vulkan_present.vert

@@ -3,16 +3,37 @@
 
 #version 460 core
 
-layout (location = 0) in vec2 vert_position;
-layout (location = 1) in vec2 vert_tex_coord;
-
 layout (location = 0) out vec2 frag_tex_coord;
 
-layout (set = 0, binding = 0) uniform MatrixBlock {
+struct ScreenRectVertex {
+    vec2 position;
+    vec2 tex_coord;
+};
+
+layout (push_constant) uniform PushConstants {
     mat4 modelview_matrix;
+    ScreenRectVertex vertices[4];
 };
 
+// Vulkan spec 15.8.1:
+//   Any member of a push constant block that is declared as an
+//   array must only be accessed with dynamically uniform indices.
+ScreenRectVertex GetVertex(int index) {
+    switch (index) {
+    case 0:
+    default:
+        return vertices[0];
+    case 1:
+        return vertices[1];
+    case 2:
+        return vertices[2];
+    case 3:
+        return vertices[3];
+    }
+}
+
 void main() {
-    gl_Position = modelview_matrix * vec4(vert_position, 0.0, 1.0);
-    frag_tex_coord = vert_tex_coord;
+    ScreenRectVertex vertex = GetVertex(gl_VertexIndex);
+    gl_Position = modelview_matrix * vec4(vertex.position, 0.0, 1.0);
+    frag_tex_coord = vertex.tex_coord;
 }

+ 1 - 0
src/video_core/host_shaders/vulkan_present_scaleforce_fp16.frag

@@ -5,6 +5,7 @@
 
 #extension GL_GOOGLE_include_directive : enable
 
+#define VERSION 1
 #define YUZU_USE_FP16
 
 #include "opengl_present_scaleforce.frag"

+ 2 - 0
src/video_core/host_shaders/vulkan_present_scaleforce_fp32.frag

@@ -5,4 +5,6 @@
 
 #extension GL_GOOGLE_include_directive : enable
 
+#define VERSION 1
+
 #include "opengl_present_scaleforce.frag"

+ 0 - 6
src/video_core/rasterizer_interface.h

@@ -155,12 +155,6 @@ public:
     virtual void AccelerateInlineToMemory(GPUVAddr address, size_t copy_size,
                                           std::span<const u8> memory) = 0;
 
-    /// Attempt to use a faster method to display the framebuffer to screen
-    [[nodiscard]] virtual bool AccelerateDisplay(const Tegra::FramebufferConfig& config,
-                                                 DAddr framebuffer_addr, u32 pixel_stride) {
-        return false;
-    }
-
     /// Initialize disk cached resources for the game being emulated
     virtual void LoadDiskResources(u64 title_id, std::stop_token stop_loading,
                                    const DiskResourceLoadCallback& callback) {}

+ 1 - 1
src/video_core/renderer_base.h

@@ -38,7 +38,7 @@ public:
     virtual ~RendererBase();
 
     /// Finalize rendering the guest frame and draw into the presentation texture
-    virtual void SwapBuffers(const Tegra::FramebufferConfig* framebuffer) = 0;
+    virtual void Composite(std::span<const Tegra::FramebufferConfig> layers) = 0;
 
     [[nodiscard]] virtual RasterizerInterface* ReadRasterizer() = 0;
 

+ 0 - 4
src/video_core/renderer_null/null_rasterizer.cpp

@@ -92,10 +92,6 @@ bool RasterizerNull::AccelerateSurfaceCopy(const Tegra::Engines::Fermi2D::Surfac
 }
 void RasterizerNull::AccelerateInlineToMemory(GPUVAddr address, size_t copy_size,
                                               std::span<const u8> memory) {}
-bool RasterizerNull::AccelerateDisplay(const Tegra::FramebufferConfig& config,
-                                       DAddr framebuffer_addr, u32 pixel_stride) {
-    return true;
-}
 void RasterizerNull::LoadDiskResources(u64 title_id, std::stop_token stop_loading,
                                        const VideoCore::DiskResourceLoadCallback& callback) {}
 void RasterizerNull::InitializeChannel(Tegra::Control::ChannelState& channel) {

+ 0 - 2
src/video_core/renderer_null/null_rasterizer.h

@@ -77,8 +77,6 @@ public:
     Tegra::Engines::AccelerateDMAInterface& AccessAccelerateDMA() override;
     void AccelerateInlineToMemory(GPUVAddr address, size_t copy_size,
                                   std::span<const u8> memory) override;
-    bool AccelerateDisplay(const Tegra::FramebufferConfig& config, DAddr framebuffer_addr,
-                           u32 pixel_stride) override;
     void LoadDiskResources(u64 title_id, std::stop_token stop_loading,
                            const VideoCore::DiskResourceLoadCallback& callback) override;
     void InitializeChannel(Tegra::Control::ChannelState& channel) override;

+ 2 - 2
src/video_core/renderer_null/renderer_null.cpp

@@ -13,8 +13,8 @@ RendererNull::RendererNull(Core::Frontend::EmuWindow& emu_window, Tegra::GPU& gp
 
 RendererNull::~RendererNull() = default;
 
-void RendererNull::SwapBuffers(const Tegra::FramebufferConfig* framebuffer) {
-    if (!framebuffer) {
+void RendererNull::Composite(std::span<const Tegra::FramebufferConfig> framebuffers) {
+    if (framebuffers.empty()) {
         return;
     }
 

+ 1 - 1
src/video_core/renderer_null/renderer_null.h

@@ -17,7 +17,7 @@ public:
                           std::unique_ptr<Core::Frontend::GraphicsContext> context);
     ~RendererNull() override;
 
-    void SwapBuffers(const Tegra::FramebufferConfig* framebuffer) override;
+    void Composite(std::span<const Tegra::FramebufferConfig> framebuffer) override;
 
     VideoCore::RasterizerInterface* ReadRasterizer() override {
         return &m_rasterizer;

+ 96 - 0
src/video_core/renderer_opengl/gl_blit_screen.cpp

@@ -0,0 +1,96 @@
+// SPDX-FileCopyrightText: Copyright 2024 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#include "common/settings.h"
+#include "video_core/renderer_opengl/gl_blit_screen.h"
+#include "video_core/renderer_opengl/gl_state_tracker.h"
+#include "video_core/renderer_opengl/present/filters.h"
+#include "video_core/renderer_opengl/present/layer.h"
+#include "video_core/renderer_opengl/present/window_adapt_pass.h"
+
+namespace OpenGL {
+
+BlitScreen::BlitScreen(RasterizerOpenGL& rasterizer_,
+                       Tegra::MaxwellDeviceMemoryManager& device_memory_,
+                       StateTracker& state_tracker_, ProgramManager& program_manager_,
+                       Device& device_)
+    : rasterizer(rasterizer_), device_memory(device_memory_), state_tracker(state_tracker_),
+      program_manager(program_manager_), device(device_) {}
+
+BlitScreen::~BlitScreen() = default;
+
+void BlitScreen::DrawScreen(std::span<const Tegra::FramebufferConfig> framebuffers,
+                            const Layout::FramebufferLayout& layout) {
+    // TODO: Signal state tracker about these changes
+    state_tracker.NotifyScreenDrawVertexArray();
+    state_tracker.NotifyPolygonModes();
+    state_tracker.NotifyViewport0();
+    state_tracker.NotifyScissor0();
+    state_tracker.NotifyColorMask(0);
+    state_tracker.NotifyBlend0();
+    state_tracker.NotifyFramebuffer();
+    state_tracker.NotifyFrontFace();
+    state_tracker.NotifyCullTest();
+    state_tracker.NotifyDepthTest();
+    state_tracker.NotifyStencilTest();
+    state_tracker.NotifyPolygonOffset();
+    state_tracker.NotifyRasterizeEnable();
+    state_tracker.NotifyFramebufferSRGB();
+    state_tracker.NotifyLogicOp();
+    state_tracker.NotifyClipControl();
+    state_tracker.NotifyAlphaTest();
+    state_tracker.ClipControl(GL_LOWER_LEFT, GL_ZERO_TO_ONE);
+
+    glEnable(GL_CULL_FACE);
+    glDisable(GL_COLOR_LOGIC_OP);
+    glDisable(GL_DEPTH_TEST);
+    glDisable(GL_STENCIL_TEST);
+    glDisable(GL_POLYGON_OFFSET_FILL);
+    glDisable(GL_RASTERIZER_DISCARD);
+    glDisable(GL_ALPHA_TEST);
+    glDisablei(GL_BLEND, 0);
+    glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
+    glCullFace(GL_BACK);
+    glFrontFace(GL_CW);
+    glColorMaski(0, GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
+    glDepthRangeIndexed(0, 0.0, 0.0);
+
+    while (layers.size() < framebuffers.size()) {
+        layers.emplace_back(rasterizer, device_memory);
+    }
+
+    CreateWindowAdapt();
+    window_adapt->DrawToFramebuffer(program_manager, layers, framebuffers, layout);
+
+    // TODO
+    // program_manager.RestoreGuestPipeline();
+}
+
+void BlitScreen::CreateWindowAdapt() {
+    if (window_adapt && Settings::values.scaling_filter.GetValue() == current_window_adapt) {
+        return;
+    }
+
+    current_window_adapt = Settings::values.scaling_filter.GetValue();
+    switch (current_window_adapt) {
+    case Settings::ScalingFilter::NearestNeighbor:
+        window_adapt = MakeNearestNeighbor(device);
+        break;
+    case Settings::ScalingFilter::Bicubic:
+        window_adapt = MakeBicubic(device);
+        break;
+    case Settings::ScalingFilter::Gaussian:
+        window_adapt = MakeGaussian(device);
+        break;
+    case Settings::ScalingFilter::ScaleForce:
+        window_adapt = MakeScaleForce(device);
+        break;
+    case Settings::ScalingFilter::Fsr:
+    case Settings::ScalingFilter::Bilinear:
+    default:
+        window_adapt = MakeBilinear(device);
+        break;
+    }
+}
+
+} // namespace OpenGL

+ 71 - 0
src/video_core/renderer_opengl/gl_blit_screen.h

@@ -0,0 +1,71 @@
+// SPDX-FileCopyrightText: Copyright 2024 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#pragma once
+
+#include <list>
+#include <memory>
+#include <span>
+
+#include "core/hle/service/nvnflinger/pixel_format.h"
+#include "video_core/host1x/gpu_device_memory_manager.h"
+#include "video_core/renderer_opengl/gl_resource_manager.h"
+
+namespace Layout {
+struct FramebufferLayout;
+}
+
+namespace Tegra {
+struct FramebufferConfig;
+}
+
+namespace Settings {
+enum class ScalingFilter : u32;
+}
+
+namespace OpenGL {
+
+class Device;
+class Layer;
+class ProgramManager;
+class RasterizerOpenGL;
+class StateTracker;
+class WindowAdaptPass;
+
+/// Structure used for storing information about the display target for the Switch screen
+struct FramebufferTextureInfo {
+    GLuint display_texture{};
+    u32 width;
+    u32 height;
+    u32 scaled_width;
+    u32 scaled_height;
+};
+
+class BlitScreen {
+public:
+    explicit BlitScreen(RasterizerOpenGL& rasterizer,
+                        Tegra::MaxwellDeviceMemoryManager& device_memory,
+                        StateTracker& state_tracker, ProgramManager& program_manager,
+                        Device& device);
+    ~BlitScreen();
+
+    /// Draws the emulated screens to the emulator window.
+    void DrawScreen(std::span<const Tegra::FramebufferConfig> framebuffers,
+                    const Layout::FramebufferLayout& layout);
+
+private:
+    void CreateWindowAdapt();
+
+    RasterizerOpenGL& rasterizer;
+    Tegra::MaxwellDeviceMemoryManager& device_memory;
+    StateTracker& state_tracker;
+    ProgramManager& program_manager;
+    Device& device;
+
+    Settings::ScalingFilter current_window_adapt{};
+    std::unique_ptr<WindowAdaptPass> window_adapt;
+
+    std::list<Layer> layers;
+};
+
+} // namespace OpenGL

+ 0 - 101
src/video_core/renderer_opengl/gl_fsr.cpp

@@ -1,101 +0,0 @@
-// SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project
-// SPDX-License-Identifier: GPL-2.0-or-later
-
-#include "common/settings.h"
-#include "video_core/fsr.h"
-#include "video_core/renderer_opengl/gl_fsr.h"
-#include "video_core/renderer_opengl/gl_shader_manager.h"
-#include "video_core/renderer_opengl/gl_shader_util.h"
-
-namespace OpenGL {
-using namespace FSR;
-
-using FsrConstants = std::array<u32, 4 * 4>;
-
-FSR::FSR(std::string_view fsr_vertex_source, std::string_view fsr_easu_source,
-         std::string_view fsr_rcas_source)
-    : fsr_vertex{CreateProgram(fsr_vertex_source, GL_VERTEX_SHADER)},
-      fsr_easu_frag{CreateProgram(fsr_easu_source, GL_FRAGMENT_SHADER)},
-      fsr_rcas_frag{CreateProgram(fsr_rcas_source, GL_FRAGMENT_SHADER)} {
-    glProgramUniform2f(fsr_vertex.handle, 0, 1.0f, 1.0f);
-    glProgramUniform2f(fsr_vertex.handle, 1, 0.0f, 0.0f);
-}
-
-FSR::~FSR() = default;
-
-void FSR::Draw(ProgramManager& program_manager, const Common::Rectangle<u32>& screen,
-               u32 input_image_width, u32 input_image_height,
-               const Common::Rectangle<int>& crop_rect) {
-
-    const auto output_image_width = screen.GetWidth();
-    const auto output_image_height = screen.GetHeight();
-
-    if (fsr_intermediate_tex.handle) {
-        GLint fsr_tex_width, fsr_tex_height;
-        glGetTextureLevelParameteriv(fsr_intermediate_tex.handle, 0, GL_TEXTURE_WIDTH,
-                                     &fsr_tex_width);
-        glGetTextureLevelParameteriv(fsr_intermediate_tex.handle, 0, GL_TEXTURE_HEIGHT,
-                                     &fsr_tex_height);
-        if (static_cast<u32>(fsr_tex_width) != output_image_width ||
-            static_cast<u32>(fsr_tex_height) != output_image_height) {
-            fsr_intermediate_tex.Release();
-        }
-    }
-    if (!fsr_intermediate_tex.handle) {
-        fsr_intermediate_tex.Create(GL_TEXTURE_2D);
-        glTextureStorage2D(fsr_intermediate_tex.handle, 1, GL_RGB16F, output_image_width,
-                           output_image_height);
-        glNamedFramebufferTexture(fsr_framebuffer.handle, GL_COLOR_ATTACHMENT0,
-                                  fsr_intermediate_tex.handle, 0);
-    }
-
-    GLint old_draw_fb;
-    glGetIntegerv(GL_DRAW_FRAMEBUFFER_BINDING, &old_draw_fb);
-
-    glFrontFace(GL_CW);
-    glBindFramebuffer(GL_DRAW_FRAMEBUFFER, fsr_framebuffer.handle);
-    glViewportIndexedf(0, 0.0f, 0.0f, static_cast<GLfloat>(output_image_width),
-                       static_cast<GLfloat>(output_image_height));
-
-    FsrConstants constants;
-    FsrEasuConOffset(
-        constants.data() + 0, constants.data() + 4, constants.data() + 8, constants.data() + 12,
-
-        static_cast<f32>(crop_rect.GetWidth()), static_cast<f32>(crop_rect.GetHeight()),
-        static_cast<f32>(input_image_width), static_cast<f32>(input_image_height),
-        static_cast<f32>(output_image_width), static_cast<f32>(output_image_height),
-        static_cast<f32>(crop_rect.left), static_cast<f32>(crop_rect.top));
-
-    glProgramUniform4uiv(fsr_easu_frag.handle, 0, sizeof(constants), std::data(constants));
-
-    program_manager.BindPresentPrograms(fsr_vertex.handle, fsr_easu_frag.handle);
-    glDrawArrays(GL_TRIANGLES, 0, 3);
-
-    glBindFramebuffer(GL_DRAW_FRAMEBUFFER, old_draw_fb);
-    glBindTextureUnit(0, fsr_intermediate_tex.handle);
-
-    const float sharpening =
-        static_cast<float>(Settings::values.fsr_sharpening_slider.GetValue()) / 100.0f;
-
-    FsrRcasCon(constants.data(), sharpening);
-    glProgramUniform4uiv(fsr_rcas_frag.handle, 0, sizeof(constants), std::data(constants));
-}
-
-void FSR::InitBuffers() {
-    fsr_framebuffer.Create();
-}
-
-void FSR::ReleaseBuffers() {
-    fsr_framebuffer.Release();
-    fsr_intermediate_tex.Release();
-}
-
-const OGLProgram& FSR::GetPresentFragmentProgram() const noexcept {
-    return fsr_rcas_frag;
-}
-
-bool FSR::AreBuffersInitialized() const noexcept {
-    return fsr_framebuffer.handle;
-}
-
-} // namespace OpenGL

+ 0 - 43
src/video_core/renderer_opengl/gl_fsr.h

@@ -1,43 +0,0 @@
-// SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project
-// SPDX-License-Identifier: GPL-2.0-or-later
-
-#pragma once
-
-#include <string_view>
-
-#include "common/common_types.h"
-#include "common/math_util.h"
-#include "video_core/fsr.h"
-#include "video_core/renderer_opengl/gl_resource_manager.h"
-
-namespace OpenGL {
-
-class ProgramManager;
-
-class FSR {
-public:
-    explicit FSR(std::string_view fsr_vertex_source, std::string_view fsr_easu_source,
-                 std::string_view fsr_rcas_source);
-    ~FSR();
-
-    void Draw(ProgramManager& program_manager, const Common::Rectangle<u32>& screen,
-              u32 input_image_width, u32 input_image_height,
-              const Common::Rectangle<int>& crop_rect);
-
-    void InitBuffers();
-
-    void ReleaseBuffers();
-
-    [[nodiscard]] const OGLProgram& GetPresentFragmentProgram() const noexcept;
-
-    [[nodiscard]] bool AreBuffersInitialized() const noexcept;
-
-private:
-    OGLFramebuffer fsr_framebuffer;
-    OGLProgram fsr_vertex;
-    OGLProgram fsr_easu_frag;
-    OGLProgram fsr_rcas_frag;
-    OGLTexture fsr_intermediate_tex;
-};
-
-} // namespace OpenGL

+ 19 - 17
src/video_core/renderer_opengl/gl_rasterizer.cpp

@@ -71,10 +71,10 @@ std::optional<VideoCore::QueryType> MaxwellToVideoCoreQuery(VideoCommon::QueryTy
 
 RasterizerOpenGL::RasterizerOpenGL(Core::Frontend::EmuWindow& emu_window_, Tegra::GPU& gpu_,
                                    Tegra::MaxwellDeviceMemoryManager& device_memory_,
-                                   const Device& device_, ScreenInfo& screen_info_,
-                                   ProgramManager& program_manager_, StateTracker& state_tracker_)
-    : gpu(gpu_), device_memory(device_memory_), device(device_), screen_info(screen_info_),
-      program_manager(program_manager_), state_tracker(state_tracker_),
+                                   const Device& device_, ProgramManager& program_manager_,
+                                   StateTracker& state_tracker_)
+    : gpu(gpu_), device_memory(device_memory_), device(device_), program_manager(program_manager_),
+      state_tracker(state_tracker_),
       texture_cache_runtime(device, program_manager, state_tracker, staging_buffer_pool),
       texture_cache(texture_cache_runtime, device_memory_),
       buffer_cache_runtime(device, staging_buffer_pool),
@@ -739,27 +739,29 @@ void RasterizerOpenGL::AccelerateInlineToMemory(GPUVAddr address, size_t copy_si
     query_cache.InvalidateRegion(*cpu_addr, copy_size);
 }
 
-bool RasterizerOpenGL::AccelerateDisplay(const Tegra::FramebufferConfig& config,
-                                         DAddr framebuffer_addr, u32 pixel_stride) {
+std::optional<FramebufferTextureInfo> RasterizerOpenGL::AccelerateDisplay(
+    const Tegra::FramebufferConfig& config, DAddr framebuffer_addr, u32 pixel_stride) {
     if (framebuffer_addr == 0) {
-        return false;
+        return {};
     }
     MICROPROFILE_SCOPE(OpenGL_CacheManagement);
 
     std::scoped_lock lock{texture_cache.mutex};
-    ImageView* const image_view{
-        texture_cache.TryFindFramebufferImageView(config, framebuffer_addr)};
+    const auto [image_view, scaled] =
+        texture_cache.TryFindFramebufferImageView(config, framebuffer_addr);
     if (!image_view) {
-        return false;
+        return {};
     }
-    // Verify that the cached surface is the same size and format as the requested framebuffer
-    // ASSERT_MSG(image_view->size.width == config.width, "Framebuffer width is different");
-    // ASSERT_MSG(image_view->size.height == config.height, "Framebuffer height is different");
 
-    screen_info.texture.width = image_view->size.width;
-    screen_info.texture.height = image_view->size.height;
-    screen_info.display_texture = image_view->Handle(Shader::TextureType::Color2D);
-    return true;
+    const auto& resolution = Settings::values.resolution_info;
+
+    FramebufferTextureInfo info{};
+    info.display_texture = image_view->Handle(Shader::TextureType::Color2D);
+    info.width = image_view->size.width;
+    info.height = image_view->size.height;
+    info.scaled_width = scaled ? resolution.ScaleUp(info.width) : info.width;
+    info.scaled_height = scaled ? resolution.ScaleUp(info.height) : info.height;
+    return info;
 }
 
 void RasterizerOpenGL::SyncState() {

+ 8 - 6
src/video_core/renderer_opengl/gl_rasterizer.h

@@ -16,6 +16,7 @@
 #include "video_core/engines/maxwell_dma.h"
 #include "video_core/rasterizer_interface.h"
 #include "video_core/renderer_opengl/blit_image.h"
+#include "video_core/renderer_opengl/gl_blit_screen.h"
 #include "video_core/renderer_opengl/gl_buffer_cache.h"
 #include "video_core/renderer_opengl/gl_device.h"
 #include "video_core/renderer_opengl/gl_fence_manager.h"
@@ -37,7 +38,7 @@ class MemoryManager;
 
 namespace OpenGL {
 
-struct ScreenInfo;
+struct FramebufferTextureInfo;
 struct ShaderEntries;
 
 struct BindlessSSBO {
@@ -76,8 +77,8 @@ class RasterizerOpenGL : public VideoCore::RasterizerInterface,
 public:
     explicit RasterizerOpenGL(Core::Frontend::EmuWindow& emu_window_, Tegra::GPU& gpu_,
                               Tegra::MaxwellDeviceMemoryManager& device_memory_,
-                              const Device& device_, ScreenInfo& screen_info_,
-                              ProgramManager& program_manager_, StateTracker& state_tracker_);
+                              const Device& device_, ProgramManager& program_manager_,
+                              StateTracker& state_tracker_);
     ~RasterizerOpenGL() override;
 
     void Draw(bool is_indexed, u32 instance_count) override;
@@ -122,8 +123,6 @@ public:
     Tegra::Engines::AccelerateDMAInterface& AccessAccelerateDMA() override;
     void AccelerateInlineToMemory(GPUVAddr address, size_t copy_size,
                                   std::span<const u8> memory) override;
-    bool AccelerateDisplay(const Tegra::FramebufferConfig& config, DAddr framebuffer_addr,
-                           u32 pixel_stride) override;
     void LoadDiskResources(u64 title_id, std::stop_token stop_loading,
                            const VideoCore::DiskResourceLoadCallback& callback) override;
 
@@ -144,6 +143,10 @@ public:
         return true;
     }
 
+    std::optional<FramebufferTextureInfo> AccelerateDisplay(const Tegra::FramebufferConfig& config,
+                                                            VAddr framebuffer_addr,
+                                                            u32 pixel_stride);
+
 private:
     static constexpr size_t MAX_TEXTURES = 192;
     static constexpr size_t MAX_IMAGES = 48;
@@ -237,7 +240,6 @@ private:
     Tegra::MaxwellDeviceMemoryManager& device_memory;
 
     const Device& device;
-    ScreenInfo& screen_info;
     ProgramManager& program_manager;
     StateTracker& state_tracker;
 

+ 4 - 0
src/video_core/renderer_opengl/gl_texture_cache.cpp

@@ -1051,6 +1051,10 @@ void Image::Scale(bool up_scale) {
     state_tracker.NotifyScissor0();
 }
 
+bool Image::IsRescaled() const {
+    return True(flags & ImageFlagBits::Rescaled);
+}
+
 bool Image::ScaleUp(bool ignore) {
     const auto& resolution = runtime->resolution;
     if (!resolution.active) {

+ 2 - 0
src/video_core/renderer_opengl/gl_texture_cache.h

@@ -217,6 +217,8 @@ public:
         return gl_type;
     }
 
+    bool IsRescaled() const;
+
     bool ScaleUp(bool ignore = false);
 
     bool ScaleDown(bool ignore = false);

+ 39 - 0
src/video_core/renderer_opengl/present/filters.cpp

@@ -0,0 +1,39 @@
+// SPDX-FileCopyrightText: Copyright 2024 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#include "video_core/host_shaders/opengl_present_frag.h"
+#include "video_core/host_shaders/opengl_present_scaleforce_frag.h"
+#include "video_core/host_shaders/present_bicubic_frag.h"
+#include "video_core/host_shaders/present_gaussian_frag.h"
+#include "video_core/renderer_opengl/present/filters.h"
+#include "video_core/renderer_opengl/present/util.h"
+
+namespace OpenGL {
+
+std::unique_ptr<WindowAdaptPass> MakeNearestNeighbor(const Device& device) {
+    return std::make_unique<WindowAdaptPass>(device, CreateNearestNeighborSampler(),
+                                             HostShaders::OPENGL_PRESENT_FRAG);
+}
+
+std::unique_ptr<WindowAdaptPass> MakeBilinear(const Device& device) {
+    return std::make_unique<WindowAdaptPass>(device, CreateBilinearSampler(),
+                                             HostShaders::OPENGL_PRESENT_FRAG);
+}
+
+std::unique_ptr<WindowAdaptPass> MakeBicubic(const Device& device) {
+    return std::make_unique<WindowAdaptPass>(device, CreateBilinearSampler(),
+                                             HostShaders::PRESENT_BICUBIC_FRAG);
+}
+
+std::unique_ptr<WindowAdaptPass> MakeGaussian(const Device& device) {
+    return std::make_unique<WindowAdaptPass>(device, CreateBilinearSampler(),
+                                             HostShaders::PRESENT_GAUSSIAN_FRAG);
+}
+
+std::unique_ptr<WindowAdaptPass> MakeScaleForce(const Device& device) {
+    return std::make_unique<WindowAdaptPass>(
+        device, CreateBilinearSampler(),
+        fmt::format("#version 460\n{}", HostShaders::OPENGL_PRESENT_SCALEFORCE_FRAG));
+}
+
+} // namespace OpenGL

+ 17 - 0
src/video_core/renderer_opengl/present/filters.h

@@ -0,0 +1,17 @@
+// SPDX-FileCopyrightText: Copyright 2024 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#pragma once
+
+#include <memory>
+#include "video_core/renderer_opengl/present/window_adapt_pass.h"
+
+namespace OpenGL {
+
+std::unique_ptr<WindowAdaptPass> MakeNearestNeighbor(const Device& device);
+std::unique_ptr<WindowAdaptPass> MakeBilinear(const Device& device);
+std::unique_ptr<WindowAdaptPass> MakeBicubic(const Device& device);
+std::unique_ptr<WindowAdaptPass> MakeGaussian(const Device& device);
+std::unique_ptr<WindowAdaptPass> MakeScaleForce(const Device& device);
+
+} // namespace OpenGL

+ 98 - 0
src/video_core/renderer_opengl/present/fsr.cpp

@@ -0,0 +1,98 @@
+// SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#include "common/settings.h"
+#include "video_core/fsr.h"
+#include "video_core/host_shaders/ffx_a_h.h"
+#include "video_core/host_shaders/ffx_fsr1_h.h"
+#include "video_core/host_shaders/full_screen_triangle_vert.h"
+#include "video_core/host_shaders/opengl_fidelityfx_fsr_easu_frag.h"
+#include "video_core/host_shaders/opengl_fidelityfx_fsr_frag.h"
+#include "video_core/host_shaders/opengl_fidelityfx_fsr_rcas_frag.h"
+#include "video_core/renderer_opengl/gl_shader_manager.h"
+#include "video_core/renderer_opengl/gl_shader_util.h"
+#include "video_core/renderer_opengl/present/fsr.h"
+#include "video_core/renderer_opengl/present/util.h"
+
+namespace OpenGL {
+using namespace FSR;
+
+using FsrConstants = std::array<u32, 4 * 4>;
+
+FSR::FSR(u32 output_width_, u32 output_height_) : width(output_width_), height(output_height_) {
+    std::string fsr_source{HostShaders::OPENGL_FIDELITYFX_FSR_FRAG};
+    ReplaceInclude(fsr_source, "ffx_a.h", HostShaders::FFX_A_H);
+    ReplaceInclude(fsr_source, "ffx_fsr1.h", HostShaders::FFX_FSR1_H);
+
+    std::string fsr_easu_source{HostShaders::OPENGL_FIDELITYFX_FSR_EASU_FRAG};
+    std::string fsr_rcas_source{HostShaders::OPENGL_FIDELITYFX_FSR_RCAS_FRAG};
+    ReplaceInclude(fsr_easu_source, "opengl_fidelityfx_fsr.frag", fsr_source);
+    ReplaceInclude(fsr_rcas_source, "opengl_fidelityfx_fsr.frag", fsr_source);
+
+    vert = CreateProgram(HostShaders::FULL_SCREEN_TRIANGLE_VERT, GL_VERTEX_SHADER);
+    easu_frag = CreateProgram(fsr_easu_source, GL_FRAGMENT_SHADER);
+    rcas_frag = CreateProgram(fsr_rcas_source, GL_FRAGMENT_SHADER);
+
+    glProgramUniform2f(vert.handle, 0, 1.0f, -1.0f);
+    glProgramUniform2f(vert.handle, 1, 0.0f, 1.0f);
+
+    sampler = CreateBilinearSampler();
+    framebuffer.Create();
+
+    easu_tex.Create(GL_TEXTURE_2D);
+    glTextureStorage2D(easu_tex.handle, 1, GL_RGBA16F, width, height);
+
+    rcas_tex.Create(GL_TEXTURE_2D);
+    glTextureStorage2D(rcas_tex.handle, 1, GL_RGBA16F, width, height);
+}
+
+FSR::~FSR() = default;
+
+GLuint FSR::Draw(ProgramManager& program_manager, GLuint texture, u32 input_image_width,
+                 u32 input_image_height, const Common::Rectangle<f32>& crop_rect) {
+    const f32 input_width = static_cast<f32>(input_image_width);
+    const f32 input_height = static_cast<f32>(input_image_height);
+    const f32 output_width = static_cast<f32>(width);
+    const f32 output_height = static_cast<f32>(height);
+    const f32 viewport_width = (crop_rect.right - crop_rect.left) * input_width;
+    const f32 viewport_x = crop_rect.left * input_width;
+    const f32 viewport_height = (crop_rect.bottom - crop_rect.top) * input_height;
+    const f32 viewport_y = crop_rect.top * input_height;
+
+    FsrConstants easu_con{};
+    FsrConstants rcas_con{};
+
+    FsrEasuConOffset(easu_con.data() + 0, easu_con.data() + 4, easu_con.data() + 8,
+                     easu_con.data() + 12, viewport_width, viewport_height, input_width,
+                     input_height, output_width, output_height, viewport_x, viewport_y);
+
+    const float sharpening =
+        static_cast<float>(Settings::values.fsr_sharpening_slider.GetValue()) / 100.0f;
+
+    FsrRcasCon(rcas_con.data(), sharpening);
+
+    glProgramUniform4uiv(easu_frag.handle, 0, sizeof(easu_con), easu_con.data());
+    glProgramUniform4uiv(rcas_frag.handle, 0, sizeof(rcas_con), rcas_con.data());
+
+    glFrontFace(GL_CW);
+    glBindFramebuffer(GL_DRAW_FRAMEBUFFER, framebuffer.handle);
+    glNamedFramebufferTexture(framebuffer.handle, GL_COLOR_ATTACHMENT0, easu_tex.handle, 0);
+    glViewportIndexedf(0, 0.0f, 0.0f, output_width, output_height);
+    program_manager.BindPresentPrograms(vert.handle, easu_frag.handle);
+    glBindTextureUnit(0, texture);
+    glBindSampler(0, sampler.handle);
+    glDrawArrays(GL_TRIANGLES, 0, 3);
+
+    glNamedFramebufferTexture(framebuffer.handle, GL_COLOR_ATTACHMENT0, rcas_tex.handle, 0);
+    program_manager.BindPresentPrograms(vert.handle, rcas_frag.handle);
+    glBindTextureUnit(0, easu_tex.handle);
+    glDrawArrays(GL_TRIANGLES, 0, 3);
+
+    return rcas_tex.handle;
+}
+
+bool FSR::NeedsRecreation(const Common::Rectangle<u32>& screen) {
+    return screen.GetWidth() != width || screen.GetHeight() != height;
+}
+
+} // namespace OpenGL

+ 39 - 0
src/video_core/renderer_opengl/present/fsr.h

@@ -0,0 +1,39 @@
+// SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#pragma once
+
+#include <string_view>
+
+#include "common/common_types.h"
+#include "common/math_util.h"
+#include "video_core/fsr.h"
+#include "video_core/renderer_opengl/gl_resource_manager.h"
+
+namespace OpenGL {
+
+class ProgramManager;
+
+class FSR {
+public:
+    explicit FSR(u32 output_width, u32 output_height);
+    ~FSR();
+
+    GLuint Draw(ProgramManager& program_manager, GLuint texture, u32 input_image_width,
+                u32 input_image_height, const Common::Rectangle<f32>& crop_rect);
+
+    bool NeedsRecreation(const Common::Rectangle<u32>& screen);
+
+private:
+    const u32 width;
+    const u32 height;
+    OGLFramebuffer framebuffer;
+    OGLSampler sampler;
+    OGLProgram vert;
+    OGLProgram easu_frag;
+    OGLProgram rcas_frag;
+    OGLTexture easu_tex;
+    OGLTexture rcas_tex;
+};
+
+} // namespace OpenGL

+ 41 - 0
src/video_core/renderer_opengl/present/fxaa.cpp

@@ -0,0 +1,41 @@
+// SPDX-FileCopyrightText: Copyright 2024 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#include "video_core/host_shaders/fxaa_frag.h"
+#include "video_core/host_shaders/fxaa_vert.h"
+#include "video_core/renderer_opengl/gl_shader_manager.h"
+#include "video_core/renderer_opengl/gl_shader_util.h"
+#include "video_core/renderer_opengl/present/fxaa.h"
+#include "video_core/renderer_opengl/present/util.h"
+
+namespace OpenGL {
+
+FXAA::FXAA(u32 width, u32 height) {
+    vert_shader = CreateProgram(HostShaders::FXAA_VERT, GL_VERTEX_SHADER);
+    frag_shader = CreateProgram(HostShaders::FXAA_FRAG, GL_FRAGMENT_SHADER);
+
+    sampler = CreateBilinearSampler();
+
+    framebuffer.Create();
+
+    texture.Create(GL_TEXTURE_2D);
+    glTextureStorage2D(texture.handle, 1, GL_RGBA16F, width, height);
+    glNamedFramebufferTexture(framebuffer.handle, GL_COLOR_ATTACHMENT0, texture.handle, 0);
+}
+
+FXAA::~FXAA() = default;
+
+GLuint FXAA::Draw(ProgramManager& program_manager, GLuint input_texture) {
+    glFrontFace(GL_CCW);
+
+    program_manager.BindPresentPrograms(vert_shader.handle, frag_shader.handle);
+    glBindFramebuffer(GL_DRAW_FRAMEBUFFER, framebuffer.handle);
+    glBindTextureUnit(0, input_texture);
+    glBindSampler(0, sampler.handle);
+    glDrawArrays(GL_TRIANGLES, 0, 3);
+    glFrontFace(GL_CW);
+
+    return texture.handle;
+}
+
+} // namespace OpenGL

+ 27 - 0
src/video_core/renderer_opengl/present/fxaa.h

@@ -0,0 +1,27 @@
+// SPDX-FileCopyrightText: Copyright 2024 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#pragma once
+
+#include "video_core/renderer_opengl/gl_resource_manager.h"
+
+namespace OpenGL {
+
+class ProgramManager;
+
+class FXAA {
+public:
+    explicit FXAA(u32 width, u32 height);
+    ~FXAA();
+
+    GLuint Draw(ProgramManager& program_manager, GLuint input_texture);
+
+private:
+    OGLProgram vert_shader;
+    OGLProgram frag_shader;
+    OGLSampler sampler;
+    OGLFramebuffer framebuffer;
+    OGLTexture texture;
+};
+
+} // namespace OpenGL

+ 215 - 0
src/video_core/renderer_opengl/present/layer.cpp

@@ -0,0 +1,215 @@
+// SPDX-FileCopyrightText: Copyright 2024 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#include "video_core/framebuffer_config.h"
+#include "video_core/renderer_opengl/gl_blit_screen.h"
+#include "video_core/renderer_opengl/gl_rasterizer.h"
+#include "video_core/renderer_opengl/present/fsr.h"
+#include "video_core/renderer_opengl/present/fxaa.h"
+#include "video_core/renderer_opengl/present/layer.h"
+#include "video_core/renderer_opengl/present/present_uniforms.h"
+#include "video_core/renderer_opengl/present/smaa.h"
+#include "video_core/surface.h"
+#include "video_core/textures/decoders.h"
+
+namespace OpenGL {
+
+Layer::Layer(RasterizerOpenGL& rasterizer_, Tegra::MaxwellDeviceMemoryManager& device_memory_)
+    : rasterizer(rasterizer_), device_memory(device_memory_) {
+    // Allocate textures for the screen
+    framebuffer_texture.resource.Create(GL_TEXTURE_2D);
+
+    const GLuint texture = framebuffer_texture.resource.handle;
+    glTextureStorage2D(texture, 1, GL_RGBA8, 1, 1);
+
+    // Clear screen to black
+    const u8 framebuffer_data[4] = {0, 0, 0, 0};
+    glClearTexImage(framebuffer_texture.resource.handle, 0, GL_RGBA, GL_UNSIGNED_BYTE,
+                    framebuffer_data);
+}
+
+Layer::~Layer() = default;
+
+GLuint Layer::ConfigureDraw(std::array<GLfloat, 3 * 2>& out_matrix,
+                            std::array<ScreenRectVertex, 4>& out_vertices,
+                            ProgramManager& program_manager,
+                            const Tegra::FramebufferConfig& framebuffer,
+                            const Layout::FramebufferLayout& layout) {
+    FramebufferTextureInfo info = PrepareRenderTarget(framebuffer);
+    auto crop = Tegra::NormalizeCrop(framebuffer, info.width, info.height);
+    GLuint texture = info.display_texture;
+
+    auto anti_aliasing = Settings::values.anti_aliasing.GetValue();
+    if (anti_aliasing != Settings::AntiAliasing::None) {
+        glEnablei(GL_SCISSOR_TEST, 0);
+        auto viewport_width = Settings::values.resolution_info.ScaleUp(framebuffer_texture.width);
+        auto viewport_height = Settings::values.resolution_info.ScaleUp(framebuffer_texture.height);
+
+        glScissorIndexed(0, 0, 0, viewport_width, viewport_height);
+        glViewportIndexedf(0, 0.0f, 0.0f, static_cast<GLfloat>(viewport_width),
+                           static_cast<GLfloat>(viewport_height));
+
+        switch (anti_aliasing) {
+        case Settings::AntiAliasing::Fxaa:
+            CreateFXAA();
+            texture = fxaa->Draw(program_manager, info.display_texture);
+            break;
+        case Settings::AntiAliasing::Smaa:
+        default:
+            CreateSMAA();
+            texture = smaa->Draw(program_manager, info.display_texture);
+            break;
+        }
+    }
+
+    glDisablei(GL_SCISSOR_TEST, 0);
+
+    if (Settings::values.scaling_filter.GetValue() == Settings::ScalingFilter::Fsr) {
+        if (!fsr || fsr->NeedsRecreation(layout.screen)) {
+            fsr = std::make_unique<FSR>(layout.screen.GetWidth(), layout.screen.GetHeight());
+        }
+
+        texture = fsr->Draw(program_manager, texture, info.scaled_width, info.scaled_height, crop);
+        crop = {0, 0, 1, 1};
+    }
+
+    out_matrix =
+        MakeOrthographicMatrix(static_cast<float>(layout.width), static_cast<float>(layout.height));
+
+    // Map the coordinates to the screen.
+    const auto& screen = layout.screen;
+    const auto x = screen.left;
+    const auto y = screen.top;
+    const auto w = screen.GetWidth();
+    const auto h = screen.GetHeight();
+
+    out_vertices[0] = ScreenRectVertex(x, y, crop.left, crop.top);
+    out_vertices[1] = ScreenRectVertex(x + w, y, crop.right, crop.top);
+    out_vertices[2] = ScreenRectVertex(x, y + h, crop.left, crop.bottom);
+    out_vertices[3] = ScreenRectVertex(x + w, y + h, crop.right, crop.bottom);
+
+    return texture;
+}
+
+FramebufferTextureInfo Layer::PrepareRenderTarget(const Tegra::FramebufferConfig& framebuffer) {
+    // If framebuffer is provided, reload it from memory to a texture
+    if (framebuffer_texture.width != static_cast<GLsizei>(framebuffer.width) ||
+        framebuffer_texture.height != static_cast<GLsizei>(framebuffer.height) ||
+        framebuffer_texture.pixel_format != framebuffer.pixel_format ||
+        gl_framebuffer_data.empty()) {
+        // Reallocate texture if the framebuffer size has changed.
+        // This is expected to not happen very often and hence should not be a
+        // performance problem.
+        ConfigureFramebufferTexture(framebuffer);
+    }
+
+    // Load the framebuffer from memory if needed
+    return LoadFBToScreenInfo(framebuffer);
+}
+
+FramebufferTextureInfo Layer::LoadFBToScreenInfo(const Tegra::FramebufferConfig& framebuffer) {
+    const VAddr framebuffer_addr{framebuffer.address + framebuffer.offset};
+    const auto accelerated_info =
+        rasterizer.AccelerateDisplay(framebuffer, framebuffer_addr, framebuffer.stride);
+    if (accelerated_info) {
+        return *accelerated_info;
+    }
+
+    // Reset the screen info's display texture to its own permanent texture
+    FramebufferTextureInfo info{};
+    info.display_texture = framebuffer_texture.resource.handle;
+    info.width = framebuffer.width;
+    info.height = framebuffer.height;
+    info.scaled_width = framebuffer.width;
+    info.scaled_height = framebuffer.height;
+
+    // TODO(Rodrigo): Read this from HLE
+    constexpr u32 block_height_log2 = 4;
+    const auto pixel_format{
+        VideoCore::Surface::PixelFormatFromGPUPixelFormat(framebuffer.pixel_format)};
+    const u32 bytes_per_pixel{VideoCore::Surface::BytesPerBlock(pixel_format)};
+    const u64 size_in_bytes{Tegra::Texture::CalculateSize(
+        true, bytes_per_pixel, framebuffer.stride, framebuffer.height, 1, block_height_log2, 0)};
+    const u8* const host_ptr{device_memory.GetPointer<u8>(framebuffer_addr)};
+    const std::span<const u8> input_data(host_ptr, size_in_bytes);
+    Tegra::Texture::UnswizzleTexture(gl_framebuffer_data, input_data, bytes_per_pixel,
+                                     framebuffer.width, framebuffer.height, 1, block_height_log2,
+                                     0);
+
+    glBindBuffer(GL_PIXEL_UNPACK_BUFFER, 0);
+    glPixelStorei(GL_UNPACK_ROW_LENGTH, static_cast<GLint>(framebuffer.stride));
+
+    // Update existing texture
+    // TODO: Test what happens on hardware when you change the framebuffer dimensions so that
+    //       they differ from the LCD resolution.
+    // TODO: Applications could theoretically crash yuzu here by specifying too large
+    //       framebuffer sizes. We should make sure that this cannot happen.
+    glTextureSubImage2D(framebuffer_texture.resource.handle, 0, 0, 0, framebuffer.width,
+                        framebuffer.height, framebuffer_texture.gl_format,
+                        framebuffer_texture.gl_type, gl_framebuffer_data.data());
+
+    glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
+
+    return info;
+}
+
+void Layer::ConfigureFramebufferTexture(const Tegra::FramebufferConfig& framebuffer) {
+    framebuffer_texture.width = framebuffer.width;
+    framebuffer_texture.height = framebuffer.height;
+    framebuffer_texture.pixel_format = framebuffer.pixel_format;
+
+    const auto pixel_format{
+        VideoCore::Surface::PixelFormatFromGPUPixelFormat(framebuffer.pixel_format)};
+    const u32 bytes_per_pixel{VideoCore::Surface::BytesPerBlock(pixel_format)};
+    gl_framebuffer_data.resize(framebuffer_texture.width * framebuffer_texture.height *
+                               bytes_per_pixel);
+
+    GLint internal_format;
+    switch (framebuffer.pixel_format) {
+    case Service::android::PixelFormat::Rgba8888:
+        internal_format = GL_RGBA8;
+        framebuffer_texture.gl_format = GL_RGBA;
+        framebuffer_texture.gl_type = GL_UNSIGNED_INT_8_8_8_8_REV;
+        break;
+    case Service::android::PixelFormat::Rgb565:
+        internal_format = GL_RGB565;
+        framebuffer_texture.gl_format = GL_RGB;
+        framebuffer_texture.gl_type = GL_UNSIGNED_SHORT_5_6_5;
+        break;
+    default:
+        internal_format = GL_RGBA8;
+        framebuffer_texture.gl_format = GL_RGBA;
+        framebuffer_texture.gl_type = GL_UNSIGNED_INT_8_8_8_8_REV;
+        // UNIMPLEMENTED_MSG("Unknown framebuffer pixel format: {}",
+        //                   static_cast<u32>(framebuffer.pixel_format));
+        break;
+    }
+
+    framebuffer_texture.resource.Release();
+    framebuffer_texture.resource.Create(GL_TEXTURE_2D);
+    glTextureStorage2D(framebuffer_texture.resource.handle, 1, internal_format,
+                       framebuffer_texture.width, framebuffer_texture.height);
+
+    fxaa.reset();
+    smaa.reset();
+}
+
+void Layer::CreateFXAA() {
+    smaa.reset();
+    if (!fxaa) {
+        fxaa = std::make_unique<FXAA>(
+            Settings::values.resolution_info.ScaleUp(framebuffer_texture.width),
+            Settings::values.resolution_info.ScaleUp(framebuffer_texture.height));
+    }
+}
+
+void Layer::CreateSMAA() {
+    fxaa.reset();
+    if (!smaa) {
+        smaa = std::make_unique<SMAA>(
+            Settings::values.resolution_info.ScaleUp(framebuffer_texture.width),
+            Settings::values.resolution_info.ScaleUp(framebuffer_texture.height));
+    }
+}
+
+} // namespace OpenGL

+ 80 - 0
src/video_core/renderer_opengl/present/layer.h

@@ -0,0 +1,80 @@
+// SPDX-FileCopyrightText: Copyright 2024 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#pragma once
+
+#include <memory>
+#include <vector>
+
+#include "video_core/host1x/gpu_device_memory_manager.h"
+#include "video_core/renderer_opengl/gl_resource_manager.h"
+
+namespace Layout {
+struct FramebufferLayout;
+}
+
+namespace Service::android {
+enum class PixelFormat : u32;
+};
+
+namespace Tegra {
+struct FramebufferConfig;
+}
+
+namespace OpenGL {
+
+struct FramebufferTextureInfo;
+class FSR;
+class FXAA;
+class ProgramManager;
+class RasterizerOpenGL;
+class SMAA;
+
+/// Structure used for storing information about the textures for the Switch screen
+struct TextureInfo {
+    OGLTexture resource;
+    GLsizei width;
+    GLsizei height;
+    GLenum gl_format;
+    GLenum gl_type;
+    Service::android::PixelFormat pixel_format;
+};
+
+struct ScreenRectVertex;
+
+class Layer {
+public:
+    explicit Layer(RasterizerOpenGL& rasterizer, Tegra::MaxwellDeviceMemoryManager& device_memory);
+    ~Layer();
+
+    GLuint ConfigureDraw(std::array<GLfloat, 3 * 2>& out_matrix,
+                         std::array<ScreenRectVertex, 4>& out_vertices,
+                         ProgramManager& program_manager,
+                         const Tegra::FramebufferConfig& framebuffer,
+                         const Layout::FramebufferLayout& layout);
+
+private:
+    /// Loads framebuffer from emulated memory into the active OpenGL texture.
+    FramebufferTextureInfo LoadFBToScreenInfo(const Tegra::FramebufferConfig& framebuffer);
+    FramebufferTextureInfo PrepareRenderTarget(const Tegra::FramebufferConfig& framebuffer);
+    void ConfigureFramebufferTexture(const Tegra::FramebufferConfig& framebuffer);
+
+    void CreateFXAA();
+    void CreateSMAA();
+
+private:
+    RasterizerOpenGL& rasterizer;
+    Tegra::MaxwellDeviceMemoryManager& device_memory;
+
+    /// OpenGL framebuffer data
+    std::vector<u8> gl_framebuffer_data;
+
+    /// Display information for Switch screen
+    TextureInfo framebuffer_texture;
+
+    std::unique_ptr<FSR> fsr;
+    std::unique_ptr<FXAA> fxaa;
+    std::unique_ptr<SMAA> smaa;
+};
+
+} // namespace OpenGL

+ 43 - 0
src/video_core/renderer_opengl/present/present_uniforms.h

@@ -0,0 +1,43 @@
+// SPDX-FileCopyrightText: Copyright 2024 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#pragma once
+
+#include "video_core/renderer_opengl/gl_resource_manager.h"
+
+namespace OpenGL {
+
+constexpr GLint PositionLocation = 0;
+constexpr GLint TexCoordLocation = 1;
+constexpr GLint ModelViewMatrixLocation = 0;
+
+struct ScreenRectVertex {
+    constexpr ScreenRectVertex() = default;
+
+    constexpr ScreenRectVertex(u32 x, u32 y, GLfloat u, GLfloat v)
+        : position{{static_cast<GLfloat>(x), static_cast<GLfloat>(y)}}, tex_coord{{u, v}} {}
+
+    std::array<GLfloat, 2> position{};
+    std::array<GLfloat, 2> tex_coord{};
+};
+
+/**
+ * Defines a 1:1 pixel orthographic projection matrix with (0,0) on the top-left
+ * corner and (width, height) on the lower-bottom.
+ *
+ * The projection part of the matrix is trivial, hence these operations are represented
+ * by a 3x2 matrix.
+ */
+static inline std::array<GLfloat, 3 * 2> MakeOrthographicMatrix(float width, float height) {
+    std::array<GLfloat, 3 * 2> matrix; // Laid out in column-major order
+
+    // clang-format off
+    matrix[0] = 2.f / width; matrix[2] =  0.f;          matrix[4] = -1.f;
+    matrix[1] = 0.f;         matrix[3] = -2.f / height; matrix[5] =  1.f;
+    // Last matrix row is implicitly assumed to be [0, 0, 1].
+    // clang-format on
+
+    return matrix;
+}
+
+} // namespace OpenGL

+ 102 - 0
src/video_core/renderer_opengl/present/smaa.cpp

@@ -0,0 +1,102 @@
+// SPDX-FileCopyrightText: Copyright 2024 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#include "video_core/host_shaders/opengl_smaa_glsl.h"
+#include "video_core/host_shaders/smaa_blending_weight_calculation_frag.h"
+#include "video_core/host_shaders/smaa_blending_weight_calculation_vert.h"
+#include "video_core/host_shaders/smaa_edge_detection_frag.h"
+#include "video_core/host_shaders/smaa_edge_detection_vert.h"
+#include "video_core/host_shaders/smaa_neighborhood_blending_frag.h"
+#include "video_core/host_shaders/smaa_neighborhood_blending_vert.h"
+#include "video_core/renderer_opengl/gl_shader_manager.h"
+#include "video_core/renderer_opengl/gl_shader_util.h"
+#include "video_core/renderer_opengl/present/smaa.h"
+#include "video_core/renderer_opengl/present/util.h"
+#include "video_core/smaa_area_tex.h"
+#include "video_core/smaa_search_tex.h"
+
+namespace OpenGL {
+
+SMAA::SMAA(u32 width, u32 height) {
+    const auto SmaaShader = [&](std::string_view specialized_source, GLenum stage) {
+        std::string shader_source{specialized_source};
+        ReplaceInclude(shader_source, "opengl_smaa.glsl", HostShaders::OPENGL_SMAA_GLSL);
+        return CreateProgram(shader_source, stage);
+    };
+
+    edge_detection_vert = SmaaShader(HostShaders::SMAA_EDGE_DETECTION_VERT, GL_VERTEX_SHADER);
+    edge_detection_frag = SmaaShader(HostShaders::SMAA_EDGE_DETECTION_FRAG, GL_FRAGMENT_SHADER);
+    blending_weight_calculation_vert =
+        SmaaShader(HostShaders::SMAA_BLENDING_WEIGHT_CALCULATION_VERT, GL_VERTEX_SHADER);
+    blending_weight_calculation_frag =
+        SmaaShader(HostShaders::SMAA_BLENDING_WEIGHT_CALCULATION_FRAG, GL_FRAGMENT_SHADER);
+    neighborhood_blending_vert =
+        SmaaShader(HostShaders::SMAA_NEIGHBORHOOD_BLENDING_VERT, GL_VERTEX_SHADER);
+    neighborhood_blending_frag =
+        SmaaShader(HostShaders::SMAA_NEIGHBORHOOD_BLENDING_FRAG, GL_FRAGMENT_SHADER);
+
+    glBindBuffer(GL_PIXEL_UNPACK_BUFFER, 0);
+    glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
+
+    area_tex.Create(GL_TEXTURE_2D);
+    glTextureStorage2D(area_tex.handle, 1, GL_RG8, AREATEX_WIDTH, AREATEX_HEIGHT);
+    glTextureSubImage2D(area_tex.handle, 0, 0, 0, AREATEX_WIDTH, AREATEX_HEIGHT, GL_RG,
+                        GL_UNSIGNED_BYTE, areaTexBytes);
+    search_tex.Create(GL_TEXTURE_2D);
+    glTextureStorage2D(search_tex.handle, 1, GL_R8, SEARCHTEX_WIDTH, SEARCHTEX_HEIGHT);
+    glTextureSubImage2D(search_tex.handle, 0, 0, 0, SEARCHTEX_WIDTH, SEARCHTEX_HEIGHT, GL_RED,
+                        GL_UNSIGNED_BYTE, searchTexBytes);
+
+    edges_tex.Create(GL_TEXTURE_2D);
+    glTextureStorage2D(edges_tex.handle, 1, GL_RG16F, width, height);
+
+    blend_tex.Create(GL_TEXTURE_2D);
+    glTextureStorage2D(blend_tex.handle, 1, GL_RGBA16F, width, height);
+
+    sampler = CreateBilinearSampler();
+
+    framebuffer.Create();
+
+    texture.Create(GL_TEXTURE_2D);
+    glTextureStorage2D(texture.handle, 1, GL_RGBA16F, width, height);
+    glNamedFramebufferTexture(framebuffer.handle, GL_COLOR_ATTACHMENT0, texture.handle, 0);
+}
+
+SMAA::~SMAA() = default;
+
+GLuint SMAA::Draw(ProgramManager& program_manager, GLuint input_texture) {
+    glClearColor(0, 0, 0, 0);
+    glFrontFace(GL_CCW);
+    glBindFramebuffer(GL_DRAW_FRAMEBUFFER, framebuffer.handle);
+    glBindSampler(0, sampler.handle);
+    glBindSampler(1, sampler.handle);
+    glBindSampler(2, sampler.handle);
+
+    glBindTextureUnit(0, input_texture);
+    glNamedFramebufferTexture(framebuffer.handle, GL_COLOR_ATTACHMENT0, edges_tex.handle, 0);
+    glClear(GL_COLOR_BUFFER_BIT);
+    program_manager.BindPresentPrograms(edge_detection_vert.handle, edge_detection_frag.handle);
+    glDrawArrays(GL_TRIANGLES, 0, 3);
+
+    glBindTextureUnit(0, edges_tex.handle);
+    glBindTextureUnit(1, area_tex.handle);
+    glBindTextureUnit(2, search_tex.handle);
+    glNamedFramebufferTexture(framebuffer.handle, GL_COLOR_ATTACHMENT0, blend_tex.handle, 0);
+    glClear(GL_COLOR_BUFFER_BIT);
+    program_manager.BindPresentPrograms(blending_weight_calculation_vert.handle,
+                                        blending_weight_calculation_frag.handle);
+    glDrawArrays(GL_TRIANGLES, 0, 3);
+
+    glBindTextureUnit(0, input_texture);
+    glBindTextureUnit(1, blend_tex.handle);
+    glNamedFramebufferTexture(framebuffer.handle, GL_COLOR_ATTACHMENT0, texture.handle, 0);
+    program_manager.BindPresentPrograms(neighborhood_blending_vert.handle,
+                                        neighborhood_blending_frag.handle);
+    glClear(GL_COLOR_BUFFER_BIT);
+    glDrawArrays(GL_TRIANGLES, 0, 3);
+    glFrontFace(GL_CW);
+
+    return texture.handle;
+}
+
+} // namespace OpenGL

+ 35 - 0
src/video_core/renderer_opengl/present/smaa.h

@@ -0,0 +1,35 @@
+// SPDX-FileCopyrightText: Copyright 2024 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#pragma once
+
+#include "video_core/renderer_opengl/gl_resource_manager.h"
+
+namespace OpenGL {
+
+class ProgramManager;
+
+class SMAA {
+public:
+    explicit SMAA(u32 width, u32 height);
+    ~SMAA();
+
+    GLuint Draw(ProgramManager& program_manager, GLuint input_texture);
+
+private:
+    OGLProgram edge_detection_vert;
+    OGLProgram blending_weight_calculation_vert;
+    OGLProgram neighborhood_blending_vert;
+    OGLProgram edge_detection_frag;
+    OGLProgram blending_weight_calculation_frag;
+    OGLProgram neighborhood_blending_frag;
+    OGLTexture area_tex;
+    OGLTexture search_tex;
+    OGLTexture edges_tex;
+    OGLTexture blend_tex;
+    OGLSampler sampler;
+    OGLFramebuffer framebuffer;
+    OGLTexture texture;
+};
+
+} // namespace OpenGL

+ 43 - 0
src/video_core/renderer_opengl/present/util.h

@@ -0,0 +1,43 @@
+// SPDX-FileCopyrightText: Copyright 2024 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#pragma once
+
+#include <string>
+
+#include "common/assert.h"
+#include "video_core/renderer_opengl/gl_resource_manager.h"
+
+namespace OpenGL {
+
+static inline void ReplaceInclude(std::string& shader_source, std::string_view include_name,
+                                  std::string_view include_content) {
+    const std::string include_string = fmt::format("#include \"{}\"", include_name);
+    const std::size_t pos = shader_source.find(include_string);
+    ASSERT(pos != std::string::npos);
+    shader_source.replace(pos, include_string.size(), include_content);
+};
+
+static inline OGLSampler CreateBilinearSampler() {
+    OGLSampler sampler;
+    sampler.Create();
+    glSamplerParameteri(sampler.handle, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
+    glSamplerParameteri(sampler.handle, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
+    glSamplerParameteri(sampler.handle, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
+    glSamplerParameteri(sampler.handle, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
+    glSamplerParameteri(sampler.handle, GL_TEXTURE_WRAP_R, GL_CLAMP_TO_EDGE);
+    return sampler;
+}
+
+static inline OGLSampler CreateNearestNeighborSampler() {
+    OGLSampler sampler;
+    sampler.Create();
+    glSamplerParameteri(sampler.handle, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
+    glSamplerParameteri(sampler.handle, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
+    glSamplerParameteri(sampler.handle, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
+    glSamplerParameteri(sampler.handle, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
+    glSamplerParameteri(sampler.handle, GL_TEXTURE_WRAP_R, GL_CLAMP_TO_EDGE);
+    return sampler;
+}
+
+} // namespace OpenGL

+ 103 - 0
src/video_core/renderer_opengl/present/window_adapt_pass.cpp

@@ -0,0 +1,103 @@
+// SPDX-FileCopyrightText: Copyright 2024 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#include "common/settings.h"
+#include "video_core/framebuffer_config.h"
+#include "video_core/host_shaders/opengl_present_vert.h"
+#include "video_core/renderer_opengl/gl_device.h"
+#include "video_core/renderer_opengl/gl_shader_manager.h"
+#include "video_core/renderer_opengl/gl_shader_util.h"
+#include "video_core/renderer_opengl/present/layer.h"
+#include "video_core/renderer_opengl/present/present_uniforms.h"
+#include "video_core/renderer_opengl/present/window_adapt_pass.h"
+
+namespace OpenGL {
+
+WindowAdaptPass::WindowAdaptPass(const Device& device_, OGLSampler&& sampler_,
+                                 std::string_view frag_source)
+    : device(device_), sampler(std::move(sampler_)) {
+    vert = CreateProgram(HostShaders::OPENGL_PRESENT_VERT, GL_VERTEX_SHADER);
+    frag = CreateProgram(frag_source, GL_FRAGMENT_SHADER);
+
+    // Generate VBO handle for drawing
+    vertex_buffer.Create();
+
+    // Attach vertex data to VAO
+    glNamedBufferData(vertex_buffer.handle, sizeof(ScreenRectVertex) * 4, nullptr, GL_STREAM_DRAW);
+
+    // Query vertex buffer address when the driver supports unified vertex attributes
+    if (device.HasVertexBufferUnifiedMemory()) {
+        glMakeNamedBufferResidentNV(vertex_buffer.handle, GL_READ_ONLY);
+        glGetNamedBufferParameterui64vNV(vertex_buffer.handle, GL_BUFFER_GPU_ADDRESS_NV,
+                                         &vertex_buffer_address);
+    }
+}
+
+WindowAdaptPass::~WindowAdaptPass() = default;
+
+void WindowAdaptPass::DrawToFramebuffer(ProgramManager& program_manager, std::list<Layer>& layers,
+                                        std::span<const Tegra::FramebufferConfig> framebuffers,
+                                        const Layout::FramebufferLayout& layout) {
+    GLint old_read_fb;
+    GLint old_draw_fb;
+    glGetIntegerv(GL_READ_FRAMEBUFFER_BINDING, &old_read_fb);
+    glGetIntegerv(GL_DRAW_FRAMEBUFFER_BINDING, &old_draw_fb);
+
+    const size_t layer_count = framebuffers.size();
+    std::vector<GLuint> textures(layer_count);
+    std::vector<std::array<GLfloat, 3 * 2>> matrices(layer_count);
+    std::vector<std::array<ScreenRectVertex, 4>> vertices(layer_count);
+
+    auto layer_it = layers.begin();
+    for (size_t i = 0; i < layer_count; i++) {
+        textures[i] = layer_it->ConfigureDraw(matrices[i], vertices[i], program_manager,
+                                              framebuffers[i], layout);
+        layer_it++;
+    }
+
+    glBindFramebuffer(GL_READ_FRAMEBUFFER, old_read_fb);
+    glBindFramebuffer(GL_DRAW_FRAMEBUFFER, old_draw_fb);
+
+    program_manager.BindPresentPrograms(vert.handle, frag.handle);
+
+    glDisable(GL_FRAMEBUFFER_SRGB);
+    glViewportIndexedf(0, 0.0f, 0.0f, static_cast<GLfloat>(layout.width),
+                       static_cast<GLfloat>(layout.height));
+
+    glEnableVertexAttribArray(PositionLocation);
+    glEnableVertexAttribArray(TexCoordLocation);
+    glVertexAttribDivisor(PositionLocation, 0);
+    glVertexAttribDivisor(TexCoordLocation, 0);
+    glVertexAttribFormat(PositionLocation, 2, GL_FLOAT, GL_FALSE,
+                         offsetof(ScreenRectVertex, position));
+    glVertexAttribFormat(TexCoordLocation, 2, GL_FLOAT, GL_FALSE,
+                         offsetof(ScreenRectVertex, tex_coord));
+    glVertexAttribBinding(PositionLocation, 0);
+    glVertexAttribBinding(TexCoordLocation, 0);
+    if (device.HasVertexBufferUnifiedMemory()) {
+        glBindVertexBuffer(0, 0, 0, sizeof(ScreenRectVertex));
+        glBufferAddressRangeNV(GL_VERTEX_ATTRIB_ARRAY_ADDRESS_NV, 0, vertex_buffer_address,
+                               sizeof(decltype(vertices)::value_type));
+    } else {
+        glBindVertexBuffer(0, vertex_buffer.handle, 0, sizeof(ScreenRectVertex));
+    }
+
+    glBindSampler(0, sampler.handle);
+
+    // Update background color before drawing
+    glClearColor(Settings::values.bg_red.GetValue() / 255.0f,
+                 Settings::values.bg_green.GetValue() / 255.0f,
+                 Settings::values.bg_blue.GetValue() / 255.0f, 1.0f);
+
+    glClear(GL_COLOR_BUFFER_BIT);
+
+    for (size_t i = 0; i < layer_count; i++) {
+        glBindTextureUnit(0, textures[i]);
+        glProgramUniformMatrix3x2fv(vert.handle, ModelViewMatrixLocation, 1, GL_FALSE,
+                                    matrices[i].data());
+        glNamedBufferSubData(vertex_buffer.handle, 0, sizeof(vertices[i]), std::data(vertices[i]));
+        glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
+    }
+}
+
+} // namespace OpenGL

+ 47 - 0
src/video_core/renderer_opengl/present/window_adapt_pass.h

@@ -0,0 +1,47 @@
+// SPDX-FileCopyrightText: Copyright 2024 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#pragma once
+
+#include <list>
+#include <span>
+
+#include "common/math_util.h"
+#include "video_core/renderer_opengl/gl_resource_manager.h"
+
+namespace Layout {
+struct FramebufferLayout;
+}
+
+namespace Tegra {
+struct FramebufferConfig;
+}
+
+namespace OpenGL {
+
+class Device;
+class Layer;
+class ProgramManager;
+
+class WindowAdaptPass final {
+public:
+    explicit WindowAdaptPass(const Device& device, OGLSampler&& sampler,
+                             std::string_view frag_source);
+    ~WindowAdaptPass();
+
+    void DrawToFramebuffer(ProgramManager& program_manager, std::list<Layer>& layers,
+                           std::span<const Tegra::FramebufferConfig> framebuffers,
+                           const Layout::FramebufferLayout& layout);
+
+private:
+    const Device& device;
+    OGLSampler sampler;
+    OGLProgram vert;
+    OGLProgram frag;
+    OGLBuffer vertex_buffer;
+
+    // GPU address of the vertex buffer
+    GLuint64EXT vertex_buffer_address = 0;
+};
+
+} // namespace OpenGL

+ 13 - 555
src/video_core/renderer_opengl/renderer_opengl.cpp

@@ -16,68 +16,15 @@
 #include "core/core_timing.h"
 #include "core/frontend/emu_window.h"
 #include "core/telemetry_session.h"
-#include "video_core/host_shaders/ffx_a_h.h"
-#include "video_core/host_shaders/ffx_fsr1_h.h"
-#include "video_core/host_shaders/full_screen_triangle_vert.h"
-#include "video_core/host_shaders/fxaa_frag.h"
-#include "video_core/host_shaders/fxaa_vert.h"
-#include "video_core/host_shaders/opengl_fidelityfx_fsr_easu_frag.h"
-#include "video_core/host_shaders/opengl_fidelityfx_fsr_frag.h"
-#include "video_core/host_shaders/opengl_fidelityfx_fsr_rcas_frag.h"
-#include "video_core/host_shaders/opengl_present_frag.h"
-#include "video_core/host_shaders/opengl_present_scaleforce_frag.h"
-#include "video_core/host_shaders/opengl_present_vert.h"
-#include "video_core/host_shaders/opengl_smaa_glsl.h"
-#include "video_core/host_shaders/present_bicubic_frag.h"
-#include "video_core/host_shaders/present_gaussian_frag.h"
-#include "video_core/host_shaders/smaa_blending_weight_calculation_frag.h"
-#include "video_core/host_shaders/smaa_blending_weight_calculation_vert.h"
-#include "video_core/host_shaders/smaa_edge_detection_frag.h"
-#include "video_core/host_shaders/smaa_edge_detection_vert.h"
-#include "video_core/host_shaders/smaa_neighborhood_blending_frag.h"
-#include "video_core/host_shaders/smaa_neighborhood_blending_vert.h"
-#include "video_core/renderer_opengl/gl_fsr.h"
+#include "video_core/renderer_opengl/gl_blit_screen.h"
 #include "video_core/renderer_opengl/gl_rasterizer.h"
 #include "video_core/renderer_opengl/gl_shader_manager.h"
 #include "video_core/renderer_opengl/gl_shader_util.h"
 #include "video_core/renderer_opengl/renderer_opengl.h"
-#include "video_core/smaa_area_tex.h"
-#include "video_core/smaa_search_tex.h"
 #include "video_core/textures/decoders.h"
 
 namespace OpenGL {
 namespace {
-constexpr GLint PositionLocation = 0;
-constexpr GLint TexCoordLocation = 1;
-constexpr GLint ModelViewMatrixLocation = 0;
-
-struct ScreenRectVertex {
-    constexpr ScreenRectVertex(u32 x, u32 y, GLfloat u, GLfloat v)
-        : position{{static_cast<GLfloat>(x), static_cast<GLfloat>(y)}}, tex_coord{{u, v}} {}
-
-    std::array<GLfloat, 2> position;
-    std::array<GLfloat, 2> tex_coord;
-};
-
-/**
- * Defines a 1:1 pixel ortographic projection matrix with (0,0) on the top-left
- * corner and (width, height) on the lower-bottom.
- *
- * The projection part of the matrix is trivial, hence these operations are represented
- * by a 3x2 matrix.
- */
-std::array<GLfloat, 3 * 2> MakeOrthographicMatrix(float width, float height) {
-    std::array<GLfloat, 3 * 2> matrix; // Laid out in column-major order
-
-    // clang-format off
-    matrix[0] = 2.f / width; matrix[2] =  0.f;          matrix[4] = -1.f;
-    matrix[1] = 0.f;         matrix[3] = -2.f / height; matrix[5] =  1.f;
-    // Last matrix row is implicitly assumed to be [0, 0, 1].
-    // clang-format on
-
-    return matrix;
-}
-
 const char* GetSource(GLenum source) {
     switch (source) {
     case GL_DEBUG_SOURCE_API:
@@ -148,15 +95,13 @@ RendererOpenGL::RendererOpenGL(Core::TelemetrySession& telemetry_session_,
     : RendererBase{emu_window_, std::move(context_)}, telemetry_session{telemetry_session_},
       emu_window{emu_window_}, device_memory{device_memory_}, gpu{gpu_}, device{emu_window_},
       state_tracker{}, program_manager{device},
-      rasterizer(emu_window, gpu, device_memory, device, screen_info, program_manager,
-                 state_tracker) {
+      rasterizer(emu_window, gpu, device_memory, device, program_manager, state_tracker) {
     if (Settings::values.renderer_debug && GLAD_GL_KHR_debug) {
         glEnable(GL_DEBUG_OUTPUT);
         glEnable(GL_DEBUG_OUTPUT_SYNCHRONOUS);
         glDebugMessageCallback(DebugHandler, nullptr);
     }
     AddTelemetryFields();
-    InitOpenGLObjects();
 
     // Initialize default attributes to match hardware's disabled attributes
     GLint max_attribs{};
@@ -168,27 +113,27 @@ RendererOpenGL::RendererOpenGL(Core::TelemetrySession& telemetry_session_,
     if (!GLAD_GL_ARB_seamless_cubemap_per_texture && !GLAD_GL_AMD_seamless_cubemap_per_texture) {
         glEnable(GL_TEXTURE_CUBE_MAP_SEAMLESS);
     }
-    // Enable unified vertex attributes and query vertex buffer address when the driver supports it
+
+    // Enable unified vertex attributes when the driver supports it
     if (device.HasVertexBufferUnifiedMemory()) {
         glEnableClientState(GL_VERTEX_ATTRIB_ARRAY_UNIFIED_NV);
         glEnableClientState(GL_ELEMENT_ARRAY_UNIFIED_NV);
-        glMakeNamedBufferResidentNV(vertex_buffer.handle, GL_READ_ONLY);
-        glGetNamedBufferParameterui64vNV(vertex_buffer.handle, GL_BUFFER_GPU_ADDRESS_NV,
-                                         &vertex_buffer_address);
     }
+    blit_screen = std::make_unique<BlitScreen>(rasterizer, device_memory, state_tracker,
+                                               program_manager, device);
 }
 
 RendererOpenGL::~RendererOpenGL() = default;
 
-void RendererOpenGL::SwapBuffers(const Tegra::FramebufferConfig* framebuffer) {
-    if (!framebuffer) {
+void RendererOpenGL::Composite(std::span<const Tegra::FramebufferConfig> framebuffers) {
+    if (framebuffers.empty()) {
         return;
     }
-    PrepareRendertarget(framebuffer);
-    RenderScreenshot();
+
+    RenderScreenshot(framebuffers);
 
     state_tracker.BindFramebuffer(0);
-    DrawScreen(emu_window.GetFramebufferLayout());
+    blit_screen->DrawScreen(framebuffers, emu_window.GetFramebufferLayout());
 
     ++m_current_frame;
 
@@ -199,172 +144,6 @@ void RendererOpenGL::SwapBuffers(const Tegra::FramebufferConfig* framebuffer) {
     render_window.OnFrameDisplayed();
 }
 
-void RendererOpenGL::PrepareRendertarget(const Tegra::FramebufferConfig* framebuffer) {
-    if (!framebuffer) {
-        return;
-    }
-    // If framebuffer is provided, reload it from memory to a texture
-    if (screen_info.texture.width != static_cast<GLsizei>(framebuffer->width) ||
-        screen_info.texture.height != static_cast<GLsizei>(framebuffer->height) ||
-        screen_info.texture.pixel_format != framebuffer->pixel_format ||
-        gl_framebuffer_data.empty()) {
-        // Reallocate texture if the framebuffer size has changed.
-        // This is expected to not happen very often and hence should not be a
-        // performance problem.
-        ConfigureFramebufferTexture(screen_info.texture, *framebuffer);
-    }
-
-    // Load the framebuffer from memory, draw it to the screen, and swap buffers
-    LoadFBToScreenInfo(*framebuffer);
-}
-
-void RendererOpenGL::LoadFBToScreenInfo(const Tegra::FramebufferConfig& framebuffer) {
-    // Framebuffer orientation handling
-    framebuffer_transform_flags = framebuffer.transform_flags;
-    framebuffer_crop_rect = framebuffer.crop_rect;
-    framebuffer_width = framebuffer.width;
-    framebuffer_height = framebuffer.height;
-
-    const VAddr framebuffer_addr{framebuffer.address + framebuffer.offset};
-    screen_info.was_accelerated =
-        rasterizer.AccelerateDisplay(framebuffer, framebuffer_addr, framebuffer.stride);
-    if (screen_info.was_accelerated) {
-        return;
-    }
-
-    // Reset the screen info's display texture to its own permanent texture
-    screen_info.display_texture = screen_info.texture.resource.handle;
-
-    // TODO(Rodrigo): Read this from HLE
-    constexpr u32 block_height_log2 = 4;
-    const auto pixel_format{
-        VideoCore::Surface::PixelFormatFromGPUPixelFormat(framebuffer.pixel_format)};
-    const u32 bytes_per_pixel{VideoCore::Surface::BytesPerBlock(pixel_format)};
-    const u64 size_in_bytes{Tegra::Texture::CalculateSize(
-        true, bytes_per_pixel, framebuffer.stride, framebuffer.height, 1, block_height_log2, 0)};
-    const u8* const host_ptr{device_memory.GetPointer<u8>(framebuffer_addr)};
-    const std::span<const u8> input_data(host_ptr, size_in_bytes);
-    Tegra::Texture::UnswizzleTexture(gl_framebuffer_data, input_data, bytes_per_pixel,
-                                     framebuffer.width, framebuffer.height, 1, block_height_log2,
-                                     0);
-
-    glBindBuffer(GL_PIXEL_UNPACK_BUFFER, 0);
-    glPixelStorei(GL_UNPACK_ROW_LENGTH, static_cast<GLint>(framebuffer.stride));
-
-    // Update existing texture
-    // TODO: Test what happens on hardware when you change the framebuffer dimensions so that
-    //       they differ from the LCD resolution.
-    // TODO: Applications could theoretically crash yuzu here by specifying too large
-    //       framebuffer sizes. We should make sure that this cannot happen.
-    glTextureSubImage2D(screen_info.texture.resource.handle, 0, 0, 0, framebuffer.width,
-                        framebuffer.height, screen_info.texture.gl_format,
-                        screen_info.texture.gl_type, gl_framebuffer_data.data());
-
-    glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
-}
-
-void RendererOpenGL::LoadColorToActiveGLTexture(u8 color_r, u8 color_g, u8 color_b, u8 color_a,
-                                                const TextureInfo& texture) {
-    const u8 framebuffer_data[4] = {color_a, color_b, color_g, color_r};
-    glClearTexImage(texture.resource.handle, 0, GL_RGBA, GL_UNSIGNED_BYTE, framebuffer_data);
-}
-
-void RendererOpenGL::InitOpenGLObjects() {
-    // Create shader programs
-    fxaa_vertex = CreateProgram(HostShaders::FXAA_VERT, GL_VERTEX_SHADER);
-    fxaa_fragment = CreateProgram(HostShaders::FXAA_FRAG, GL_FRAGMENT_SHADER);
-
-    const auto replace_include = [](std::string& shader_source, std::string_view include_name,
-                                    std::string_view include_content) {
-        const std::string include_string = fmt::format("#include \"{}\"", include_name);
-        const std::size_t pos = shader_source.find(include_string);
-        ASSERT(pos != std::string::npos);
-        shader_source.replace(pos, include_string.size(), include_content);
-    };
-
-    const auto SmaaShader = [&](std::string_view specialized_source, GLenum stage) {
-        std::string shader_source{specialized_source};
-        replace_include(shader_source, "opengl_smaa.glsl", HostShaders::OPENGL_SMAA_GLSL);
-        return CreateProgram(shader_source, stage);
-    };
-
-    smaa_edge_detection_vert = SmaaShader(HostShaders::SMAA_EDGE_DETECTION_VERT, GL_VERTEX_SHADER);
-    smaa_edge_detection_frag =
-        SmaaShader(HostShaders::SMAA_EDGE_DETECTION_FRAG, GL_FRAGMENT_SHADER);
-    smaa_blending_weight_calculation_vert =
-        SmaaShader(HostShaders::SMAA_BLENDING_WEIGHT_CALCULATION_VERT, GL_VERTEX_SHADER);
-    smaa_blending_weight_calculation_frag =
-        SmaaShader(HostShaders::SMAA_BLENDING_WEIGHT_CALCULATION_FRAG, GL_FRAGMENT_SHADER);
-    smaa_neighborhood_blending_vert =
-        SmaaShader(HostShaders::SMAA_NEIGHBORHOOD_BLENDING_VERT, GL_VERTEX_SHADER);
-    smaa_neighborhood_blending_frag =
-        SmaaShader(HostShaders::SMAA_NEIGHBORHOOD_BLENDING_FRAG, GL_FRAGMENT_SHADER);
-
-    present_vertex = CreateProgram(HostShaders::OPENGL_PRESENT_VERT, GL_VERTEX_SHADER);
-    present_bilinear_fragment = CreateProgram(HostShaders::OPENGL_PRESENT_FRAG, GL_FRAGMENT_SHADER);
-    present_bicubic_fragment = CreateProgram(HostShaders::PRESENT_BICUBIC_FRAG, GL_FRAGMENT_SHADER);
-    present_gaussian_fragment =
-        CreateProgram(HostShaders::PRESENT_GAUSSIAN_FRAG, GL_FRAGMENT_SHADER);
-    present_scaleforce_fragment =
-        CreateProgram(fmt::format("#version 460\n{}", HostShaders::OPENGL_PRESENT_SCALEFORCE_FRAG),
-                      GL_FRAGMENT_SHADER);
-
-    std::string fsr_source{HostShaders::OPENGL_FIDELITYFX_FSR_FRAG};
-    replace_include(fsr_source, "ffx_a.h", HostShaders::FFX_A_H);
-    replace_include(fsr_source, "ffx_fsr1.h", HostShaders::FFX_FSR1_H);
-
-    std::string fsr_easu_frag_source{HostShaders::OPENGL_FIDELITYFX_FSR_EASU_FRAG};
-    std::string fsr_rcas_frag_source{HostShaders::OPENGL_FIDELITYFX_FSR_RCAS_FRAG};
-    replace_include(fsr_easu_frag_source, "opengl_fidelityfx_fsr.frag", fsr_source);
-    replace_include(fsr_rcas_frag_source, "opengl_fidelityfx_fsr.frag", fsr_source);
-
-    fsr = std::make_unique<FSR>(HostShaders::FULL_SCREEN_TRIANGLE_VERT, fsr_easu_frag_source,
-                                fsr_rcas_frag_source);
-
-    // Generate presentation sampler
-    present_sampler.Create();
-    glSamplerParameteri(present_sampler.handle, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
-    glSamplerParameteri(present_sampler.handle, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
-    glSamplerParameteri(present_sampler.handle, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
-    glSamplerParameteri(present_sampler.handle, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
-    glSamplerParameteri(present_sampler.handle, GL_TEXTURE_WRAP_R, GL_CLAMP_TO_EDGE);
-
-    present_sampler_nn.Create();
-    glSamplerParameteri(present_sampler_nn.handle, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
-    glSamplerParameteri(present_sampler_nn.handle, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
-    glSamplerParameteri(present_sampler_nn.handle, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
-    glSamplerParameteri(present_sampler_nn.handle, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
-    glSamplerParameteri(present_sampler_nn.handle, GL_TEXTURE_WRAP_R, GL_CLAMP_TO_EDGE);
-
-    // Generate VBO handle for drawing
-    vertex_buffer.Create();
-
-    // Attach vertex data to VAO
-    glNamedBufferData(vertex_buffer.handle, sizeof(ScreenRectVertex) * 4, nullptr, GL_STREAM_DRAW);
-
-    // Allocate textures for the screen
-    screen_info.texture.resource.Create(GL_TEXTURE_2D);
-
-    const GLuint texture = screen_info.texture.resource.handle;
-    glTextureStorage2D(texture, 1, GL_RGBA8, 1, 1);
-
-    screen_info.display_texture = screen_info.texture.resource.handle;
-
-    // Clear screen to black
-    LoadColorToActiveGLTexture(0, 0, 0, 0, screen_info.texture);
-
-    aa_framebuffer.Create();
-
-    smaa_area_tex.Create(GL_TEXTURE_2D);
-    glTextureStorage2D(smaa_area_tex.handle, 1, GL_RG8, AREATEX_WIDTH, AREATEX_HEIGHT);
-    glTextureSubImage2D(smaa_area_tex.handle, 0, 0, 0, AREATEX_WIDTH, AREATEX_HEIGHT, GL_RG,
-                        GL_UNSIGNED_BYTE, areaTexBytes);
-    smaa_search_tex.Create(GL_TEXTURE_2D);
-    glTextureStorage2D(smaa_search_tex.handle, 1, GL_R8, SEARCHTEX_WIDTH, SEARCHTEX_HEIGHT);
-    glTextureSubImage2D(smaa_search_tex.handle, 0, 0, 0, SEARCHTEX_WIDTH, SEARCHTEX_HEIGHT, GL_RED,
-                        GL_UNSIGNED_BYTE, searchTexBytes);
-}
-
 void RendererOpenGL::AddTelemetryFields() {
     const char* const gl_version{reinterpret_cast<char const*>(glGetString(GL_VERSION))};
     const char* const gpu_vendor{reinterpret_cast<char const*>(glGetString(GL_VENDOR))};
@@ -380,328 +159,7 @@ void RendererOpenGL::AddTelemetryFields() {
     telemetry_session.AddField(user_system, "GPU_OpenGL_Version", std::string(gl_version));
 }
 
-void RendererOpenGL::ConfigureFramebufferTexture(TextureInfo& texture,
-                                                 const Tegra::FramebufferConfig& framebuffer) {
-    texture.width = framebuffer.width;
-    texture.height = framebuffer.height;
-    texture.pixel_format = framebuffer.pixel_format;
-
-    const auto pixel_format{
-        VideoCore::Surface::PixelFormatFromGPUPixelFormat(framebuffer.pixel_format)};
-    const u32 bytes_per_pixel{VideoCore::Surface::BytesPerBlock(pixel_format)};
-    gl_framebuffer_data.resize(texture.width * texture.height * bytes_per_pixel);
-
-    GLint internal_format;
-    switch (framebuffer.pixel_format) {
-    case Service::android::PixelFormat::Rgba8888:
-        internal_format = GL_RGBA8;
-        texture.gl_format = GL_RGBA;
-        texture.gl_type = GL_UNSIGNED_INT_8_8_8_8_REV;
-        break;
-    case Service::android::PixelFormat::Rgb565:
-        internal_format = GL_RGB565;
-        texture.gl_format = GL_RGB;
-        texture.gl_type = GL_UNSIGNED_SHORT_5_6_5;
-        break;
-    default:
-        internal_format = GL_RGBA8;
-        texture.gl_format = GL_RGBA;
-        texture.gl_type = GL_UNSIGNED_INT_8_8_8_8_REV;
-        // UNIMPLEMENTED_MSG("Unknown framebuffer pixel format: {}",
-        //                   static_cast<u32>(framebuffer.pixel_format));
-        break;
-    }
-
-    texture.resource.Release();
-    texture.resource.Create(GL_TEXTURE_2D);
-    glTextureStorage2D(texture.resource.handle, 1, internal_format, texture.width, texture.height);
-    aa_texture.Release();
-    aa_texture.Create(GL_TEXTURE_2D);
-    glTextureStorage2D(aa_texture.handle, 1, GL_RGBA16F,
-                       Settings::values.resolution_info.ScaleUp(screen_info.texture.width),
-                       Settings::values.resolution_info.ScaleUp(screen_info.texture.height));
-    glNamedFramebufferTexture(aa_framebuffer.handle, GL_COLOR_ATTACHMENT0, aa_texture.handle, 0);
-    smaa_edges_tex.Release();
-    smaa_edges_tex.Create(GL_TEXTURE_2D);
-    glTextureStorage2D(smaa_edges_tex.handle, 1, GL_RG16F,
-                       Settings::values.resolution_info.ScaleUp(screen_info.texture.width),
-                       Settings::values.resolution_info.ScaleUp(screen_info.texture.height));
-    smaa_blend_tex.Release();
-    smaa_blend_tex.Create(GL_TEXTURE_2D);
-    glTextureStorage2D(smaa_blend_tex.handle, 1, GL_RGBA16F,
-                       Settings::values.resolution_info.ScaleUp(screen_info.texture.width),
-                       Settings::values.resolution_info.ScaleUp(screen_info.texture.height));
-}
-
-void RendererOpenGL::DrawScreen(const Layout::FramebufferLayout& layout) {
-    // TODO: Signal state tracker about these changes
-    state_tracker.NotifyScreenDrawVertexArray();
-    state_tracker.NotifyPolygonModes();
-    state_tracker.NotifyViewport0();
-    state_tracker.NotifyScissor0();
-    state_tracker.NotifyColorMask(0);
-    state_tracker.NotifyBlend0();
-    state_tracker.NotifyFramebuffer();
-    state_tracker.NotifyFrontFace();
-    state_tracker.NotifyCullTest();
-    state_tracker.NotifyDepthTest();
-    state_tracker.NotifyStencilTest();
-    state_tracker.NotifyPolygonOffset();
-    state_tracker.NotifyRasterizeEnable();
-    state_tracker.NotifyFramebufferSRGB();
-    state_tracker.NotifyLogicOp();
-    state_tracker.NotifyClipControl();
-    state_tracker.NotifyAlphaTest();
-
-    state_tracker.ClipControl(GL_LOWER_LEFT, GL_ZERO_TO_ONE);
-
-    glEnable(GL_CULL_FACE);
-    glDisable(GL_COLOR_LOGIC_OP);
-    glDisable(GL_DEPTH_TEST);
-    glDisable(GL_STENCIL_TEST);
-    glDisable(GL_POLYGON_OFFSET_FILL);
-    glDisable(GL_RASTERIZER_DISCARD);
-    glDisable(GL_ALPHA_TEST);
-    glDisablei(GL_BLEND, 0);
-    glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
-    glCullFace(GL_BACK);
-    glFrontFace(GL_CW);
-    glColorMaski(0, GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
-    glDepthRangeIndexed(0, 0.0, 0.0);
-
-    glBindTextureUnit(0, screen_info.display_texture);
-
-    auto anti_aliasing = Settings::values.anti_aliasing.GetValue();
-    if (anti_aliasing >= Settings::AntiAliasing::MaxEnum) {
-        LOG_ERROR(Render_OpenGL, "Invalid antialiasing option selected {}", anti_aliasing);
-        anti_aliasing = Settings::AntiAliasing::None;
-        Settings::values.anti_aliasing.SetValue(anti_aliasing);
-    }
-
-    if (anti_aliasing != Settings::AntiAliasing::None) {
-        glEnablei(GL_SCISSOR_TEST, 0);
-        auto viewport_width = screen_info.texture.width;
-        auto scissor_width = framebuffer_crop_rect.GetWidth();
-        if (scissor_width <= 0) {
-            scissor_width = viewport_width;
-        }
-        auto viewport_height = screen_info.texture.height;
-        auto scissor_height = framebuffer_crop_rect.GetHeight();
-        if (scissor_height <= 0) {
-            scissor_height = viewport_height;
-        }
-        if (screen_info.was_accelerated) {
-            viewport_width = Settings::values.resolution_info.ScaleUp(viewport_width);
-            scissor_width = Settings::values.resolution_info.ScaleUp(scissor_width);
-            viewport_height = Settings::values.resolution_info.ScaleUp(viewport_height);
-            scissor_height = Settings::values.resolution_info.ScaleUp(scissor_height);
-        }
-        glScissorIndexed(0, 0, 0, scissor_width, scissor_height);
-        glViewportIndexedf(0, 0.0f, 0.0f, static_cast<GLfloat>(viewport_width),
-                           static_cast<GLfloat>(viewport_height));
-
-        glBindSampler(0, present_sampler.handle);
-        GLint old_read_fb;
-        GLint old_draw_fb;
-        glGetIntegerv(GL_READ_FRAMEBUFFER_BINDING, &old_read_fb);
-        glGetIntegerv(GL_DRAW_FRAMEBUFFER_BINDING, &old_draw_fb);
-
-        switch (anti_aliasing) {
-        case Settings::AntiAliasing::Fxaa: {
-            program_manager.BindPresentPrograms(fxaa_vertex.handle, fxaa_fragment.handle);
-            glBindFramebuffer(GL_DRAW_FRAMEBUFFER, aa_framebuffer.handle);
-            glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
-        } break;
-        case Settings::AntiAliasing::Smaa: {
-            glClearColor(0, 0, 0, 0);
-            glFrontFace(GL_CCW);
-            glBindFramebuffer(GL_DRAW_FRAMEBUFFER, aa_framebuffer.handle);
-            glBindSampler(1, present_sampler.handle);
-            glBindSampler(2, present_sampler.handle);
-
-            glNamedFramebufferTexture(aa_framebuffer.handle, GL_COLOR_ATTACHMENT0,
-                                      smaa_edges_tex.handle, 0);
-            glClear(GL_COLOR_BUFFER_BIT);
-            program_manager.BindPresentPrograms(smaa_edge_detection_vert.handle,
-                                                smaa_edge_detection_frag.handle);
-            glDrawArrays(GL_TRIANGLES, 0, 3);
-
-            glBindTextureUnit(0, smaa_edges_tex.handle);
-            glBindTextureUnit(1, smaa_area_tex.handle);
-            glBindTextureUnit(2, smaa_search_tex.handle);
-            glNamedFramebufferTexture(aa_framebuffer.handle, GL_COLOR_ATTACHMENT0,
-                                      smaa_blend_tex.handle, 0);
-            glClear(GL_COLOR_BUFFER_BIT);
-            program_manager.BindPresentPrograms(smaa_blending_weight_calculation_vert.handle,
-                                                smaa_blending_weight_calculation_frag.handle);
-            glDrawArrays(GL_TRIANGLES, 0, 3);
-
-            glBindTextureUnit(0, screen_info.display_texture);
-            glBindTextureUnit(1, smaa_blend_tex.handle);
-            glNamedFramebufferTexture(aa_framebuffer.handle, GL_COLOR_ATTACHMENT0,
-                                      aa_texture.handle, 0);
-            program_manager.BindPresentPrograms(smaa_neighborhood_blending_vert.handle,
-                                                smaa_neighborhood_blending_frag.handle);
-            glDrawArrays(GL_TRIANGLES, 0, 3);
-            glFrontFace(GL_CW);
-        } break;
-        default:
-            UNREACHABLE();
-        }
-
-        glBindFramebuffer(GL_READ_FRAMEBUFFER, old_read_fb);
-        glBindFramebuffer(GL_DRAW_FRAMEBUFFER, old_draw_fb);
-
-        glBindTextureUnit(0, aa_texture.handle);
-    }
-    glDisablei(GL_SCISSOR_TEST, 0);
-
-    if (Settings::values.scaling_filter.GetValue() == Settings::ScalingFilter::Fsr) {
-        if (!fsr->AreBuffersInitialized()) {
-            fsr->InitBuffers();
-        }
-
-        auto crop_rect = framebuffer_crop_rect;
-        if (crop_rect.GetWidth() == 0) {
-            crop_rect.right = framebuffer_width;
-        }
-        if (crop_rect.GetHeight() == 0) {
-            crop_rect.bottom = framebuffer_height;
-        }
-        crop_rect = crop_rect.Scale(Settings::values.resolution_info.up_factor);
-        const auto fsr_input_width = Settings::values.resolution_info.ScaleUp(framebuffer_width);
-        const auto fsr_input_height = Settings::values.resolution_info.ScaleUp(framebuffer_height);
-        glBindSampler(0, present_sampler.handle);
-        fsr->Draw(program_manager, layout.screen, fsr_input_width, fsr_input_height, crop_rect);
-    } else {
-        if (fsr->AreBuffersInitialized()) {
-            fsr->ReleaseBuffers();
-        }
-    }
-
-    const std::array ortho_matrix =
-        MakeOrthographicMatrix(static_cast<float>(layout.width), static_cast<float>(layout.height));
-
-    const auto fragment_handle = [this]() {
-        switch (Settings::values.scaling_filter.GetValue()) {
-        case Settings::ScalingFilter::NearestNeighbor:
-        case Settings::ScalingFilter::Bilinear:
-            return present_bilinear_fragment.handle;
-        case Settings::ScalingFilter::Bicubic:
-            return present_bicubic_fragment.handle;
-        case Settings::ScalingFilter::Gaussian:
-            return present_gaussian_fragment.handle;
-        case Settings::ScalingFilter::ScaleForce:
-            return present_scaleforce_fragment.handle;
-        case Settings::ScalingFilter::Fsr:
-            return fsr->GetPresentFragmentProgram().handle;
-        default:
-            return present_bilinear_fragment.handle;
-        }
-    }();
-    program_manager.BindPresentPrograms(present_vertex.handle, fragment_handle);
-    glProgramUniformMatrix3x2fv(present_vertex.handle, ModelViewMatrixLocation, 1, GL_FALSE,
-                                ortho_matrix.data());
-
-    const auto& texcoords = screen_info.display_texcoords;
-    auto left = texcoords.left;
-    auto right = texcoords.right;
-    if (framebuffer_transform_flags != Service::android::BufferTransformFlags::Unset) {
-        if (framebuffer_transform_flags == Service::android::BufferTransformFlags::FlipV) {
-            // Flip the framebuffer vertically
-            left = texcoords.right;
-            right = texcoords.left;
-        } else {
-            // Other transformations are unsupported
-            LOG_CRITICAL(Render_OpenGL, "Unsupported framebuffer_transform_flags={}",
-                         framebuffer_transform_flags);
-            UNIMPLEMENTED();
-        }
-    }
-
-    ASSERT_MSG(framebuffer_crop_rect.left == 0, "Unimplemented");
-
-    f32 left_start{};
-    if (framebuffer_crop_rect.Top() > 0) {
-        left_start = static_cast<f32>(framebuffer_crop_rect.Top()) /
-                     static_cast<f32>(framebuffer_crop_rect.Bottom());
-    }
-    f32 scale_u = static_cast<f32>(framebuffer_width) / static_cast<f32>(screen_info.texture.width);
-    f32 scale_v =
-        static_cast<f32>(framebuffer_height) / static_cast<f32>(screen_info.texture.height);
-
-    if (Settings::values.scaling_filter.GetValue() != Settings::ScalingFilter::Fsr) {
-        // Scale the output by the crop width/height. This is commonly used with 1280x720 rendering
-        // (e.g. handheld mode) on a 1920x1080 framebuffer.
-        if (framebuffer_crop_rect.GetWidth() > 0) {
-            scale_u = static_cast<f32>(framebuffer_crop_rect.GetWidth()) /
-                      static_cast<f32>(screen_info.texture.width);
-        }
-        if (framebuffer_crop_rect.GetHeight() > 0) {
-            scale_v = static_cast<f32>(framebuffer_crop_rect.GetHeight()) /
-                      static_cast<f32>(screen_info.texture.height);
-        }
-    }
-    if (Settings::values.anti_aliasing.GetValue() == Settings::AntiAliasing::Fxaa &&
-        !screen_info.was_accelerated) {
-        scale_u /= Settings::values.resolution_info.up_factor;
-        scale_v /= Settings::values.resolution_info.up_factor;
-    }
-
-    const auto& screen = layout.screen;
-    const std::array vertices = {
-        ScreenRectVertex(screen.left, screen.top, texcoords.top * scale_u,
-                         left_start + left * scale_v),
-        ScreenRectVertex(screen.right, screen.top, texcoords.bottom * scale_u,
-                         left_start + left * scale_v),
-        ScreenRectVertex(screen.left, screen.bottom, texcoords.top * scale_u,
-                         left_start + right * scale_v),
-        ScreenRectVertex(screen.right, screen.bottom, texcoords.bottom * scale_u,
-                         left_start + right * scale_v),
-    };
-    glNamedBufferSubData(vertex_buffer.handle, 0, sizeof(vertices), std::data(vertices));
-
-    glDisable(GL_FRAMEBUFFER_SRGB);
-    glViewportIndexedf(0, 0.0f, 0.0f, static_cast<GLfloat>(layout.width),
-                       static_cast<GLfloat>(layout.height));
-
-    glEnableVertexAttribArray(PositionLocation);
-    glEnableVertexAttribArray(TexCoordLocation);
-    glVertexAttribDivisor(PositionLocation, 0);
-    glVertexAttribDivisor(TexCoordLocation, 0);
-    glVertexAttribFormat(PositionLocation, 2, GL_FLOAT, GL_FALSE,
-                         offsetof(ScreenRectVertex, position));
-    glVertexAttribFormat(TexCoordLocation, 2, GL_FLOAT, GL_FALSE,
-                         offsetof(ScreenRectVertex, tex_coord));
-    glVertexAttribBinding(PositionLocation, 0);
-    glVertexAttribBinding(TexCoordLocation, 0);
-    if (device.HasVertexBufferUnifiedMemory()) {
-        glBindVertexBuffer(0, 0, 0, sizeof(ScreenRectVertex));
-        glBufferAddressRangeNV(GL_VERTEX_ATTRIB_ARRAY_ADDRESS_NV, 0, vertex_buffer_address,
-                               sizeof(vertices));
-    } else {
-        glBindVertexBuffer(0, vertex_buffer.handle, 0, sizeof(ScreenRectVertex));
-    }
-
-    if (Settings::values.scaling_filter.GetValue() != Settings::ScalingFilter::NearestNeighbor) {
-        glBindSampler(0, present_sampler.handle);
-    } else {
-        glBindSampler(0, present_sampler_nn.handle);
-    }
-
-    // Update background color before drawing
-    glClearColor(Settings::values.bg_red.GetValue() / 255.0f,
-                 Settings::values.bg_green.GetValue() / 255.0f,
-                 Settings::values.bg_blue.GetValue() / 255.0f, 1.0f);
-
-    glClear(GL_COLOR_BUFFER_BIT);
-    glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
-
-    // TODO
-    // program_manager.RestoreGuestPipeline();
-}
-
-void RendererOpenGL::RenderScreenshot() {
+void RendererOpenGL::RenderScreenshot(std::span<const Tegra::FramebufferConfig> framebuffers) {
     if (!renderer_settings.screenshot_requested) {
         return;
     }
@@ -723,7 +181,7 @@ void RendererOpenGL::RenderScreenshot() {
     glRenderbufferStorage(GL_RENDERBUFFER, GL_SRGB8, layout.width, layout.height);
     glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, renderbuffer);
 
-    DrawScreen(layout);
+    blit_screen->DrawScreen(framebuffers, layout);
 
     glBindBuffer(GL_PIXEL_PACK_BUFFER, 0);
     glPixelStorei(GL_PACK_ROW_LENGTH, 0);

+ 4 - 89
src/video_core/renderer_opengl/renderer_opengl.h

@@ -10,7 +10,6 @@
 
 #include "video_core/renderer_base.h"
 #include "video_core/renderer_opengl/gl_device.h"
-#include "video_core/renderer_opengl/gl_fsr.h"
 #include "video_core/renderer_opengl/gl_rasterizer.h"
 #include "video_core/renderer_opengl/gl_resource_manager.h"
 #include "video_core/renderer_opengl/gl_shader_manager.h"
@@ -25,37 +24,13 @@ namespace Core::Frontend {
 class EmuWindow;
 }
 
-namespace Core::Memory {
-class Memory;
-}
-
-namespace Layout {
-struct FramebufferLayout;
-}
-
 namespace Tegra {
 class GPU;
 }
 
 namespace OpenGL {
 
-/// Structure used for storing information about the textures for the Switch screen
-struct TextureInfo {
-    OGLTexture resource;
-    GLsizei width;
-    GLsizei height;
-    GLenum gl_format;
-    GLenum gl_type;
-    Service::android::PixelFormat pixel_format;
-};
-
-/// Structure used for storing information about the display target for the Switch screen
-struct ScreenInfo {
-    GLuint display_texture{};
-    bool was_accelerated = false;
-    const Common::Rectangle<float> display_texcoords{0.0f, 0.0f, 1.0f, 1.0f};
-    TextureInfo texture;
-};
+class BlitScreen;
 
 class RendererOpenGL final : public VideoCore::RendererBase {
 public:
@@ -65,7 +40,7 @@ public:
                             std::unique_ptr<Core::Frontend::GraphicsContext> context_);
     ~RendererOpenGL() override;
 
-    void SwapBuffers(const Tegra::FramebufferConfig* framebuffer) override;
+    void Composite(std::span<const Tegra::FramebufferConfig> framebuffers) override;
 
     VideoCore::RasterizerInterface* ReadRasterizer() override {
         return &rasterizer;
@@ -76,28 +51,8 @@ public:
     }
 
 private:
-    /// Initializes the OpenGL state and creates persistent objects.
-    void InitOpenGLObjects();
-
     void AddTelemetryFields();
-
-    void ConfigureFramebufferTexture(TextureInfo& texture,
-                                     const Tegra::FramebufferConfig& framebuffer);
-
-    /// Draws the emulated screens to the emulator window.
-    void DrawScreen(const Layout::FramebufferLayout& layout);
-
-    void RenderScreenshot();
-
-    /// Loads framebuffer from emulated memory into the active OpenGL texture.
-    void LoadFBToScreenInfo(const Tegra::FramebufferConfig& framebuffer);
-
-    /// Fills active OpenGL texture with the given RGB color.Since the color is solid, the texture
-    /// can be 1x1 but will stretch across whatever it's rendered on.
-    void LoadColorToActiveGLTexture(u8 color_r, u8 color_g, u8 color_b, u8 color_a,
-                                    const TextureInfo& texture);
-
-    void PrepareRendertarget(const Tegra::FramebufferConfig* framebuffer);
+    void RenderScreenshot(std::span<const Tegra::FramebufferConfig> framebuffers);
 
     Core::TelemetrySession& telemetry_session;
     Core::Frontend::EmuWindow& emu_window;
@@ -108,49 +63,9 @@ private:
     StateTracker state_tracker;
     ProgramManager program_manager;
     RasterizerOpenGL rasterizer;
-
-    // OpenGL object IDs
-    OGLSampler present_sampler;
-    OGLSampler present_sampler_nn;
-    OGLBuffer vertex_buffer;
-    OGLProgram fxaa_vertex;
-    OGLProgram fxaa_fragment;
-    OGLProgram present_vertex;
-    OGLProgram present_bilinear_fragment;
-    OGLProgram present_bicubic_fragment;
-    OGLProgram present_gaussian_fragment;
-    OGLProgram present_scaleforce_fragment;
     OGLFramebuffer screenshot_framebuffer;
 
-    // GPU address of the vertex buffer
-    GLuint64EXT vertex_buffer_address = 0;
-
-    /// Display information for Switch screen
-    ScreenInfo screen_info;
-    OGLTexture aa_texture;
-    OGLFramebuffer aa_framebuffer;
-
-    OGLProgram smaa_edge_detection_vert;
-    OGLProgram smaa_blending_weight_calculation_vert;
-    OGLProgram smaa_neighborhood_blending_vert;
-    OGLProgram smaa_edge_detection_frag;
-    OGLProgram smaa_blending_weight_calculation_frag;
-    OGLProgram smaa_neighborhood_blending_frag;
-    OGLTexture smaa_area_tex;
-    OGLTexture smaa_search_tex;
-    OGLTexture smaa_edges_tex;
-    OGLTexture smaa_blend_tex;
-
-    std::unique_ptr<FSR> fsr;
-
-    /// OpenGL framebuffer data
-    std::vector<u8> gl_framebuffer_data;
-
-    /// Used for transforming the framebuffer orientation
-    Service::android::BufferTransformFlags framebuffer_transform_flags{};
-    Common::Rectangle<int> framebuffer_crop_rect;
-    u32 framebuffer_width;
-    u32 framebuffer_height;
+    std::unique_ptr<BlitScreen> blit_screen;
 };
 
 } // namespace OpenGL

+ 25 - 0
src/video_core/renderer_vulkan/present/anti_alias_pass.h

@@ -0,0 +1,25 @@
+// SPDX-FileCopyrightText: Copyright 2024 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#pragma once
+
+#include "video_core/vulkan_common/vulkan_wrapper.h"
+
+namespace Vulkan {
+
+class Scheduler;
+
+class AntiAliasPass {
+public:
+    virtual ~AntiAliasPass() = default;
+    virtual void Draw(Scheduler& scheduler, size_t image_index, VkImage* inout_image,
+                      VkImageView* inout_image_view) = 0;
+};
+
+class NoAA final : public AntiAliasPass {
+public:
+    void Draw(Scheduler& scheduler, size_t image_index, VkImage* inout_image,
+              VkImageView* inout_image_view) override {}
+};
+
+} // namespace Vulkan

+ 56 - 0
src/video_core/renderer_vulkan/present/filters.cpp

@@ -0,0 +1,56 @@
+// SPDX-FileCopyrightText: Copyright 2024 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#include "common/common_types.h"
+
+#include "video_core/host_shaders/present_bicubic_frag_spv.h"
+#include "video_core/host_shaders/present_gaussian_frag_spv.h"
+#include "video_core/host_shaders/vulkan_present_frag_spv.h"
+#include "video_core/host_shaders/vulkan_present_scaleforce_fp16_frag_spv.h"
+#include "video_core/host_shaders/vulkan_present_scaleforce_fp32_frag_spv.h"
+#include "video_core/renderer_vulkan/present/filters.h"
+#include "video_core/renderer_vulkan/present/util.h"
+#include "video_core/renderer_vulkan/vk_shader_util.h"
+#include "video_core/vulkan_common/vulkan_device.h"
+
+namespace Vulkan {
+
+namespace {
+
+vk::ShaderModule SelectScaleForceShader(const Device& device) {
+    if (device.IsFloat16Supported()) {
+        return BuildShader(device, VULKAN_PRESENT_SCALEFORCE_FP16_FRAG_SPV);
+    } else {
+        return BuildShader(device, VULKAN_PRESENT_SCALEFORCE_FP32_FRAG_SPV);
+    }
+}
+
+} // Anonymous namespace
+
+std::unique_ptr<WindowAdaptPass> MakeNearestNeighbor(const Device& device, VkFormat frame_format) {
+    return std::make_unique<WindowAdaptPass>(device, frame_format,
+                                             CreateNearestNeighborSampler(device),
+                                             BuildShader(device, VULKAN_PRESENT_FRAG_SPV));
+}
+
+std::unique_ptr<WindowAdaptPass> MakeBilinear(const Device& device, VkFormat frame_format) {
+    return std::make_unique<WindowAdaptPass>(device, frame_format, CreateBilinearSampler(device),
+                                             BuildShader(device, VULKAN_PRESENT_FRAG_SPV));
+}
+
+std::unique_ptr<WindowAdaptPass> MakeBicubic(const Device& device, VkFormat frame_format) {
+    return std::make_unique<WindowAdaptPass>(device, frame_format, CreateBilinearSampler(device),
+                                             BuildShader(device, PRESENT_BICUBIC_FRAG_SPV));
+}
+
+std::unique_ptr<WindowAdaptPass> MakeGaussian(const Device& device, VkFormat frame_format) {
+    return std::make_unique<WindowAdaptPass>(device, frame_format, CreateBilinearSampler(device),
+                                             BuildShader(device, PRESENT_GAUSSIAN_FRAG_SPV));
+}
+
+std::unique_ptr<WindowAdaptPass> MakeScaleForce(const Device& device, VkFormat frame_format) {
+    return std::make_unique<WindowAdaptPass>(device, frame_format, CreateBilinearSampler(device),
+                                             SelectScaleForceShader(device));
+}
+
+} // namespace Vulkan

+ 18 - 0
src/video_core/renderer_vulkan/present/filters.h

@@ -0,0 +1,18 @@
+// SPDX-FileCopyrightText: Copyright 2024 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#pragma once
+
+#include "video_core/renderer_vulkan/present/window_adapt_pass.h"
+
+namespace Vulkan {
+
+class MemoryAllocator;
+
+std::unique_ptr<WindowAdaptPass> MakeNearestNeighbor(const Device& device, VkFormat frame_format);
+std::unique_ptr<WindowAdaptPass> MakeBilinear(const Device& device, VkFormat frame_format);
+std::unique_ptr<WindowAdaptPass> MakeBicubic(const Device& device, VkFormat frame_format);
+std::unique_ptr<WindowAdaptPass> MakeGaussian(const Device& device, VkFormat frame_format);
+std::unique_ptr<WindowAdaptPass> MakeScaleForce(const Device& device, VkFormat frame_format);
+
+} // namespace Vulkan

+ 226 - 0
src/video_core/renderer_vulkan/present/fsr.cpp

@@ -0,0 +1,226 @@
+// SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#include "common/common_types.h"
+#include "common/div_ceil.h"
+#include "common/settings.h"
+
+#include "video_core/fsr.h"
+#include "video_core/host_shaders/vulkan_fidelityfx_fsr_easu_fp16_frag_spv.h"
+#include "video_core/host_shaders/vulkan_fidelityfx_fsr_easu_fp32_frag_spv.h"
+#include "video_core/host_shaders/vulkan_fidelityfx_fsr_rcas_fp16_frag_spv.h"
+#include "video_core/host_shaders/vulkan_fidelityfx_fsr_rcas_fp32_frag_spv.h"
+#include "video_core/host_shaders/vulkan_fidelityfx_fsr_vert_spv.h"
+#include "video_core/renderer_vulkan/present/fsr.h"
+#include "video_core/renderer_vulkan/present/util.h"
+#include "video_core/renderer_vulkan/vk_scheduler.h"
+#include "video_core/renderer_vulkan/vk_shader_util.h"
+#include "video_core/vulkan_common/vulkan_device.h"
+
+namespace Vulkan {
+using namespace FSR;
+
+using PushConstants = std::array<u32, 4 * 4>;
+
+FSR::FSR(const Device& device, MemoryAllocator& memory_allocator, size_t image_count,
+         VkExtent2D extent)
+    : m_device{device}, m_memory_allocator{memory_allocator},
+      m_image_count{image_count}, m_extent{extent} {
+
+    CreateImages();
+    CreateRenderPasses();
+    CreateSampler();
+    CreateShaders();
+    CreateDescriptorPool();
+    CreateDescriptorSetLayout();
+    CreateDescriptorSets();
+    CreatePipelineLayouts();
+    CreatePipelines();
+}
+
+void FSR::CreateImages() {
+    m_dynamic_images.resize(m_image_count);
+    for (auto& images : m_dynamic_images) {
+        images.images[Easu] =
+            CreateWrappedImage(m_memory_allocator, m_extent, VK_FORMAT_R16G16B16A16_SFLOAT);
+        images.images[Rcas] =
+            CreateWrappedImage(m_memory_allocator, m_extent, VK_FORMAT_R16G16B16A16_SFLOAT);
+        images.image_views[Easu] =
+            CreateWrappedImageView(m_device, images.images[Easu], VK_FORMAT_R16G16B16A16_SFLOAT);
+        images.image_views[Rcas] =
+            CreateWrappedImageView(m_device, images.images[Rcas], VK_FORMAT_R16G16B16A16_SFLOAT);
+    }
+}
+
+void FSR::CreateRenderPasses() {
+    m_renderpass = CreateWrappedRenderPass(m_device, VK_FORMAT_R16G16B16A16_SFLOAT);
+
+    for (auto& images : m_dynamic_images) {
+        images.framebuffers[Easu] =
+            CreateWrappedFramebuffer(m_device, m_renderpass, images.image_views[Easu], m_extent);
+        images.framebuffers[Rcas] =
+            CreateWrappedFramebuffer(m_device, m_renderpass, images.image_views[Rcas], m_extent);
+    }
+}
+
+void FSR::CreateSampler() {
+    m_sampler = CreateBilinearSampler(m_device);
+}
+
+void FSR::CreateShaders() {
+    m_vert_shader = BuildShader(m_device, VULKAN_FIDELITYFX_FSR_VERT_SPV);
+
+    if (m_device.IsFloat16Supported()) {
+        m_easu_shader = BuildShader(m_device, VULKAN_FIDELITYFX_FSR_EASU_FP16_FRAG_SPV);
+        m_rcas_shader = BuildShader(m_device, VULKAN_FIDELITYFX_FSR_RCAS_FP16_FRAG_SPV);
+    } else {
+        m_easu_shader = BuildShader(m_device, VULKAN_FIDELITYFX_FSR_EASU_FP32_FRAG_SPV);
+        m_rcas_shader = BuildShader(m_device, VULKAN_FIDELITYFX_FSR_RCAS_FP32_FRAG_SPV);
+    }
+}
+
+void FSR::CreateDescriptorPool() {
+    // EASU: 1 descriptor
+    // RCAS: 1 descriptor
+    // 2 descriptors, 2 descriptor sets per invocation
+    m_descriptor_pool = CreateWrappedDescriptorPool(m_device, 2 * m_image_count, 2 * m_image_count);
+}
+
+void FSR::CreateDescriptorSetLayout() {
+    m_descriptor_set_layout =
+        CreateWrappedDescriptorSetLayout(m_device, {VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER});
+}
+
+void FSR::CreateDescriptorSets() {
+    std::vector<VkDescriptorSetLayout> layouts(MaxFsrStage, *m_descriptor_set_layout);
+
+    for (auto& images : m_dynamic_images) {
+        images.descriptor_sets = CreateWrappedDescriptorSets(m_descriptor_pool, layouts);
+    }
+}
+
+void FSR::CreatePipelineLayouts() {
+    const VkPushConstantRange range{
+        .stageFlags = VK_SHADER_STAGE_FRAGMENT_BIT,
+        .offset = 0,
+        .size = sizeof(PushConstants),
+    };
+    VkPipelineLayoutCreateInfo ci{
+        .sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO,
+        .pNext = nullptr,
+        .flags = 0,
+        .setLayoutCount = 1,
+        .pSetLayouts = m_descriptor_set_layout.address(),
+        .pushConstantRangeCount = 1,
+        .pPushConstantRanges = &range,
+    };
+
+    m_pipeline_layout = m_device.GetLogical().CreatePipelineLayout(ci);
+}
+
+void FSR::CreatePipelines() {
+    m_easu_pipeline = CreateWrappedPipeline(m_device, m_renderpass, m_pipeline_layout,
+                                            std::tie(m_vert_shader, m_easu_shader));
+    m_rcas_pipeline = CreateWrappedPipeline(m_device, m_renderpass, m_pipeline_layout,
+                                            std::tie(m_vert_shader, m_rcas_shader));
+}
+
+void FSR::UpdateDescriptorSets(VkImageView image_view, size_t image_index) {
+    Images& images = m_dynamic_images[image_index];
+    std::vector<VkDescriptorImageInfo> image_infos;
+    std::vector<VkWriteDescriptorSet> updates;
+    image_infos.reserve(2);
+
+    updates.push_back(CreateWriteDescriptorSet(image_infos, *m_sampler, image_view,
+                                               images.descriptor_sets[Easu], 0));
+    updates.push_back(CreateWriteDescriptorSet(image_infos, *m_sampler, *images.image_views[Easu],
+                                               images.descriptor_sets[Rcas], 0));
+
+    m_device.GetLogical().UpdateDescriptorSets(updates, {});
+}
+
+void FSR::UploadImages(Scheduler& scheduler) {
+    if (m_images_ready) {
+        return;
+    }
+
+    scheduler.Record([&](vk::CommandBuffer cmdbuf) {
+        for (auto& image : m_dynamic_images) {
+            ClearColorImage(cmdbuf, *image.images[Easu]);
+            ClearColorImage(cmdbuf, *image.images[Rcas]);
+        }
+    });
+    scheduler.Finish();
+
+    m_images_ready = true;
+}
+
+VkImageView FSR::Draw(Scheduler& scheduler, size_t image_index, VkImage source_image,
+                      VkImageView source_image_view, VkExtent2D input_image_extent,
+                      const Common::Rectangle<f32>& crop_rect) {
+    Images& images = m_dynamic_images[image_index];
+
+    VkImage easu_image = *images.images[Easu];
+    VkImage rcas_image = *images.images[Rcas];
+    VkDescriptorSet easu_descriptor_set = images.descriptor_sets[Easu];
+    VkDescriptorSet rcas_descriptor_set = images.descriptor_sets[Rcas];
+    VkFramebuffer easu_framebuffer = *images.framebuffers[Easu];
+    VkFramebuffer rcas_framebuffer = *images.framebuffers[Rcas];
+    VkPipeline easu_pipeline = *m_easu_pipeline;
+    VkPipeline rcas_pipeline = *m_rcas_pipeline;
+    VkPipelineLayout pipeline_layout = *m_pipeline_layout;
+    VkRenderPass renderpass = *m_renderpass;
+    VkExtent2D extent = m_extent;
+
+    const f32 input_image_width = static_cast<f32>(input_image_extent.width);
+    const f32 input_image_height = static_cast<f32>(input_image_extent.height);
+    const f32 output_image_width = static_cast<f32>(extent.width);
+    const f32 output_image_height = static_cast<f32>(extent.height);
+    const f32 viewport_width = (crop_rect.right - crop_rect.left) * input_image_width;
+    const f32 viewport_x = crop_rect.left * input_image_width;
+    const f32 viewport_height = (crop_rect.bottom - crop_rect.top) * input_image_height;
+    const f32 viewport_y = crop_rect.top * input_image_height;
+
+    PushConstants easu_con{};
+    PushConstants rcas_con{};
+    FsrEasuConOffset(easu_con.data() + 0, easu_con.data() + 4, easu_con.data() + 8,
+                     easu_con.data() + 12, viewport_width, viewport_height, input_image_width,
+                     input_image_height, output_image_width, output_image_height, viewport_x,
+                     viewport_y);
+
+    const float sharpening =
+        static_cast<float>(Settings::values.fsr_sharpening_slider.GetValue()) / 100.0f;
+    FsrRcasCon(rcas_con.data(), sharpening);
+
+    UploadImages(scheduler);
+    UpdateDescriptorSets(source_image_view, image_index);
+
+    scheduler.RequestOutsideRenderPassOperationContext();
+    scheduler.Record([=](vk::CommandBuffer cmdbuf) {
+        TransitionImageLayout(cmdbuf, source_image, VK_IMAGE_LAYOUT_GENERAL);
+        TransitionImageLayout(cmdbuf, easu_image, VK_IMAGE_LAYOUT_GENERAL);
+        BeginRenderPass(cmdbuf, renderpass, easu_framebuffer, extent);
+        cmdbuf.BindPipeline(VK_PIPELINE_BIND_POINT_GRAPHICS, easu_pipeline);
+        cmdbuf.BindDescriptorSets(VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline_layout, 0,
+                                  easu_descriptor_set, {});
+        cmdbuf.PushConstants(pipeline_layout, VK_SHADER_STAGE_FRAGMENT_BIT, easu_con);
+        cmdbuf.Draw(3, 1, 0, 0);
+        cmdbuf.EndRenderPass();
+
+        TransitionImageLayout(cmdbuf, easu_image, VK_IMAGE_LAYOUT_GENERAL);
+        TransitionImageLayout(cmdbuf, rcas_image, VK_IMAGE_LAYOUT_GENERAL);
+        BeginRenderPass(cmdbuf, renderpass, rcas_framebuffer, extent);
+        cmdbuf.BindPipeline(VK_PIPELINE_BIND_POINT_GRAPHICS, rcas_pipeline);
+        cmdbuf.BindDescriptorSets(VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline_layout, 0,
+                                  rcas_descriptor_set, {});
+        cmdbuf.PushConstants(pipeline_layout, VK_SHADER_STAGE_FRAGMENT_BIT, rcas_con);
+        cmdbuf.Draw(3, 1, 0, 0);
+        cmdbuf.EndRenderPass();
+
+        TransitionImageLayout(cmdbuf, rcas_image, VK_IMAGE_LAYOUT_GENERAL);
+    });
+
+    return *images.image_views[Rcas];
+}
+
+} // namespace Vulkan

+ 69 - 0
src/video_core/renderer_vulkan/present/fsr.h

@@ -0,0 +1,69 @@
+// SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#pragma once
+
+#include "common/math_util.h"
+#include "video_core/vulkan_common/vulkan_memory_allocator.h"
+#include "video_core/vulkan_common/vulkan_wrapper.h"
+
+namespace Vulkan {
+
+class Device;
+class Scheduler;
+
+class FSR {
+public:
+    explicit FSR(const Device& device, MemoryAllocator& memory_allocator, size_t image_count,
+                 VkExtent2D extent);
+    VkImageView Draw(Scheduler& scheduler, size_t image_index, VkImage source_image,
+                     VkImageView source_image_view, VkExtent2D input_image_extent,
+                     const Common::Rectangle<f32>& crop_rect);
+
+private:
+    void CreateImages();
+    void CreateRenderPasses();
+    void CreateSampler();
+    void CreateShaders();
+    void CreateDescriptorPool();
+    void CreateDescriptorSetLayout();
+    void CreateDescriptorSets();
+    void CreatePipelineLayouts();
+    void CreatePipelines();
+
+    void UploadImages(Scheduler& scheduler);
+    void UpdateDescriptorSets(VkImageView image_view, size_t image_index);
+
+    const Device& m_device;
+    MemoryAllocator& m_memory_allocator;
+    const size_t m_image_count;
+    const VkExtent2D m_extent;
+
+    enum FsrStage {
+        Easu,
+        Rcas,
+        MaxFsrStage,
+    };
+
+    vk::DescriptorPool m_descriptor_pool;
+    vk::DescriptorSetLayout m_descriptor_set_layout;
+    vk::PipelineLayout m_pipeline_layout;
+    vk::ShaderModule m_vert_shader;
+    vk::ShaderModule m_easu_shader;
+    vk::ShaderModule m_rcas_shader;
+    vk::Pipeline m_easu_pipeline;
+    vk::Pipeline m_rcas_pipeline;
+    vk::RenderPass m_renderpass;
+    vk::Sampler m_sampler;
+
+    struct Images {
+        vk::DescriptorSets descriptor_sets;
+        std::array<vk::Image, MaxFsrStage> images;
+        std::array<vk::ImageView, MaxFsrStage> image_views;
+        std::array<vk::Framebuffer, MaxFsrStage> framebuffers;
+    };
+    std::vector<Images> m_dynamic_images;
+    bool m_images_ready{};
+};
+
+} // namespace Vulkan

+ 148 - 0
src/video_core/renderer_vulkan/present/fxaa.cpp

@@ -0,0 +1,148 @@
+// SPDX-FileCopyrightText: Copyright 2024 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#include "common/common_types.h"
+
+#include "video_core/host_shaders/fxaa_frag_spv.h"
+#include "video_core/host_shaders/fxaa_vert_spv.h"
+#include "video_core/renderer_vulkan/present/fxaa.h"
+#include "video_core/renderer_vulkan/present/util.h"
+#include "video_core/renderer_vulkan/vk_scheduler.h"
+#include "video_core/renderer_vulkan/vk_shader_util.h"
+#include "video_core/vulkan_common/vulkan_device.h"
+
+namespace Vulkan {
+
+FXAA::FXAA(const Device& device, MemoryAllocator& allocator, size_t image_count, VkExtent2D extent)
+    : m_device(device), m_allocator(allocator), m_extent(extent),
+      m_image_count(static_cast<u32>(image_count)) {
+    CreateImages();
+    CreateRenderPasses();
+    CreateSampler();
+    CreateShaders();
+    CreateDescriptorPool();
+    CreateDescriptorSetLayouts();
+    CreateDescriptorSets();
+    CreatePipelineLayouts();
+    CreatePipelines();
+}
+
+FXAA::~FXAA() = default;
+
+void FXAA::CreateImages() {
+    for (u32 i = 0; i < m_image_count; i++) {
+        Image& image = m_dynamic_images.emplace_back();
+
+        image.image = CreateWrappedImage(m_allocator, m_extent, VK_FORMAT_R16G16B16A16_SFLOAT);
+        image.image_view =
+            CreateWrappedImageView(m_device, image.image, VK_FORMAT_R16G16B16A16_SFLOAT);
+    }
+}
+
+void FXAA::CreateRenderPasses() {
+    m_renderpass = CreateWrappedRenderPass(m_device, VK_FORMAT_R16G16B16A16_SFLOAT);
+
+    for (auto& image : m_dynamic_images) {
+        image.framebuffer =
+            CreateWrappedFramebuffer(m_device, m_renderpass, image.image_view, m_extent);
+    }
+}
+
+void FXAA::CreateSampler() {
+    m_sampler = CreateWrappedSampler(m_device);
+}
+
+void FXAA::CreateShaders() {
+    m_vertex_shader = CreateWrappedShaderModule(m_device, FXAA_VERT_SPV);
+    m_fragment_shader = CreateWrappedShaderModule(m_device, FXAA_FRAG_SPV);
+}
+
+void FXAA::CreateDescriptorPool() {
+    // 2 descriptors, 1 descriptor set per image
+    m_descriptor_pool = CreateWrappedDescriptorPool(m_device, 2 * m_image_count, m_image_count);
+}
+
+void FXAA::CreateDescriptorSetLayouts() {
+    m_descriptor_set_layout =
+        CreateWrappedDescriptorSetLayout(m_device, {VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER,
+                                                    VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER});
+}
+
+void FXAA::CreateDescriptorSets() {
+    VkDescriptorSetLayout layout = *m_descriptor_set_layout;
+
+    for (auto& images : m_dynamic_images) {
+        images.descriptor_sets = CreateWrappedDescriptorSets(m_descriptor_pool, {layout});
+    }
+}
+
+void FXAA::CreatePipelineLayouts() {
+    m_pipeline_layout = CreateWrappedPipelineLayout(m_device, m_descriptor_set_layout);
+}
+
+void FXAA::CreatePipelines() {
+    m_pipeline = CreateWrappedPipeline(m_device, m_renderpass, m_pipeline_layout,
+                                       std::tie(m_vertex_shader, m_fragment_shader));
+}
+
+void FXAA::UpdateDescriptorSets(VkImageView image_view, size_t image_index) {
+    Image& image = m_dynamic_images[image_index];
+    std::vector<VkDescriptorImageInfo> image_infos;
+    std::vector<VkWriteDescriptorSet> updates;
+    image_infos.reserve(2);
+
+    updates.push_back(
+        CreateWriteDescriptorSet(image_infos, *m_sampler, image_view, image.descriptor_sets[0], 0));
+    updates.push_back(
+        CreateWriteDescriptorSet(image_infos, *m_sampler, image_view, image.descriptor_sets[0], 1));
+
+    m_device.GetLogical().UpdateDescriptorSets(updates, {});
+}
+
+void FXAA::UploadImages(Scheduler& scheduler) {
+    if (m_images_ready) {
+        return;
+    }
+
+    scheduler.Record([&](vk::CommandBuffer cmdbuf) {
+        for (auto& image : m_dynamic_images) {
+            ClearColorImage(cmdbuf, *image.image);
+        }
+    });
+    scheduler.Finish();
+
+    m_images_ready = true;
+}
+
+void FXAA::Draw(Scheduler& scheduler, size_t image_index, VkImage* inout_image,
+                VkImageView* inout_image_view) {
+    const Image& image{m_dynamic_images[image_index]};
+    const VkImage input_image{*inout_image};
+    const VkImage output_image{*image.image};
+    const VkDescriptorSet descriptor_set{image.descriptor_sets[0]};
+    const VkFramebuffer framebuffer{*image.framebuffer};
+    const VkRenderPass renderpass{*m_renderpass};
+    const VkPipeline pipeline{*m_pipeline};
+    const VkPipelineLayout layout{*m_pipeline_layout};
+    const VkExtent2D extent{m_extent};
+
+    UploadImages(scheduler);
+    UpdateDescriptorSets(*inout_image_view, image_index);
+
+    scheduler.RequestOutsideRenderPassOperationContext();
+    scheduler.Record([=](vk::CommandBuffer cmdbuf) {
+        TransitionImageLayout(cmdbuf, input_image, VK_IMAGE_LAYOUT_GENERAL);
+        TransitionImageLayout(cmdbuf, output_image, VK_IMAGE_LAYOUT_GENERAL);
+        BeginRenderPass(cmdbuf, renderpass, framebuffer, extent);
+        cmdbuf.BindPipeline(VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline);
+        cmdbuf.BindDescriptorSets(VK_PIPELINE_BIND_POINT_GRAPHICS, layout, 0, descriptor_set, {});
+        cmdbuf.Draw(3, 1, 0, 0);
+        cmdbuf.EndRenderPass();
+        TransitionImageLayout(cmdbuf, output_image, VK_IMAGE_LAYOUT_GENERAL);
+    });
+
+    *inout_image = *image.image;
+    *inout_image_view = *image.image_view;
+}
+
+} // namespace Vulkan

+ 63 - 0
src/video_core/renderer_vulkan/present/fxaa.h

@@ -0,0 +1,63 @@
+// SPDX-FileCopyrightText: Copyright 2024 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#pragma once
+
+#include "video_core/renderer_vulkan/present/anti_alias_pass.h"
+#include "video_core/vulkan_common/vulkan_memory_allocator.h"
+#include "video_core/vulkan_common/vulkan_wrapper.h"
+
+namespace Vulkan {
+
+class Device;
+class Scheduler;
+class StagingBufferPool;
+
+class FXAA final : public AntiAliasPass {
+public:
+    explicit FXAA(const Device& device, MemoryAllocator& allocator, size_t image_count,
+                  VkExtent2D extent);
+    ~FXAA() override;
+
+    void Draw(Scheduler& scheduler, size_t image_index, VkImage* inout_image,
+              VkImageView* inout_image_view) override;
+
+private:
+    void CreateImages();
+    void CreateRenderPasses();
+    void CreateSampler();
+    void CreateShaders();
+    void CreateDescriptorPool();
+    void CreateDescriptorSetLayouts();
+    void CreateDescriptorSets();
+    void CreatePipelineLayouts();
+    void CreatePipelines();
+    void UpdateDescriptorSets(VkImageView image_view, size_t image_index);
+    void UploadImages(Scheduler& scheduler);
+
+    const Device& m_device;
+    MemoryAllocator& m_allocator;
+    const VkExtent2D m_extent;
+    const u32 m_image_count;
+
+    vk::ShaderModule m_vertex_shader{};
+    vk::ShaderModule m_fragment_shader{};
+    vk::DescriptorPool m_descriptor_pool{};
+    vk::DescriptorSetLayout m_descriptor_set_layout{};
+    vk::PipelineLayout m_pipeline_layout{};
+    vk::Pipeline m_pipeline{};
+    vk::RenderPass m_renderpass{};
+
+    struct Image {
+        vk::DescriptorSets descriptor_sets{};
+        vk::Framebuffer framebuffer{};
+        vk::Image image{};
+        vk::ImageView image_view{};
+    };
+    std::vector<Image> m_dynamic_images{};
+    bool m_images_ready{};
+
+    vk::Sampler m_sampler{};
+};
+
+} // namespace Vulkan

+ 336 - 0
src/video_core/renderer_vulkan/present/layer.cpp

@@ -0,0 +1,336 @@
+// SPDX-FileCopyrightText: Copyright 2024 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#include "video_core/renderer_vulkan/vk_rasterizer.h"
+
+#include "common/settings.h"
+#include "video_core/framebuffer_config.h"
+#include "video_core/renderer_vulkan/present/fsr.h"
+#include "video_core/renderer_vulkan/present/fxaa.h"
+#include "video_core/renderer_vulkan/present/layer.h"
+#include "video_core/renderer_vulkan/present/present_push_constants.h"
+#include "video_core/renderer_vulkan/present/smaa.h"
+#include "video_core/renderer_vulkan/present/util.h"
+#include "video_core/renderer_vulkan/vk_blit_screen.h"
+#include "video_core/textures/decoders.h"
+
+namespace Vulkan {
+
+namespace {
+
+u32 GetBytesPerPixel(const Tegra::FramebufferConfig& framebuffer) {
+    using namespace VideoCore::Surface;
+    return BytesPerBlock(PixelFormatFromGPUPixelFormat(framebuffer.pixel_format));
+}
+
+std::size_t GetSizeInBytes(const Tegra::FramebufferConfig& framebuffer) {
+    return static_cast<std::size_t>(framebuffer.stride) *
+           static_cast<std::size_t>(framebuffer.height) * GetBytesPerPixel(framebuffer);
+}
+
+VkFormat GetFormat(const Tegra::FramebufferConfig& framebuffer) {
+    switch (framebuffer.pixel_format) {
+    case Service::android::PixelFormat::Rgba8888:
+    case Service::android::PixelFormat::Rgbx8888:
+        return VK_FORMAT_A8B8G8R8_UNORM_PACK32;
+    case Service::android::PixelFormat::Rgb565:
+        return VK_FORMAT_R5G6B5_UNORM_PACK16;
+    case Service::android::PixelFormat::Bgra8888:
+        return VK_FORMAT_B8G8R8A8_UNORM;
+    default:
+        UNIMPLEMENTED_MSG("Unknown framebuffer pixel format: {}",
+                          static_cast<u32>(framebuffer.pixel_format));
+        return VK_FORMAT_A8B8G8R8_UNORM_PACK32;
+    }
+}
+
+} // Anonymous namespace
+
+Layer::Layer(const Device& device_, MemoryAllocator& memory_allocator_, Scheduler& scheduler_,
+             Tegra::MaxwellDeviceMemoryManager& device_memory_, size_t image_count_,
+             VkExtent2D output_size, VkDescriptorSetLayout layout)
+    : device(device_), memory_allocator(memory_allocator_), scheduler(scheduler_),
+      device_memory(device_memory_), image_count(image_count_) {
+    CreateDescriptorPool();
+    CreateDescriptorSets(layout);
+    if (Settings::values.scaling_filter.GetValue() == Settings::ScalingFilter::Fsr) {
+        CreateFSR(output_size);
+    }
+}
+
+Layer::~Layer() {
+    ReleaseRawImages();
+}
+
+void Layer::ConfigureDraw(PresentPushConstants* out_push_constants,
+                          VkDescriptorSet* out_descriptor_set, RasterizerVulkan& rasterizer,
+                          VkSampler sampler, size_t image_index,
+                          const Tegra::FramebufferConfig& framebuffer,
+                          const Layout::FramebufferLayout& layout) {
+    const auto texture_info = rasterizer.AccelerateDisplay(
+        framebuffer, framebuffer.address + framebuffer.offset, framebuffer.stride);
+    const u32 texture_width = texture_info ? texture_info->width : framebuffer.width;
+    const u32 texture_height = texture_info ? texture_info->height : framebuffer.height;
+    const u32 scaled_width = texture_info ? texture_info->scaled_width : texture_width;
+    const u32 scaled_height = texture_info ? texture_info->scaled_height : texture_height;
+    const bool use_accelerated = texture_info.has_value();
+
+    RefreshResources(framebuffer);
+    SetAntiAliasPass();
+
+    // Finish any pending renderpass
+    scheduler.RequestOutsideRenderPassOperationContext();
+    scheduler.Wait(resource_ticks[image_index]);
+    SCOPE_EXIT({ resource_ticks[image_index] = scheduler.CurrentTick(); });
+
+    if (!use_accelerated) {
+        UpdateRawImage(framebuffer, image_index);
+    }
+
+    VkImage source_image = texture_info ? texture_info->image : *raw_images[image_index];
+    VkImageView source_image_view =
+        texture_info ? texture_info->image_view : *raw_image_views[image_index];
+
+    anti_alias->Draw(scheduler, image_index, &source_image, &source_image_view);
+
+    auto crop_rect = Tegra::NormalizeCrop(framebuffer, texture_width, texture_height);
+    const VkExtent2D render_extent{
+        .width = scaled_width,
+        .height = scaled_height,
+    };
+
+    if (fsr) {
+        source_image_view = fsr->Draw(scheduler, image_index, source_image, source_image_view,
+                                      render_extent, crop_rect);
+        crop_rect = {0, 0, 1, 1};
+    }
+
+    SetMatrixData(*out_push_constants, layout);
+    SetVertexData(*out_push_constants, layout, crop_rect);
+
+    UpdateDescriptorSet(source_image_view, sampler, image_index);
+    *out_descriptor_set = descriptor_sets[image_index];
+}
+
+void Layer::CreateDescriptorPool() {
+    descriptor_pool = CreateWrappedDescriptorPool(device, image_count, image_count);
+}
+
+void Layer::CreateDescriptorSets(VkDescriptorSetLayout layout) {
+    const std::vector layouts(image_count, layout);
+    descriptor_sets = CreateWrappedDescriptorSets(descriptor_pool, layouts);
+}
+
+void Layer::CreateStagingBuffer(const Tegra::FramebufferConfig& framebuffer) {
+    const VkBufferCreateInfo ci{
+        .sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO,
+        .pNext = nullptr,
+        .flags = 0,
+        .size = CalculateBufferSize(framebuffer),
+        .usage = VK_BUFFER_USAGE_TRANSFER_SRC_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT |
+                 VK_BUFFER_USAGE_VERTEX_BUFFER_BIT | VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT,
+        .sharingMode = VK_SHARING_MODE_EXCLUSIVE,
+        .queueFamilyIndexCount = 0,
+        .pQueueFamilyIndices = nullptr,
+    };
+
+    buffer = memory_allocator.CreateBuffer(ci, MemoryUsage::Upload);
+}
+
+void Layer::CreateRawImages(const Tegra::FramebufferConfig& framebuffer) {
+    const auto format = GetFormat(framebuffer);
+    resource_ticks.resize(image_count);
+    raw_images.resize(image_count);
+    raw_image_views.resize(image_count);
+
+    for (size_t i = 0; i < image_count; ++i) {
+        raw_images[i] =
+            CreateWrappedImage(memory_allocator, {framebuffer.width, framebuffer.height}, format);
+        raw_image_views[i] = CreateWrappedImageView(device, raw_images[i], format);
+    }
+}
+
+void Layer::CreateFSR(VkExtent2D output_size) {
+    fsr = std::make_unique<FSR>(device, memory_allocator, image_count, output_size);
+}
+
+void Layer::RefreshResources(const Tegra::FramebufferConfig& framebuffer) {
+    if (framebuffer.width == raw_width && framebuffer.height == raw_height &&
+        framebuffer.pixel_format == pixel_format && !raw_images.empty()) {
+        return;
+    }
+
+    raw_width = framebuffer.width;
+    raw_height = framebuffer.height;
+    pixel_format = framebuffer.pixel_format;
+    anti_alias.reset();
+
+    ReleaseRawImages();
+    CreateStagingBuffer(framebuffer);
+    CreateRawImages(framebuffer);
+}
+
+void Layer::SetAntiAliasPass() {
+    if (anti_alias && anti_alias_setting == Settings::values.anti_aliasing.GetValue()) {
+        return;
+    }
+
+    anti_alias_setting = Settings::values.anti_aliasing.GetValue();
+
+    const VkExtent2D render_area{
+        .width = Settings::values.resolution_info.ScaleUp(raw_width),
+        .height = Settings::values.resolution_info.ScaleUp(raw_height),
+    };
+
+    switch (anti_alias_setting) {
+    case Settings::AntiAliasing::Fxaa:
+        anti_alias = std::make_unique<FXAA>(device, memory_allocator, image_count, render_area);
+        break;
+    case Settings::AntiAliasing::Smaa:
+        anti_alias = std::make_unique<SMAA>(device, memory_allocator, image_count, render_area);
+        break;
+    default:
+        anti_alias = std::make_unique<NoAA>();
+        break;
+    }
+}
+
+void Layer::ReleaseRawImages() {
+    for (const u64 tick : resource_ticks) {
+        scheduler.Wait(tick);
+    }
+    raw_images.clear();
+    buffer.reset();
+}
+
+u64 Layer::CalculateBufferSize(const Tegra::FramebufferConfig& framebuffer) const {
+    return GetSizeInBytes(framebuffer) * image_count;
+}
+
+u64 Layer::GetRawImageOffset(const Tegra::FramebufferConfig& framebuffer,
+                             size_t image_index) const {
+    return GetSizeInBytes(framebuffer) * image_index;
+}
+
+void Layer::SetMatrixData(PresentPushConstants& data,
+                          const Layout::FramebufferLayout& layout) const {
+    data.modelview_matrix =
+        MakeOrthographicMatrix(static_cast<f32>(layout.width), static_cast<f32>(layout.height));
+}
+
+void Layer::SetVertexData(PresentPushConstants& data, const Layout::FramebufferLayout& layout,
+                          const Common::Rectangle<f32>& crop) const {
+    // Map the coordinates to the screen.
+    const auto& screen = layout.screen;
+    const auto x = static_cast<f32>(screen.left);
+    const auto y = static_cast<f32>(screen.top);
+    const auto w = static_cast<f32>(screen.GetWidth());
+    const auto h = static_cast<f32>(screen.GetHeight());
+
+    data.vertices[0] = ScreenRectVertex(x, y, crop.left, crop.top);
+    data.vertices[1] = ScreenRectVertex(x + w, y, crop.right, crop.top);
+    data.vertices[2] = ScreenRectVertex(x, y + h, crop.left, crop.bottom);
+    data.vertices[3] = ScreenRectVertex(x + w, y + h, crop.right, crop.bottom);
+}
+
+void Layer::UpdateDescriptorSet(VkImageView image_view, VkSampler sampler, size_t image_index) {
+    const VkDescriptorImageInfo image_info{
+        .sampler = sampler,
+        .imageView = image_view,
+        .imageLayout = VK_IMAGE_LAYOUT_GENERAL,
+    };
+
+    const VkWriteDescriptorSet sampler_write{
+        .sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET,
+        .pNext = nullptr,
+        .dstSet = descriptor_sets[image_index],
+        .dstBinding = 0,
+        .dstArrayElement = 0,
+        .descriptorCount = 1,
+        .descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER,
+        .pImageInfo = &image_info,
+        .pBufferInfo = nullptr,
+        .pTexelBufferView = nullptr,
+    };
+
+    device.GetLogical().UpdateDescriptorSets(std::array{sampler_write}, {});
+}
+
+void Layer::UpdateRawImage(const Tegra::FramebufferConfig& framebuffer, size_t image_index) {
+    const std::span<u8> mapped_span = buffer.Mapped();
+
+    const u64 image_offset = GetRawImageOffset(framebuffer, image_index);
+
+    const DAddr framebuffer_addr = framebuffer.address + framebuffer.offset;
+    const u8* const host_ptr = device_memory.GetPointer<u8>(framebuffer_addr);
+
+    // TODO(Rodrigo): Read this from HLE
+    constexpr u32 block_height_log2 = 4;
+    const u32 bytes_per_pixel = GetBytesPerPixel(framebuffer);
+    const u64 linear_size{GetSizeInBytes(framebuffer)};
+    const u64 tiled_size{Tegra::Texture::CalculateSize(
+        true, bytes_per_pixel, framebuffer.stride, framebuffer.height, 1, block_height_log2, 0)};
+    Tegra::Texture::UnswizzleTexture(
+        mapped_span.subspan(image_offset, linear_size), std::span(host_ptr, tiled_size),
+        bytes_per_pixel, framebuffer.width, framebuffer.height, 1, block_height_log2, 0);
+
+    const VkBufferImageCopy copy{
+        .bufferOffset = image_offset,
+        .bufferRowLength = 0,
+        .bufferImageHeight = 0,
+        .imageSubresource =
+            {
+                .aspectMask = VK_IMAGE_ASPECT_COLOR_BIT,
+                .mipLevel = 0,
+                .baseArrayLayer = 0,
+                .layerCount = 1,
+            },
+        .imageOffset = {.x = 0, .y = 0, .z = 0},
+        .imageExtent =
+            {
+                .width = framebuffer.width,
+                .height = framebuffer.height,
+                .depth = 1,
+            },
+    };
+    scheduler.Record([this, copy, index = image_index](vk::CommandBuffer cmdbuf) {
+        const VkImage image = *raw_images[index];
+        const VkImageMemoryBarrier base_barrier{
+            .sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER,
+            .pNext = nullptr,
+            .srcAccessMask = 0,
+            .dstAccessMask = 0,
+            .oldLayout = VK_IMAGE_LAYOUT_GENERAL,
+            .newLayout = VK_IMAGE_LAYOUT_GENERAL,
+            .srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
+            .dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
+            .image = image,
+            .subresourceRange{
+                .aspectMask = VK_IMAGE_ASPECT_COLOR_BIT,
+                .baseMipLevel = 0,
+                .levelCount = 1,
+                .baseArrayLayer = 0,
+                .layerCount = 1,
+            },
+        };
+        VkImageMemoryBarrier read_barrier = base_barrier;
+        read_barrier.dstAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
+        read_barrier.oldLayout = VK_IMAGE_LAYOUT_UNDEFINED;
+        read_barrier.newLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL;
+
+        VkImageMemoryBarrier write_barrier = base_barrier;
+        write_barrier.srcAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
+        write_barrier.dstAccessMask = VK_ACCESS_SHADER_READ_BIT;
+        write_barrier.oldLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL;
+
+        cmdbuf.PipelineBarrier(VK_PIPELINE_STAGE_HOST_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT, 0,
+                               read_barrier);
+        cmdbuf.CopyBufferToImage(*buffer, image, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, copy);
+        cmdbuf.PipelineBarrier(VK_PIPELINE_STAGE_TRANSFER_BIT,
+                               VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT |
+                                   VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT,
+                               0, write_barrier);
+    });
+}
+
+} // namespace Vulkan

+ 92 - 0
src/video_core/renderer_vulkan/present/layer.h

@@ -0,0 +1,92 @@
+// SPDX-FileCopyrightText: Copyright 2024 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#pragma once
+
+#include "common/math_util.h"
+#include "video_core/host1x/gpu_device_memory_manager.h"
+#include "video_core/vulkan_common/vulkan_wrapper.h"
+
+namespace Layout {
+struct FramebufferLayout;
+}
+
+namespace Tegra {
+struct FramebufferConfig;
+}
+
+namespace Service::android {
+enum class PixelFormat : u32;
+}
+
+namespace Settings {
+enum class AntiAliasing : u32;
+}
+
+namespace Vulkan {
+
+class AntiAliasPass;
+class Device;
+class FSR;
+class MemoryAllocator;
+struct PresentPushConstants;
+class RasterizerVulkan;
+class Scheduler;
+
+class Layer final {
+public:
+    explicit Layer(const Device& device, MemoryAllocator& memory_allocator, Scheduler& scheduler,
+                   Tegra::MaxwellDeviceMemoryManager& device_memory, size_t image_count,
+                   VkExtent2D output_size, VkDescriptorSetLayout layout);
+    ~Layer();
+
+    void ConfigureDraw(PresentPushConstants* out_push_constants,
+                       VkDescriptorSet* out_descriptor_set, RasterizerVulkan& rasterizer,
+                       VkSampler sampler, size_t image_index,
+                       const Tegra::FramebufferConfig& framebuffer,
+                       const Layout::FramebufferLayout& layout);
+
+private:
+    void CreateDescriptorPool();
+    void CreateDescriptorSets(VkDescriptorSetLayout layout);
+    void CreateStagingBuffer(const Tegra::FramebufferConfig& framebuffer);
+    void CreateRawImages(const Tegra::FramebufferConfig& framebuffer);
+    void CreateFSR(VkExtent2D output_size);
+
+    void RefreshResources(const Tegra::FramebufferConfig& framebuffer);
+    void SetAntiAliasPass();
+    void ReleaseRawImages();
+
+    u64 CalculateBufferSize(const Tegra::FramebufferConfig& framebuffer) const;
+    u64 GetRawImageOffset(const Tegra::FramebufferConfig& framebuffer, size_t image_index) const;
+
+    void SetMatrixData(PresentPushConstants& data, const Layout::FramebufferLayout& layout) const;
+    void SetVertexData(PresentPushConstants& data, const Layout::FramebufferLayout& layout,
+                       const Common::Rectangle<f32>& crop) const;
+    void UpdateDescriptorSet(VkImageView image_view, VkSampler sampler, size_t image_index);
+    void UpdateRawImage(const Tegra::FramebufferConfig& framebuffer, size_t image_index);
+
+private:
+    const Device& device;
+    MemoryAllocator& memory_allocator;
+    Scheduler& scheduler;
+    Tegra::MaxwellDeviceMemoryManager& device_memory;
+    const size_t image_count{};
+    vk::DescriptorPool descriptor_pool{};
+    vk::DescriptorSets descriptor_sets{};
+
+    vk::Buffer buffer{};
+    std::vector<vk::Image> raw_images{};
+    std::vector<vk::ImageView> raw_image_views{};
+    u32 raw_width{};
+    u32 raw_height{};
+    Service::android::PixelFormat pixel_format{};
+
+    Settings::AntiAliasing anti_alias_setting{};
+    std::unique_ptr<AntiAliasPass> anti_alias{};
+
+    std::unique_ptr<FSR> fsr{};
+    std::vector<u64> resource_ticks{};
+};
+
+} // namespace Vulkan

+ 34 - 0
src/video_core/renderer_vulkan/present/present_push_constants.h

@@ -0,0 +1,34 @@
+// SPDX-FileCopyrightText: Copyright 2024 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#pragma once
+
+#include "common/common_types.h"
+
+namespace Vulkan {
+
+struct ScreenRectVertex {
+    ScreenRectVertex() = default;
+    explicit ScreenRectVertex(f32 x, f32 y, f32 u, f32 v) : position{{x, y}}, tex_coord{{u, v}} {}
+
+    std::array<f32, 2> position;
+    std::array<f32, 2> tex_coord;
+};
+
+static inline std::array<f32, 4 * 4> MakeOrthographicMatrix(f32 width, f32 height) {
+    // clang-format off
+    return { 2.f / width, 0.f,          0.f, 0.f,
+             0.f,         2.f / height, 0.f, 0.f,
+             0.f,         0.f,          1.f, 0.f,
+            -1.f,        -1.f,          0.f, 1.f};
+    // clang-format on
+}
+
+struct PresentPushConstants {
+    std::array<f32, 4 * 4> modelview_matrix;
+    std::array<ScreenRectVertex, 4> vertices;
+};
+
+static_assert(sizeof(PresentPushConstants) <= 128, "Push constants are too large");
+
+} // namespace Vulkan

+ 277 - 0
src/video_core/renderer_vulkan/present/smaa.cpp

@@ -0,0 +1,277 @@
+// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#include <list>
+
+#include "common/assert.h"
+#include "common/polyfill_ranges.h"
+
+#include "video_core/renderer_vulkan/present/smaa.h"
+#include "video_core/renderer_vulkan/present/util.h"
+#include "video_core/renderer_vulkan/vk_scheduler.h"
+#include "video_core/renderer_vulkan/vk_shader_util.h"
+#include "video_core/smaa_area_tex.h"
+#include "video_core/smaa_search_tex.h"
+#include "video_core/vulkan_common/vulkan_device.h"
+
+#include "video_core/host_shaders/smaa_blending_weight_calculation_frag_spv.h"
+#include "video_core/host_shaders/smaa_blending_weight_calculation_vert_spv.h"
+#include "video_core/host_shaders/smaa_edge_detection_frag_spv.h"
+#include "video_core/host_shaders/smaa_edge_detection_vert_spv.h"
+#include "video_core/host_shaders/smaa_neighborhood_blending_frag_spv.h"
+#include "video_core/host_shaders/smaa_neighborhood_blending_vert_spv.h"
+
+namespace Vulkan {
+
+SMAA::SMAA(const Device& device, MemoryAllocator& allocator, size_t image_count, VkExtent2D extent)
+    : m_device(device), m_allocator(allocator), m_extent(extent),
+      m_image_count(static_cast<u32>(image_count)) {
+    CreateImages();
+    CreateRenderPasses();
+    CreateSampler();
+    CreateShaders();
+    CreateDescriptorPool();
+    CreateDescriptorSetLayouts();
+    CreateDescriptorSets();
+    CreatePipelineLayouts();
+    CreatePipelines();
+}
+
+SMAA::~SMAA() = default;
+
+void SMAA::CreateImages() {
+    static constexpr VkExtent2D area_extent{AREATEX_WIDTH, AREATEX_HEIGHT};
+    static constexpr VkExtent2D search_extent{SEARCHTEX_WIDTH, SEARCHTEX_HEIGHT};
+
+    m_static_images[Area] = CreateWrappedImage(m_allocator, area_extent, VK_FORMAT_R8G8_UNORM);
+    m_static_images[Search] = CreateWrappedImage(m_allocator, search_extent, VK_FORMAT_R8_UNORM);
+
+    m_static_image_views[Area] =
+        CreateWrappedImageView(m_device, m_static_images[Area], VK_FORMAT_R8G8_UNORM);
+    m_static_image_views[Search] =
+        CreateWrappedImageView(m_device, m_static_images[Search], VK_FORMAT_R8_UNORM);
+
+    for (u32 i = 0; i < m_image_count; i++) {
+        Images& images = m_dynamic_images.emplace_back();
+
+        images.images[Blend] =
+            CreateWrappedImage(m_allocator, m_extent, VK_FORMAT_R16G16B16A16_SFLOAT);
+        images.images[Edges] = CreateWrappedImage(m_allocator, m_extent, VK_FORMAT_R16G16_SFLOAT);
+        images.images[Output] =
+            CreateWrappedImage(m_allocator, m_extent, VK_FORMAT_R16G16B16A16_SFLOAT);
+
+        images.image_views[Blend] =
+            CreateWrappedImageView(m_device, images.images[Blend], VK_FORMAT_R16G16B16A16_SFLOAT);
+        images.image_views[Edges] =
+            CreateWrappedImageView(m_device, images.images[Edges], VK_FORMAT_R16G16_SFLOAT);
+        images.image_views[Output] =
+            CreateWrappedImageView(m_device, images.images[Output], VK_FORMAT_R16G16B16A16_SFLOAT);
+    }
+}
+
+void SMAA::CreateRenderPasses() {
+    m_renderpasses[EdgeDetection] = CreateWrappedRenderPass(m_device, VK_FORMAT_R16G16_SFLOAT);
+    m_renderpasses[BlendingWeightCalculation] =
+        CreateWrappedRenderPass(m_device, VK_FORMAT_R16G16B16A16_SFLOAT);
+    m_renderpasses[NeighborhoodBlending] =
+        CreateWrappedRenderPass(m_device, VK_FORMAT_R16G16B16A16_SFLOAT);
+
+    for (auto& images : m_dynamic_images) {
+        images.framebuffers[EdgeDetection] = CreateWrappedFramebuffer(
+            m_device, m_renderpasses[EdgeDetection], images.image_views[Edges], m_extent);
+
+        images.framebuffers[BlendingWeightCalculation] =
+            CreateWrappedFramebuffer(m_device, m_renderpasses[BlendingWeightCalculation],
+                                     images.image_views[Blend], m_extent);
+
+        images.framebuffers[NeighborhoodBlending] = CreateWrappedFramebuffer(
+            m_device, m_renderpasses[NeighborhoodBlending], images.image_views[Output], m_extent);
+    }
+}
+
+void SMAA::CreateSampler() {
+    m_sampler = CreateWrappedSampler(m_device);
+}
+
+void SMAA::CreateShaders() {
+    // These match the order of the SMAAStage enum
+    static constexpr std::array vert_shader_sources{
+        ARRAY_TO_SPAN(SMAA_EDGE_DETECTION_VERT_SPV),
+        ARRAY_TO_SPAN(SMAA_BLENDING_WEIGHT_CALCULATION_VERT_SPV),
+        ARRAY_TO_SPAN(SMAA_NEIGHBORHOOD_BLENDING_VERT_SPV),
+    };
+    static constexpr std::array frag_shader_sources{
+        ARRAY_TO_SPAN(SMAA_EDGE_DETECTION_FRAG_SPV),
+        ARRAY_TO_SPAN(SMAA_BLENDING_WEIGHT_CALCULATION_FRAG_SPV),
+        ARRAY_TO_SPAN(SMAA_NEIGHBORHOOD_BLENDING_FRAG_SPV),
+    };
+
+    for (size_t i = 0; i < MaxSMAAStage; i++) {
+        m_vertex_shaders[i] = CreateWrappedShaderModule(m_device, vert_shader_sources[i]);
+        m_fragment_shaders[i] = CreateWrappedShaderModule(m_device, frag_shader_sources[i]);
+    }
+}
+
+void SMAA::CreateDescriptorPool() {
+    // Edge detection: 1 descriptor
+    // Blending weight calculation: 3 descriptors
+    // Neighborhood blending: 2 descriptors
+
+    // 6 descriptors, 3 descriptor sets per image
+    m_descriptor_pool = CreateWrappedDescriptorPool(m_device, 6 * m_image_count, 3 * m_image_count);
+}
+
+void SMAA::CreateDescriptorSetLayouts() {
+    m_descriptor_set_layouts[EdgeDetection] =
+        CreateWrappedDescriptorSetLayout(m_device, {VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER});
+    m_descriptor_set_layouts[BlendingWeightCalculation] =
+        CreateWrappedDescriptorSetLayout(m_device, {VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER,
+                                                    VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER,
+                                                    VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER});
+    m_descriptor_set_layouts[NeighborhoodBlending] =
+        CreateWrappedDescriptorSetLayout(m_device, {VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER,
+                                                    VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER});
+}
+
+void SMAA::CreateDescriptorSets() {
+    std::vector<VkDescriptorSetLayout> layouts(m_descriptor_set_layouts.size());
+    std::ranges::transform(m_descriptor_set_layouts, layouts.begin(),
+                           [](auto& layout) { return *layout; });
+
+    for (auto& images : m_dynamic_images) {
+        images.descriptor_sets = CreateWrappedDescriptorSets(m_descriptor_pool, layouts);
+    }
+}
+
+void SMAA::CreatePipelineLayouts() {
+    for (size_t i = 0; i < MaxSMAAStage; i++) {
+        m_pipeline_layouts[i] = CreateWrappedPipelineLayout(m_device, m_descriptor_set_layouts[i]);
+    }
+}
+
+void SMAA::CreatePipelines() {
+    for (size_t i = 0; i < MaxSMAAStage; i++) {
+        m_pipelines[i] =
+            CreateWrappedPipeline(m_device, m_renderpasses[i], m_pipeline_layouts[i],
+                                  std::tie(m_vertex_shaders[i], m_fragment_shaders[i]));
+    }
+}
+
+void SMAA::UpdateDescriptorSets(VkImageView image_view, size_t image_index) {
+    Images& images = m_dynamic_images[image_index];
+    std::vector<VkDescriptorImageInfo> image_infos;
+    std::vector<VkWriteDescriptorSet> updates;
+    image_infos.reserve(6);
+
+    updates.push_back(CreateWriteDescriptorSet(image_infos, *m_sampler, image_view,
+                                               images.descriptor_sets[EdgeDetection], 0));
+
+    updates.push_back(CreateWriteDescriptorSet(image_infos, *m_sampler, *images.image_views[Edges],
+                                               images.descriptor_sets[BlendingWeightCalculation],
+                                               0));
+    updates.push_back(CreateWriteDescriptorSet(image_infos, *m_sampler, *m_static_image_views[Area],
+                                               images.descriptor_sets[BlendingWeightCalculation],
+                                               1));
+    updates.push_back(
+        CreateWriteDescriptorSet(image_infos, *m_sampler, *m_static_image_views[Search],
+                                 images.descriptor_sets[BlendingWeightCalculation], 2));
+
+    updates.push_back(CreateWriteDescriptorSet(image_infos, *m_sampler, image_view,
+                                               images.descriptor_sets[NeighborhoodBlending], 0));
+    updates.push_back(CreateWriteDescriptorSet(image_infos, *m_sampler, *images.image_views[Blend],
+                                               images.descriptor_sets[NeighborhoodBlending], 1));
+
+    m_device.GetLogical().UpdateDescriptorSets(updates, {});
+}
+
+void SMAA::UploadImages(Scheduler& scheduler) {
+    if (m_images_ready) {
+        return;
+    }
+
+    static constexpr VkExtent2D area_extent{AREATEX_WIDTH, AREATEX_HEIGHT};
+    static constexpr VkExtent2D search_extent{SEARCHTEX_WIDTH, SEARCHTEX_HEIGHT};
+
+    UploadImage(m_device, m_allocator, scheduler, m_static_images[Area], area_extent,
+                VK_FORMAT_R8G8_UNORM, ARRAY_TO_SPAN(areaTexBytes));
+    UploadImage(m_device, m_allocator, scheduler, m_static_images[Search], search_extent,
+                VK_FORMAT_R8_UNORM, ARRAY_TO_SPAN(searchTexBytes));
+
+    scheduler.Record([&](vk::CommandBuffer cmdbuf) {
+        for (auto& images : m_dynamic_images) {
+            for (size_t i = 0; i < MaxDynamicImage; i++) {
+                ClearColorImage(cmdbuf, *images.images[i]);
+            }
+        }
+    });
+    scheduler.Finish();
+
+    m_images_ready = true;
+}
+
+void SMAA::Draw(Scheduler& scheduler, size_t image_index, VkImage* inout_image,
+                VkImageView* inout_image_view) {
+    Images& images = m_dynamic_images[image_index];
+
+    VkImage input_image = *inout_image;
+    VkImage output_image = *images.images[Output];
+    VkImage edges_image = *images.images[Edges];
+    VkImage blend_image = *images.images[Blend];
+
+    VkDescriptorSet edge_detection_descriptor_set = images.descriptor_sets[EdgeDetection];
+    VkDescriptorSet blending_weight_calculation_descriptor_set =
+        images.descriptor_sets[BlendingWeightCalculation];
+    VkDescriptorSet neighborhood_blending_descriptor_set =
+        images.descriptor_sets[NeighborhoodBlending];
+
+    VkFramebuffer edge_detection_framebuffer = *images.framebuffers[EdgeDetection];
+    VkFramebuffer blending_weight_calculation_framebuffer =
+        *images.framebuffers[BlendingWeightCalculation];
+    VkFramebuffer neighborhood_blending_framebuffer = *images.framebuffers[NeighborhoodBlending];
+
+    UploadImages(scheduler);
+    UpdateDescriptorSets(*inout_image_view, image_index);
+
+    scheduler.RequestOutsideRenderPassOperationContext();
+    scheduler.Record([=, this](vk::CommandBuffer cmdbuf) {
+        TransitionImageLayout(cmdbuf, input_image, VK_IMAGE_LAYOUT_GENERAL);
+        TransitionImageLayout(cmdbuf, edges_image, VK_IMAGE_LAYOUT_GENERAL);
+        BeginRenderPass(cmdbuf, *m_renderpasses[EdgeDetection], edge_detection_framebuffer,
+                        m_extent);
+        cmdbuf.BindPipeline(VK_PIPELINE_BIND_POINT_GRAPHICS, *m_pipelines[EdgeDetection]);
+        cmdbuf.BindDescriptorSets(VK_PIPELINE_BIND_POINT_GRAPHICS,
+                                  *m_pipeline_layouts[EdgeDetection], 0,
+                                  edge_detection_descriptor_set, {});
+        cmdbuf.Draw(3, 1, 0, 0);
+        cmdbuf.EndRenderPass();
+
+        TransitionImageLayout(cmdbuf, edges_image, VK_IMAGE_LAYOUT_GENERAL);
+        TransitionImageLayout(cmdbuf, blend_image, VK_IMAGE_LAYOUT_GENERAL);
+        BeginRenderPass(cmdbuf, *m_renderpasses[BlendingWeightCalculation],
+                        blending_weight_calculation_framebuffer, m_extent);
+        cmdbuf.BindPipeline(VK_PIPELINE_BIND_POINT_GRAPHICS,
+                            *m_pipelines[BlendingWeightCalculation]);
+        cmdbuf.BindDescriptorSets(VK_PIPELINE_BIND_POINT_GRAPHICS,
+                                  *m_pipeline_layouts[BlendingWeightCalculation], 0,
+                                  blending_weight_calculation_descriptor_set, {});
+        cmdbuf.Draw(3, 1, 0, 0);
+        cmdbuf.EndRenderPass();
+
+        TransitionImageLayout(cmdbuf, blend_image, VK_IMAGE_LAYOUT_GENERAL);
+        TransitionImageLayout(cmdbuf, output_image, VK_IMAGE_LAYOUT_GENERAL);
+        BeginRenderPass(cmdbuf, *m_renderpasses[NeighborhoodBlending],
+                        neighborhood_blending_framebuffer, m_extent);
+        cmdbuf.BindPipeline(VK_PIPELINE_BIND_POINT_GRAPHICS, *m_pipelines[NeighborhoodBlending]);
+        cmdbuf.BindDescriptorSets(VK_PIPELINE_BIND_POINT_GRAPHICS,
+                                  *m_pipeline_layouts[NeighborhoodBlending], 0,
+                                  neighborhood_blending_descriptor_set, {});
+        cmdbuf.Draw(3, 1, 0, 0);
+        cmdbuf.EndRenderPass();
+        TransitionImageLayout(cmdbuf, output_image, VK_IMAGE_LAYOUT_GENERAL);
+    });
+
+    *inout_image = *images.images[Output];
+    *inout_image_view = *images.image_views[Output];
+}
+
+} // namespace Vulkan

+ 6 - 3
src/video_core/renderer_vulkan/vk_smaa.h → src/video_core/renderer_vulkan/present/smaa.h

@@ -4,6 +4,7 @@
 #pragma once
 
 #include <array>
+#include "video_core/renderer_vulkan/present/anti_alias_pass.h"
 #include "video_core/vulkan_common/vulkan_memory_allocator.h"
 #include "video_core/vulkan_common/vulkan_wrapper.h"
 
@@ -13,12 +14,14 @@ class Device;
 class Scheduler;
 class StagingBufferPool;
 
-class SMAA {
+class SMAA final : public AntiAliasPass {
 public:
     explicit SMAA(const Device& device, MemoryAllocator& allocator, size_t image_count,
                   VkExtent2D extent);
-    VkImageView Draw(Scheduler& scheduler, size_t image_index, VkImage source_image,
-                     VkImageView source_image_view);
+    ~SMAA() override;
+
+    void Draw(Scheduler& scheduler, size_t image_index, VkImage* inout_image,
+              VkImageView* inout_image_view) override;
 
 private:
     enum SMAAStage {

+ 178 - 292
src/video_core/renderer_vulkan/vk_smaa.cpp → src/video_core/renderer_vulkan/present/util.cpp

@@ -1,29 +1,25 @@
-// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
+// SPDX-FileCopyrightText: Copyright 2024 yuzu Emulator Project
 // SPDX-License-Identifier: GPL-2.0-or-later
 
-#include <list>
-
 #include "common/assert.h"
 #include "common/polyfill_ranges.h"
-
-#include "video_core/renderer_vulkan/vk_scheduler.h"
-#include "video_core/renderer_vulkan/vk_shader_util.h"
-#include "video_core/renderer_vulkan/vk_smaa.h"
-#include "video_core/smaa_area_tex.h"
-#include "video_core/smaa_search_tex.h"
-#include "video_core/vulkan_common/vulkan_device.h"
-
-#include "video_core/host_shaders/smaa_blending_weight_calculation_frag_spv.h"
-#include "video_core/host_shaders/smaa_blending_weight_calculation_vert_spv.h"
-#include "video_core/host_shaders/smaa_edge_detection_frag_spv.h"
-#include "video_core/host_shaders/smaa_edge_detection_vert_spv.h"
-#include "video_core/host_shaders/smaa_neighborhood_blending_frag_spv.h"
-#include "video_core/host_shaders/smaa_neighborhood_blending_vert_spv.h"
+#include "video_core/renderer_vulkan/present/util.h"
 
 namespace Vulkan {
-namespace {
 
-#define ARRAY_TO_SPAN(a) std::span(a, (sizeof(a) / sizeof(a[0])))
+vk::Buffer CreateWrappedBuffer(MemoryAllocator& allocator, VkDeviceSize size, MemoryUsage usage) {
+    const VkBufferCreateInfo dst_buffer_info{
+        .sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO,
+        .pNext = nullptr,
+        .flags = 0,
+        .size = size,
+        .usage = VK_BUFFER_USAGE_TRANSFER_SRC_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT,
+        .sharingMode = VK_SHARING_MODE_EXCLUSIVE,
+        .queueFamilyIndexCount = 0,
+        .pQueueFamilyIndices = nullptr,
+    };
+    return allocator.CreateBuffer(dst_buffer_info, usage);
+}
 
 vk::Image CreateWrappedImage(MemoryAllocator& allocator, VkExtent2D dimensions, VkFormat format) {
     const VkImageCreateInfo image_ci{
@@ -48,7 +44,7 @@ vk::Image CreateWrappedImage(MemoryAllocator& allocator, VkExtent2D dimensions,
 }
 
 void TransitionImageLayout(vk::CommandBuffer& cmdbuf, VkImage image, VkImageLayout target_layout,
-                           VkImageLayout source_layout = VK_IMAGE_LAYOUT_GENERAL) {
+                           VkImageLayout source_layout) {
     constexpr VkFlags flags{VK_ACCESS_COLOR_ATTACHMENT_READ_BIT |
                             VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT | VK_ACCESS_SHADER_READ_BIT};
     const VkImageMemoryBarrier barrier{
@@ -75,7 +71,7 @@ void TransitionImageLayout(vk::CommandBuffer& cmdbuf, VkImage image, VkImageLayo
 
 void UploadImage(const Device& device, MemoryAllocator& allocator, Scheduler& scheduler,
                  vk::Image& image, VkExtent2D dimensions, VkFormat format,
-                 std::span<const u8> initial_contents = {}) {
+                 std::span<const u8> initial_contents) {
     const VkBufferCreateInfo upload_ci = {
         .sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO,
         .pNext = nullptr,
@@ -114,6 +110,70 @@ void UploadImage(const Device& device, MemoryAllocator& allocator, Scheduler& sc
     scheduler.Finish();
 }
 
+void DownloadColorImage(vk::CommandBuffer& cmdbuf, VkImage image, VkBuffer buffer,
+                        VkExtent3D extent) {
+    const VkImageMemoryBarrier read_barrier{
+        .sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER,
+        .pNext = nullptr,
+        .srcAccessMask = VK_ACCESS_MEMORY_WRITE_BIT,
+        .dstAccessMask = VK_ACCESS_TRANSFER_READ_BIT,
+        .oldLayout = VK_IMAGE_LAYOUT_GENERAL,
+        .newLayout = VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL,
+        .srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
+        .dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
+        .image = image,
+        .subresourceRange{
+            .aspectMask = VK_IMAGE_ASPECT_COLOR_BIT,
+            .baseMipLevel = 0,
+            .levelCount = VK_REMAINING_MIP_LEVELS,
+            .baseArrayLayer = 0,
+            .layerCount = VK_REMAINING_ARRAY_LAYERS,
+        },
+    };
+    const VkImageMemoryBarrier image_write_barrier{
+        .sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER,
+        .pNext = nullptr,
+        .srcAccessMask = 0,
+        .dstAccessMask = VK_ACCESS_MEMORY_WRITE_BIT,
+        .oldLayout = VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL,
+        .newLayout = VK_IMAGE_LAYOUT_GENERAL,
+        .srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
+        .dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
+        .image = image,
+        .subresourceRange{
+            .aspectMask = VK_IMAGE_ASPECT_COLOR_BIT,
+            .baseMipLevel = 0,
+            .levelCount = VK_REMAINING_MIP_LEVELS,
+            .baseArrayLayer = 0,
+            .layerCount = VK_REMAINING_ARRAY_LAYERS,
+        },
+    };
+    static constexpr VkMemoryBarrier memory_write_barrier{
+        .sType = VK_STRUCTURE_TYPE_MEMORY_BARRIER,
+        .pNext = nullptr,
+        .srcAccessMask = VK_ACCESS_MEMORY_WRITE_BIT,
+        .dstAccessMask = VK_ACCESS_MEMORY_READ_BIT | VK_ACCESS_MEMORY_WRITE_BIT,
+    };
+    const VkBufferImageCopy copy{
+        .bufferOffset = 0,
+        .bufferRowLength = 0,
+        .bufferImageHeight = 0,
+        .imageSubresource{
+            .aspectMask = VK_IMAGE_ASPECT_COLOR_BIT,
+            .mipLevel = 0,
+            .baseArrayLayer = 0,
+            .layerCount = 1,
+        },
+        .imageOffset{.x = 0, .y = 0, .z = 0},
+        .imageExtent{extent},
+    };
+    cmdbuf.PipelineBarrier(VK_PIPELINE_STAGE_ALL_COMMANDS_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT, 0,
+                           read_barrier);
+    cmdbuf.CopyImageToBuffer(image, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, buffer, copy);
+    cmdbuf.PipelineBarrier(VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_ALL_COMMANDS_BIT, 0,
+                           memory_write_barrier, nullptr, image_write_barrier);
+}
+
 vk::ImageView CreateWrappedImageView(const Device& device, vk::Image& image, VkFormat format) {
     return device.GetLogical().CreateImageView(VkImageViewCreateInfo{
         .sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO,
@@ -131,16 +191,18 @@ vk::ImageView CreateWrappedImageView(const Device& device, vk::Image& image, VkF
     });
 }
 
-vk::RenderPass CreateWrappedRenderPass(const Device& device, VkFormat format) {
+vk::RenderPass CreateWrappedRenderPass(const Device& device, VkFormat format,
+                                       VkImageLayout initial_layout) {
     const VkAttachmentDescription attachment{
         .flags = VK_ATTACHMENT_DESCRIPTION_MAY_ALIAS_BIT,
         .format = format,
         .samples = VK_SAMPLE_COUNT_1_BIT,
-        .loadOp = VK_ATTACHMENT_LOAD_OP_LOAD,
+        .loadOp = initial_layout == VK_IMAGE_LAYOUT_UNDEFINED ? VK_ATTACHMENT_LOAD_OP_DONT_CARE
+                                                              : VK_ATTACHMENT_LOAD_OP_LOAD,
         .storeOp = VK_ATTACHMENT_STORE_OP_STORE,
         .stencilLoadOp = VK_ATTACHMENT_LOAD_OP_LOAD,
         .stencilStoreOp = VK_ATTACHMENT_STORE_OP_STORE,
-        .initialLayout = VK_IMAGE_LAYOUT_GENERAL,
+        .initialLayout = initial_layout,
         .finalLayout = VK_IMAGE_LAYOUT_GENERAL,
     };
 
@@ -200,13 +262,13 @@ vk::Framebuffer CreateWrappedFramebuffer(const Device& device, vk::RenderPass& r
     });
 }
 
-vk::Sampler CreateWrappedSampler(const Device& device) {
+vk::Sampler CreateWrappedSampler(const Device& device, VkFilter filter) {
     return device.GetLogical().CreateSampler(VkSamplerCreateInfo{
         .sType = VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO,
         .pNext = nullptr,
         .flags = 0,
-        .magFilter = VK_FILTER_LINEAR,
-        .minFilter = VK_FILTER_LINEAR,
+        .magFilter = filter,
+        .minFilter = filter,
         .mipmapMode = VK_SAMPLER_MIPMAP_MODE_LINEAR,
         .addressModeU = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE,
         .addressModeV = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE,
@@ -233,30 +295,34 @@ vk::ShaderModule CreateWrappedShaderModule(const Device& device, std::span<const
     });
 }
 
-vk::DescriptorPool CreateWrappedDescriptorPool(const Device& device, u32 max_descriptors,
-                                               u32 max_sets) {
-    const VkDescriptorPoolSize pool_size{
-        .type = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER,
-        .descriptorCount = static_cast<u32>(max_descriptors),
-    };
+vk::DescriptorPool CreateWrappedDescriptorPool(const Device& device, size_t max_descriptors,
+                                               size_t max_sets,
+                                               std::initializer_list<VkDescriptorType> types) {
+    std::vector<VkDescriptorPoolSize> pool_sizes(types.size());
+    for (u32 i = 0; i < types.size(); i++) {
+        pool_sizes[i] = VkDescriptorPoolSize{
+            .type = std::data(types)[i],
+            .descriptorCount = static_cast<u32>(max_descriptors),
+        };
+    }
 
     return device.GetLogical().CreateDescriptorPool(VkDescriptorPoolCreateInfo{
         .sType = VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO,
         .pNext = nullptr,
         .flags = 0,
-        .maxSets = max_sets,
-        .poolSizeCount = 1,
-        .pPoolSizes = &pool_size,
+        .maxSets = static_cast<u32>(max_sets),
+        .poolSizeCount = static_cast<u32>(pool_sizes.size()),
+        .pPoolSizes = pool_sizes.data(),
     });
 }
 
-vk::DescriptorSetLayout CreateWrappedDescriptorSetLayout(const Device& device,
-                                                         u32 max_sampler_bindings) {
-    std::vector<VkDescriptorSetLayoutBinding> bindings(max_sampler_bindings);
-    for (u32 i = 0; i < max_sampler_bindings; i++) {
+vk::DescriptorSetLayout CreateWrappedDescriptorSetLayout(
+    const Device& device, std::initializer_list<VkDescriptorType> types) {
+    std::vector<VkDescriptorSetLayoutBinding> bindings(types.size());
+    for (size_t i = 0; i < types.size(); i++) {
         bindings[i] = {
-            .binding = i,
-            .descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER,
+            .binding = static_cast<u32>(i),
+            .descriptorType = std::data(types)[i],
             .descriptorCount = 1,
             .stageFlags = VK_SHADER_STAGE_VERTEX_BIT | VK_SHADER_STAGE_FRAGMENT_BIT,
             .pImmutableSamplers = nullptr,
@@ -298,7 +364,8 @@ vk::PipelineLayout CreateWrappedPipelineLayout(const Device& device,
 
 vk::Pipeline CreateWrappedPipeline(const Device& device, vk::RenderPass& renderpass,
                                    vk::PipelineLayout& layout,
-                                   std::tuple<vk::ShaderModule&, vk::ShaderModule&> shaders) {
+                                   std::tuple<vk::ShaderModule&, vk::ShaderModule&> shaders,
+                                   bool enable_blending) {
     const std::array<VkPipelineShaderStageCreateInfo, 2> shader_stages{{
         {
             .sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO,
@@ -376,7 +443,7 @@ vk::Pipeline CreateWrappedPipeline(const Device& device, vk::RenderPass& renderp
         .alphaToOneEnable = VK_FALSE,
     };
 
-    constexpr VkPipelineColorBlendAttachmentState color_blend_attachment{
+    constexpr VkPipelineColorBlendAttachmentState color_blend_attachment_disabled{
         .blendEnable = VK_FALSE,
         .srcColorBlendFactor = VK_BLEND_FACTOR_ZERO,
         .dstColorBlendFactor = VK_BLEND_FACTOR_ZERO,
@@ -388,6 +455,18 @@ vk::Pipeline CreateWrappedPipeline(const Device& device, vk::RenderPass& renderp
                           VK_COLOR_COMPONENT_B_BIT | VK_COLOR_COMPONENT_A_BIT,
     };
 
+    constexpr VkPipelineColorBlendAttachmentState color_blend_attachment_enabled{
+        .blendEnable = VK_TRUE,
+        .srcColorBlendFactor = VK_BLEND_FACTOR_SRC_ALPHA,
+        .dstColorBlendFactor = VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA,
+        .colorBlendOp = VK_BLEND_OP_ADD,
+        .srcAlphaBlendFactor = VK_BLEND_FACTOR_ONE,
+        .dstAlphaBlendFactor = VK_BLEND_FACTOR_ZERO,
+        .alphaBlendOp = VK_BLEND_OP_ADD,
+        .colorWriteMask = VK_COLOR_COMPONENT_R_BIT | VK_COLOR_COMPONENT_G_BIT |
+                          VK_COLOR_COMPONENT_B_BIT | VK_COLOR_COMPONENT_A_BIT,
+    };
+
     const VkPipelineColorBlendStateCreateInfo color_blend_ci{
         .sType = VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO,
         .pNext = nullptr,
@@ -395,7 +474,8 @@ vk::Pipeline CreateWrappedPipeline(const Device& device, vk::RenderPass& renderp
         .logicOpEnable = VK_FALSE,
         .logicOp = VK_LOGIC_OP_COPY,
         .attachmentCount = 1,
-        .pAttachments = &color_blend_attachment,
+        .pAttachments =
+            enable_blending ? &color_blend_attachment_enabled : &color_blend_attachment_disabled,
         .blendConstants = {0.0f, 0.0f, 0.0f, 0.0f},
     };
 
@@ -459,6 +539,56 @@ VkWriteDescriptorSet CreateWriteDescriptorSet(std::vector<VkDescriptorImageInfo>
     };
 }
 
+vk::Sampler CreateBilinearSampler(const Device& device) {
+    const VkSamplerCreateInfo ci{
+        .sType = VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO,
+        .pNext = nullptr,
+        .flags = 0,
+        .magFilter = VK_FILTER_LINEAR,
+        .minFilter = VK_FILTER_LINEAR,
+        .mipmapMode = VK_SAMPLER_MIPMAP_MODE_NEAREST,
+        .addressModeU = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_BORDER,
+        .addressModeV = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_BORDER,
+        .addressModeW = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_BORDER,
+        .mipLodBias = 0.0f,
+        .anisotropyEnable = VK_FALSE,
+        .maxAnisotropy = 0.0f,
+        .compareEnable = VK_FALSE,
+        .compareOp = VK_COMPARE_OP_NEVER,
+        .minLod = 0.0f,
+        .maxLod = 0.0f,
+        .borderColor = VK_BORDER_COLOR_FLOAT_OPAQUE_BLACK,
+        .unnormalizedCoordinates = VK_FALSE,
+    };
+
+    return device.GetLogical().CreateSampler(ci);
+}
+
+vk::Sampler CreateNearestNeighborSampler(const Device& device) {
+    const VkSamplerCreateInfo ci_nn{
+        .sType = VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO,
+        .pNext = nullptr,
+        .flags = 0,
+        .magFilter = VK_FILTER_NEAREST,
+        .minFilter = VK_FILTER_NEAREST,
+        .mipmapMode = VK_SAMPLER_MIPMAP_MODE_NEAREST,
+        .addressModeU = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_BORDER,
+        .addressModeV = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_BORDER,
+        .addressModeW = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_BORDER,
+        .mipLodBias = 0.0f,
+        .anisotropyEnable = VK_FALSE,
+        .maxAnisotropy = 0.0f,
+        .compareEnable = VK_FALSE,
+        .compareOp = VK_COMPARE_OP_NEVER,
+        .minLod = 0.0f,
+        .maxLod = 0.0f,
+        .borderColor = VK_BORDER_COLOR_FLOAT_OPAQUE_BLACK,
+        .unnormalizedCoordinates = VK_FALSE,
+    };
+
+    return device.GetLogical().CreateSampler(ci_nn);
+}
+
 void ClearColorImage(vk::CommandBuffer& cmdbuf, VkImage image) {
     static constexpr std::array<VkImageSubresourceRange, 1> subresources{{{
         .aspectMask = VK_IMAGE_ASPECT_COLOR_BIT,
@@ -471,12 +601,12 @@ void ClearColorImage(vk::CommandBuffer& cmdbuf, VkImage image) {
     cmdbuf.ClearColorImage(image, VK_IMAGE_LAYOUT_GENERAL, {}, subresources);
 }
 
-void BeginRenderPass(vk::CommandBuffer& cmdbuf, vk::RenderPass& render_pass,
-                     VkFramebuffer framebuffer, VkExtent2D extent) {
+void BeginRenderPass(vk::CommandBuffer& cmdbuf, VkRenderPass render_pass, VkFramebuffer framebuffer,
+                     VkExtent2D extent) {
     const VkRenderPassBeginInfo renderpass_bi{
         .sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO,
         .pNext = nullptr,
-        .renderPass = *render_pass,
+        .renderPass = render_pass,
         .framebuffer = framebuffer,
         .renderArea{
             .offset{},
@@ -503,248 +633,4 @@ void BeginRenderPass(vk::CommandBuffer& cmdbuf, vk::RenderPass& render_pass,
     cmdbuf.SetScissor(0, scissor);
 }
 
-} // Anonymous namespace
-
-SMAA::SMAA(const Device& device, MemoryAllocator& allocator, size_t image_count, VkExtent2D extent)
-    : m_device(device), m_allocator(allocator), m_extent(extent),
-      m_image_count(static_cast<u32>(image_count)) {
-    CreateImages();
-    CreateRenderPasses();
-    CreateSampler();
-    CreateShaders();
-    CreateDescriptorPool();
-    CreateDescriptorSetLayouts();
-    CreateDescriptorSets();
-    CreatePipelineLayouts();
-    CreatePipelines();
-}
-
-void SMAA::CreateImages() {
-    static constexpr VkExtent2D area_extent{AREATEX_WIDTH, AREATEX_HEIGHT};
-    static constexpr VkExtent2D search_extent{SEARCHTEX_WIDTH, SEARCHTEX_HEIGHT};
-
-    m_static_images[Area] = CreateWrappedImage(m_allocator, area_extent, VK_FORMAT_R8G8_UNORM);
-    m_static_images[Search] = CreateWrappedImage(m_allocator, search_extent, VK_FORMAT_R8_UNORM);
-
-    m_static_image_views[Area] =
-        CreateWrappedImageView(m_device, m_static_images[Area], VK_FORMAT_R8G8_UNORM);
-    m_static_image_views[Search] =
-        CreateWrappedImageView(m_device, m_static_images[Search], VK_FORMAT_R8_UNORM);
-
-    for (u32 i = 0; i < m_image_count; i++) {
-        Images& images = m_dynamic_images.emplace_back();
-
-        images.images[Blend] =
-            CreateWrappedImage(m_allocator, m_extent, VK_FORMAT_R16G16B16A16_SFLOAT);
-        images.images[Edges] = CreateWrappedImage(m_allocator, m_extent, VK_FORMAT_R16G16_SFLOAT);
-        images.images[Output] =
-            CreateWrappedImage(m_allocator, m_extent, VK_FORMAT_R16G16B16A16_SFLOAT);
-
-        images.image_views[Blend] =
-            CreateWrappedImageView(m_device, images.images[Blend], VK_FORMAT_R16G16B16A16_SFLOAT);
-        images.image_views[Edges] =
-            CreateWrappedImageView(m_device, images.images[Edges], VK_FORMAT_R16G16_SFLOAT);
-        images.image_views[Output] =
-            CreateWrappedImageView(m_device, images.images[Output], VK_FORMAT_R16G16B16A16_SFLOAT);
-    }
-}
-
-void SMAA::CreateRenderPasses() {
-    m_renderpasses[EdgeDetection] = CreateWrappedRenderPass(m_device, VK_FORMAT_R16G16_SFLOAT);
-    m_renderpasses[BlendingWeightCalculation] =
-        CreateWrappedRenderPass(m_device, VK_FORMAT_R16G16B16A16_SFLOAT);
-    m_renderpasses[NeighborhoodBlending] =
-        CreateWrappedRenderPass(m_device, VK_FORMAT_R16G16B16A16_SFLOAT);
-
-    for (auto& images : m_dynamic_images) {
-        images.framebuffers[EdgeDetection] = CreateWrappedFramebuffer(
-            m_device, m_renderpasses[EdgeDetection], images.image_views[Edges], m_extent);
-
-        images.framebuffers[BlendingWeightCalculation] =
-            CreateWrappedFramebuffer(m_device, m_renderpasses[BlendingWeightCalculation],
-                                     images.image_views[Blend], m_extent);
-
-        images.framebuffers[NeighborhoodBlending] = CreateWrappedFramebuffer(
-            m_device, m_renderpasses[NeighborhoodBlending], images.image_views[Output], m_extent);
-    }
-}
-
-void SMAA::CreateSampler() {
-    m_sampler = CreateWrappedSampler(m_device);
-}
-
-void SMAA::CreateShaders() {
-    // These match the order of the SMAAStage enum
-    static constexpr std::array vert_shader_sources{
-        ARRAY_TO_SPAN(SMAA_EDGE_DETECTION_VERT_SPV),
-        ARRAY_TO_SPAN(SMAA_BLENDING_WEIGHT_CALCULATION_VERT_SPV),
-        ARRAY_TO_SPAN(SMAA_NEIGHBORHOOD_BLENDING_VERT_SPV),
-    };
-    static constexpr std::array frag_shader_sources{
-        ARRAY_TO_SPAN(SMAA_EDGE_DETECTION_FRAG_SPV),
-        ARRAY_TO_SPAN(SMAA_BLENDING_WEIGHT_CALCULATION_FRAG_SPV),
-        ARRAY_TO_SPAN(SMAA_NEIGHBORHOOD_BLENDING_FRAG_SPV),
-    };
-
-    for (size_t i = 0; i < MaxSMAAStage; i++) {
-        m_vertex_shaders[i] = CreateWrappedShaderModule(m_device, vert_shader_sources[i]);
-        m_fragment_shaders[i] = CreateWrappedShaderModule(m_device, frag_shader_sources[i]);
-    }
-}
-
-void SMAA::CreateDescriptorPool() {
-    // Edge detection: 1 descriptor
-    // Blending weight calculation: 3 descriptors
-    // Neighborhood blending: 2 descriptors
-
-    // 6 descriptors, 3 descriptor sets per image
-    m_descriptor_pool = CreateWrappedDescriptorPool(m_device, 6 * m_image_count, 3 * m_image_count);
-}
-
-void SMAA::CreateDescriptorSetLayouts() {
-    m_descriptor_set_layouts[EdgeDetection] = CreateWrappedDescriptorSetLayout(m_device, 1);
-    m_descriptor_set_layouts[BlendingWeightCalculation] =
-        CreateWrappedDescriptorSetLayout(m_device, 3);
-    m_descriptor_set_layouts[NeighborhoodBlending] = CreateWrappedDescriptorSetLayout(m_device, 2);
-}
-
-void SMAA::CreateDescriptorSets() {
-    std::vector<VkDescriptorSetLayout> layouts(m_descriptor_set_layouts.size());
-    std::ranges::transform(m_descriptor_set_layouts, layouts.begin(),
-                           [](auto& layout) { return *layout; });
-
-    for (auto& images : m_dynamic_images) {
-        images.descriptor_sets = CreateWrappedDescriptorSets(m_descriptor_pool, layouts);
-    }
-}
-
-void SMAA::CreatePipelineLayouts() {
-    for (size_t i = 0; i < MaxSMAAStage; i++) {
-        m_pipeline_layouts[i] = CreateWrappedPipelineLayout(m_device, m_descriptor_set_layouts[i]);
-    }
-}
-
-void SMAA::CreatePipelines() {
-    for (size_t i = 0; i < MaxSMAAStage; i++) {
-        m_pipelines[i] =
-            CreateWrappedPipeline(m_device, m_renderpasses[i], m_pipeline_layouts[i],
-                                  std::tie(m_vertex_shaders[i], m_fragment_shaders[i]));
-    }
-}
-
-void SMAA::UpdateDescriptorSets(VkImageView image_view, size_t image_index) {
-    Images& images = m_dynamic_images[image_index];
-    std::vector<VkDescriptorImageInfo> image_infos;
-    std::vector<VkWriteDescriptorSet> updates;
-    image_infos.reserve(6);
-
-    updates.push_back(CreateWriteDescriptorSet(image_infos, *m_sampler, image_view,
-                                               images.descriptor_sets[EdgeDetection], 0));
-
-    updates.push_back(CreateWriteDescriptorSet(image_infos, *m_sampler, *images.image_views[Edges],
-                                               images.descriptor_sets[BlendingWeightCalculation],
-                                               0));
-    updates.push_back(CreateWriteDescriptorSet(image_infos, *m_sampler, *m_static_image_views[Area],
-                                               images.descriptor_sets[BlendingWeightCalculation],
-                                               1));
-    updates.push_back(
-        CreateWriteDescriptorSet(image_infos, *m_sampler, *m_static_image_views[Search],
-                                 images.descriptor_sets[BlendingWeightCalculation], 2));
-
-    updates.push_back(CreateWriteDescriptorSet(image_infos, *m_sampler, image_view,
-                                               images.descriptor_sets[NeighborhoodBlending], 0));
-    updates.push_back(CreateWriteDescriptorSet(image_infos, *m_sampler, *images.image_views[Blend],
-                                               images.descriptor_sets[NeighborhoodBlending], 1));
-
-    m_device.GetLogical().UpdateDescriptorSets(updates, {});
-}
-
-void SMAA::UploadImages(Scheduler& scheduler) {
-    if (m_images_ready) {
-        return;
-    }
-
-    static constexpr VkExtent2D area_extent{AREATEX_WIDTH, AREATEX_HEIGHT};
-    static constexpr VkExtent2D search_extent{SEARCHTEX_WIDTH, SEARCHTEX_HEIGHT};
-
-    UploadImage(m_device, m_allocator, scheduler, m_static_images[Area], area_extent,
-                VK_FORMAT_R8G8_UNORM, ARRAY_TO_SPAN(areaTexBytes));
-    UploadImage(m_device, m_allocator, scheduler, m_static_images[Search], search_extent,
-                VK_FORMAT_R8_UNORM, ARRAY_TO_SPAN(searchTexBytes));
-
-    scheduler.Record([&](vk::CommandBuffer cmdbuf) {
-        for (auto& images : m_dynamic_images) {
-            for (size_t i = 0; i < MaxDynamicImage; i++) {
-                ClearColorImage(cmdbuf, *images.images[i]);
-            }
-        }
-    });
-    scheduler.Finish();
-
-    m_images_ready = true;
-}
-
-VkImageView SMAA::Draw(Scheduler& scheduler, size_t image_index, VkImage source_image,
-                       VkImageView source_image_view) {
-    Images& images = m_dynamic_images[image_index];
-
-    VkImage output_image = *images.images[Output];
-    VkImage edges_image = *images.images[Edges];
-    VkImage blend_image = *images.images[Blend];
-
-    VkDescriptorSet edge_detection_descriptor_set = images.descriptor_sets[EdgeDetection];
-    VkDescriptorSet blending_weight_calculation_descriptor_set =
-        images.descriptor_sets[BlendingWeightCalculation];
-    VkDescriptorSet neighborhood_blending_descriptor_set =
-        images.descriptor_sets[NeighborhoodBlending];
-
-    VkFramebuffer edge_detection_framebuffer = *images.framebuffers[EdgeDetection];
-    VkFramebuffer blending_weight_calculation_framebuffer =
-        *images.framebuffers[BlendingWeightCalculation];
-    VkFramebuffer neighborhood_blending_framebuffer = *images.framebuffers[NeighborhoodBlending];
-
-    UploadImages(scheduler);
-    UpdateDescriptorSets(source_image_view, image_index);
-
-    scheduler.RequestOutsideRenderPassOperationContext();
-    scheduler.Record([=, this](vk::CommandBuffer cmdbuf) {
-        TransitionImageLayout(cmdbuf, source_image, VK_IMAGE_LAYOUT_GENERAL);
-        TransitionImageLayout(cmdbuf, edges_image, VK_IMAGE_LAYOUT_GENERAL);
-        BeginRenderPass(cmdbuf, m_renderpasses[EdgeDetection], edge_detection_framebuffer,
-                        m_extent);
-        cmdbuf.BindPipeline(VK_PIPELINE_BIND_POINT_GRAPHICS, *m_pipelines[EdgeDetection]);
-        cmdbuf.BindDescriptorSets(VK_PIPELINE_BIND_POINT_GRAPHICS,
-                                  *m_pipeline_layouts[EdgeDetection], 0,
-                                  edge_detection_descriptor_set, {});
-        cmdbuf.Draw(3, 1, 0, 0);
-        cmdbuf.EndRenderPass();
-
-        TransitionImageLayout(cmdbuf, edges_image, VK_IMAGE_LAYOUT_GENERAL);
-        TransitionImageLayout(cmdbuf, blend_image, VK_IMAGE_LAYOUT_GENERAL);
-        BeginRenderPass(cmdbuf, m_renderpasses[BlendingWeightCalculation],
-                        blending_weight_calculation_framebuffer, m_extent);
-        cmdbuf.BindPipeline(VK_PIPELINE_BIND_POINT_GRAPHICS,
-                            *m_pipelines[BlendingWeightCalculation]);
-        cmdbuf.BindDescriptorSets(VK_PIPELINE_BIND_POINT_GRAPHICS,
-                                  *m_pipeline_layouts[BlendingWeightCalculation], 0,
-                                  blending_weight_calculation_descriptor_set, {});
-        cmdbuf.Draw(3, 1, 0, 0);
-        cmdbuf.EndRenderPass();
-
-        TransitionImageLayout(cmdbuf, blend_image, VK_IMAGE_LAYOUT_GENERAL);
-        TransitionImageLayout(cmdbuf, output_image, VK_IMAGE_LAYOUT_GENERAL);
-        BeginRenderPass(cmdbuf, m_renderpasses[NeighborhoodBlending],
-                        neighborhood_blending_framebuffer, m_extent);
-        cmdbuf.BindPipeline(VK_PIPELINE_BIND_POINT_GRAPHICS, *m_pipelines[NeighborhoodBlending]);
-        cmdbuf.BindDescriptorSets(VK_PIPELINE_BIND_POINT_GRAPHICS,
-                                  *m_pipeline_layouts[NeighborhoodBlending], 0,
-                                  neighborhood_blending_descriptor_set, {});
-        cmdbuf.Draw(3, 1, 0, 0);
-        cmdbuf.EndRenderPass();
-        TransitionImageLayout(cmdbuf, output_image, VK_IMAGE_LAYOUT_GENERAL);
-    });
-
-    return *images.image_views[Output];
-}
-
 } // namespace Vulkan

+ 56 - 0
src/video_core/renderer_vulkan/present/util.h

@@ -0,0 +1,56 @@
+// SPDX-FileCopyrightText: Copyright 2024 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#pragma once
+
+#include "video_core/renderer_vulkan/vk_scheduler.h"
+#include "video_core/vulkan_common/vulkan_memory_allocator.h"
+#include "video_core/vulkan_common/vulkan_wrapper.h"
+
+namespace Vulkan {
+
+#define ARRAY_TO_SPAN(a) std::span(a, (sizeof(a) / sizeof(a[0])))
+
+vk::Buffer CreateWrappedBuffer(MemoryAllocator& allocator, VkDeviceSize size, MemoryUsage usage);
+
+vk::Image CreateWrappedImage(MemoryAllocator& allocator, VkExtent2D dimensions, VkFormat format);
+void TransitionImageLayout(vk::CommandBuffer& cmdbuf, VkImage image, VkImageLayout target_layout,
+                           VkImageLayout source_layout = VK_IMAGE_LAYOUT_GENERAL);
+void UploadImage(const Device& device, MemoryAllocator& allocator, Scheduler& scheduler,
+                 vk::Image& image, VkExtent2D dimensions, VkFormat format,
+                 std::span<const u8> initial_contents = {});
+void DownloadColorImage(vk::CommandBuffer& cmdbuf, VkImage image, VkBuffer buffer,
+                        VkExtent3D extent);
+void ClearColorImage(vk::CommandBuffer& cmdbuf, VkImage image);
+
+vk::ImageView CreateWrappedImageView(const Device& device, vk::Image& image, VkFormat format);
+vk::RenderPass CreateWrappedRenderPass(const Device& device, VkFormat format,
+                                       VkImageLayout initial_layout = VK_IMAGE_LAYOUT_GENERAL);
+vk::Framebuffer CreateWrappedFramebuffer(const Device& device, vk::RenderPass& render_pass,
+                                         vk::ImageView& dest_image, VkExtent2D extent);
+vk::Sampler CreateWrappedSampler(const Device& device, VkFilter filter = VK_FILTER_LINEAR);
+vk::ShaderModule CreateWrappedShaderModule(const Device& device, std::span<const u32> code);
+vk::DescriptorPool CreateWrappedDescriptorPool(const Device& device, size_t max_descriptors,
+                                               size_t max_sets,
+                                               std::initializer_list<VkDescriptorType> types = {
+                                                   VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER});
+vk::DescriptorSetLayout CreateWrappedDescriptorSetLayout(
+    const Device& device, std::initializer_list<VkDescriptorType> types);
+vk::DescriptorSets CreateWrappedDescriptorSets(vk::DescriptorPool& pool,
+                                               vk::Span<VkDescriptorSetLayout> layouts);
+vk::PipelineLayout CreateWrappedPipelineLayout(const Device& device,
+                                               vk::DescriptorSetLayout& layout);
+vk::Pipeline CreateWrappedPipeline(const Device& device, vk::RenderPass& renderpass,
+                                   vk::PipelineLayout& layout,
+                                   std::tuple<vk::ShaderModule&, vk::ShaderModule&> shaders,
+                                   bool enable_blending = false);
+VkWriteDescriptorSet CreateWriteDescriptorSet(std::vector<VkDescriptorImageInfo>& images,
+                                              VkSampler sampler, VkImageView view,
+                                              VkDescriptorSet set, u32 binding);
+vk::Sampler CreateBilinearSampler(const Device& device);
+vk::Sampler CreateNearestNeighborSampler(const Device& device);
+
+void BeginRenderPass(vk::CommandBuffer& cmdbuf, VkRenderPass render_pass, VkFramebuffer framebuffer,
+                     VkExtent2D extent);
+
+} // namespace Vulkan

+ 137 - 0
src/video_core/renderer_vulkan/present/window_adapt_pass.cpp

@@ -0,0 +1,137 @@
+// SPDX-FileCopyrightText: Copyright 2024 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#include "core/frontend/framebuffer_layout.h"
+#include "video_core/framebuffer_config.h"
+#include "video_core/host_shaders/vulkan_present_vert_spv.h"
+#include "video_core/renderer_vulkan/present/layer.h"
+#include "video_core/renderer_vulkan/present/present_push_constants.h"
+#include "video_core/renderer_vulkan/present/util.h"
+#include "video_core/renderer_vulkan/present/window_adapt_pass.h"
+#include "video_core/renderer_vulkan/vk_present_manager.h"
+#include "video_core/renderer_vulkan/vk_shader_util.h"
+#include "video_core/vulkan_common/vulkan_device.h"
+#include "video_core/vulkan_common/vulkan_memory_allocator.h"
+
+namespace Vulkan {
+
+WindowAdaptPass::WindowAdaptPass(const Device& device_, VkFormat frame_format,
+                                 vk::Sampler&& sampler_, vk::ShaderModule&& fragment_shader_)
+    : device(device_), sampler(std::move(sampler_)), fragment_shader(std::move(fragment_shader_)) {
+    CreateDescriptorSetLayout();
+    CreatePipelineLayout();
+    CreateVertexShader();
+    CreateRenderPass(frame_format);
+    CreatePipeline();
+}
+
+WindowAdaptPass::~WindowAdaptPass() = default;
+
+void WindowAdaptPass::Draw(RasterizerVulkan& rasterizer, Scheduler& scheduler, size_t image_index,
+                           std::list<Layer>& layers,
+                           std::span<const Tegra::FramebufferConfig> configs,
+                           const Layout::FramebufferLayout& layout, Frame* dst) {
+
+    const VkFramebuffer host_framebuffer{*dst->framebuffer};
+    const VkRenderPass renderpass{*render_pass};
+    const VkPipeline graphics_pipeline{*pipeline};
+    const VkPipelineLayout graphics_pipeline_layout{*pipeline_layout};
+    const VkExtent2D render_area{
+        .width = dst->width,
+        .height = dst->height,
+    };
+
+    const size_t layer_count = configs.size();
+    std::vector<PresentPushConstants> push_constants(layer_count);
+    std::vector<VkDescriptorSet> descriptor_sets(layer_count);
+
+    auto layer_it = layers.begin();
+    for (size_t i = 0; i < layer_count; i++) {
+        layer_it->ConfigureDraw(&push_constants[i], &descriptor_sets[i], rasterizer, *sampler,
+                                image_index, configs[i], layout);
+        layer_it++;
+    }
+
+    scheduler.Record([=](vk::CommandBuffer cmdbuf) {
+        const f32 bg_red = Settings::values.bg_red.GetValue() / 255.0f;
+        const f32 bg_green = Settings::values.bg_green.GetValue() / 255.0f;
+        const f32 bg_blue = Settings::values.bg_blue.GetValue() / 255.0f;
+        const VkClearAttachment clear_attachment{
+            .aspectMask = VK_IMAGE_ASPECT_COLOR_BIT,
+            .colorAttachment = 0,
+            .clearValue =
+                {
+                    .color = {.float32 = {bg_red, bg_green, bg_blue, 1.0f}},
+                },
+        };
+        const VkClearRect clear_rect{
+            .rect =
+                {
+                    .offset = {0, 0},
+                    .extent = render_area,
+                },
+            .baseArrayLayer = 0,
+            .layerCount = 1,
+        };
+
+        BeginRenderPass(cmdbuf, renderpass, host_framebuffer, render_area);
+        cmdbuf.ClearAttachments({clear_attachment}, {clear_rect});
+
+        cmdbuf.BindPipeline(VK_PIPELINE_BIND_POINT_GRAPHICS, graphics_pipeline);
+        for (size_t i = 0; i < layer_count; i++) {
+            cmdbuf.PushConstants(graphics_pipeline_layout, VK_SHADER_STAGE_VERTEX_BIT,
+                                 push_constants[i]);
+            cmdbuf.BindDescriptorSets(VK_PIPELINE_BIND_POINT_GRAPHICS, graphics_pipeline_layout, 0,
+                                      descriptor_sets[i], {});
+            cmdbuf.Draw(4, 1, 0, 0);
+        }
+
+        cmdbuf.EndRenderPass();
+    });
+}
+
+VkDescriptorSetLayout WindowAdaptPass::GetDescriptorSetLayout() {
+    return *descriptor_set_layout;
+}
+
+VkRenderPass WindowAdaptPass::GetRenderPass() {
+    return *render_pass;
+}
+
+void WindowAdaptPass::CreateDescriptorSetLayout() {
+    descriptor_set_layout =
+        CreateWrappedDescriptorSetLayout(device, {VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER});
+}
+
+void WindowAdaptPass::CreatePipelineLayout() {
+    const VkPushConstantRange range{
+        .stageFlags = VK_SHADER_STAGE_VERTEX_BIT,
+        .offset = 0,
+        .size = sizeof(PresentPushConstants),
+    };
+
+    pipeline_layout = device.GetLogical().CreatePipelineLayout(VkPipelineLayoutCreateInfo{
+        .sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO,
+        .pNext = nullptr,
+        .flags = 0,
+        .setLayoutCount = 1,
+        .pSetLayouts = descriptor_set_layout.address(),
+        .pushConstantRangeCount = 1,
+        .pPushConstantRanges = &range,
+    });
+}
+
+void WindowAdaptPass::CreateVertexShader() {
+    vertex_shader = BuildShader(device, VULKAN_PRESENT_VERT_SPV);
+}
+
+void WindowAdaptPass::CreateRenderPass(VkFormat frame_format) {
+    render_pass = CreateWrappedRenderPass(device, frame_format, VK_IMAGE_LAYOUT_UNDEFINED);
+}
+
+void WindowAdaptPass::CreatePipeline() {
+    pipeline = CreateWrappedPipeline(device, render_pass, pipeline_layout,
+                                     std::tie(vertex_shader, fragment_shader), false);
+}
+
+} // namespace Vulkan

+ 58 - 0
src/video_core/renderer_vulkan/present/window_adapt_pass.h

@@ -0,0 +1,58 @@
+// SPDX-FileCopyrightText: Copyright 2024 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#pragma once
+
+#include <list>
+
+#include "common/math_util.h"
+#include "video_core/vulkan_common/vulkan_wrapper.h"
+
+namespace Layout {
+struct FramebufferLayout;
+}
+
+namespace Tegra {
+struct FramebufferConfig;
+}
+
+namespace Vulkan {
+
+class Device;
+struct Frame;
+class Layer;
+class Scheduler;
+class RasterizerVulkan;
+
+class WindowAdaptPass final {
+public:
+    explicit WindowAdaptPass(const Device& device, VkFormat frame_format, vk::Sampler&& sampler,
+                             vk::ShaderModule&& fragment_shader);
+    ~WindowAdaptPass();
+
+    void Draw(RasterizerVulkan& rasterizer, Scheduler& scheduler, size_t image_index,
+              std::list<Layer>& layers, std::span<const Tegra::FramebufferConfig> configs,
+              const Layout::FramebufferLayout& layout, Frame* dst);
+
+    VkDescriptorSetLayout GetDescriptorSetLayout();
+    VkRenderPass GetRenderPass();
+
+private:
+    void CreateDescriptorSetLayout();
+    void CreatePipelineLayout();
+    void CreateVertexShader();
+    void CreateRenderPass(VkFormat frame_format);
+    void CreatePipeline();
+
+private:
+    const Device& device;
+    vk::DescriptorSetLayout descriptor_set_layout;
+    vk::PipelineLayout pipeline_layout;
+    vk::Sampler sampler;
+    vk::ShaderModule vertex_shader;
+    vk::ShaderModule fragment_shader;
+    vk::RenderPass render_pass;
+    vk::Pipeline pipeline;
+};
+
+} // namespace Vulkan

+ 35 - 142
src/video_core/renderer_vulkan/renderer_vulkan.cpp

@@ -20,12 +20,14 @@
 #include "core/frontend/graphics_context.h"
 #include "core/telemetry_session.h"
 #include "video_core/gpu.h"
+#include "video_core/renderer_vulkan/present/util.h"
 #include "video_core/renderer_vulkan/renderer_vulkan.h"
 #include "video_core/renderer_vulkan/vk_blit_screen.h"
 #include "video_core/renderer_vulkan/vk_rasterizer.h"
 #include "video_core/renderer_vulkan/vk_scheduler.h"
 #include "video_core/renderer_vulkan/vk_state_tracker.h"
 #include "video_core/renderer_vulkan/vk_swapchain.h"
+#include "video_core/textures/decoders.h"
 #include "video_core/vulkan_common/vulkan_debug_callback.h"
 #include "video_core/vulkan_common/vulkan_device.h"
 #include "video_core/vulkan_common/vulkan_instance.h"
@@ -97,10 +99,10 @@ RendererVulkan::RendererVulkan(Core::TelemetrySession& telemetry_session_,
                 render_window.GetFramebufferLayout().height),
       present_manager(instance, render_window, device, memory_allocator, scheduler, swapchain,
                       surface),
-      blit_screen(device_memory, render_window, device, memory_allocator, swapchain,
-                  present_manager, scheduler, screen_info),
-      rasterizer(render_window, gpu, device_memory, screen_info, device, memory_allocator,
-                 state_tracker, scheduler) {
+      blit_swapchain(device_memory, device, memory_allocator, present_manager, scheduler),
+      blit_screenshot(device_memory, device, memory_allocator, present_manager, scheduler),
+      rasterizer(render_window, gpu, device_memory, device, memory_allocator, state_tracker,
+                 scheduler) {
     if (Settings::values.renderer_force_max_clock.GetValue() && device.ShouldBoostClocks()) {
         turbo_mode.emplace(instance, dld);
         scheduler.RegisterOnSubmit([this] { turbo_mode->QueueSubmitted(); });
@@ -116,25 +118,22 @@ RendererVulkan::~RendererVulkan() {
     void(device.GetLogical().WaitIdle());
 }
 
-void RendererVulkan::SwapBuffers(const Tegra::FramebufferConfig* framebuffer) {
-    if (!framebuffer) {
+void RendererVulkan::Composite(std::span<const Tegra::FramebufferConfig> framebuffers) {
+    if (framebuffers.empty()) {
         return;
     }
+
     SCOPE_EXIT({ render_window.OnFrameDisplayed(); });
+
     if (!render_window.IsShown()) {
         return;
     }
-    // Update screen info if the framebuffer size has changed.
-    screen_info.width = framebuffer->width;
-    screen_info.height = framebuffer->height;
-
-    const DAddr framebuffer_addr = framebuffer->address + framebuffer->offset;
-    const bool use_accelerated =
-        rasterizer.AccelerateDisplay(*framebuffer, framebuffer_addr, framebuffer->stride);
-    RenderScreenshot(*framebuffer, use_accelerated);
 
+    RenderScreenshot(framebuffers);
     Frame* frame = present_manager.GetRenderFrame();
-    blit_screen.DrawToSwapchain(frame, *framebuffer, use_accelerated);
+    blit_swapchain.DrawToFrame(rasterizer, frame, framebuffers,
+                               render_window.GetFramebufferLayout(), swapchain.GetImageCount(),
+                               swapchain.GetImageViewFormat());
     scheduler.Flush(*frame->render_ready);
     present_manager.Present(frame);
 
@@ -168,143 +167,37 @@ void RendererVulkan::Report() const {
     telemetry_session.AddField(field, "GPU_Vulkan_Extensions", extensions);
 }
 
-void Vulkan::RendererVulkan::RenderScreenshot(const Tegra::FramebufferConfig& framebuffer,
-                                              bool use_accelerated) {
+void Vulkan::RendererVulkan::RenderScreenshot(
+    std::span<const Tegra::FramebufferConfig> framebuffers) {
     if (!renderer_settings.screenshot_requested) {
         return;
     }
+
+    constexpr VkFormat ScreenshotFormat{VK_FORMAT_B8G8R8A8_UNORM};
     const Layout::FramebufferLayout layout{renderer_settings.screenshot_framebuffer_layout};
-    vk::Image staging_image = memory_allocator.CreateImage(VkImageCreateInfo{
-        .sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO,
-        .pNext = nullptr,
-        .flags = VK_IMAGE_CREATE_MUTABLE_FORMAT_BIT,
-        .imageType = VK_IMAGE_TYPE_2D,
-        .format = VK_FORMAT_B8G8R8A8_UNORM,
-        .extent =
-            {
-                .width = layout.width,
-                .height = layout.height,
-                .depth = 1,
-            },
-        .mipLevels = 1,
-        .arrayLayers = 1,
-        .samples = VK_SAMPLE_COUNT_1_BIT,
-        .tiling = VK_IMAGE_TILING_OPTIMAL,
-        .usage = VK_IMAGE_USAGE_TRANSFER_SRC_BIT | VK_IMAGE_USAGE_TRANSFER_DST_BIT |
-                 VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT,
-        .sharingMode = VK_SHARING_MODE_EXCLUSIVE,
-        .queueFamilyIndexCount = 0,
-        .pQueueFamilyIndices = nullptr,
-        .initialLayout = VK_IMAGE_LAYOUT_UNDEFINED,
-    });
 
-    const vk::ImageView dst_view = device.GetLogical().CreateImageView(VkImageViewCreateInfo{
-        .sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO,
-        .pNext = nullptr,
-        .flags = 0,
-        .image = *staging_image,
-        .viewType = VK_IMAGE_VIEW_TYPE_2D,
-        .format = VK_FORMAT_B8G8R8A8_UNORM,
-        .components{
-            .r = VK_COMPONENT_SWIZZLE_IDENTITY,
-            .g = VK_COMPONENT_SWIZZLE_IDENTITY,
-            .b = VK_COMPONENT_SWIZZLE_IDENTITY,
-            .a = VK_COMPONENT_SWIZZLE_IDENTITY,
-        },
-        .subresourceRange{
-            .aspectMask = VK_IMAGE_ASPECT_COLOR_BIT,
-            .baseMipLevel = 0,
-            .levelCount = 1,
-            .baseArrayLayer = 0,
-            .layerCount = VK_REMAINING_ARRAY_LAYERS,
-        },
-    });
-    const VkExtent2D render_area{.width = layout.width, .height = layout.height};
-    const vk::Framebuffer screenshot_fb = blit_screen.CreateFramebuffer(*dst_view, render_area);
-    blit_screen.Draw(framebuffer, *screenshot_fb, layout, render_area, use_accelerated);
+    auto frame = [&]() {
+        Frame f{};
+        f.image = CreateWrappedImage(memory_allocator, VkExtent2D{layout.width, layout.height},
+                                     ScreenshotFormat);
+        f.image_view = CreateWrappedImageView(device, f.image, ScreenshotFormat);
+        f.framebuffer = blit_screenshot.CreateFramebuffer(layout, *f.image_view, ScreenshotFormat);
+        return f;
+    }();
 
-    const auto buffer_size = static_cast<VkDeviceSize>(layout.width * layout.height * 4);
-    const VkBufferCreateInfo dst_buffer_info{
-        .sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO,
-        .pNext = nullptr,
-        .flags = 0,
-        .size = buffer_size,
-        .usage = VK_BUFFER_USAGE_TRANSFER_DST_BIT,
-        .sharingMode = VK_SHARING_MODE_EXCLUSIVE,
-        .queueFamilyIndexCount = 0,
-        .pQueueFamilyIndices = nullptr,
-    };
-    const vk::Buffer dst_buffer =
-        memory_allocator.CreateBuffer(dst_buffer_info, MemoryUsage::Download);
+    blit_screenshot.DrawToFrame(rasterizer, &frame, framebuffers, layout, 1,
+                                VK_FORMAT_B8G8R8A8_UNORM);
+
+    const auto dst_buffer = CreateWrappedBuffer(
+        memory_allocator, static_cast<VkDeviceSize>(layout.width * layout.height * 4),
+        MemoryUsage::Download);
 
     scheduler.RequestOutsideRenderPassOperationContext();
     scheduler.Record([&](vk::CommandBuffer cmdbuf) {
-        const VkImageMemoryBarrier read_barrier{
-            .sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER,
-            .pNext = nullptr,
-            .srcAccessMask = VK_ACCESS_MEMORY_WRITE_BIT,
-            .dstAccessMask = VK_ACCESS_TRANSFER_READ_BIT,
-            .oldLayout = VK_IMAGE_LAYOUT_GENERAL,
-            .newLayout = VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL,
-            .srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
-            .dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
-            .image = *staging_image,
-            .subresourceRange{
-                .aspectMask = VK_IMAGE_ASPECT_COLOR_BIT,
-                .baseMipLevel = 0,
-                .levelCount = VK_REMAINING_MIP_LEVELS,
-                .baseArrayLayer = 0,
-                .layerCount = VK_REMAINING_ARRAY_LAYERS,
-            },
-        };
-        const VkImageMemoryBarrier image_write_barrier{
-            .sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER,
-            .pNext = nullptr,
-            .srcAccessMask = 0,
-            .dstAccessMask = VK_ACCESS_MEMORY_WRITE_BIT,
-            .oldLayout = VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL,
-            .newLayout = VK_IMAGE_LAYOUT_GENERAL,
-            .srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
-            .dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
-            .image = *staging_image,
-            .subresourceRange{
-                .aspectMask = VK_IMAGE_ASPECT_COLOR_BIT,
-                .baseMipLevel = 0,
-                .levelCount = VK_REMAINING_MIP_LEVELS,
-                .baseArrayLayer = 0,
-                .layerCount = VK_REMAINING_ARRAY_LAYERS,
-            },
-        };
-        static constexpr VkMemoryBarrier memory_write_barrier{
-            .sType = VK_STRUCTURE_TYPE_MEMORY_BARRIER,
-            .pNext = nullptr,
-            .srcAccessMask = VK_ACCESS_MEMORY_WRITE_BIT,
-            .dstAccessMask = VK_ACCESS_MEMORY_READ_BIT | VK_ACCESS_MEMORY_WRITE_BIT,
-        };
-        const VkBufferImageCopy copy{
-            .bufferOffset = 0,
-            .bufferRowLength = 0,
-            .bufferImageHeight = 0,
-            .imageSubresource{
-                .aspectMask = VK_IMAGE_ASPECT_COLOR_BIT,
-                .mipLevel = 0,
-                .baseArrayLayer = 0,
-                .layerCount = 1,
-            },
-            .imageOffset{.x = 0, .y = 0, .z = 0},
-            .imageExtent{
-                .width = layout.width,
-                .height = layout.height,
-                .depth = 1,
-            },
-        };
-        cmdbuf.PipelineBarrier(VK_PIPELINE_STAGE_ALL_COMMANDS_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT,
-                               0, read_barrier);
-        cmdbuf.CopyImageToBuffer(*staging_image, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, *dst_buffer,
-                                 copy);
-        cmdbuf.PipelineBarrier(VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_ALL_COMMANDS_BIT,
-                               0, memory_write_barrier, nullptr, image_write_barrier);
+        DownloadColorImage(cmdbuf, *frame.image, *dst_buffer,
+                           VkExtent3D{layout.width, layout.height, 1});
     });
+
     // Ensure the copy is fully completed before saving the screenshot
     scheduler.Finish();
 

+ 4 - 5
src/video_core/renderer_vulkan/renderer_vulkan.h

@@ -46,7 +46,7 @@ public:
                             std::unique_ptr<Core::Frontend::GraphicsContext> context_);
     ~RendererVulkan() override;
 
-    void SwapBuffers(const Tegra::FramebufferConfig* framebuffer) override;
+    void Composite(std::span<const Tegra::FramebufferConfig> framebuffers) override;
 
     VideoCore::RasterizerInterface* ReadRasterizer() override {
         return &rasterizer;
@@ -59,7 +59,7 @@ public:
 private:
     void Report() const;
 
-    void RenderScreenshot(const Tegra::FramebufferConfig& framebuffer, bool use_accelerated);
+    void RenderScreenshot(std::span<const Tegra::FramebufferConfig> framebuffers);
 
     Core::TelemetrySession& telemetry_session;
     Tegra::MaxwellDeviceMemoryManager& device_memory;
@@ -72,15 +72,14 @@ private:
     vk::DebugUtilsMessenger debug_messenger;
     vk::SurfaceKHR surface;
 
-    ScreenInfo screen_info;
-
     Device device;
     MemoryAllocator memory_allocator;
     StateTracker state_tracker;
     Scheduler scheduler;
     Swapchain swapchain;
     PresentManager present_manager;
-    BlitScreen blit_screen;
+    BlitScreen blit_swapchain;
+    BlitScreen blit_screenshot;
     RasterizerVulkan rasterizer;
     std::optional<TurboMode> turbo_mode;
 };

+ 96 - 1440
src/video_core/renderer_vulkan/vk_blit_screen.cpp

@@ -1,522 +1,143 @@
 // SPDX-FileCopyrightText: Copyright 2018 yuzu Emulator Project
 // SPDX-License-Identifier: GPL-2.0-or-later
 
-#include <algorithm>
-#include <array>
-#include <cstring>
-#include <memory>
-#include <vector>
-
-#include "common/assert.h"
-#include "common/common_types.h"
-#include "common/math_util.h"
-#include "common/polyfill_ranges.h"
-#include "common/settings.h"
-#include "core/core.h"
-#include "core/frontend/emu_window.h"
-#include "video_core/gpu.h"
-#include "video_core/host1x/gpu_device_memory_manager.h"
-#include "video_core/host_shaders/fxaa_frag_spv.h"
-#include "video_core/host_shaders/fxaa_vert_spv.h"
-#include "video_core/host_shaders/present_bicubic_frag_spv.h"
-#include "video_core/host_shaders/present_gaussian_frag_spv.h"
-#include "video_core/host_shaders/vulkan_present_frag_spv.h"
-#include "video_core/host_shaders/vulkan_present_scaleforce_fp16_frag_spv.h"
-#include "video_core/host_shaders/vulkan_present_scaleforce_fp32_frag_spv.h"
-#include "video_core/host_shaders/vulkan_present_vert_spv.h"
-#include "video_core/renderer_vulkan/renderer_vulkan.h"
+#include "video_core/framebuffer_config.h"
+#include "video_core/renderer_vulkan/present/filters.h"
+#include "video_core/renderer_vulkan/present/layer.h"
 #include "video_core/renderer_vulkan/vk_blit_screen.h"
-#include "video_core/renderer_vulkan/vk_fsr.h"
+#include "video_core/renderer_vulkan/vk_present_manager.h"
 #include "video_core/renderer_vulkan/vk_scheduler.h"
-#include "video_core/renderer_vulkan/vk_shader_util.h"
-#include "video_core/renderer_vulkan/vk_smaa.h"
-#include "video_core/renderer_vulkan/vk_swapchain.h"
-#include "video_core/surface.h"
-#include "video_core/textures/decoders.h"
-#include "video_core/vulkan_common/vulkan_device.h"
-#include "video_core/vulkan_common/vulkan_memory_allocator.h"
-#include "video_core/vulkan_common/vulkan_wrapper.h"
 
 namespace Vulkan {
 
-namespace {
-
-struct ScreenRectVertex {
-    ScreenRectVertex() = default;
-    explicit ScreenRectVertex(f32 x, f32 y, f32 u, f32 v) : position{{x, y}}, tex_coord{{u, v}} {}
-
-    std::array<f32, 2> position;
-    std::array<f32, 2> tex_coord;
-
-    static VkVertexInputBindingDescription GetDescription() {
-        return {
-            .binding = 0,
-            .stride = sizeof(ScreenRectVertex),
-            .inputRate = VK_VERTEX_INPUT_RATE_VERTEX,
-        };
-    }
-
-    static std::array<VkVertexInputAttributeDescription, 2> GetAttributes() {
-        return {{
-            {
-                .location = 0,
-                .binding = 0,
-                .format = VK_FORMAT_R32G32_SFLOAT,
-                .offset = offsetof(ScreenRectVertex, position),
-            },
-            {
-                .location = 1,
-                .binding = 0,
-                .format = VK_FORMAT_R32G32_SFLOAT,
-                .offset = offsetof(ScreenRectVertex, tex_coord),
-            },
-        }};
-    }
-};
+BlitScreen::BlitScreen(Tegra::MaxwellDeviceMemoryManager& device_memory_, const Device& device_,
+                       MemoryAllocator& memory_allocator_, PresentManager& present_manager_,
+                       Scheduler& scheduler_)
+    : device_memory{device_memory_}, device{device_}, memory_allocator{memory_allocator_},
+      present_manager{present_manager_}, scheduler{scheduler_}, image_count{1},
+      swapchain_view_format{VK_FORMAT_B8G8R8A8_UNORM} {}
 
-std::array<f32, 4 * 4> MakeOrthographicMatrix(f32 width, f32 height) {
-    // clang-format off
-    return { 2.f / width, 0.f,          0.f, 0.f,
-             0.f,         2.f / height, 0.f, 0.f,
-             0.f,         0.f,          1.f, 0.f,
-            -1.f,        -1.f,          0.f, 1.f};
-    // clang-format on
-}
-
-u32 GetBytesPerPixel(const Tegra::FramebufferConfig& framebuffer) {
-    using namespace VideoCore::Surface;
-    return BytesPerBlock(PixelFormatFromGPUPixelFormat(framebuffer.pixel_format));
-}
+BlitScreen::~BlitScreen() = default;
 
-std::size_t GetSizeInBytes(const Tegra::FramebufferConfig& framebuffer) {
-    return static_cast<std::size_t>(framebuffer.stride) *
-           static_cast<std::size_t>(framebuffer.height) * GetBytesPerPixel(framebuffer);
+void BlitScreen::WaitIdle() {
+    present_manager.WaitPresent();
+    scheduler.Finish();
+    device.GetLogical().WaitIdle();
 }
 
-VkFormat GetFormat(const Tegra::FramebufferConfig& framebuffer) {
-    switch (framebuffer.pixel_format) {
-    case Service::android::PixelFormat::Rgba8888:
-    case Service::android::PixelFormat::Rgbx8888:
-        return VK_FORMAT_A8B8G8R8_UNORM_PACK32;
-    case Service::android::PixelFormat::Rgb565:
-        return VK_FORMAT_R5G6B5_UNORM_PACK16;
-    case Service::android::PixelFormat::Bgra8888:
-        return VK_FORMAT_B8G8R8A8_UNORM;
+void BlitScreen::SetWindowAdaptPass() {
+    layers.clear();
+    scaling_filter = Settings::values.scaling_filter.GetValue();
+
+    switch (scaling_filter) {
+    case Settings::ScalingFilter::NearestNeighbor:
+        window_adapt = MakeNearestNeighbor(device, swapchain_view_format);
+        break;
+    case Settings::ScalingFilter::Bicubic:
+        window_adapt = MakeBicubic(device, swapchain_view_format);
+        break;
+    case Settings::ScalingFilter::Gaussian:
+        window_adapt = MakeGaussian(device, swapchain_view_format);
+        break;
+    case Settings::ScalingFilter::ScaleForce:
+        window_adapt = MakeScaleForce(device, swapchain_view_format);
+        break;
+    case Settings::ScalingFilter::Fsr:
+    case Settings::ScalingFilter::Bilinear:
     default:
-        UNIMPLEMENTED_MSG("Unknown framebuffer pixel format: {}",
-                          static_cast<u32>(framebuffer.pixel_format));
-        return VK_FORMAT_A8B8G8R8_UNORM_PACK32;
+        window_adapt = MakeBilinear(device, swapchain_view_format);
+        break;
     }
 }
 
-} // Anonymous namespace
-
-struct BlitScreen::BufferData {
-    struct {
-        std::array<f32, 4 * 4> modelview_matrix;
-    } uniform;
-
-    std::array<ScreenRectVertex, 4> vertices;
-
-    // Unaligned image data goes here
-};
-
-BlitScreen::BlitScreen(Tegra::MaxwellDeviceMemoryManager& device_memory_,
-                       Core::Frontend::EmuWindow& render_window_, const Device& device_,
-                       MemoryAllocator& memory_allocator_, Swapchain& swapchain_,
-                       PresentManager& present_manager_, Scheduler& scheduler_,
-                       const ScreenInfo& screen_info_)
-    : device_memory{device_memory_}, render_window{render_window_}, device{device_},
-      memory_allocator{memory_allocator_}, swapchain{swapchain_}, present_manager{present_manager_},
-      scheduler{scheduler_}, image_count{swapchain.GetImageCount()}, screen_info{screen_info_} {
-    resource_ticks.resize(image_count);
-    swapchain_view_format = swapchain.GetImageViewFormat();
-
-    CreateStaticResources();
-    CreateDynamicResources();
-}
-
-BlitScreen::~BlitScreen() = default;
-
-static Common::Rectangle<f32> NormalizeCrop(const Tegra::FramebufferConfig& framebuffer,
-                                            const ScreenInfo& screen_info) {
-    f32 left, top, right, bottom;
-
-    if (!framebuffer.crop_rect.IsEmpty()) {
-        // If crop rectangle is not empty, apply properties from rectangle.
-        left = static_cast<f32>(framebuffer.crop_rect.left);
-        top = static_cast<f32>(framebuffer.crop_rect.top);
-        right = static_cast<f32>(framebuffer.crop_rect.right);
-        bottom = static_cast<f32>(framebuffer.crop_rect.bottom);
-    } else {
-        // Otherwise, fall back to framebuffer dimensions.
-        left = 0;
-        top = 0;
-        right = static_cast<f32>(framebuffer.width);
-        bottom = static_cast<f32>(framebuffer.height);
-    }
-
-    // Apply transformation flags.
-    auto framebuffer_transform_flags = framebuffer.transform_flags;
+void BlitScreen::DrawToFrame(RasterizerVulkan& rasterizer, Frame* frame,
+                             std::span<const Tegra::FramebufferConfig> framebuffers,
+                             const Layout::FramebufferLayout& layout,
+                             size_t current_swapchain_image_count,
+                             VkFormat current_swapchain_view_format) {
+    bool resource_update_required = false;
+    bool presentation_recreate_required = false;
 
-    if (True(framebuffer_transform_flags & Service::android::BufferTransformFlags::FlipH)) {
-        // Switch left and right.
-        std::swap(left, right);
-    }
-    if (True(framebuffer_transform_flags & Service::android::BufferTransformFlags::FlipV)) {
-        // Switch top and bottom.
-        std::swap(top, bottom);
+    // Recreate dynamic resources if the adapting filter changed
+    if (!window_adapt || scaling_filter != Settings::values.scaling_filter.GetValue()) {
+        resource_update_required = true;
     }
 
-    framebuffer_transform_flags &= ~Service::android::BufferTransformFlags::FlipH;
-    framebuffer_transform_flags &= ~Service::android::BufferTransformFlags::FlipV;
-    if (True(framebuffer_transform_flags)) {
-        UNIMPLEMENTED_MSG("Unsupported framebuffer_transform_flags={}",
-                          static_cast<u32>(framebuffer_transform_flags));
+    // Recreate dynamic resources if the image count changed
+    const size_t old_swapchain_image_count =
+        std::exchange(image_count, current_swapchain_image_count);
+    if (old_swapchain_image_count != current_swapchain_image_count) {
+        resource_update_required = true;
     }
 
-    // Get the screen properties.
-    const f32 screen_width = static_cast<f32>(screen_info.width);
-    const f32 screen_height = static_cast<f32>(screen_info.height);
-
-    // Normalize coordinate space.
-    left /= screen_width;
-    top /= screen_height;
-    right /= screen_width;
-    bottom /= screen_height;
-
-    return Common::Rectangle<f32>(left, top, right, bottom);
-}
-
-void BlitScreen::Recreate() {
-    present_manager.WaitPresent();
-    scheduler.Finish();
-    device.GetLogical().WaitIdle();
-    CreateDynamicResources();
-}
-
-void BlitScreen::Draw(const Tegra::FramebufferConfig& framebuffer,
-                      const VkFramebuffer& host_framebuffer, const Layout::FramebufferLayout layout,
-                      VkExtent2D render_area, bool use_accelerated) {
-    RefreshResources(framebuffer);
-
-    // Finish any pending renderpass
-    scheduler.RequestOutsideRenderPassOperationContext();
-
-    scheduler.Wait(resource_ticks[image_index]);
-    resource_ticks[image_index] = scheduler.CurrentTick();
-
-    VkImage source_image = use_accelerated ? screen_info.image : *raw_images[image_index];
-    VkImageView source_image_view =
-        use_accelerated ? screen_info.image_view : *raw_image_views[image_index];
-
-    BufferData data;
-    SetUniformData(data, layout);
-    SetVertexData(data, framebuffer, layout);
-
-    const std::span<u8> mapped_span = buffer.Mapped();
-    std::memcpy(mapped_span.data(), &data, sizeof(data));
-
-    if (!use_accelerated) {
-        const u64 image_offset = GetRawImageOffset(framebuffer);
-
-        const DAddr framebuffer_addr = framebuffer.address + framebuffer.offset;
-        const u8* const host_ptr = device_memory.GetPointer<u8>(framebuffer_addr);
-
-        // TODO(Rodrigo): Read this from HLE
-        constexpr u32 block_height_log2 = 4;
-        const u32 bytes_per_pixel = GetBytesPerPixel(framebuffer);
-        const u64 linear_size{GetSizeInBytes(framebuffer)};
-        const u64 tiled_size{Tegra::Texture::CalculateSize(true, bytes_per_pixel,
-                                                           framebuffer.stride, framebuffer.height,
-                                                           1, block_height_log2, 0)};
-        Tegra::Texture::UnswizzleTexture(
-            mapped_span.subspan(image_offset, linear_size), std::span(host_ptr, tiled_size),
-            bytes_per_pixel, framebuffer.width, framebuffer.height, 1, block_height_log2, 0);
-
-        const VkBufferImageCopy copy{
-            .bufferOffset = image_offset,
-            .bufferRowLength = 0,
-            .bufferImageHeight = 0,
-            .imageSubresource =
-                {
-                    .aspectMask = VK_IMAGE_ASPECT_COLOR_BIT,
-                    .mipLevel = 0,
-                    .baseArrayLayer = 0,
-                    .layerCount = 1,
-                },
-            .imageOffset = {.x = 0, .y = 0, .z = 0},
-            .imageExtent =
-                {
-                    .width = framebuffer.width,
-                    .height = framebuffer.height,
-                    .depth = 1,
-                },
-        };
-        scheduler.Record([this, copy, index = image_index](vk::CommandBuffer cmdbuf) {
-            const VkImage image = *raw_images[index];
-            const VkImageMemoryBarrier base_barrier{
-                .sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER,
-                .pNext = nullptr,
-                .srcAccessMask = 0,
-                .dstAccessMask = 0,
-                .oldLayout = VK_IMAGE_LAYOUT_GENERAL,
-                .newLayout = VK_IMAGE_LAYOUT_GENERAL,
-                .srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
-                .dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
-                .image = image,
-                .subresourceRange{
-                    .aspectMask = VK_IMAGE_ASPECT_COLOR_BIT,
-                    .baseMipLevel = 0,
-                    .levelCount = 1,
-                    .baseArrayLayer = 0,
-                    .layerCount = 1,
-                },
-            };
-            VkImageMemoryBarrier read_barrier = base_barrier;
-            read_barrier.srcAccessMask = VK_ACCESS_HOST_WRITE_BIT;
-            read_barrier.dstAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
-            read_barrier.oldLayout = VK_IMAGE_LAYOUT_UNDEFINED;
-
-            VkImageMemoryBarrier write_barrier = base_barrier;
-            write_barrier.srcAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
-            write_barrier.dstAccessMask = VK_ACCESS_SHADER_READ_BIT;
-
-            cmdbuf.PipelineBarrier(VK_PIPELINE_STAGE_HOST_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT, 0,
-                                   read_barrier);
-            cmdbuf.CopyBufferToImage(*buffer, image, VK_IMAGE_LAYOUT_GENERAL, copy);
-            cmdbuf.PipelineBarrier(VK_PIPELINE_STAGE_TRANSFER_BIT,
-                                   VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT |
-                                       VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT,
-                                   0, write_barrier);
-        });
+    // Recreate the presentation frame if the format or dimensions of the window changed
+    const VkFormat old_swapchain_view_format =
+        std::exchange(swapchain_view_format, current_swapchain_view_format);
+    if (old_swapchain_view_format != current_swapchain_view_format ||
+        layout.width != frame->width || layout.height != frame->height) {
+        resource_update_required = true;
+        presentation_recreate_required = true;
     }
 
-    const auto anti_alias_pass = Settings::values.anti_aliasing.GetValue();
-    if (use_accelerated && anti_alias_pass == Settings::AntiAliasing::Fxaa) {
-        UpdateAADescriptorSet(source_image_view, false);
-        const u32 up_scale = Settings::values.resolution_info.up_scale;
-        const u32 down_shift = Settings::values.resolution_info.down_shift;
-        VkExtent2D size{
-            .width = (up_scale * framebuffer.width) >> down_shift,
-            .height = (up_scale * framebuffer.height) >> down_shift,
-        };
-        scheduler.Record([this, index = image_index, size,
-                          anti_alias_pass](vk::CommandBuffer cmdbuf) {
-            const VkImageMemoryBarrier base_barrier{
-                .sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER,
-                .pNext = nullptr,
-                .srcAccessMask = 0,
-                .dstAccessMask = 0,
-                .oldLayout = VK_IMAGE_LAYOUT_GENERAL,
-                .newLayout = VK_IMAGE_LAYOUT_GENERAL,
-                .srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
-                .dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
-                .image = {},
-                .subresourceRange =
-                    {
-                        .aspectMask = VK_IMAGE_ASPECT_COLOR_BIT,
-                        .baseMipLevel = 0,
-                        .levelCount = 1,
-                        .baseArrayLayer = 0,
-                        .layerCount = 1,
-                    },
-            };
-
-            {
-                VkImageMemoryBarrier fsr_write_barrier = base_barrier;
-                fsr_write_barrier.image = *aa_image;
-                fsr_write_barrier.oldLayout = VK_IMAGE_LAYOUT_UNDEFINED;
-                cmdbuf.PipelineBarrier(VK_PIPELINE_STAGE_ALL_COMMANDS_BIT,
-                                       VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT, 0, fsr_write_barrier);
-            }
+    // If we have a pending resource update, perform it
+    if (resource_update_required) {
+        // Wait for idle to ensure no resources are in use
+        WaitIdle();
 
-            const f32 bg_red = Settings::values.bg_red.GetValue() / 255.0f;
-            const f32 bg_green = Settings::values.bg_green.GetValue() / 255.0f;
-            const f32 bg_blue = Settings::values.bg_blue.GetValue() / 255.0f;
-            const VkClearValue clear_color{
-                .color = {.float32 = {bg_red, bg_green, bg_blue, 1.0f}},
-            };
-            const VkRenderPassBeginInfo renderpass_bi{
-                .sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO,
-                .pNext = nullptr,
-                .renderPass = *aa_renderpass,
-                .framebuffer = *aa_framebuffer,
-                .renderArea =
-                    {
-                        .offset = {0, 0},
-                        .extent = size,
-                    },
-                .clearValueCount = 1,
-                .pClearValues = &clear_color,
-            };
-            const VkViewport viewport{
-                .x = 0.0f,
-                .y = 0.0f,
-                .width = static_cast<float>(size.width),
-                .height = static_cast<float>(size.height),
-                .minDepth = 0.0f,
-                .maxDepth = 1.0f,
-            };
-            const VkRect2D scissor{
-                .offset = {0, 0},
-                .extent = size,
-            };
-            cmdbuf.BeginRenderPass(renderpass_bi, VK_SUBPASS_CONTENTS_INLINE);
-            switch (anti_alias_pass) {
-            case Settings::AntiAliasing::Fxaa:
-                cmdbuf.BindPipeline(VK_PIPELINE_BIND_POINT_GRAPHICS, *aa_pipeline);
-                break;
-            default:
-                cmdbuf.BindPipeline(VK_PIPELINE_BIND_POINT_GRAPHICS, *aa_pipeline);
-                break;
-            }
-            cmdbuf.SetViewport(0, viewport);
-            cmdbuf.SetScissor(0, scissor);
+        // Update window adapt pass
+        SetWindowAdaptPass();
 
-            cmdbuf.BindVertexBuffer(0, *buffer, offsetof(BufferData, vertices));
-            cmdbuf.BindDescriptorSets(VK_PIPELINE_BIND_POINT_GRAPHICS, *aa_pipeline_layout, 0,
-                                      aa_descriptor_sets[index], {});
-            cmdbuf.Draw(4, 1, 0, 0);
-            cmdbuf.EndRenderPass();
-
-            {
-                VkImageMemoryBarrier blit_read_barrier = base_barrier;
-                blit_read_barrier.image = *aa_image;
-                blit_read_barrier.srcAccessMask = VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT;
-                blit_read_barrier.dstAccessMask = VK_ACCESS_SHADER_READ_BIT;
-
-                cmdbuf.PipelineBarrier(VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT,
-                                       VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT, 0, blit_read_barrier);
-            }
-        });
-        source_image_view = *aa_image_view;
-    }
-    if (use_accelerated && anti_alias_pass == Settings::AntiAliasing::Smaa) {
-        if (!smaa) {
-            const u32 up_scale = Settings::values.resolution_info.up_scale;
-            const u32 down_shift = Settings::values.resolution_info.down_shift;
-            const VkExtent2D smaa_size{
-                .width = (up_scale * framebuffer.width) >> down_shift,
-                .height = (up_scale * framebuffer.height) >> down_shift,
-            };
-            CreateSMAA(smaa_size);
+        // Update frame format if needed
+        if (presentation_recreate_required) {
+            present_manager.RecreateFrame(frame, layout.width, layout.height, swapchain_view_format,
+                                          window_adapt->GetRenderPass());
         }
-        source_image_view = smaa->Draw(scheduler, image_index, source_image, source_image_view);
     }
-    if (fsr) {
-        const auto crop_rect = NormalizeCrop(framebuffer, screen_info);
-        const VkExtent2D fsr_input_size{
-            .width = Settings::values.resolution_info.ScaleUp(screen_info.width),
-            .height = Settings::values.resolution_info.ScaleUp(screen_info.height),
-        };
-        VkImageView fsr_image_view =
-            fsr->Draw(scheduler, image_index, source_image_view, fsr_input_size, crop_rect);
-        UpdateDescriptorSet(fsr_image_view, true);
-    } else {
-        const bool is_nn =
-            Settings::values.scaling_filter.GetValue() == Settings::ScalingFilter::NearestNeighbor;
-        UpdateDescriptorSet(source_image_view, is_nn);
-    }
-
-    scheduler.Record([this, host_framebuffer, index = image_index,
-                      size = render_area](vk::CommandBuffer cmdbuf) {
-        const f32 bg_red = Settings::values.bg_red.GetValue() / 255.0f;
-        const f32 bg_green = Settings::values.bg_green.GetValue() / 255.0f;
-        const f32 bg_blue = Settings::values.bg_blue.GetValue() / 255.0f;
-        const VkClearValue clear_color{
-            .color = {.float32 = {bg_red, bg_green, bg_blue, 1.0f}},
-        };
-        const VkRenderPassBeginInfo renderpass_bi{
-            .sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO,
-            .pNext = nullptr,
-            .renderPass = *renderpass,
-            .framebuffer = host_framebuffer,
-            .renderArea =
-                {
-                    .offset = {0, 0},
-                    .extent = size,
-                },
-            .clearValueCount = 1,
-            .pClearValues = &clear_color,
-        };
-        const VkViewport viewport{
-            .x = 0.0f,
-            .y = 0.0f,
-            .width = static_cast<float>(size.width),
-            .height = static_cast<float>(size.height),
-            .minDepth = 0.0f,
-            .maxDepth = 1.0f,
-        };
-        const VkRect2D scissor{
-            .offset = {0, 0},
-            .extent = size,
-        };
-        cmdbuf.BeginRenderPass(renderpass_bi, VK_SUBPASS_CONTENTS_INLINE);
-        auto graphics_pipeline = [this]() {
-            switch (Settings::values.scaling_filter.GetValue()) {
-            case Settings::ScalingFilter::NearestNeighbor:
-            case Settings::ScalingFilter::Bilinear:
-                return *bilinear_pipeline;
-            case Settings::ScalingFilter::Bicubic:
-                return *bicubic_pipeline;
-            case Settings::ScalingFilter::Gaussian:
-                return *gaussian_pipeline;
-            case Settings::ScalingFilter::ScaleForce:
-                return *scaleforce_pipeline;
-            default:
-                return *bilinear_pipeline;
-            }
-        }();
-        cmdbuf.BindPipeline(VK_PIPELINE_BIND_POINT_GRAPHICS, graphics_pipeline);
-        cmdbuf.SetViewport(0, viewport);
-        cmdbuf.SetScissor(0, scissor);
 
-        cmdbuf.BindVertexBuffer(0, *buffer, offsetof(BufferData, vertices));
-        cmdbuf.BindDescriptorSets(VK_PIPELINE_BIND_POINT_GRAPHICS, *pipeline_layout, 0,
-                                  descriptor_sets[index], {});
-        cmdbuf.Draw(4, 1, 0, 0);
-        cmdbuf.EndRenderPass();
-    });
-}
+    // Add additional layers if needed
+    const VkExtent2D window_size{
+        .width = layout.screen.GetWidth(),
+        .height = layout.screen.GetHeight(),
+    };
 
-void BlitScreen::DrawToSwapchain(Frame* frame, const Tegra::FramebufferConfig& framebuffer,
-                                 bool use_accelerated) {
-    // Recreate dynamic resources if the the image count or input format changed
-    const VkFormat current_framebuffer_format =
-        std::exchange(framebuffer_view_format, GetFormat(framebuffer));
-    if (const std::size_t swapchain_images = swapchain.GetImageCount();
-        swapchain_images != image_count || current_framebuffer_format != framebuffer_view_format) {
-        image_count = swapchain_images;
-        Recreate();
+    while (layers.size() < framebuffers.size()) {
+        layers.emplace_back(device, memory_allocator, scheduler, device_memory, image_count,
+                            window_size, window_adapt->GetDescriptorSetLayout());
     }
 
-    // Recreate the presentation frame if the dimensions of the window changed
-    const Layout::FramebufferLayout layout = render_window.GetFramebufferLayout();
-    if (layout.width != frame->width || layout.height != frame->height) {
-        Recreate();
-        present_manager.RecreateFrame(frame, layout.width, layout.height, swapchain_view_format,
-                                      *renderpass);
-    }
+    // Perform the draw
+    window_adapt->Draw(rasterizer, scheduler, image_index, layers, framebuffers, layout, frame);
 
-    const VkExtent2D render_area{frame->width, frame->height};
-    Draw(framebuffer, *frame->framebuffer, layout, render_area, use_accelerated);
+    // Advance to next image
     if (++image_index >= image_count) {
         image_index = 0;
     }
 }
 
-vk::Framebuffer BlitScreen::CreateFramebuffer(const VkImageView& image_view, VkExtent2D extent) {
-    return CreateFramebuffer(image_view, extent, renderpass);
+vk::Framebuffer BlitScreen::CreateFramebuffer(const Layout::FramebufferLayout& layout,
+                                              VkImageView image_view,
+                                              VkFormat current_view_format) {
+    const bool format_updated =
+        std::exchange(swapchain_view_format, current_view_format) != current_view_format;
+    if (!window_adapt || scaling_filter != Settings::values.scaling_filter.GetValue() ||
+        format_updated) {
+        WaitIdle();
+        SetWindowAdaptPass();
+    }
+    const VkExtent2D extent{
+        .width = layout.width,
+        .height = layout.height,
+    };
+    return CreateFramebuffer(image_view, extent, window_adapt->GetRenderPass());
 }
 
 vk::Framebuffer BlitScreen::CreateFramebuffer(const VkImageView& image_view, VkExtent2D extent,
-                                              vk::RenderPass& rd) {
+                                              VkRenderPass render_pass) {
     return device.GetLogical().CreateFramebuffer(VkFramebufferCreateInfo{
         .sType = VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO,
         .pNext = nullptr,
         .flags = 0,
-        .renderPass = *rd,
+        .renderPass = render_pass,
         .attachmentCount = 1,
         .pAttachments = &image_view,
         .width = extent.width,
@@ -525,969 +146,4 @@ vk::Framebuffer BlitScreen::CreateFramebuffer(const VkImageView& image_view, VkE
     });
 }
 
-void BlitScreen::CreateStaticResources() {
-    CreateShaders();
-    CreateSampler();
-}
-
-void BlitScreen::CreateDynamicResources() {
-    CreateDescriptorPool();
-    CreateDescriptorSetLayout();
-    CreateDescriptorSets();
-    CreatePipelineLayout();
-    CreateRenderPass();
-    CreateGraphicsPipeline();
-    fsr.reset();
-    smaa.reset();
-    if (Settings::values.scaling_filter.GetValue() == Settings::ScalingFilter::Fsr) {
-        CreateFSR();
-    }
-}
-
-void BlitScreen::RefreshResources(const Tegra::FramebufferConfig& framebuffer) {
-    if (Settings::values.scaling_filter.GetValue() == Settings::ScalingFilter::Fsr) {
-        if (!fsr) {
-            CreateFSR();
-        }
-    } else {
-        fsr.reset();
-    }
-
-    if (framebuffer.width == raw_width && framebuffer.height == raw_height &&
-        framebuffer.pixel_format == pixel_format && !raw_images.empty()) {
-        return;
-    }
-
-    raw_width = framebuffer.width;
-    raw_height = framebuffer.height;
-    pixel_format = framebuffer.pixel_format;
-
-    smaa.reset();
-    ReleaseRawImages();
-
-    CreateStagingBuffer(framebuffer);
-    CreateRawImages(framebuffer);
-}
-
-void BlitScreen::CreateShaders() {
-    vertex_shader = BuildShader(device, VULKAN_PRESENT_VERT_SPV);
-    fxaa_vertex_shader = BuildShader(device, FXAA_VERT_SPV);
-    fxaa_fragment_shader = BuildShader(device, FXAA_FRAG_SPV);
-    bilinear_fragment_shader = BuildShader(device, VULKAN_PRESENT_FRAG_SPV);
-    bicubic_fragment_shader = BuildShader(device, PRESENT_BICUBIC_FRAG_SPV);
-    gaussian_fragment_shader = BuildShader(device, PRESENT_GAUSSIAN_FRAG_SPV);
-    if (device.IsFloat16Supported()) {
-        scaleforce_fragment_shader = BuildShader(device, VULKAN_PRESENT_SCALEFORCE_FP16_FRAG_SPV);
-    } else {
-        scaleforce_fragment_shader = BuildShader(device, VULKAN_PRESENT_SCALEFORCE_FP32_FRAG_SPV);
-    }
-}
-
-void BlitScreen::CreateDescriptorPool() {
-    const std::array<VkDescriptorPoolSize, 2> pool_sizes{{
-        {
-            .type = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER,
-            .descriptorCount = static_cast<u32>(image_count),
-        },
-        {
-            .type = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER,
-            .descriptorCount = static_cast<u32>(image_count),
-        },
-    }};
-
-    const std::array<VkDescriptorPoolSize, 1> pool_sizes_aa{{
-        {
-            .type = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER,
-            .descriptorCount = static_cast<u32>(image_count * 2),
-        },
-    }};
-
-    const VkDescriptorPoolCreateInfo ci{
-        .sType = VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO,
-        .pNext = nullptr,
-        .flags = 0,
-        .maxSets = static_cast<u32>(image_count),
-        .poolSizeCount = static_cast<u32>(pool_sizes.size()),
-        .pPoolSizes = pool_sizes.data(),
-    };
-    descriptor_pool = device.GetLogical().CreateDescriptorPool(ci);
-
-    const VkDescriptorPoolCreateInfo ci_aa{
-        .sType = VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO,
-        .pNext = nullptr,
-        .flags = 0,
-        .maxSets = static_cast<u32>(image_count),
-        .poolSizeCount = static_cast<u32>(pool_sizes_aa.size()),
-        .pPoolSizes = pool_sizes_aa.data(),
-    };
-    aa_descriptor_pool = device.GetLogical().CreateDescriptorPool(ci_aa);
-}
-
-void BlitScreen::CreateRenderPass() {
-    renderpass = CreateRenderPassImpl(swapchain_view_format);
-}
-
-vk::RenderPass BlitScreen::CreateRenderPassImpl(VkFormat format) {
-    const VkAttachmentDescription color_attachment{
-        .flags = 0,
-        .format = format,
-        .samples = VK_SAMPLE_COUNT_1_BIT,
-        .loadOp = VK_ATTACHMENT_LOAD_OP_CLEAR,
-        .storeOp = VK_ATTACHMENT_STORE_OP_STORE,
-        .stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE,
-        .stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE,
-        .initialLayout = VK_IMAGE_LAYOUT_UNDEFINED,
-        .finalLayout = VK_IMAGE_LAYOUT_GENERAL,
-    };
-
-    const VkAttachmentReference color_attachment_ref{
-        .attachment = 0,
-        .layout = VK_IMAGE_LAYOUT_GENERAL,
-    };
-
-    const VkSubpassDescription subpass_description{
-        .flags = 0,
-        .pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS,
-        .inputAttachmentCount = 0,
-        .pInputAttachments = nullptr,
-        .colorAttachmentCount = 1,
-        .pColorAttachments = &color_attachment_ref,
-        .pResolveAttachments = nullptr,
-        .pDepthStencilAttachment = nullptr,
-        .preserveAttachmentCount = 0,
-        .pPreserveAttachments = nullptr,
-    };
-
-    const VkSubpassDependency dependency{
-        .srcSubpass = VK_SUBPASS_EXTERNAL,
-        .dstSubpass = 0,
-        .srcStageMask = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT,
-        .dstStageMask = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT,
-        .srcAccessMask = 0,
-        .dstAccessMask = VK_ACCESS_COLOR_ATTACHMENT_READ_BIT | VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT,
-        .dependencyFlags = 0,
-    };
-
-    const VkRenderPassCreateInfo renderpass_ci{
-        .sType = VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO,
-        .pNext = nullptr,
-        .flags = 0,
-        .attachmentCount = 1,
-        .pAttachments = &color_attachment,
-        .subpassCount = 1,
-        .pSubpasses = &subpass_description,
-        .dependencyCount = 1,
-        .pDependencies = &dependency,
-    };
-
-    return device.GetLogical().CreateRenderPass(renderpass_ci);
-}
-
-void BlitScreen::CreateDescriptorSetLayout() {
-    const std::array<VkDescriptorSetLayoutBinding, 2> layout_bindings{{
-        {
-            .binding = 0,
-            .descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER,
-            .descriptorCount = 1,
-            .stageFlags = VK_SHADER_STAGE_VERTEX_BIT,
-            .pImmutableSamplers = nullptr,
-        },
-        {
-            .binding = 1,
-            .descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER,
-            .descriptorCount = 1,
-            .stageFlags = VK_SHADER_STAGE_FRAGMENT_BIT,
-            .pImmutableSamplers = nullptr,
-        },
-    }};
-
-    const std::array<VkDescriptorSetLayoutBinding, 2> layout_bindings_aa{{
-        {
-            .binding = 0,
-            .descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER,
-            .descriptorCount = 1,
-            .stageFlags = VK_SHADER_STAGE_VERTEX_BIT,
-            .pImmutableSamplers = nullptr,
-        },
-        {
-            .binding = 1,
-            .descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER,
-            .descriptorCount = 1,
-            .stageFlags = VK_SHADER_STAGE_FRAGMENT_BIT,
-            .pImmutableSamplers = nullptr,
-        },
-    }};
-
-    const VkDescriptorSetLayoutCreateInfo ci{
-        .sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO,
-        .pNext = nullptr,
-        .flags = 0,
-        .bindingCount = static_cast<u32>(layout_bindings.size()),
-        .pBindings = layout_bindings.data(),
-    };
-
-    const VkDescriptorSetLayoutCreateInfo ci_aa{
-        .sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO,
-        .pNext = nullptr,
-        .flags = 0,
-        .bindingCount = static_cast<u32>(layout_bindings_aa.size()),
-        .pBindings = layout_bindings_aa.data(),
-    };
-
-    descriptor_set_layout = device.GetLogical().CreateDescriptorSetLayout(ci);
-    aa_descriptor_set_layout = device.GetLogical().CreateDescriptorSetLayout(ci_aa);
-}
-
-void BlitScreen::CreateDescriptorSets() {
-    const std::vector layouts(image_count, *descriptor_set_layout);
-    const std::vector layouts_aa(image_count, *aa_descriptor_set_layout);
-
-    const VkDescriptorSetAllocateInfo ai{
-        .sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO,
-        .pNext = nullptr,
-        .descriptorPool = *descriptor_pool,
-        .descriptorSetCount = static_cast<u32>(image_count),
-        .pSetLayouts = layouts.data(),
-    };
-
-    const VkDescriptorSetAllocateInfo ai_aa{
-        .sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO,
-        .pNext = nullptr,
-        .descriptorPool = *aa_descriptor_pool,
-        .descriptorSetCount = static_cast<u32>(image_count),
-        .pSetLayouts = layouts_aa.data(),
-    };
-
-    descriptor_sets = descriptor_pool.Allocate(ai);
-    aa_descriptor_sets = aa_descriptor_pool.Allocate(ai_aa);
-}
-
-void BlitScreen::CreatePipelineLayout() {
-    const VkPipelineLayoutCreateInfo ci{
-        .sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO,
-        .pNext = nullptr,
-        .flags = 0,
-        .setLayoutCount = 1,
-        .pSetLayouts = descriptor_set_layout.address(),
-        .pushConstantRangeCount = 0,
-        .pPushConstantRanges = nullptr,
-    };
-    const VkPipelineLayoutCreateInfo ci_aa{
-        .sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO,
-        .pNext = nullptr,
-        .flags = 0,
-        .setLayoutCount = 1,
-        .pSetLayouts = aa_descriptor_set_layout.address(),
-        .pushConstantRangeCount = 0,
-        .pPushConstantRanges = nullptr,
-    };
-    pipeline_layout = device.GetLogical().CreatePipelineLayout(ci);
-    aa_pipeline_layout = device.GetLogical().CreatePipelineLayout(ci_aa);
-}
-
-void BlitScreen::CreateGraphicsPipeline() {
-    const std::array<VkPipelineShaderStageCreateInfo, 2> bilinear_shader_stages{{
-        {
-            .sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO,
-            .pNext = nullptr,
-            .flags = 0,
-            .stage = VK_SHADER_STAGE_VERTEX_BIT,
-            .module = *vertex_shader,
-            .pName = "main",
-            .pSpecializationInfo = nullptr,
-        },
-        {
-            .sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO,
-            .pNext = nullptr,
-            .flags = 0,
-            .stage = VK_SHADER_STAGE_FRAGMENT_BIT,
-            .module = *bilinear_fragment_shader,
-            .pName = "main",
-            .pSpecializationInfo = nullptr,
-        },
-    }};
-
-    const std::array<VkPipelineShaderStageCreateInfo, 2> bicubic_shader_stages{{
-        {
-            .sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO,
-            .pNext = nullptr,
-            .flags = 0,
-            .stage = VK_SHADER_STAGE_VERTEX_BIT,
-            .module = *vertex_shader,
-            .pName = "main",
-            .pSpecializationInfo = nullptr,
-        },
-        {
-            .sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO,
-            .pNext = nullptr,
-            .flags = 0,
-            .stage = VK_SHADER_STAGE_FRAGMENT_BIT,
-            .module = *bicubic_fragment_shader,
-            .pName = "main",
-            .pSpecializationInfo = nullptr,
-        },
-    }};
-
-    const std::array<VkPipelineShaderStageCreateInfo, 2> gaussian_shader_stages{{
-        {
-            .sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO,
-            .pNext = nullptr,
-            .flags = 0,
-            .stage = VK_SHADER_STAGE_VERTEX_BIT,
-            .module = *vertex_shader,
-            .pName = "main",
-            .pSpecializationInfo = nullptr,
-        },
-        {
-            .sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO,
-            .pNext = nullptr,
-            .flags = 0,
-            .stage = VK_SHADER_STAGE_FRAGMENT_BIT,
-            .module = *gaussian_fragment_shader,
-            .pName = "main",
-            .pSpecializationInfo = nullptr,
-        },
-    }};
-
-    const std::array<VkPipelineShaderStageCreateInfo, 2> scaleforce_shader_stages{{
-        {
-            .sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO,
-            .pNext = nullptr,
-            .flags = 0,
-            .stage = VK_SHADER_STAGE_VERTEX_BIT,
-            .module = *vertex_shader,
-            .pName = "main",
-            .pSpecializationInfo = nullptr,
-        },
-        {
-            .sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO,
-            .pNext = nullptr,
-            .flags = 0,
-            .stage = VK_SHADER_STAGE_FRAGMENT_BIT,
-            .module = *scaleforce_fragment_shader,
-            .pName = "main",
-            .pSpecializationInfo = nullptr,
-        },
-    }};
-
-    const auto vertex_binding_description = ScreenRectVertex::GetDescription();
-    const auto vertex_attrs_description = ScreenRectVertex::GetAttributes();
-
-    const VkPipelineVertexInputStateCreateInfo vertex_input_ci{
-        .sType = VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO,
-        .pNext = nullptr,
-        .flags = 0,
-        .vertexBindingDescriptionCount = 1,
-        .pVertexBindingDescriptions = &vertex_binding_description,
-        .vertexAttributeDescriptionCount = u32{vertex_attrs_description.size()},
-        .pVertexAttributeDescriptions = vertex_attrs_description.data(),
-    };
-
-    const VkPipelineInputAssemblyStateCreateInfo input_assembly_ci{
-        .sType = VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO,
-        .pNext = nullptr,
-        .flags = 0,
-        .topology = VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP,
-        .primitiveRestartEnable = VK_FALSE,
-    };
-
-    const VkPipelineViewportStateCreateInfo viewport_state_ci{
-        .sType = VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO,
-        .pNext = nullptr,
-        .flags = 0,
-        .viewportCount = 1,
-        .pViewports = nullptr,
-        .scissorCount = 1,
-        .pScissors = nullptr,
-    };
-
-    const VkPipelineRasterizationStateCreateInfo rasterization_ci{
-        .sType = VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO,
-        .pNext = nullptr,
-        .flags = 0,
-        .depthClampEnable = VK_FALSE,
-        .rasterizerDiscardEnable = VK_FALSE,
-        .polygonMode = VK_POLYGON_MODE_FILL,
-        .cullMode = VK_CULL_MODE_NONE,
-        .frontFace = VK_FRONT_FACE_CLOCKWISE,
-        .depthBiasEnable = VK_FALSE,
-        .depthBiasConstantFactor = 0.0f,
-        .depthBiasClamp = 0.0f,
-        .depthBiasSlopeFactor = 0.0f,
-        .lineWidth = 1.0f,
-    };
-
-    const VkPipelineMultisampleStateCreateInfo multisampling_ci{
-        .sType = VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO,
-        .pNext = nullptr,
-        .flags = 0,
-        .rasterizationSamples = VK_SAMPLE_COUNT_1_BIT,
-        .sampleShadingEnable = VK_FALSE,
-        .minSampleShading = 0.0f,
-        .pSampleMask = nullptr,
-        .alphaToCoverageEnable = VK_FALSE,
-        .alphaToOneEnable = VK_FALSE,
-    };
-
-    const VkPipelineColorBlendAttachmentState color_blend_attachment{
-        .blendEnable = VK_FALSE,
-        .srcColorBlendFactor = VK_BLEND_FACTOR_ZERO,
-        .dstColorBlendFactor = VK_BLEND_FACTOR_ZERO,
-        .colorBlendOp = VK_BLEND_OP_ADD,
-        .srcAlphaBlendFactor = VK_BLEND_FACTOR_ZERO,
-        .dstAlphaBlendFactor = VK_BLEND_FACTOR_ZERO,
-        .alphaBlendOp = VK_BLEND_OP_ADD,
-        .colorWriteMask = VK_COLOR_COMPONENT_R_BIT | VK_COLOR_COMPONENT_G_BIT |
-                          VK_COLOR_COMPONENT_B_BIT | VK_COLOR_COMPONENT_A_BIT,
-    };
-
-    const VkPipelineColorBlendStateCreateInfo color_blend_ci{
-        .sType = VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO,
-        .pNext = nullptr,
-        .flags = 0,
-        .logicOpEnable = VK_FALSE,
-        .logicOp = VK_LOGIC_OP_COPY,
-        .attachmentCount = 1,
-        .pAttachments = &color_blend_attachment,
-        .blendConstants = {0.0f, 0.0f, 0.0f, 0.0f},
-    };
-
-    static constexpr std::array dynamic_states{
-        VK_DYNAMIC_STATE_VIEWPORT,
-        VK_DYNAMIC_STATE_SCISSOR,
-    };
-    const VkPipelineDynamicStateCreateInfo dynamic_state_ci{
-        .sType = VK_STRUCTURE_TYPE_PIPELINE_DYNAMIC_STATE_CREATE_INFO,
-        .pNext = nullptr,
-        .flags = 0,
-        .dynamicStateCount = static_cast<u32>(dynamic_states.size()),
-        .pDynamicStates = dynamic_states.data(),
-    };
-
-    const VkGraphicsPipelineCreateInfo bilinear_pipeline_ci{
-        .sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO,
-        .pNext = nullptr,
-        .flags = 0,
-        .stageCount = static_cast<u32>(bilinear_shader_stages.size()),
-        .pStages = bilinear_shader_stages.data(),
-        .pVertexInputState = &vertex_input_ci,
-        .pInputAssemblyState = &input_assembly_ci,
-        .pTessellationState = nullptr,
-        .pViewportState = &viewport_state_ci,
-        .pRasterizationState = &rasterization_ci,
-        .pMultisampleState = &multisampling_ci,
-        .pDepthStencilState = nullptr,
-        .pColorBlendState = &color_blend_ci,
-        .pDynamicState = &dynamic_state_ci,
-        .layout = *pipeline_layout,
-        .renderPass = *renderpass,
-        .subpass = 0,
-        .basePipelineHandle = 0,
-        .basePipelineIndex = 0,
-    };
-
-    const VkGraphicsPipelineCreateInfo bicubic_pipeline_ci{
-        .sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO,
-        .pNext = nullptr,
-        .flags = 0,
-        .stageCount = static_cast<u32>(bicubic_shader_stages.size()),
-        .pStages = bicubic_shader_stages.data(),
-        .pVertexInputState = &vertex_input_ci,
-        .pInputAssemblyState = &input_assembly_ci,
-        .pTessellationState = nullptr,
-        .pViewportState = &viewport_state_ci,
-        .pRasterizationState = &rasterization_ci,
-        .pMultisampleState = &multisampling_ci,
-        .pDepthStencilState = nullptr,
-        .pColorBlendState = &color_blend_ci,
-        .pDynamicState = &dynamic_state_ci,
-        .layout = *pipeline_layout,
-        .renderPass = *renderpass,
-        .subpass = 0,
-        .basePipelineHandle = 0,
-        .basePipelineIndex = 0,
-    };
-
-    const VkGraphicsPipelineCreateInfo gaussian_pipeline_ci{
-        .sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO,
-        .pNext = nullptr,
-        .flags = 0,
-        .stageCount = static_cast<u32>(gaussian_shader_stages.size()),
-        .pStages = gaussian_shader_stages.data(),
-        .pVertexInputState = &vertex_input_ci,
-        .pInputAssemblyState = &input_assembly_ci,
-        .pTessellationState = nullptr,
-        .pViewportState = &viewport_state_ci,
-        .pRasterizationState = &rasterization_ci,
-        .pMultisampleState = &multisampling_ci,
-        .pDepthStencilState = nullptr,
-        .pColorBlendState = &color_blend_ci,
-        .pDynamicState = &dynamic_state_ci,
-        .layout = *pipeline_layout,
-        .renderPass = *renderpass,
-        .subpass = 0,
-        .basePipelineHandle = 0,
-        .basePipelineIndex = 0,
-    };
-
-    const VkGraphicsPipelineCreateInfo scaleforce_pipeline_ci{
-        .sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO,
-        .pNext = nullptr,
-        .flags = 0,
-        .stageCount = static_cast<u32>(scaleforce_shader_stages.size()),
-        .pStages = scaleforce_shader_stages.data(),
-        .pVertexInputState = &vertex_input_ci,
-        .pInputAssemblyState = &input_assembly_ci,
-        .pTessellationState = nullptr,
-        .pViewportState = &viewport_state_ci,
-        .pRasterizationState = &rasterization_ci,
-        .pMultisampleState = &multisampling_ci,
-        .pDepthStencilState = nullptr,
-        .pColorBlendState = &color_blend_ci,
-        .pDynamicState = &dynamic_state_ci,
-        .layout = *pipeline_layout,
-        .renderPass = *renderpass,
-        .subpass = 0,
-        .basePipelineHandle = 0,
-        .basePipelineIndex = 0,
-    };
-
-    bilinear_pipeline = device.GetLogical().CreateGraphicsPipeline(bilinear_pipeline_ci);
-    bicubic_pipeline = device.GetLogical().CreateGraphicsPipeline(bicubic_pipeline_ci);
-    gaussian_pipeline = device.GetLogical().CreateGraphicsPipeline(gaussian_pipeline_ci);
-    scaleforce_pipeline = device.GetLogical().CreateGraphicsPipeline(scaleforce_pipeline_ci);
-}
-
-void BlitScreen::CreateSampler() {
-    const VkSamplerCreateInfo ci{
-        .sType = VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO,
-        .pNext = nullptr,
-        .flags = 0,
-        .magFilter = VK_FILTER_LINEAR,
-        .minFilter = VK_FILTER_LINEAR,
-        .mipmapMode = VK_SAMPLER_MIPMAP_MODE_NEAREST,
-        .addressModeU = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_BORDER,
-        .addressModeV = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_BORDER,
-        .addressModeW = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_BORDER,
-        .mipLodBias = 0.0f,
-        .anisotropyEnable = VK_FALSE,
-        .maxAnisotropy = 0.0f,
-        .compareEnable = VK_FALSE,
-        .compareOp = VK_COMPARE_OP_NEVER,
-        .minLod = 0.0f,
-        .maxLod = 0.0f,
-        .borderColor = VK_BORDER_COLOR_FLOAT_OPAQUE_BLACK,
-        .unnormalizedCoordinates = VK_FALSE,
-    };
-
-    const VkSamplerCreateInfo ci_nn{
-        .sType = VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO,
-        .pNext = nullptr,
-        .flags = 0,
-        .magFilter = VK_FILTER_NEAREST,
-        .minFilter = VK_FILTER_NEAREST,
-        .mipmapMode = VK_SAMPLER_MIPMAP_MODE_NEAREST,
-        .addressModeU = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_BORDER,
-        .addressModeV = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_BORDER,
-        .addressModeW = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_BORDER,
-        .mipLodBias = 0.0f,
-        .anisotropyEnable = VK_FALSE,
-        .maxAnisotropy = 0.0f,
-        .compareEnable = VK_FALSE,
-        .compareOp = VK_COMPARE_OP_NEVER,
-        .minLod = 0.0f,
-        .maxLod = 0.0f,
-        .borderColor = VK_BORDER_COLOR_FLOAT_OPAQUE_BLACK,
-        .unnormalizedCoordinates = VK_FALSE,
-    };
-
-    sampler = device.GetLogical().CreateSampler(ci);
-    nn_sampler = device.GetLogical().CreateSampler(ci_nn);
-}
-
-void BlitScreen::ReleaseRawImages() {
-    for (const u64 tick : resource_ticks) {
-        scheduler.Wait(tick);
-    }
-    raw_images.clear();
-    aa_image_view.reset();
-    aa_image.reset();
-    buffer.reset();
-}
-
-void BlitScreen::CreateStagingBuffer(const Tegra::FramebufferConfig& framebuffer) {
-    const VkBufferCreateInfo ci{
-        .sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO,
-        .pNext = nullptr,
-        .flags = 0,
-        .size = CalculateBufferSize(framebuffer),
-        .usage = VK_BUFFER_USAGE_TRANSFER_SRC_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT |
-                 VK_BUFFER_USAGE_VERTEX_BUFFER_BIT | VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT,
-        .sharingMode = VK_SHARING_MODE_EXCLUSIVE,
-        .queueFamilyIndexCount = 0,
-        .pQueueFamilyIndices = nullptr,
-    };
-
-    buffer = memory_allocator.CreateBuffer(ci, MemoryUsage::Upload);
-}
-
-void BlitScreen::CreateRawImages(const Tegra::FramebufferConfig& framebuffer) {
-    raw_images.resize(image_count);
-    raw_image_views.resize(image_count);
-
-    const auto create_image = [&](bool used_on_framebuffer = false, u32 up_scale = 1,
-                                  u32 down_shift = 0) {
-        u32 extra_usages = used_on_framebuffer ? VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT
-                                               : VK_IMAGE_USAGE_TRANSFER_DST_BIT;
-        return memory_allocator.CreateImage(VkImageCreateInfo{
-            .sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO,
-            .pNext = nullptr,
-            .flags = 0,
-            .imageType = VK_IMAGE_TYPE_2D,
-            .format = used_on_framebuffer ? VK_FORMAT_R16G16B16A16_SFLOAT : framebuffer_view_format,
-            .extent =
-                {
-                    .width = (up_scale * framebuffer.width) >> down_shift,
-                    .height = (up_scale * framebuffer.height) >> down_shift,
-                    .depth = 1,
-                },
-            .mipLevels = 1,
-            .arrayLayers = 1,
-            .samples = VK_SAMPLE_COUNT_1_BIT,
-            .tiling = used_on_framebuffer ? VK_IMAGE_TILING_OPTIMAL : VK_IMAGE_TILING_LINEAR,
-            .usage = VK_IMAGE_USAGE_TRANSFER_DST_BIT | VK_IMAGE_USAGE_SAMPLED_BIT | extra_usages,
-            .sharingMode = VK_SHARING_MODE_EXCLUSIVE,
-            .queueFamilyIndexCount = 0,
-            .pQueueFamilyIndices = nullptr,
-            .initialLayout = VK_IMAGE_LAYOUT_UNDEFINED,
-        });
-    };
-    const auto create_image_view = [&](vk::Image& image, bool used_on_framebuffer = false) {
-        return device.GetLogical().CreateImageView(VkImageViewCreateInfo{
-            .sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO,
-            .pNext = nullptr,
-            .flags = 0,
-            .image = *image,
-            .viewType = VK_IMAGE_VIEW_TYPE_2D,
-            .format = used_on_framebuffer ? VK_FORMAT_R16G16B16A16_SFLOAT : framebuffer_view_format,
-            .components =
-                {
-                    .r = VK_COMPONENT_SWIZZLE_IDENTITY,
-                    .g = VK_COMPONENT_SWIZZLE_IDENTITY,
-                    .b = VK_COMPONENT_SWIZZLE_IDENTITY,
-                    .a = VK_COMPONENT_SWIZZLE_IDENTITY,
-                },
-            .subresourceRange =
-                {
-                    .aspectMask = VK_IMAGE_ASPECT_COLOR_BIT,
-                    .baseMipLevel = 0,
-                    .levelCount = 1,
-                    .baseArrayLayer = 0,
-                    .layerCount = 1,
-                },
-        });
-    };
-
-    for (size_t i = 0; i < image_count; ++i) {
-        raw_images[i] = create_image();
-        raw_image_views[i] = create_image_view(raw_images[i]);
-    }
-
-    // AA Resources
-    const u32 up_scale = Settings::values.resolution_info.up_scale;
-    const u32 down_shift = Settings::values.resolution_info.down_shift;
-    aa_image = create_image(true, up_scale, down_shift);
-    aa_image_view = create_image_view(aa_image, true);
-    VkExtent2D size{
-        .width = (up_scale * framebuffer.width) >> down_shift,
-        .height = (up_scale * framebuffer.height) >> down_shift,
-    };
-    if (aa_renderpass) {
-        aa_framebuffer = CreateFramebuffer(*aa_image_view, size, aa_renderpass);
-        return;
-    }
-    aa_renderpass = CreateRenderPassImpl(VK_FORMAT_R16G16B16A16_SFLOAT);
-    aa_framebuffer = CreateFramebuffer(*aa_image_view, size, aa_renderpass);
-
-    const std::array<VkPipelineShaderStageCreateInfo, 2> fxaa_shader_stages{{
-        {
-            .sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO,
-            .pNext = nullptr,
-            .flags = 0,
-            .stage = VK_SHADER_STAGE_VERTEX_BIT,
-            .module = *fxaa_vertex_shader,
-            .pName = "main",
-            .pSpecializationInfo = nullptr,
-        },
-        {
-            .sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO,
-            .pNext = nullptr,
-            .flags = 0,
-            .stage = VK_SHADER_STAGE_FRAGMENT_BIT,
-            .module = *fxaa_fragment_shader,
-            .pName = "main",
-            .pSpecializationInfo = nullptr,
-        },
-    }};
-
-    const auto vertex_binding_description = ScreenRectVertex::GetDescription();
-    const auto vertex_attrs_description = ScreenRectVertex::GetAttributes();
-
-    const VkPipelineVertexInputStateCreateInfo vertex_input_ci{
-        .sType = VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO,
-        .pNext = nullptr,
-        .flags = 0,
-        .vertexBindingDescriptionCount = 1,
-        .pVertexBindingDescriptions = &vertex_binding_description,
-        .vertexAttributeDescriptionCount = u32{vertex_attrs_description.size()},
-        .pVertexAttributeDescriptions = vertex_attrs_description.data(),
-    };
-
-    const VkPipelineInputAssemblyStateCreateInfo input_assembly_ci{
-        .sType = VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO,
-        .pNext = nullptr,
-        .flags = 0,
-        .topology = VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP,
-        .primitiveRestartEnable = VK_FALSE,
-    };
-
-    const VkPipelineViewportStateCreateInfo viewport_state_ci{
-        .sType = VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO,
-        .pNext = nullptr,
-        .flags = 0,
-        .viewportCount = 1,
-        .pViewports = nullptr,
-        .scissorCount = 1,
-        .pScissors = nullptr,
-    };
-
-    const VkPipelineRasterizationStateCreateInfo rasterization_ci{
-        .sType = VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO,
-        .pNext = nullptr,
-        .flags = 0,
-        .depthClampEnable = VK_FALSE,
-        .rasterizerDiscardEnable = VK_FALSE,
-        .polygonMode = VK_POLYGON_MODE_FILL,
-        .cullMode = VK_CULL_MODE_NONE,
-        .frontFace = VK_FRONT_FACE_CLOCKWISE,
-        .depthBiasEnable = VK_FALSE,
-        .depthBiasConstantFactor = 0.0f,
-        .depthBiasClamp = 0.0f,
-        .depthBiasSlopeFactor = 0.0f,
-        .lineWidth = 1.0f,
-    };
-
-    const VkPipelineMultisampleStateCreateInfo multisampling_ci{
-        .sType = VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO,
-        .pNext = nullptr,
-        .flags = 0,
-        .rasterizationSamples = VK_SAMPLE_COUNT_1_BIT,
-        .sampleShadingEnable = VK_FALSE,
-        .minSampleShading = 0.0f,
-        .pSampleMask = nullptr,
-        .alphaToCoverageEnable = VK_FALSE,
-        .alphaToOneEnable = VK_FALSE,
-    };
-
-    const VkPipelineColorBlendAttachmentState color_blend_attachment{
-        .blendEnable = VK_FALSE,
-        .srcColorBlendFactor = VK_BLEND_FACTOR_ZERO,
-        .dstColorBlendFactor = VK_BLEND_FACTOR_ZERO,
-        .colorBlendOp = VK_BLEND_OP_ADD,
-        .srcAlphaBlendFactor = VK_BLEND_FACTOR_ZERO,
-        .dstAlphaBlendFactor = VK_BLEND_FACTOR_ZERO,
-        .alphaBlendOp = VK_BLEND_OP_ADD,
-        .colorWriteMask = VK_COLOR_COMPONENT_R_BIT | VK_COLOR_COMPONENT_G_BIT |
-                          VK_COLOR_COMPONENT_B_BIT | VK_COLOR_COMPONENT_A_BIT,
-    };
-
-    const VkPipelineColorBlendStateCreateInfo color_blend_ci{
-        .sType = VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO,
-        .pNext = nullptr,
-        .flags = 0,
-        .logicOpEnable = VK_FALSE,
-        .logicOp = VK_LOGIC_OP_COPY,
-        .attachmentCount = 1,
-        .pAttachments = &color_blend_attachment,
-        .blendConstants = {0.0f, 0.0f, 0.0f, 0.0f},
-    };
-
-    static constexpr std::array dynamic_states{
-        VK_DYNAMIC_STATE_VIEWPORT,
-        VK_DYNAMIC_STATE_SCISSOR,
-    };
-    const VkPipelineDynamicStateCreateInfo dynamic_state_ci{
-        .sType = VK_STRUCTURE_TYPE_PIPELINE_DYNAMIC_STATE_CREATE_INFO,
-        .pNext = nullptr,
-        .flags = 0,
-        .dynamicStateCount = static_cast<u32>(dynamic_states.size()),
-        .pDynamicStates = dynamic_states.data(),
-    };
-
-    const VkGraphicsPipelineCreateInfo fxaa_pipeline_ci{
-        .sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO,
-        .pNext = nullptr,
-        .flags = 0,
-        .stageCount = static_cast<u32>(fxaa_shader_stages.size()),
-        .pStages = fxaa_shader_stages.data(),
-        .pVertexInputState = &vertex_input_ci,
-        .pInputAssemblyState = &input_assembly_ci,
-        .pTessellationState = nullptr,
-        .pViewportState = &viewport_state_ci,
-        .pRasterizationState = &rasterization_ci,
-        .pMultisampleState = &multisampling_ci,
-        .pDepthStencilState = nullptr,
-        .pColorBlendState = &color_blend_ci,
-        .pDynamicState = &dynamic_state_ci,
-        .layout = *aa_pipeline_layout,
-        .renderPass = *aa_renderpass,
-        .subpass = 0,
-        .basePipelineHandle = 0,
-        .basePipelineIndex = 0,
-    };
-
-    // AA
-    aa_pipeline = device.GetLogical().CreateGraphicsPipeline(fxaa_pipeline_ci);
-}
-
-void BlitScreen::UpdateAADescriptorSet(VkImageView image_view, bool nn) const {
-    const VkDescriptorImageInfo image_info{
-        .sampler = nn ? *nn_sampler : *sampler,
-        .imageView = image_view,
-        .imageLayout = VK_IMAGE_LAYOUT_GENERAL,
-    };
-
-    const VkWriteDescriptorSet sampler_write{
-        .sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET,
-        .pNext = nullptr,
-        .dstSet = aa_descriptor_sets[image_index],
-        .dstBinding = 0,
-        .dstArrayElement = 0,
-        .descriptorCount = 1,
-        .descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER,
-        .pImageInfo = &image_info,
-        .pBufferInfo = nullptr,
-        .pTexelBufferView = nullptr,
-    };
-
-    const VkWriteDescriptorSet sampler_write_2{
-        .sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET,
-        .pNext = nullptr,
-        .dstSet = aa_descriptor_sets[image_index],
-        .dstBinding = 1,
-        .dstArrayElement = 0,
-        .descriptorCount = 1,
-        .descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER,
-        .pImageInfo = &image_info,
-        .pBufferInfo = nullptr,
-        .pTexelBufferView = nullptr,
-    };
-
-    device.GetLogical().UpdateDescriptorSets(std::array{sampler_write, sampler_write_2}, {});
-}
-
-void BlitScreen::UpdateDescriptorSet(VkImageView image_view, bool nn) const {
-    const VkDescriptorBufferInfo buffer_info{
-        .buffer = *buffer,
-        .offset = offsetof(BufferData, uniform),
-        .range = sizeof(BufferData::uniform),
-    };
-
-    const VkWriteDescriptorSet ubo_write{
-        .sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET,
-        .pNext = nullptr,
-        .dstSet = descriptor_sets[image_index],
-        .dstBinding = 0,
-        .dstArrayElement = 0,
-        .descriptorCount = 1,
-        .descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER,
-        .pImageInfo = nullptr,
-        .pBufferInfo = &buffer_info,
-        .pTexelBufferView = nullptr,
-    };
-
-    const VkDescriptorImageInfo image_info{
-        .sampler = nn ? *nn_sampler : *sampler,
-        .imageView = image_view,
-        .imageLayout = VK_IMAGE_LAYOUT_GENERAL,
-    };
-
-    const VkWriteDescriptorSet sampler_write{
-        .sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET,
-        .pNext = nullptr,
-        .dstSet = descriptor_sets[image_index],
-        .dstBinding = 1,
-        .dstArrayElement = 0,
-        .descriptorCount = 1,
-        .descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER,
-        .pImageInfo = &image_info,
-        .pBufferInfo = nullptr,
-        .pTexelBufferView = nullptr,
-    };
-
-    device.GetLogical().UpdateDescriptorSets(std::array{ubo_write, sampler_write}, {});
-}
-
-void BlitScreen::SetUniformData(BufferData& data, const Layout::FramebufferLayout layout) const {
-    data.uniform.modelview_matrix =
-        MakeOrthographicMatrix(static_cast<f32>(layout.width), static_cast<f32>(layout.height));
-}
-
-void BlitScreen::SetVertexData(BufferData& data, const Tegra::FramebufferConfig& framebuffer,
-                               const Layout::FramebufferLayout layout) const {
-    f32 left, top, right, bottom;
-
-    if (fsr) {
-        // FSR has already applied the crop, so we just want to render the image
-        // it has produced.
-        left = 0;
-        top = 0;
-        right = 1;
-        bottom = 1;
-    } else {
-        // Get the normalized crop rectangle.
-        const auto crop = NormalizeCrop(framebuffer, screen_info);
-
-        // Apply the crop.
-        left = crop.left;
-        top = crop.top;
-        right = crop.right;
-        bottom = crop.bottom;
-    }
-
-    // Map the coordinates to the screen.
-    const auto& screen = layout.screen;
-    const auto x = static_cast<f32>(screen.left);
-    const auto y = static_cast<f32>(screen.top);
-    const auto w = static_cast<f32>(screen.GetWidth());
-    const auto h = static_cast<f32>(screen.GetHeight());
-
-    data.vertices[0] = ScreenRectVertex(x, y, left, top);
-    data.vertices[1] = ScreenRectVertex(x + w, y, right, top);
-    data.vertices[2] = ScreenRectVertex(x, y + h, left, bottom);
-    data.vertices[3] = ScreenRectVertex(x + w, y + h, right, bottom);
-}
-
-void BlitScreen::CreateSMAA(VkExtent2D smaa_size) {
-    smaa = std::make_unique<SMAA>(device, memory_allocator, image_count, smaa_size);
-}
-
-void BlitScreen::CreateFSR() {
-    const auto& layout = render_window.GetFramebufferLayout();
-    const VkExtent2D fsr_size{
-        .width = layout.screen.GetWidth(),
-        .height = layout.screen.GetHeight(),
-    };
-    fsr = std::make_unique<FSR>(device, memory_allocator, image_count, fsr_size);
-}
-
-u64 BlitScreen::CalculateBufferSize(const Tegra::FramebufferConfig& framebuffer) const {
-    return sizeof(BufferData) + GetSizeInBytes(framebuffer) * image_count;
-}
-
-u64 BlitScreen::GetRawImageOffset(const Tegra::FramebufferConfig& framebuffer) const {
-    constexpr auto first_image_offset = static_cast<u64>(sizeof(BufferData));
-    return first_image_offset + GetSizeInBytes(framebuffer) * image_index;
-}
-
 } // namespace Vulkan

+ 29 - 115
src/video_core/renderer_vulkan/vk_blit_screen.h

@@ -3,10 +3,12 @@
 
 #pragma once
 
+#include <list>
 #include <memory>
 
 #include "core/frontend/framebuffer_layout.h"
 #include "video_core/host1x/gpu_device_memory_manager.h"
+#include "video_core/renderer_vulkan/present/layer.h"
 #include "video_core/vulkan_common/vulkan_memory_allocator.h"
 #include "video_core/vulkan_common/vulkan_wrapper.h"
 
@@ -14,155 +16,67 @@ namespace Core {
 class System;
 }
 
-namespace Core::Frontend {
-class EmuWindow;
-}
-
 namespace Tegra {
 struct FramebufferConfig;
 }
 
-namespace VideoCore {
-class RasterizerInterface;
-}
-
-namespace Service::android {
-enum class PixelFormat : u32;
-}
+namespace Settings {
+enum class ScalingFilter : u32;
+} // namespace Settings
 
 namespace Vulkan {
 
-struct ScreenInfo;
-
 class Device;
-class FSR;
 class RasterizerVulkan;
 class Scheduler;
-class SMAA;
-class Swapchain;
 class PresentManager;
+class WindowAdaptPass;
 
 struct Frame;
 
-struct ScreenInfo {
+struct FramebufferTextureInfo {
     VkImage image{};
     VkImageView image_view{};
     u32 width{};
     u32 height{};
+    u32 scaled_width{};
+    u32 scaled_height{};
 };
 
 class BlitScreen {
 public:
-    explicit BlitScreen(Tegra::MaxwellDeviceMemoryManager& device_memory,
-                        Core::Frontend::EmuWindow& render_window, const Device& device,
-                        MemoryAllocator& memory_manager, Swapchain& swapchain,
-                        PresentManager& present_manager, Scheduler& scheduler,
-                        const ScreenInfo& screen_info);
+    explicit BlitScreen(Tegra::MaxwellDeviceMemoryManager& device_memory, const Device& device,
+                        MemoryAllocator& memory_allocator, PresentManager& present_manager,
+                        Scheduler& scheduler);
     ~BlitScreen();
 
-    void Recreate();
-
-    void Draw(const Tegra::FramebufferConfig& framebuffer, const VkFramebuffer& host_framebuffer,
-              const Layout::FramebufferLayout layout, VkExtent2D render_area, bool use_accelerated);
-
-    void DrawToSwapchain(Frame* frame, const Tegra::FramebufferConfig& framebuffer,
-                         bool use_accelerated);
+    void DrawToFrame(RasterizerVulkan& rasterizer, Frame* frame,
+                     std::span<const Tegra::FramebufferConfig> framebuffers,
+                     const Layout::FramebufferLayout& layout, size_t current_swapchain_image_count,
+                     VkFormat current_swapchain_view_format);
 
-    [[nodiscard]] vk::Framebuffer CreateFramebuffer(const VkImageView& image_view,
-                                                    VkExtent2D extent);
-
-    [[nodiscard]] vk::Framebuffer CreateFramebuffer(const VkImageView& image_view,
-                                                    VkExtent2D extent, vk::RenderPass& rd);
+    [[nodiscard]] vk::Framebuffer CreateFramebuffer(const Layout::FramebufferLayout& layout,
+                                                    VkImageView image_view,
+                                                    VkFormat current_view_format);
 
 private:
-    struct BufferData;
-
-    void CreateStaticResources();
-    void CreateShaders();
-    void CreateDescriptorPool();
-    void CreateRenderPass();
-    vk::RenderPass CreateRenderPassImpl(VkFormat format);
-    void CreateDescriptorSetLayout();
-    void CreateDescriptorSets();
-    void CreatePipelineLayout();
-    void CreateGraphicsPipeline();
-    void CreateSampler();
-
-    void CreateDynamicResources();
-
-    void RefreshResources(const Tegra::FramebufferConfig& framebuffer);
-    void ReleaseRawImages();
-    void CreateStagingBuffer(const Tegra::FramebufferConfig& framebuffer);
-    void CreateRawImages(const Tegra::FramebufferConfig& framebuffer);
-
-    void UpdateDescriptorSet(VkImageView image_view, bool nn) const;
-    void UpdateAADescriptorSet(VkImageView image_view, bool nn) const;
-    void SetUniformData(BufferData& data, const Layout::FramebufferLayout layout) const;
-    void SetVertexData(BufferData& data, const Tegra::FramebufferConfig& framebuffer,
-                       const Layout::FramebufferLayout layout) const;
-
-    void CreateSMAA(VkExtent2D smaa_size);
-    void CreateFSR();
-
-    u64 CalculateBufferSize(const Tegra::FramebufferConfig& framebuffer) const;
-    u64 GetRawImageOffset(const Tegra::FramebufferConfig& framebuffer) const;
+    void WaitIdle();
+    void SetWindowAdaptPass();
+    vk::Framebuffer CreateFramebuffer(const VkImageView& image_view, VkExtent2D extent,
+                                      VkRenderPass render_pass);
 
     Tegra::MaxwellDeviceMemoryManager& device_memory;
-    Core::Frontend::EmuWindow& render_window;
     const Device& device;
     MemoryAllocator& memory_allocator;
-    Swapchain& swapchain;
     PresentManager& present_manager;
     Scheduler& scheduler;
-    std::size_t image_count;
+    std::size_t image_count{};
     std::size_t image_index{};
-    const ScreenInfo& screen_info;
-
-    vk::ShaderModule vertex_shader;
-    vk::ShaderModule fxaa_vertex_shader;
-    vk::ShaderModule fxaa_fragment_shader;
-    vk::ShaderModule bilinear_fragment_shader;
-    vk::ShaderModule bicubic_fragment_shader;
-    vk::ShaderModule gaussian_fragment_shader;
-    vk::ShaderModule scaleforce_fragment_shader;
-    vk::DescriptorPool descriptor_pool;
-    vk::DescriptorSetLayout descriptor_set_layout;
-    vk::PipelineLayout pipeline_layout;
-    vk::Pipeline nearest_neighbor_pipeline;
-    vk::Pipeline bilinear_pipeline;
-    vk::Pipeline bicubic_pipeline;
-    vk::Pipeline gaussian_pipeline;
-    vk::Pipeline scaleforce_pipeline;
-    vk::RenderPass renderpass;
-    vk::DescriptorSets descriptor_sets;
-    vk::Sampler nn_sampler;
-    vk::Sampler sampler;
-
-    vk::Buffer buffer;
-
-    std::vector<u64> resource_ticks;
-
-    std::vector<vk::Image> raw_images;
-    std::vector<vk::ImageView> raw_image_views;
-
-    vk::DescriptorPool aa_descriptor_pool;
-    vk::DescriptorSetLayout aa_descriptor_set_layout;
-    vk::PipelineLayout aa_pipeline_layout;
-    vk::Pipeline aa_pipeline;
-    vk::RenderPass aa_renderpass;
-    vk::Framebuffer aa_framebuffer;
-    vk::DescriptorSets aa_descriptor_sets;
-    vk::Image aa_image;
-    vk::ImageView aa_image_view;
-
-    u32 raw_width = 0;
-    u32 raw_height = 0;
-    Service::android::PixelFormat pixel_format{};
-    VkFormat framebuffer_view_format;
-    VkFormat swapchain_view_format;
-
-    std::unique_ptr<FSR> fsr;
-    std::unique_ptr<SMAA> smaa;
+    VkFormat swapchain_view_format{};
+
+    Settings::ScalingFilter scaling_filter{};
+    std::unique_ptr<WindowAdaptPass> window_adapt{};
+    std::list<Layer> layers{};
 };
 
 } // namespace Vulkan

+ 0 - 420
src/video_core/renderer_vulkan/vk_fsr.cpp

@@ -1,420 +0,0 @@
-// SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project
-// SPDX-License-Identifier: GPL-2.0-or-later
-
-#include "common/common_types.h"
-#include "common/div_ceil.h"
-#include "common/settings.h"
-
-#include "video_core/fsr.h"
-#include "video_core/host_shaders/vulkan_fidelityfx_fsr_easu_fp16_comp_spv.h"
-#include "video_core/host_shaders/vulkan_fidelityfx_fsr_easu_fp32_comp_spv.h"
-#include "video_core/host_shaders/vulkan_fidelityfx_fsr_rcas_fp16_comp_spv.h"
-#include "video_core/host_shaders/vulkan_fidelityfx_fsr_rcas_fp32_comp_spv.h"
-#include "video_core/renderer_vulkan/vk_fsr.h"
-#include "video_core/renderer_vulkan/vk_scheduler.h"
-#include "video_core/renderer_vulkan/vk_shader_util.h"
-#include "video_core/vulkan_common/vulkan_device.h"
-
-namespace Vulkan {
-using namespace FSR;
-
-FSR::FSR(const Device& device_, MemoryAllocator& memory_allocator_, size_t image_count_,
-         VkExtent2D output_size_)
-    : device{device_}, memory_allocator{memory_allocator_}, image_count{image_count_},
-      output_size{output_size_} {
-
-    CreateImages();
-    CreateSampler();
-    CreateShaders();
-    CreateDescriptorPool();
-    CreateDescriptorSetLayout();
-    CreateDescriptorSets();
-    CreatePipelineLayout();
-    CreatePipeline();
-}
-
-VkImageView FSR::Draw(Scheduler& scheduler, size_t image_index, VkImageView image_view,
-                      VkExtent2D input_image_extent, const Common::Rectangle<f32>& crop_rect) {
-
-    UpdateDescriptorSet(image_index, image_view);
-
-    scheduler.Record([this, image_index, input_image_extent, crop_rect](vk::CommandBuffer cmdbuf) {
-        const VkImageMemoryBarrier base_barrier{
-            .sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER,
-            .pNext = nullptr,
-            .srcAccessMask = 0,
-            .dstAccessMask = 0,
-            .oldLayout = VK_IMAGE_LAYOUT_GENERAL,
-            .newLayout = VK_IMAGE_LAYOUT_GENERAL,
-            .srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
-            .dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
-            .image = {},
-            .subresourceRange =
-                {
-                    .aspectMask = VK_IMAGE_ASPECT_COLOR_BIT,
-                    .baseMipLevel = 0,
-                    .levelCount = 1,
-                    .baseArrayLayer = 0,
-                    .layerCount = 1,
-                },
-        };
-
-        cmdbuf.BindPipeline(VK_PIPELINE_BIND_POINT_COMPUTE, *easu_pipeline);
-
-        const f32 input_image_width = static_cast<f32>(input_image_extent.width);
-        const f32 input_image_height = static_cast<f32>(input_image_extent.height);
-        const f32 output_image_width = static_cast<f32>(output_size.width);
-        const f32 output_image_height = static_cast<f32>(output_size.height);
-        const f32 viewport_width = (crop_rect.right - crop_rect.left) * input_image_width;
-        const f32 viewport_x = crop_rect.left * input_image_width;
-        const f32 viewport_height = (crop_rect.bottom - crop_rect.top) * input_image_height;
-        const f32 viewport_y = crop_rect.top * input_image_height;
-
-        std::array<u32, 4 * 4> push_constants;
-        FsrEasuConOffset(push_constants.data() + 0, push_constants.data() + 4,
-                         push_constants.data() + 8, push_constants.data() + 12,
-
-                         viewport_width, viewport_height, input_image_width, input_image_height,
-                         output_image_width, output_image_height, viewport_x, viewport_y);
-        cmdbuf.PushConstants(*pipeline_layout, VK_SHADER_STAGE_COMPUTE_BIT, push_constants);
-
-        {
-            VkImageMemoryBarrier fsr_write_barrier = base_barrier;
-            fsr_write_barrier.image = *images[image_index];
-            fsr_write_barrier.oldLayout = VK_IMAGE_LAYOUT_UNDEFINED;
-
-            cmdbuf.PipelineBarrier(VK_PIPELINE_STAGE_ALL_COMMANDS_BIT,
-                                   VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT, 0, fsr_write_barrier);
-        }
-
-        cmdbuf.BindDescriptorSets(VK_PIPELINE_BIND_POINT_COMPUTE, *pipeline_layout, 0,
-                                  descriptor_sets[image_index * 2], {});
-        cmdbuf.Dispatch(Common::DivCeil(output_size.width, 16u),
-                        Common::DivCeil(output_size.height, 16u), 1);
-
-        cmdbuf.BindPipeline(VK_PIPELINE_BIND_POINT_COMPUTE, *rcas_pipeline);
-
-        const float sharpening =
-            static_cast<float>(Settings::values.fsr_sharpening_slider.GetValue()) / 100.0f;
-
-        FsrRcasCon(push_constants.data(), sharpening);
-        cmdbuf.PushConstants(*pipeline_layout, VK_SHADER_STAGE_COMPUTE_BIT, push_constants);
-
-        {
-            std::array<VkImageMemoryBarrier, 2> barriers;
-            auto& fsr_read_barrier = barriers[0];
-            auto& blit_write_barrier = barriers[1];
-
-            fsr_read_barrier = base_barrier;
-            fsr_read_barrier.image = *images[image_index];
-            fsr_read_barrier.srcAccessMask = VK_ACCESS_SHADER_WRITE_BIT;
-            fsr_read_barrier.dstAccessMask = VK_ACCESS_SHADER_READ_BIT;
-
-            blit_write_barrier = base_barrier;
-            blit_write_barrier.image = *images[image_count + image_index];
-            blit_write_barrier.oldLayout = VK_IMAGE_LAYOUT_UNDEFINED;
-            blit_write_barrier.newLayout = VK_IMAGE_LAYOUT_GENERAL;
-
-            cmdbuf.PipelineBarrier(VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT,
-                                   VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT, 0, {}, {}, barriers);
-        }
-
-        cmdbuf.BindDescriptorSets(VK_PIPELINE_BIND_POINT_COMPUTE, *pipeline_layout, 0,
-                                  descriptor_sets[image_index * 2 + 1], {});
-        cmdbuf.Dispatch(Common::DivCeil(output_size.width, 16u),
-                        Common::DivCeil(output_size.height, 16u), 1);
-
-        {
-            std::array<VkImageMemoryBarrier, 1> barriers;
-            auto& blit_read_barrier = barriers[0];
-
-            blit_read_barrier = base_barrier;
-            blit_read_barrier.image = *images[image_count + image_index];
-            blit_read_barrier.srcAccessMask = VK_ACCESS_SHADER_WRITE_BIT;
-            blit_read_barrier.dstAccessMask = VK_ACCESS_SHADER_READ_BIT;
-
-            cmdbuf.PipelineBarrier(VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT,
-                                   VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT, 0, {}, {}, barriers);
-        }
-    });
-
-    return *image_views[image_count + image_index];
-}
-
-void FSR::CreateDescriptorPool() {
-    const std::array<VkDescriptorPoolSize, 2> pool_sizes{{
-        {
-            .type = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER,
-            .descriptorCount = static_cast<u32>(image_count * 2),
-        },
-        {
-            .type = VK_DESCRIPTOR_TYPE_STORAGE_IMAGE,
-            .descriptorCount = static_cast<u32>(image_count * 2),
-        },
-    }};
-
-    const VkDescriptorPoolCreateInfo ci{
-        .sType = VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO,
-        .pNext = nullptr,
-        .flags = 0,
-        .maxSets = static_cast<u32>(image_count * 2),
-        .poolSizeCount = static_cast<u32>(pool_sizes.size()),
-        .pPoolSizes = pool_sizes.data(),
-    };
-    descriptor_pool = device.GetLogical().CreateDescriptorPool(ci);
-}
-
-void FSR::CreateDescriptorSetLayout() {
-    const std::array<VkDescriptorSetLayoutBinding, 2> layout_bindings{{
-        {
-            .binding = 0,
-            .descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER,
-            .descriptorCount = 1,
-            .stageFlags = VK_SHADER_STAGE_COMPUTE_BIT,
-            .pImmutableSamplers = sampler.address(),
-        },
-        {
-            .binding = 1,
-            .descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_IMAGE,
-            .descriptorCount = 1,
-            .stageFlags = VK_SHADER_STAGE_COMPUTE_BIT,
-            .pImmutableSamplers = sampler.address(),
-        },
-    }};
-
-    const VkDescriptorSetLayoutCreateInfo ci{
-        .sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO,
-        .pNext = nullptr,
-        .flags = 0,
-        .bindingCount = static_cast<u32>(layout_bindings.size()),
-        .pBindings = layout_bindings.data(),
-    };
-
-    descriptor_set_layout = device.GetLogical().CreateDescriptorSetLayout(ci);
-}
-
-void FSR::CreateDescriptorSets() {
-    const u32 sets = static_cast<u32>(image_count * 2);
-    const std::vector layouts(sets, *descriptor_set_layout);
-
-    const VkDescriptorSetAllocateInfo ai{
-        .sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO,
-        .pNext = nullptr,
-        .descriptorPool = *descriptor_pool,
-        .descriptorSetCount = sets,
-        .pSetLayouts = layouts.data(),
-    };
-
-    descriptor_sets = descriptor_pool.Allocate(ai);
-}
-
-void FSR::CreateImages() {
-    images.resize(image_count * 2);
-    image_views.resize(image_count * 2);
-
-    for (size_t i = 0; i < image_count * 2; ++i) {
-        images[i] = memory_allocator.CreateImage(VkImageCreateInfo{
-            .sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO,
-            .pNext = nullptr,
-            .flags = 0,
-            .imageType = VK_IMAGE_TYPE_2D,
-            .format = VK_FORMAT_R16G16B16A16_SFLOAT,
-            .extent =
-                {
-                    .width = output_size.width,
-                    .height = output_size.height,
-                    .depth = 1,
-                },
-            .mipLevels = 1,
-            .arrayLayers = 1,
-            .samples = VK_SAMPLE_COUNT_1_BIT,
-            .tiling = VK_IMAGE_TILING_OPTIMAL,
-            .usage = VK_IMAGE_USAGE_TRANSFER_SRC_BIT | VK_IMAGE_USAGE_STORAGE_BIT |
-                     VK_IMAGE_USAGE_SAMPLED_BIT,
-            .sharingMode = VK_SHARING_MODE_EXCLUSIVE,
-            .queueFamilyIndexCount = 0,
-            .pQueueFamilyIndices = nullptr,
-            .initialLayout = VK_IMAGE_LAYOUT_UNDEFINED,
-        });
-        image_views[i] = device.GetLogical().CreateImageView(VkImageViewCreateInfo{
-            .sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO,
-            .pNext = nullptr,
-            .flags = 0,
-            .image = *images[i],
-            .viewType = VK_IMAGE_VIEW_TYPE_2D,
-            .format = VK_FORMAT_R16G16B16A16_SFLOAT,
-            .components =
-                {
-                    .r = VK_COMPONENT_SWIZZLE_IDENTITY,
-                    .g = VK_COMPONENT_SWIZZLE_IDENTITY,
-                    .b = VK_COMPONENT_SWIZZLE_IDENTITY,
-                    .a = VK_COMPONENT_SWIZZLE_IDENTITY,
-                },
-            .subresourceRange =
-                {
-                    .aspectMask = VK_IMAGE_ASPECT_COLOR_BIT,
-                    .baseMipLevel = 0,
-                    .levelCount = 1,
-                    .baseArrayLayer = 0,
-                    .layerCount = 1,
-                },
-        });
-    }
-}
-
-void FSR::CreatePipelineLayout() {
-    VkPushConstantRange push_const{
-        .stageFlags = VK_SHADER_STAGE_COMPUTE_BIT,
-        .offset = 0,
-        .size = sizeof(std::array<u32, 4 * 4>),
-    };
-    VkPipelineLayoutCreateInfo ci{
-        .sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO,
-        .pNext = nullptr,
-        .flags = 0,
-        .setLayoutCount = 1,
-        .pSetLayouts = descriptor_set_layout.address(),
-        .pushConstantRangeCount = 1,
-        .pPushConstantRanges = &push_const,
-    };
-
-    pipeline_layout = device.GetLogical().CreatePipelineLayout(ci);
-}
-
-void FSR::UpdateDescriptorSet(std::size_t image_index, VkImageView image_view) const {
-    const auto fsr_image_view = *image_views[image_index];
-    const auto blit_image_view = *image_views[image_count + image_index];
-
-    const VkDescriptorImageInfo image_info{
-        .sampler = VK_NULL_HANDLE,
-        .imageView = image_view,
-        .imageLayout = VK_IMAGE_LAYOUT_GENERAL,
-    };
-    const VkDescriptorImageInfo fsr_image_info{
-        .sampler = VK_NULL_HANDLE,
-        .imageView = fsr_image_view,
-        .imageLayout = VK_IMAGE_LAYOUT_GENERAL,
-    };
-    const VkDescriptorImageInfo blit_image_info{
-        .sampler = VK_NULL_HANDLE,
-        .imageView = blit_image_view,
-        .imageLayout = VK_IMAGE_LAYOUT_GENERAL,
-    };
-
-    VkWriteDescriptorSet sampler_write{
-        .sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET,
-        .pNext = nullptr,
-        .dstSet = descriptor_sets[image_index * 2],
-        .dstBinding = 0,
-        .dstArrayElement = 0,
-        .descriptorCount = 1,
-        .descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER,
-        .pImageInfo = &image_info,
-        .pBufferInfo = nullptr,
-        .pTexelBufferView = nullptr,
-    };
-
-    VkWriteDescriptorSet output_write{
-        .sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET,
-        .pNext = nullptr,
-        .dstSet = descriptor_sets[image_index * 2],
-        .dstBinding = 1,
-        .dstArrayElement = 0,
-        .descriptorCount = 1,
-        .descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_IMAGE,
-        .pImageInfo = &fsr_image_info,
-        .pBufferInfo = nullptr,
-        .pTexelBufferView = nullptr,
-    };
-
-    device.GetLogical().UpdateDescriptorSets(std::array{sampler_write, output_write}, {});
-
-    sampler_write.dstSet = descriptor_sets[image_index * 2 + 1];
-    sampler_write.pImageInfo = &fsr_image_info;
-    output_write.dstSet = descriptor_sets[image_index * 2 + 1];
-    output_write.pImageInfo = &blit_image_info;
-
-    device.GetLogical().UpdateDescriptorSets(std::array{sampler_write, output_write}, {});
-}
-
-void FSR::CreateSampler() {
-    const VkSamplerCreateInfo ci{
-        .sType = VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO,
-        .pNext = nullptr,
-        .flags = 0,
-        .magFilter = VK_FILTER_LINEAR,
-        .minFilter = VK_FILTER_LINEAR,
-        .mipmapMode = VK_SAMPLER_MIPMAP_MODE_LINEAR,
-        .addressModeU = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE,
-        .addressModeV = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE,
-        .addressModeW = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE,
-        .mipLodBias = 0.0f,
-        .anisotropyEnable = VK_FALSE,
-        .maxAnisotropy = 0.0f,
-        .compareEnable = VK_FALSE,
-        .compareOp = VK_COMPARE_OP_NEVER,
-        .minLod = 0.0f,
-        .maxLod = 0.0f,
-        .borderColor = VK_BORDER_COLOR_FLOAT_OPAQUE_BLACK,
-        .unnormalizedCoordinates = VK_FALSE,
-    };
-
-    sampler = device.GetLogical().CreateSampler(ci);
-}
-
-void FSR::CreateShaders() {
-    if (device.IsFloat16Supported()) {
-        easu_shader = BuildShader(device, VULKAN_FIDELITYFX_FSR_EASU_FP16_COMP_SPV);
-        rcas_shader = BuildShader(device, VULKAN_FIDELITYFX_FSR_RCAS_FP16_COMP_SPV);
-    } else {
-        easu_shader = BuildShader(device, VULKAN_FIDELITYFX_FSR_EASU_FP32_COMP_SPV);
-        rcas_shader = BuildShader(device, VULKAN_FIDELITYFX_FSR_RCAS_FP32_COMP_SPV);
-    }
-}
-
-void FSR::CreatePipeline() {
-    VkPipelineShaderStageCreateInfo shader_stage_easu{
-        .sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO,
-        .pNext = nullptr,
-        .flags = 0,
-        .stage = VK_SHADER_STAGE_COMPUTE_BIT,
-        .module = *easu_shader,
-        .pName = "main",
-        .pSpecializationInfo = nullptr,
-    };
-
-    VkPipelineShaderStageCreateInfo shader_stage_rcas{
-        .sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO,
-        .pNext = nullptr,
-        .flags = 0,
-        .stage = VK_SHADER_STAGE_COMPUTE_BIT,
-        .module = *rcas_shader,
-        .pName = "main",
-        .pSpecializationInfo = nullptr,
-    };
-
-    VkComputePipelineCreateInfo pipeline_ci_easu{
-        .sType = VK_STRUCTURE_TYPE_COMPUTE_PIPELINE_CREATE_INFO,
-        .pNext = nullptr,
-        .flags = 0,
-        .stage = shader_stage_easu,
-        .layout = *pipeline_layout,
-        .basePipelineHandle = VK_NULL_HANDLE,
-        .basePipelineIndex = 0,
-    };
-
-    VkComputePipelineCreateInfo pipeline_ci_rcas{
-        .sType = VK_STRUCTURE_TYPE_COMPUTE_PIPELINE_CREATE_INFO,
-        .pNext = nullptr,
-        .flags = 0,
-        .stage = shader_stage_rcas,
-        .layout = *pipeline_layout,
-        .basePipelineHandle = VK_NULL_HANDLE,
-        .basePipelineIndex = 0,
-    };
-
-    easu_pipeline = device.GetLogical().CreateComputePipeline(pipeline_ci_easu);
-    rcas_pipeline = device.GetLogical().CreateComputePipeline(pipeline_ci_rcas);
-}
-
-} // namespace Vulkan

+ 0 - 52
src/video_core/renderer_vulkan/vk_fsr.h

@@ -1,52 +0,0 @@
-// SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project
-// SPDX-License-Identifier: GPL-2.0-or-later
-
-#pragma once
-
-#include "common/math_util.h"
-#include "video_core/vulkan_common/vulkan_memory_allocator.h"
-#include "video_core/vulkan_common/vulkan_wrapper.h"
-
-namespace Vulkan {
-
-class Device;
-class Scheduler;
-
-class FSR {
-public:
-    explicit FSR(const Device& device, MemoryAllocator& memory_allocator, size_t image_count,
-                 VkExtent2D output_size);
-    VkImageView Draw(Scheduler& scheduler, size_t image_index, VkImageView image_view,
-                     VkExtent2D input_image_extent, const Common::Rectangle<f32>& crop_rect);
-
-private:
-    void CreateDescriptorPool();
-    void CreateDescriptorSetLayout();
-    void CreateDescriptorSets();
-    void CreateImages();
-    void CreateSampler();
-    void CreateShaders();
-    void CreatePipeline();
-    void CreatePipelineLayout();
-
-    void UpdateDescriptorSet(std::size_t image_index, VkImageView image_view) const;
-
-    const Device& device;
-    MemoryAllocator& memory_allocator;
-    size_t image_count;
-    VkExtent2D output_size;
-
-    vk::DescriptorPool descriptor_pool;
-    vk::DescriptorSetLayout descriptor_set_layout;
-    vk::DescriptorSets descriptor_sets;
-    vk::PipelineLayout pipeline_layout;
-    vk::ShaderModule easu_shader;
-    vk::ShaderModule rcas_shader;
-    vk::Pipeline easu_pipeline;
-    vk::Pipeline rcas_pipeline;
-    vk::Sampler sampler;
-    std::vector<vk::Image> images;
-    std::vector<vk::ImageView> image_views;
-};
-
-} // namespace Vulkan

+ 19 - 14
src/video_core/renderer_vulkan/vk_rasterizer.cpp

@@ -165,10 +165,9 @@ DrawParams MakeDrawParams(const MaxwellDrawState& draw_state, u32 num_instances,
 
 RasterizerVulkan::RasterizerVulkan(Core::Frontend::EmuWindow& emu_window_, Tegra::GPU& gpu_,
                                    Tegra::MaxwellDeviceMemoryManager& device_memory_,
-                                   ScreenInfo& screen_info_, const Device& device_,
-                                   MemoryAllocator& memory_allocator_, StateTracker& state_tracker_,
-                                   Scheduler& scheduler_)
-    : gpu{gpu_}, device_memory{device_memory_}, screen_info{screen_info_}, device{device_},
+                                   const Device& device_, MemoryAllocator& memory_allocator_,
+                                   StateTracker& state_tracker_, Scheduler& scheduler_)
+    : gpu{gpu_}, device_memory{device_memory_}, device{device_},
       memory_allocator{memory_allocator_}, state_tracker{state_tracker_}, scheduler{scheduler_},
       staging_pool(device, memory_allocator, scheduler), descriptor_pool(device, scheduler),
       guest_descriptor_queue(device, scheduler), compute_pass_descriptor_queue(device, scheduler),
@@ -783,23 +782,29 @@ void RasterizerVulkan::AccelerateInlineToMemory(GPUVAddr address, size_t copy_si
     query_cache.InvalidateRegion(*cpu_addr, copy_size);
 }
 
-bool RasterizerVulkan::AccelerateDisplay(const Tegra::FramebufferConfig& config,
-                                         DAddr framebuffer_addr, u32 pixel_stride) {
+std::optional<FramebufferTextureInfo> RasterizerVulkan::AccelerateDisplay(
+    const Tegra::FramebufferConfig& config, DAddr framebuffer_addr, u32 pixel_stride) {
     if (!framebuffer_addr) {
-        return false;
+        return {};
     }
     std::scoped_lock lock{texture_cache.mutex};
-    ImageView* const image_view =
+    const auto [image_view, scaled] =
         texture_cache.TryFindFramebufferImageView(config, framebuffer_addr);
     if (!image_view) {
-        return false;
+        return {};
     }
     query_cache.NotifySegment(false);
-    screen_info.image = image_view->ImageHandle();
-    screen_info.image_view = image_view->Handle(Shader::TextureType::Color2D);
-    screen_info.width = image_view->size.width;
-    screen_info.height = image_view->size.height;
-    return true;
+
+    const auto& resolution = Settings::values.resolution_info;
+
+    FramebufferTextureInfo info{};
+    info.image = image_view->ImageHandle();
+    info.image_view = image_view->Handle(Shader::TextureType::Color2D);
+    info.width = image_view->size.width;
+    info.height = image_view->size.height;
+    info.scaled_width = scaled ? resolution.ScaleUp(info.width) : info.width;
+    info.scaled_height = scaled ? resolution.ScaleUp(info.height) : info.height;
+    return info;
 }
 
 void RasterizerVulkan::LoadDiskResources(u64 title_id, std::stop_token stop_loading,

+ 7 - 7
src/video_core/renderer_vulkan/vk_rasterizer.h

@@ -43,7 +43,7 @@ class Maxwell3D;
 
 namespace Vulkan {
 
-struct ScreenInfo;
+struct FramebufferTextureInfo;
 
 class StateTracker;
 
@@ -78,9 +78,8 @@ class RasterizerVulkan final : public VideoCore::RasterizerInterface,
 public:
     explicit RasterizerVulkan(Core::Frontend::EmuWindow& emu_window_, Tegra::GPU& gpu_,
                               Tegra::MaxwellDeviceMemoryManager& device_memory_,
-                              ScreenInfo& screen_info_, const Device& device_,
-                              MemoryAllocator& memory_allocator_, StateTracker& state_tracker_,
-                              Scheduler& scheduler_);
+                              const Device& device_, MemoryAllocator& memory_allocator_,
+                              StateTracker& state_tracker_, Scheduler& scheduler_);
     ~RasterizerVulkan() override;
 
     void Draw(bool is_indexed, u32 instance_count) override;
@@ -126,8 +125,6 @@ public:
     Tegra::Engines::AccelerateDMAInterface& AccessAccelerateDMA() override;
     void AccelerateInlineToMemory(GPUVAddr address, size_t copy_size,
                                   std::span<const u8> memory) override;
-    bool AccelerateDisplay(const Tegra::FramebufferConfig& config, DAddr framebuffer_addr,
-                           u32 pixel_stride) override;
     void LoadDiskResources(u64 title_id, std::stop_token stop_loading,
                            const VideoCore::DiskResourceLoadCallback& callback) override;
 
@@ -137,6 +134,10 @@ public:
 
     void ReleaseChannel(s32 channel_id) override;
 
+    std::optional<FramebufferTextureInfo> AccelerateDisplay(const Tegra::FramebufferConfig& config,
+                                                            VAddr framebuffer_addr,
+                                                            u32 pixel_stride);
+
 private:
     static constexpr size_t MAX_TEXTURES = 192;
     static constexpr size_t MAX_IMAGES = 48;
@@ -182,7 +183,6 @@ private:
     Tegra::GPU& gpu;
     Tegra::MaxwellDeviceMemoryManager& device_memory;
 
-    ScreenInfo& screen_info;
     const Device& device;
     MemoryAllocator& memory_allocator;
     StateTracker& state_tracker;

+ 5 - 4
src/video_core/texture_cache/texture_cache.h

@@ -713,12 +713,12 @@ bool TextureCache<P>::BlitImage(const Tegra::Engines::Fermi2D::Surface& dst,
 }
 
 template <class P>
-typename P::ImageView* TextureCache<P>::TryFindFramebufferImageView(
+std::pair<typename P::ImageView*, bool> TextureCache<P>::TryFindFramebufferImageView(
     const Tegra::FramebufferConfig& config, DAddr cpu_addr) {
     // TODO: Properly implement this
     const auto it = page_table.find(cpu_addr >> YUZU_PAGEBITS);
     if (it == page_table.end()) {
-        return nullptr;
+        return {};
     }
     const auto& image_map_ids = it->second;
     boost::container::small_vector<ImageId, 4> valid_image_ids;
@@ -747,7 +747,8 @@ typename P::ImageView* TextureCache<P>::TryFindFramebufferImageView(
 
     const auto GetImageViewForFramebuffer = [&](ImageId image_id) {
         const ImageViewInfo info{ImageViewType::e2D, view_format};
-        return &slot_image_views[FindOrEmplaceImageView(image_id, info)];
+        return std::make_pair(&slot_image_views[FindOrEmplaceImageView(image_id, info)],
+                              slot_images[image_id].IsRescaled());
     };
 
     if (valid_image_ids.size() == 1) [[likely]] {
@@ -761,7 +762,7 @@ typename P::ImageView* TextureCache<P>::TryFindFramebufferImageView(
         return GetImageViewForFramebuffer(*most_recent);
     }
 
-    return nullptr;
+    return {};
 }
 
 template <class P>

+ 2 - 2
src/video_core/texture_cache/texture_cache_base.h

@@ -212,8 +212,8 @@ public:
                    const Tegra::Engines::Fermi2D::Config& copy);
 
     /// Try to find a cached image view in the given CPU address
-    [[nodiscard]] ImageView* TryFindFramebufferImageView(const Tegra::FramebufferConfig& config,
-                                                         DAddr cpu_addr);
+    [[nodiscard]] std::pair<ImageView*, bool> TryFindFramebufferImageView(
+        const Tegra::FramebufferConfig& config, DAddr cpu_addr);
 
     /// Return true when there are uncommitted images to be downloaded
     [[nodiscard]] bool HasUncommittedFlushes() const noexcept;