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- // Copyright 2021 yuzu Emulator Project
- // Licensed under GPLv2 or any later version
- // Refer to the license.txt file included.
- #include "shader_recompiler/backend/glsl/emit_context.h"
- #include "shader_recompiler/backend/glsl/emit_glsl_instructions.h"
- #include "shader_recompiler/frontend/ir/value.h"
- namespace Shader::Backend::GLSL {
- void EmitBarrier(EmitContext& ctx) {
- ctx.Add("barrier();");
- }
- void EmitWorkgroupMemoryBarrier(EmitContext& ctx) {
- ctx.Add("groupMemoryBarrier();");
- }
- void EmitDeviceMemoryBarrier(EmitContext& ctx) {
- ctx.Add("memoryBarrier();");
- }
- } // namespace Shader::Backend::GLSL
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