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renderers: Fix clang formatting

ameerj 5 лет назад
Родитель
Сommit
41493fbe89

+ 1 - 1
src/video_core/renderer_opengl/renderer_opengl.cpp

@@ -24,8 +24,8 @@
 #include "video_core/host_shaders/opengl_present_frag.h"
 #include "video_core/host_shaders/opengl_present_vert.h"
 #include "video_core/renderer_opengl/gl_rasterizer.h"
-#include "video_core/renderer_opengl/gl_shader_util.h"
 #include "video_core/renderer_opengl/gl_shader_manager.h"
+#include "video_core/renderer_opengl/gl_shader_util.h"
 #include "video_core/renderer_opengl/renderer_opengl.h"
 #include "video_core/textures/decoders.h"
 

+ 9 - 4
src/video_core/renderer_vulkan/renderer_vulkan.cpp

@@ -97,14 +97,19 @@ RendererVulkan::RendererVulkan(Core::TelemetrySession& telemetry_session_,
                                Core::Frontend::EmuWindow& emu_window,
                                Core::Memory::Memory& cpu_memory_, Tegra::GPU& gpu_,
                                std::unique_ptr<Core::Frontend::GraphicsContext> context_) try
-    : RendererBase(emu_window, std::move(context_)), telemetry_session(telemetry_session_),
-      cpu_memory(cpu_memory_), gpu(gpu_), library(OpenLibrary()),
+    : RendererBase(emu_window, std::move(context_)),
+      telemetry_session(telemetry_session_),
+      cpu_memory(cpu_memory_),
+      gpu(gpu_),
+      library(OpenLibrary()),
       instance(CreateInstance(library, dld, VK_API_VERSION_1_1, render_window.GetWindowInfo().type,
                               true, Settings::values.renderer_debug.GetValue())),
       debug_callback(Settings::values.renderer_debug ? CreateDebugCallback(instance) : nullptr),
       surface(CreateSurface(instance, render_window)),
-      device(CreateDevice(instance, dld, *surface)), memory_allocator(device, false),
-      state_tracker(gpu), scheduler(device, state_tracker),
+      device(CreateDevice(instance, dld, *surface)),
+      memory_allocator(device, false),
+      state_tracker(gpu),
+      scheduler(device, state_tracker),
       swapchain(*surface, device, scheduler, render_window.GetFramebufferLayout().width,
                 render_window.GetFramebufferLayout().height, false),
       blit_screen(cpu_memory, render_window, device, memory_allocator, swapchain, scheduler,

+ 2 - 3
src/video_core/renderer_vulkan/vk_graphics_pipeline.cpp

@@ -503,9 +503,8 @@ void GraphicsPipeline::MakePipeline(VkRenderPass render_pass) {
             vertex_attributes.push_back({
                 .location = static_cast<u32>(index),
                 .binding = 0,
-                .format = type == 1   ? VK_FORMAT_R32_SFLOAT
-                          : type == 2 ? VK_FORMAT_R32_SINT
-                                      : VK_FORMAT_R32_UINT,
+                .format = type == 1 ? VK_FORMAT_R32_SFLOAT
+                                    : type == 2 ? VK_FORMAT_R32_SINT : VK_FORMAT_R32_UINT,
                 .offset = 0,
             });
         }

+ 1 - 1
src/video_core/renderer_vulkan/vk_rasterizer.cpp

@@ -141,7 +141,7 @@ RasterizerVulkan::RasterizerVulkan(Core::Frontend::EmuWindow& emu_window_, Tegra
       pipeline_cache(*this, maxwell3d, kepler_compute, gpu_memory, device, scheduler,
                      descriptor_pool, update_descriptor_queue, render_pass_cache, buffer_cache,
                      texture_cache, gpu.ShaderNotify()),
-      query_cache{*this, maxwell3d, gpu_memory, device, scheduler}, accelerate_dma{ buffer_cache },
+      query_cache{*this, maxwell3d, gpu_memory, device, scheduler}, accelerate_dma{buffer_cache},
       fence_manager(*this, gpu, texture_cache, buffer_cache, query_cache, device, scheduler),
       wfi_event(device.GetLogical().CreateEvent()) {
     scheduler.SetQueryCache(query_cache);