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@@ -0,0 +1,56 @@
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+// Copyright 2020 yuzu Emulator Project
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+// Licensed under GPLv2 or any later version
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+// Refer to the license.txt file included.
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+
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+// This file references various implementation details from Atmosphere, an open-source firmware for
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+// the Nintendo Switch. Copyright 2018-2020 Atmosphere-NX.
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+
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+#pragma once
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+
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+#include "common/common_types.h"
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+#include "core/hle/kernel/kernel.h"
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+#include "core/hle/kernel/thread.h"
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+#include "core/hle/kernel/time_manager.h"
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+
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+namespace Kernel {
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+
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+class KScopedSchedulerLockAndSleep {
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+private:
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+ KernelCore& kernel;
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+ s64 timeout_tick{};
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+ Thread* thread{};
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+ Handle* event_handle{};
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+
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+public:
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+ explicit KScopedSchedulerLockAndSleep(KernelCore& kernel, Thread* t, s64 timeout)
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+ : kernel(kernel), timeout_tick(timeout), thread(t) {
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+ /* Lock the scheduler. */
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+ kernel.GlobalSchedulerContext().scheduler_lock.Lock();
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+ }
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+
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+ explicit KScopedSchedulerLockAndSleep(KernelCore& kernel, Handle& event_handle, Thread* t,
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+ s64 timeout)
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+ : kernel(kernel), event_handle(&event_handle), timeout_tick(timeout), thread(t) {
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+ /* Lock the scheduler. */
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+ kernel.GlobalSchedulerContext().scheduler_lock.Lock();
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+ }
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+
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+ ~KScopedSchedulerLockAndSleep() {
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+ /* Register the sleep. */
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+ if (this->timeout_tick > 0) {
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+ auto& time_manager = kernel.TimeManager();
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+ Handle handle{};
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+ time_manager.ScheduleTimeEvent(event_handle ? *event_handle : handle, this->thread,
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+ this->timeout_tick);
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+ }
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+
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+ /* Unlock the scheduler. */
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+ kernel.GlobalSchedulerContext().scheduler_lock.Unlock();
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+ }
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+
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+ void CancelSleep() {
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+ this->timeout_tick = 0;
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+ }
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+};
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+
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+} // namespace Kernel
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