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add Z32, FLOAT, UINT, UINT, UINT, LINEAR to format lookup table

Should fix and close #11711
Squall Leonhart 2 年之前
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54fa1115a6
共有 1 個文件被更改,包括 2 次插入0 次删除
  1. 2 0
      src/video_core/texture_cache/format_lookup_table.cpp

+ 2 - 0
src/video_core/texture_cache/format_lookup_table.cpp

@@ -138,6 +138,8 @@ PixelFormat PixelFormatFromTextureInfo(TextureFormat format, ComponentType red,
         return PixelFormat::E5B9G9R9_FLOAT;
     case Hash(TextureFormat::Z32, FLOAT):
         return PixelFormat::D32_FLOAT;
+    case Hash(TextureFormat::Z32, FLOAT, UINT, UINT, UINT, LINEAR):
+        return PixelFormat::D32_FLOAT;
     case Hash(TextureFormat::Z16, UNORM):
         return PixelFormat::D16_UNORM;
     case Hash(TextureFormat::Z16, UNORM, UINT, UINT, UINT, LINEAR):