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+// Copyright 2021 yuzu Emulator Project
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+// Licensed under GPLv2 or any later version
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+// Refer to the license.txt file included.
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+
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+#include "shader_recompiler/backend/glsl/emit_context.h"
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+#include "shader_recompiler/backend/glsl/emit_glsl_instructions.h"
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+#include "shader_recompiler/frontend/ir/value.h"
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+
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+namespace Shader::Backend::GLSL {
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+void EmitBarrier(EmitContext& ctx) {
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+ ctx.Add("barrier();");
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+}
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+
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+void EmitWorkgroupMemoryBarrier(EmitContext& ctx) {
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+ ctx.Add("groupMemoryBarrier();");
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+}
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+
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+void EmitDeviceMemoryBarrier(EmitContext& ctx) {
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+ ctx.Add("memoryBarrier();");
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+}
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+} // namespace Shader::Backend::GLSL
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