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- // SPDX-FileCopyrightText: Copyright 2024 yuzu Emulator Project
- // SPDX-License-Identifier: GPL-3.0-or-later
- #include <boost/container/small_vector.hpp>
- #include "common/microprofile.h"
- #include "core/hle/service/nvdrv/devices/nvdisp_disp0.h"
- #include "core/hle/service/nvnflinger/buffer_item.h"
- #include "core/hle/service/nvnflinger/buffer_item_consumer.h"
- #include "core/hle/service/nvnflinger/buffer_queue_producer.h"
- #include "core/hle/service/nvnflinger/hardware_composer.h"
- #include "core/hle/service/nvnflinger/hwc_layer.h"
- #include "core/hle/service/nvnflinger/ui/graphic_buffer.h"
- #include "core/hle/service/vi/display/vi_display.h"
- #include "core/hle/service/vi/layer/vi_layer.h"
- namespace Service::Nvnflinger {
- namespace {
- s32 NormalizeSwapInterval(f32* out_speed_scale, s32 swap_interval) {
- if (swap_interval <= 0) {
- // As an extension, treat nonpositive swap interval as speed multiplier.
- if (out_speed_scale) {
- *out_speed_scale = 2.f * static_cast<f32>(1 - swap_interval);
- }
- swap_interval = 1;
- }
- if (swap_interval >= 5) {
- // As an extension, treat high swap interval as precise speed control.
- if (out_speed_scale) {
- *out_speed_scale = static_cast<f32>(swap_interval) / 100.f;
- }
- swap_interval = 1;
- }
- return swap_interval;
- }
- } // namespace
- HardwareComposer::HardwareComposer() = default;
- HardwareComposer::~HardwareComposer() = default;
- u32 HardwareComposer::ComposeLocked(f32* out_speed_scale, VI::Display& display,
- Nvidia::Devices::nvdisp_disp0& nvdisp, u32 frame_advance) {
- boost::container::small_vector<HwcLayer, 2> composition_stack;
- m_frame_number += frame_advance;
- // Release any necessary framebuffers.
- for (auto& [layer_id, framebuffer] : m_framebuffers) {
- if (framebuffer.release_frame_number > m_frame_number) {
- // Not yet ready to release this framebuffer.
- continue;
- }
- if (!framebuffer.is_acquired) {
- // Already released.
- continue;
- }
- if (auto* layer = display.FindLayer(layer_id); layer != nullptr) {
- // TODO: support release fence
- // This is needed to prevent screen tearing
- layer->GetConsumer().ReleaseBuffer(framebuffer.item, android::Fence::NoFence());
- framebuffer.is_acquired = false;
- }
- }
- // Set default speed limit to 100%.
- *out_speed_scale = 1.0f;
- // Determine the number of vsync periods to wait before composing again.
- std::optional<s32> swap_interval{};
- bool has_acquired_buffer{};
- // Acquire all necessary framebuffers.
- for (size_t i = 0; i < display.GetNumLayers(); i++) {
- auto& layer = display.GetLayer(i);
- auto layer_id = layer.GetLayerId();
- // Try to fetch the framebuffer (either new or stale).
- const auto result = this->CacheFramebufferLocked(layer, layer_id);
- // If we failed, skip this layer.
- if (result == CacheStatus::NoBufferAvailable) {
- continue;
- }
- // If we acquired a new buffer, we need to present.
- if (result == CacheStatus::BufferAcquired) {
- has_acquired_buffer = true;
- }
- const auto& buffer = m_framebuffers[layer_id];
- const auto& item = buffer.item;
- const auto& igbp_buffer = *item.graphic_buffer;
- // TODO: get proper Z-index from layer
- composition_stack.emplace_back(HwcLayer{
- .buffer_handle = igbp_buffer.BufferId(),
- .offset = igbp_buffer.Offset(),
- .format = igbp_buffer.ExternalFormat(),
- .width = igbp_buffer.Width(),
- .height = igbp_buffer.Height(),
- .stride = igbp_buffer.Stride(),
- .z_index = 0,
- .transform = static_cast<android::BufferTransformFlags>(item.transform),
- .crop_rect = item.crop,
- .acquire_fence = item.fence,
- });
- // We need to compose again either before this frame is supposed to
- // be released, or exactly on the vsync period it should be released.
- const s32 item_swap_interval = NormalizeSwapInterval(out_speed_scale, item.swap_interval);
- // TODO: handle cases where swap intervals are relatively prime. So far,
- // only swap intervals of 0, 1 and 2 have been observed, but if 3 were
- // to be introduced, this would cause an issue.
- if (swap_interval) {
- swap_interval = std::min(*swap_interval, item_swap_interval);
- } else {
- swap_interval = item_swap_interval;
- }
- }
- // If any new buffers were acquired, we can present.
- if (has_acquired_buffer) {
- // Sort by Z-index.
- std::stable_sort(composition_stack.begin(), composition_stack.end(),
- [&](auto& l, auto& r) { return l.z_index < r.z_index; });
- // Composite.
- nvdisp.Composite(composition_stack);
- }
- // Render MicroProfile.
- MicroProfileFlip();
- // Advance by at least one frame.
- return swap_interval.value_or(1);
- }
- void HardwareComposer::RemoveLayerLocked(VI::Display& display, LayerId layer_id) {
- // Check if we are tracking a slot with this layer_id.
- const auto it = m_framebuffers.find(layer_id);
- if (it == m_framebuffers.end()) {
- return;
- }
- // Try to release the buffer item.
- auto* const layer = display.FindLayer(layer_id);
- if (layer && it->second.is_acquired) {
- layer->GetConsumer().ReleaseBuffer(it->second.item, android::Fence::NoFence());
- }
- // Erase the slot.
- m_framebuffers.erase(it);
- }
- bool HardwareComposer::TryAcquireFramebufferLocked(VI::Layer& layer, Framebuffer& framebuffer) {
- // Attempt the update.
- const auto status = layer.GetConsumer().AcquireBuffer(&framebuffer.item, {}, false);
- if (status != android::Status::NoError) {
- return false;
- }
- // We succeeded, so set the new release frame info.
- framebuffer.release_frame_number =
- NormalizeSwapInterval(nullptr, framebuffer.item.swap_interval);
- framebuffer.is_acquired = true;
- return true;
- }
- HardwareComposer::CacheStatus HardwareComposer::CacheFramebufferLocked(VI::Layer& layer,
- LayerId layer_id) {
- // Check if this framebuffer is already present.
- const auto it = m_framebuffers.find(layer_id);
- if (it != m_framebuffers.end()) {
- // If it's currently still acquired, we are done.
- if (it->second.is_acquired) {
- return CacheStatus::CachedBufferReused;
- }
- // Try to acquire a new item.
- if (this->TryAcquireFramebufferLocked(layer, it->second)) {
- // We got a new item.
- return CacheStatus::BufferAcquired;
- } else {
- // We didn't acquire a new item, but we can reuse the slot.
- return CacheStatus::CachedBufferReused;
- }
- }
- // Framebuffer is not present, so try to create it.
- Framebuffer framebuffer{};
- if (this->TryAcquireFramebufferLocked(layer, framebuffer)) {
- // Move the buffer item into a new slot.
- m_framebuffers.emplace(layer_id, std::move(framebuffer));
- // We succeeded.
- return CacheStatus::BufferAcquired;
- }
- // We couldn't acquire the buffer item, so don't create a slot.
- return CacheStatus::NoBufferAvailable;
- }
- } // namespace Service::Nvnflinger
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