vk_rasterizer.cpp 33 KB

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  1. // Copyright 2019 yuzu Emulator Project
  2. // Licensed under GPLv2 or any later version
  3. // Refer to the license.txt file included.
  4. #include <algorithm>
  5. #include <array>
  6. #include <memory>
  7. #include <mutex>
  8. #include <vector>
  9. #include "common/alignment.h"
  10. #include "common/assert.h"
  11. #include "common/logging/log.h"
  12. #include "common/microprofile.h"
  13. #include "common/scope_exit.h"
  14. #include "common/settings.h"
  15. #include "core/core.h"
  16. #include "video_core/engines/kepler_compute.h"
  17. #include "video_core/engines/maxwell_3d.h"
  18. #include "video_core/renderer_vulkan/blit_image.h"
  19. #include "video_core/renderer_vulkan/fixed_pipeline_state.h"
  20. #include "video_core/renderer_vulkan/maxwell_to_vk.h"
  21. #include "video_core/renderer_vulkan/renderer_vulkan.h"
  22. #include "video_core/renderer_vulkan/vk_buffer_cache.h"
  23. #include "video_core/renderer_vulkan/vk_compute_pipeline.h"
  24. #include "video_core/renderer_vulkan/vk_descriptor_pool.h"
  25. #include "video_core/renderer_vulkan/vk_pipeline_cache.h"
  26. #include "video_core/renderer_vulkan/vk_rasterizer.h"
  27. #include "video_core/renderer_vulkan/vk_scheduler.h"
  28. #include "video_core/renderer_vulkan/vk_staging_buffer_pool.h"
  29. #include "video_core/renderer_vulkan/vk_state_tracker.h"
  30. #include "video_core/renderer_vulkan/vk_texture_cache.h"
  31. #include "video_core/renderer_vulkan/vk_update_descriptor.h"
  32. #include "video_core/shader_cache.h"
  33. #include "video_core/texture_cache/texture_cache.h"
  34. #include "video_core/vulkan_common/vulkan_device.h"
  35. #include "video_core/vulkan_common/vulkan_wrapper.h"
  36. namespace Vulkan {
  37. using Maxwell = Tegra::Engines::Maxwell3D::Regs;
  38. using VideoCommon::ImageViewId;
  39. using VideoCommon::ImageViewType;
  40. MICROPROFILE_DEFINE(Vulkan_WaitForWorker, "Vulkan", "Wait for worker", MP_RGB(255, 192, 192));
  41. MICROPROFILE_DEFINE(Vulkan_Drawing, "Vulkan", "Record drawing", MP_RGB(192, 128, 128));
  42. MICROPROFILE_DEFINE(Vulkan_Compute, "Vulkan", "Record compute", MP_RGB(192, 128, 128));
  43. MICROPROFILE_DEFINE(Vulkan_Clearing, "Vulkan", "Record clearing", MP_RGB(192, 128, 128));
  44. MICROPROFILE_DEFINE(Vulkan_PipelineCache, "Vulkan", "Pipeline cache", MP_RGB(192, 128, 128));
  45. namespace {
  46. struct DrawParams {
  47. u32 base_instance;
  48. u32 num_instances;
  49. u32 base_vertex;
  50. u32 num_vertices;
  51. u32 first_index;
  52. bool is_indexed;
  53. };
  54. VkViewport GetViewportState(const Device& device, const Maxwell& regs, size_t index) {
  55. const auto& src = regs.viewport_transform[index];
  56. const float width = src.scale_x * 2.0f;
  57. const float height = src.scale_y * 2.0f;
  58. const float reduce_z = regs.depth_mode == Maxwell::DepthMode::MinusOneToOne ? 1.0f : 0.0f;
  59. VkViewport viewport{
  60. .x = src.translate_x - src.scale_x,
  61. .y = src.translate_y - src.scale_y,
  62. .width = width != 0.0f ? width : 1.0f,
  63. .height = height != 0.0f ? height : 1.0f,
  64. .minDepth = src.translate_z - src.scale_z * reduce_z,
  65. .maxDepth = src.translate_z + src.scale_z,
  66. };
  67. if (!device.IsExtDepthRangeUnrestrictedSupported()) {
  68. viewport.minDepth = std::clamp(viewport.minDepth, 0.0f, 1.0f);
  69. viewport.maxDepth = std::clamp(viewport.maxDepth, 0.0f, 1.0f);
  70. }
  71. return viewport;
  72. }
  73. VkRect2D GetScissorState(const Maxwell& regs, size_t index) {
  74. const auto& src = regs.scissor_test[index];
  75. VkRect2D scissor;
  76. if (src.enable) {
  77. scissor.offset.x = static_cast<s32>(src.min_x);
  78. scissor.offset.y = static_cast<s32>(src.min_y);
  79. scissor.extent.width = src.max_x - src.min_x;
  80. scissor.extent.height = src.max_y - src.min_y;
  81. } else {
  82. scissor.offset.x = 0;
  83. scissor.offset.y = 0;
  84. scissor.extent.width = std::numeric_limits<s32>::max();
  85. scissor.extent.height = std::numeric_limits<s32>::max();
  86. }
  87. return scissor;
  88. }
  89. DrawParams MakeDrawParams(const Maxwell& regs, u32 num_instances, bool is_instanced,
  90. bool is_indexed) {
  91. DrawParams params{
  92. .base_instance = regs.vb_base_instance,
  93. .num_instances = is_instanced ? num_instances : 1,
  94. .base_vertex = is_indexed ? regs.vb_element_base : regs.vertex_buffer.first,
  95. .num_vertices = is_indexed ? regs.index_array.count : regs.vertex_buffer.count,
  96. .first_index = is_indexed ? regs.index_array.first : 0,
  97. .is_indexed = is_indexed,
  98. };
  99. if (regs.draw.topology == Maxwell::PrimitiveTopology::Quads) {
  100. // 6 triangle vertices per quad, base vertex is part of the index
  101. // See BindQuadArrayIndexBuffer for more details
  102. params.num_vertices = (params.num_vertices / 4) * 6;
  103. params.base_vertex = 0;
  104. params.is_indexed = true;
  105. }
  106. return params;
  107. }
  108. } // Anonymous namespace
  109. RasterizerVulkan::RasterizerVulkan(Core::Frontend::EmuWindow& emu_window_, Tegra::GPU& gpu_,
  110. Tegra::MemoryManager& gpu_memory_,
  111. Core::Memory::Memory& cpu_memory_, VKScreenInfo& screen_info_,
  112. const Device& device_, MemoryAllocator& memory_allocator_,
  113. StateTracker& state_tracker_, VKScheduler& scheduler_)
  114. : RasterizerAccelerated{cpu_memory_}, gpu{gpu_},
  115. gpu_memory{gpu_memory_}, maxwell3d{gpu.Maxwell3D()}, kepler_compute{gpu.KeplerCompute()},
  116. screen_info{screen_info_}, device{device_}, memory_allocator{memory_allocator_},
  117. state_tracker{state_tracker_}, scheduler{scheduler_},
  118. staging_pool(device, memory_allocator, scheduler), descriptor_pool(device, scheduler),
  119. update_descriptor_queue(device, scheduler),
  120. blit_image(device, scheduler, state_tracker, descriptor_pool),
  121. astc_decoder_pass(device, scheduler, descriptor_pool, staging_pool, update_descriptor_queue,
  122. memory_allocator),
  123. render_pass_cache(device), texture_cache_runtime{device, scheduler,
  124. memory_allocator, staging_pool,
  125. blit_image, astc_decoder_pass,
  126. render_pass_cache},
  127. texture_cache(texture_cache_runtime, *this, maxwell3d, kepler_compute, gpu_memory),
  128. buffer_cache_runtime(device, memory_allocator, scheduler, staging_pool,
  129. update_descriptor_queue, descriptor_pool),
  130. buffer_cache(*this, maxwell3d, kepler_compute, gpu_memory, cpu_memory_, buffer_cache_runtime),
  131. pipeline_cache(*this, maxwell3d, kepler_compute, gpu_memory, device, scheduler,
  132. descriptor_pool, update_descriptor_queue, render_pass_cache, buffer_cache,
  133. texture_cache, gpu.ShaderNotify()),
  134. query_cache{*this, maxwell3d, gpu_memory, device, scheduler}, accelerate_dma{buffer_cache},
  135. fence_manager(*this, gpu, texture_cache, buffer_cache, query_cache, device, scheduler),
  136. wfi_event(device.GetLogical().CreateEvent()) {
  137. scheduler.SetQueryCache(query_cache);
  138. }
  139. RasterizerVulkan::~RasterizerVulkan() = default;
  140. void RasterizerVulkan::Draw(bool is_indexed, bool is_instanced) {
  141. MICROPROFILE_SCOPE(Vulkan_Drawing);
  142. SCOPE_EXIT({ gpu.TickWork(); });
  143. FlushWork();
  144. query_cache.UpdateCounters();
  145. GraphicsPipeline* const pipeline{pipeline_cache.CurrentGraphicsPipeline()};
  146. if (!pipeline) {
  147. return;
  148. }
  149. std::scoped_lock lock{buffer_cache.mutex, texture_cache.mutex};
  150. pipeline->Configure(is_indexed);
  151. BeginTransformFeedback();
  152. UpdateDynamicStates();
  153. const auto& regs{maxwell3d.regs};
  154. const u32 num_instances{maxwell3d.mme_draw.instance_count};
  155. const DrawParams draw_params{MakeDrawParams(regs, num_instances, is_instanced, is_indexed)};
  156. scheduler.Record([draw_params](vk::CommandBuffer cmdbuf) {
  157. if (draw_params.is_indexed) {
  158. cmdbuf.DrawIndexed(draw_params.num_vertices, draw_params.num_instances,
  159. draw_params.first_index, draw_params.base_vertex,
  160. draw_params.base_instance);
  161. } else {
  162. cmdbuf.Draw(draw_params.num_vertices, draw_params.num_instances,
  163. draw_params.base_vertex, draw_params.base_instance);
  164. }
  165. });
  166. EndTransformFeedback();
  167. }
  168. void RasterizerVulkan::Clear() {
  169. MICROPROFILE_SCOPE(Vulkan_Clearing);
  170. if (!maxwell3d.ShouldExecute()) {
  171. return;
  172. }
  173. FlushWork();
  174. query_cache.UpdateCounters();
  175. const auto& regs = maxwell3d.regs;
  176. const bool use_color = regs.clear_buffers.R || regs.clear_buffers.G || regs.clear_buffers.B ||
  177. regs.clear_buffers.A;
  178. const bool use_depth = regs.clear_buffers.Z;
  179. const bool use_stencil = regs.clear_buffers.S;
  180. if (!use_color && !use_depth && !use_stencil) {
  181. return;
  182. }
  183. std::scoped_lock lock{texture_cache.mutex};
  184. texture_cache.UpdateRenderTargets(true);
  185. const Framebuffer* const framebuffer = texture_cache.GetFramebuffer();
  186. const VkExtent2D render_area = framebuffer->RenderArea();
  187. scheduler.RequestRenderpass(framebuffer);
  188. VkClearRect clear_rect{
  189. .rect = GetScissorState(regs, 0),
  190. .baseArrayLayer = regs.clear_buffers.layer,
  191. .layerCount = 1,
  192. };
  193. if (clear_rect.rect.extent.width == 0 || clear_rect.rect.extent.height == 0) {
  194. return;
  195. }
  196. clear_rect.rect.extent = VkExtent2D{
  197. .width = std::min(clear_rect.rect.extent.width, render_area.width),
  198. .height = std::min(clear_rect.rect.extent.height, render_area.height),
  199. };
  200. const u32 color_attachment = regs.clear_buffers.RT;
  201. const auto attachment_aspect_mask = framebuffer->ImageRanges()[color_attachment].aspectMask;
  202. const bool is_color_rt = (attachment_aspect_mask & VK_IMAGE_ASPECT_COLOR_BIT) != 0;
  203. if (use_color && is_color_rt) {
  204. VkClearValue clear_value;
  205. std::memcpy(clear_value.color.float32, regs.clear_color, sizeof(regs.clear_color));
  206. scheduler.Record([color_attachment, clear_value, clear_rect](vk::CommandBuffer cmdbuf) {
  207. const VkClearAttachment attachment{
  208. .aspectMask = VK_IMAGE_ASPECT_COLOR_BIT,
  209. .colorAttachment = color_attachment,
  210. .clearValue = clear_value,
  211. };
  212. cmdbuf.ClearAttachments(attachment, clear_rect);
  213. });
  214. }
  215. if (!use_depth && !use_stencil) {
  216. return;
  217. }
  218. VkImageAspectFlags aspect_flags = 0;
  219. if (use_depth) {
  220. aspect_flags |= VK_IMAGE_ASPECT_DEPTH_BIT;
  221. }
  222. if (use_stencil) {
  223. aspect_flags |= VK_IMAGE_ASPECT_STENCIL_BIT;
  224. }
  225. scheduler.Record([clear_depth = regs.clear_depth, clear_stencil = regs.clear_stencil,
  226. clear_rect, aspect_flags](vk::CommandBuffer cmdbuf) {
  227. VkClearAttachment attachment;
  228. attachment.aspectMask = aspect_flags;
  229. attachment.colorAttachment = 0;
  230. attachment.clearValue.depthStencil.depth = clear_depth;
  231. attachment.clearValue.depthStencil.stencil = clear_stencil;
  232. cmdbuf.ClearAttachments(attachment, clear_rect);
  233. });
  234. }
  235. void RasterizerVulkan::DispatchCompute() {
  236. FlushWork();
  237. ComputePipeline* const pipeline{pipeline_cache.CurrentComputePipeline()};
  238. if (!pipeline) {
  239. return;
  240. }
  241. std::scoped_lock lock{texture_cache.mutex, buffer_cache.mutex};
  242. pipeline->Configure(kepler_compute, gpu_memory, scheduler, buffer_cache, texture_cache);
  243. const auto& qmd{kepler_compute.launch_description};
  244. const std::array<u32, 3> dim{qmd.grid_dim_x, qmd.grid_dim_y, qmd.grid_dim_z};
  245. scheduler.RequestOutsideRenderPassOperationContext();
  246. scheduler.Record([dim](vk::CommandBuffer cmdbuf) { cmdbuf.Dispatch(dim[0], dim[1], dim[2]); });
  247. }
  248. void RasterizerVulkan::ResetCounter(VideoCore::QueryType type) {
  249. query_cache.ResetCounter(type);
  250. }
  251. void RasterizerVulkan::Query(GPUVAddr gpu_addr, VideoCore::QueryType type,
  252. std::optional<u64> timestamp) {
  253. query_cache.Query(gpu_addr, type, timestamp);
  254. }
  255. void RasterizerVulkan::BindGraphicsUniformBuffer(size_t stage, u32 index, GPUVAddr gpu_addr,
  256. u32 size) {
  257. buffer_cache.BindGraphicsUniformBuffer(stage, index, gpu_addr, size);
  258. }
  259. void Vulkan::RasterizerVulkan::DisableGraphicsUniformBuffer(size_t stage, u32 index) {
  260. buffer_cache.DisableGraphicsUniformBuffer(stage, index);
  261. }
  262. void RasterizerVulkan::FlushAll() {}
  263. void RasterizerVulkan::FlushRegion(VAddr addr, u64 size) {
  264. if (addr == 0 || size == 0) {
  265. return;
  266. }
  267. {
  268. std::scoped_lock lock{texture_cache.mutex};
  269. texture_cache.DownloadMemory(addr, size);
  270. }
  271. {
  272. std::scoped_lock lock{buffer_cache.mutex};
  273. buffer_cache.DownloadMemory(addr, size);
  274. }
  275. query_cache.FlushRegion(addr, size);
  276. }
  277. bool RasterizerVulkan::MustFlushRegion(VAddr addr, u64 size) {
  278. std::scoped_lock lock{texture_cache.mutex, buffer_cache.mutex};
  279. if (!Settings::IsGPULevelHigh()) {
  280. return buffer_cache.IsRegionGpuModified(addr, size);
  281. }
  282. return texture_cache.IsRegionGpuModified(addr, size) ||
  283. buffer_cache.IsRegionGpuModified(addr, size);
  284. }
  285. void RasterizerVulkan::InvalidateRegion(VAddr addr, u64 size) {
  286. if (addr == 0 || size == 0) {
  287. return;
  288. }
  289. {
  290. std::scoped_lock lock{texture_cache.mutex};
  291. texture_cache.WriteMemory(addr, size);
  292. }
  293. {
  294. std::scoped_lock lock{buffer_cache.mutex};
  295. buffer_cache.WriteMemory(addr, size);
  296. }
  297. pipeline_cache.InvalidateRegion(addr, size);
  298. query_cache.InvalidateRegion(addr, size);
  299. }
  300. void RasterizerVulkan::OnCPUWrite(VAddr addr, u64 size) {
  301. if (addr == 0 || size == 0) {
  302. return;
  303. }
  304. pipeline_cache.OnCPUWrite(addr, size);
  305. {
  306. std::scoped_lock lock{texture_cache.mutex};
  307. texture_cache.WriteMemory(addr, size);
  308. }
  309. {
  310. std::scoped_lock lock{buffer_cache.mutex};
  311. buffer_cache.CachedWriteMemory(addr, size);
  312. }
  313. }
  314. void RasterizerVulkan::SyncGuestHost() {
  315. pipeline_cache.SyncGuestHost();
  316. {
  317. std::scoped_lock lock{buffer_cache.mutex};
  318. buffer_cache.FlushCachedWrites();
  319. }
  320. }
  321. void RasterizerVulkan::UnmapMemory(VAddr addr, u64 size) {
  322. {
  323. std::scoped_lock lock{texture_cache.mutex};
  324. texture_cache.UnmapMemory(addr, size);
  325. }
  326. {
  327. std::scoped_lock lock{buffer_cache.mutex};
  328. buffer_cache.WriteMemory(addr, size);
  329. }
  330. pipeline_cache.OnCPUWrite(addr, size);
  331. }
  332. void RasterizerVulkan::ModifyGPUMemory(GPUVAddr addr, u64 size) {
  333. {
  334. std::scoped_lock lock{texture_cache.mutex};
  335. texture_cache.UnmapGPUMemory(addr, size);
  336. }
  337. }
  338. void RasterizerVulkan::SignalSemaphore(GPUVAddr addr, u32 value) {
  339. if (!gpu.IsAsync()) {
  340. gpu_memory.Write<u32>(addr, value);
  341. return;
  342. }
  343. fence_manager.SignalSemaphore(addr, value);
  344. }
  345. void RasterizerVulkan::SignalSyncPoint(u32 value) {
  346. if (!gpu.IsAsync()) {
  347. gpu.IncrementSyncPoint(value);
  348. return;
  349. }
  350. fence_manager.SignalSyncPoint(value);
  351. }
  352. void RasterizerVulkan::SignalReference() {
  353. if (!gpu.IsAsync()) {
  354. return;
  355. }
  356. fence_manager.SignalOrdering();
  357. }
  358. void RasterizerVulkan::ReleaseFences() {
  359. if (!gpu.IsAsync()) {
  360. return;
  361. }
  362. fence_manager.WaitPendingFences();
  363. }
  364. void RasterizerVulkan::FlushAndInvalidateRegion(VAddr addr, u64 size) {
  365. if (Settings::IsGPULevelExtreme()) {
  366. FlushRegion(addr, size);
  367. }
  368. InvalidateRegion(addr, size);
  369. }
  370. void RasterizerVulkan::WaitForIdle() {
  371. // Everything but wait pixel operations. This intentionally includes FRAGMENT_SHADER_BIT because
  372. // fragment shaders can still write storage buffers.
  373. VkPipelineStageFlags flags =
  374. VK_PIPELINE_STAGE_DRAW_INDIRECT_BIT | VK_PIPELINE_STAGE_VERTEX_INPUT_BIT |
  375. VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_TESSELLATION_CONTROL_SHADER_BIT |
  376. VK_PIPELINE_STAGE_TESSELLATION_EVALUATION_SHADER_BIT |
  377. VK_PIPELINE_STAGE_GEOMETRY_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT |
  378. VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT | VK_PIPELINE_STAGE_TRANSFER_BIT;
  379. if (device.IsExtTransformFeedbackSupported()) {
  380. flags |= VK_PIPELINE_STAGE_TRANSFORM_FEEDBACK_BIT_EXT;
  381. }
  382. scheduler.RequestOutsideRenderPassOperationContext();
  383. scheduler.Record([event = *wfi_event, flags](vk::CommandBuffer cmdbuf) {
  384. cmdbuf.SetEvent(event, flags);
  385. cmdbuf.WaitEvents(event, flags, VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT, {}, {}, {});
  386. });
  387. SignalReference();
  388. }
  389. void RasterizerVulkan::FragmentBarrier() {
  390. // We already put barriers when a render pass finishes
  391. scheduler.RequestOutsideRenderPassOperationContext();
  392. }
  393. void RasterizerVulkan::TiledCacheBarrier() {
  394. // TODO: Implementing tiled barriers requires rewriting a good chunk of the Vulkan backend
  395. }
  396. void RasterizerVulkan::FlushCommands() {
  397. if (draw_counter == 0) {
  398. return;
  399. }
  400. draw_counter = 0;
  401. scheduler.Flush();
  402. }
  403. void RasterizerVulkan::TickFrame() {
  404. draw_counter = 0;
  405. update_descriptor_queue.TickFrame();
  406. fence_manager.TickFrame();
  407. staging_pool.TickFrame();
  408. {
  409. std::scoped_lock lock{texture_cache.mutex};
  410. texture_cache.TickFrame();
  411. }
  412. {
  413. std::scoped_lock lock{buffer_cache.mutex};
  414. buffer_cache.TickFrame();
  415. }
  416. }
  417. bool RasterizerVulkan::AccelerateSurfaceCopy(const Tegra::Engines::Fermi2D::Surface& src,
  418. const Tegra::Engines::Fermi2D::Surface& dst,
  419. const Tegra::Engines::Fermi2D::Config& copy_config) {
  420. std::scoped_lock lock{texture_cache.mutex};
  421. texture_cache.BlitImage(dst, src, copy_config);
  422. return true;
  423. }
  424. Tegra::Engines::AccelerateDMAInterface& RasterizerVulkan::AccessAccelerateDMA() {
  425. return accelerate_dma;
  426. }
  427. bool RasterizerVulkan::AccelerateDisplay(const Tegra::FramebufferConfig& config,
  428. VAddr framebuffer_addr, u32 pixel_stride) {
  429. if (!framebuffer_addr) {
  430. return false;
  431. }
  432. std::scoped_lock lock{texture_cache.mutex};
  433. ImageView* const image_view = texture_cache.TryFindFramebufferImageView(framebuffer_addr);
  434. if (!image_view) {
  435. return false;
  436. }
  437. screen_info.image_view = image_view->Handle(Shader::TextureType::Color2D);
  438. screen_info.width = image_view->size.width;
  439. screen_info.height = image_view->size.height;
  440. screen_info.is_srgb = VideoCore::Surface::IsPixelFormatSRGB(image_view->format);
  441. return true;
  442. }
  443. void RasterizerVulkan::LoadDiskResources(u64 title_id, std::stop_token stop_loading,
  444. const VideoCore::DiskResourceLoadCallback& callback) {
  445. pipeline_cache.LoadDiskResources(title_id, stop_loading, callback);
  446. }
  447. void RasterizerVulkan::FlushWork() {
  448. static constexpr u32 DRAWS_TO_DISPATCH = 4096;
  449. // Only check multiples of 8 draws
  450. static_assert(DRAWS_TO_DISPATCH % 8 == 0);
  451. if ((++draw_counter & 7) != 7) {
  452. return;
  453. }
  454. if (draw_counter < DRAWS_TO_DISPATCH) {
  455. // Send recorded tasks to the worker thread
  456. scheduler.DispatchWork();
  457. return;
  458. }
  459. // Otherwise (every certain number of draws) flush execution.
  460. // This submits commands to the Vulkan driver.
  461. scheduler.Flush();
  462. draw_counter = 0;
  463. }
  464. AccelerateDMA::AccelerateDMA(BufferCache& buffer_cache_) : buffer_cache{buffer_cache_} {}
  465. bool AccelerateDMA::BufferClear(GPUVAddr src_address, u64 amount, u32 value) {
  466. std::scoped_lock lock{buffer_cache.mutex};
  467. return buffer_cache.DMAClear(src_address, amount, value);
  468. }
  469. bool AccelerateDMA::BufferCopy(GPUVAddr src_address, GPUVAddr dest_address, u64 amount) {
  470. std::scoped_lock lock{buffer_cache.mutex};
  471. return buffer_cache.DMACopy(src_address, dest_address, amount);
  472. }
  473. void RasterizerVulkan::UpdateDynamicStates() {
  474. auto& regs = maxwell3d.regs;
  475. UpdateViewportsState(regs);
  476. UpdateScissorsState(regs);
  477. UpdateDepthBias(regs);
  478. UpdateBlendConstants(regs);
  479. UpdateDepthBounds(regs);
  480. UpdateStencilFaces(regs);
  481. UpdateLineWidth(regs);
  482. if (device.IsExtExtendedDynamicStateSupported()) {
  483. UpdateCullMode(regs);
  484. UpdateDepthBoundsTestEnable(regs);
  485. UpdateDepthTestEnable(regs);
  486. UpdateDepthWriteEnable(regs);
  487. UpdateDepthCompareOp(regs);
  488. UpdateFrontFace(regs);
  489. UpdateStencilOp(regs);
  490. UpdateStencilTestEnable(regs);
  491. if (device.IsExtVertexInputDynamicStateSupported()) {
  492. UpdateVertexInput(regs);
  493. }
  494. }
  495. }
  496. void RasterizerVulkan::BeginTransformFeedback() {
  497. const auto& regs = maxwell3d.regs;
  498. if (regs.tfb_enabled == 0) {
  499. return;
  500. }
  501. if (!device.IsExtTransformFeedbackSupported()) {
  502. LOG_ERROR(Render_Vulkan, "Transform feedbacks used but not supported");
  503. return;
  504. }
  505. UNIMPLEMENTED_IF(regs.IsShaderConfigEnabled(Maxwell::ShaderProgram::TesselationControl) ||
  506. regs.IsShaderConfigEnabled(Maxwell::ShaderProgram::TesselationEval) ||
  507. regs.IsShaderConfigEnabled(Maxwell::ShaderProgram::Geometry));
  508. scheduler.Record(
  509. [](vk::CommandBuffer cmdbuf) { cmdbuf.BeginTransformFeedbackEXT(0, 0, nullptr, nullptr); });
  510. }
  511. void RasterizerVulkan::EndTransformFeedback() {
  512. const auto& regs = maxwell3d.regs;
  513. if (regs.tfb_enabled == 0) {
  514. return;
  515. }
  516. if (!device.IsExtTransformFeedbackSupported()) {
  517. return;
  518. }
  519. scheduler.Record(
  520. [](vk::CommandBuffer cmdbuf) { cmdbuf.EndTransformFeedbackEXT(0, 0, nullptr, nullptr); });
  521. }
  522. void RasterizerVulkan::UpdateViewportsState(Tegra::Engines::Maxwell3D::Regs& regs) {
  523. if (!state_tracker.TouchViewports()) {
  524. return;
  525. }
  526. const std::array viewports{
  527. GetViewportState(device, regs, 0), GetViewportState(device, regs, 1),
  528. GetViewportState(device, regs, 2), GetViewportState(device, regs, 3),
  529. GetViewportState(device, regs, 4), GetViewportState(device, regs, 5),
  530. GetViewportState(device, regs, 6), GetViewportState(device, regs, 7),
  531. GetViewportState(device, regs, 8), GetViewportState(device, regs, 9),
  532. GetViewportState(device, regs, 10), GetViewportState(device, regs, 11),
  533. GetViewportState(device, regs, 12), GetViewportState(device, regs, 13),
  534. GetViewportState(device, regs, 14), GetViewportState(device, regs, 15),
  535. };
  536. scheduler.Record([viewports](vk::CommandBuffer cmdbuf) { cmdbuf.SetViewport(0, viewports); });
  537. }
  538. void RasterizerVulkan::UpdateScissorsState(Tegra::Engines::Maxwell3D::Regs& regs) {
  539. if (!state_tracker.TouchScissors()) {
  540. return;
  541. }
  542. const std::array scissors{
  543. GetScissorState(regs, 0), GetScissorState(regs, 1), GetScissorState(regs, 2),
  544. GetScissorState(regs, 3), GetScissorState(regs, 4), GetScissorState(regs, 5),
  545. GetScissorState(regs, 6), GetScissorState(regs, 7), GetScissorState(regs, 8),
  546. GetScissorState(regs, 9), GetScissorState(regs, 10), GetScissorState(regs, 11),
  547. GetScissorState(regs, 12), GetScissorState(regs, 13), GetScissorState(regs, 14),
  548. GetScissorState(regs, 15),
  549. };
  550. scheduler.Record([scissors](vk::CommandBuffer cmdbuf) { cmdbuf.SetScissor(0, scissors); });
  551. }
  552. void RasterizerVulkan::UpdateDepthBias(Tegra::Engines::Maxwell3D::Regs& regs) {
  553. if (!state_tracker.TouchDepthBias()) {
  554. return;
  555. }
  556. scheduler.Record([constant = regs.polygon_offset_units, clamp = regs.polygon_offset_clamp,
  557. factor = regs.polygon_offset_factor](vk::CommandBuffer cmdbuf) {
  558. cmdbuf.SetDepthBias(constant, clamp, factor / 2.0f);
  559. });
  560. }
  561. void RasterizerVulkan::UpdateBlendConstants(Tegra::Engines::Maxwell3D::Regs& regs) {
  562. if (!state_tracker.TouchBlendConstants()) {
  563. return;
  564. }
  565. const std::array blend_color = {regs.blend_color.r, regs.blend_color.g, regs.blend_color.b,
  566. regs.blend_color.a};
  567. scheduler.Record(
  568. [blend_color](vk::CommandBuffer cmdbuf) { cmdbuf.SetBlendConstants(blend_color.data()); });
  569. }
  570. void RasterizerVulkan::UpdateDepthBounds(Tegra::Engines::Maxwell3D::Regs& regs) {
  571. if (!state_tracker.TouchDepthBounds()) {
  572. return;
  573. }
  574. scheduler.Record([min = regs.depth_bounds[0], max = regs.depth_bounds[1]](
  575. vk::CommandBuffer cmdbuf) { cmdbuf.SetDepthBounds(min, max); });
  576. }
  577. void RasterizerVulkan::UpdateStencilFaces(Tegra::Engines::Maxwell3D::Regs& regs) {
  578. if (!state_tracker.TouchStencilProperties()) {
  579. return;
  580. }
  581. if (regs.stencil_two_side_enable) {
  582. // Separate values per face
  583. scheduler.Record(
  584. [front_ref = regs.stencil_front_func_ref, front_write_mask = regs.stencil_front_mask,
  585. front_test_mask = regs.stencil_front_func_mask, back_ref = regs.stencil_back_func_ref,
  586. back_write_mask = regs.stencil_back_mask,
  587. back_test_mask = regs.stencil_back_func_mask](vk::CommandBuffer cmdbuf) {
  588. // Front face
  589. cmdbuf.SetStencilReference(VK_STENCIL_FACE_FRONT_BIT, front_ref);
  590. cmdbuf.SetStencilWriteMask(VK_STENCIL_FACE_FRONT_BIT, front_write_mask);
  591. cmdbuf.SetStencilCompareMask(VK_STENCIL_FACE_FRONT_BIT, front_test_mask);
  592. // Back face
  593. cmdbuf.SetStencilReference(VK_STENCIL_FACE_BACK_BIT, back_ref);
  594. cmdbuf.SetStencilWriteMask(VK_STENCIL_FACE_BACK_BIT, back_write_mask);
  595. cmdbuf.SetStencilCompareMask(VK_STENCIL_FACE_BACK_BIT, back_test_mask);
  596. });
  597. } else {
  598. // Front face defines both faces
  599. scheduler.Record([ref = regs.stencil_back_func_ref, write_mask = regs.stencil_back_mask,
  600. test_mask = regs.stencil_back_func_mask](vk::CommandBuffer cmdbuf) {
  601. cmdbuf.SetStencilReference(VK_STENCIL_FACE_FRONT_AND_BACK, ref);
  602. cmdbuf.SetStencilWriteMask(VK_STENCIL_FACE_FRONT_AND_BACK, write_mask);
  603. cmdbuf.SetStencilCompareMask(VK_STENCIL_FACE_FRONT_AND_BACK, test_mask);
  604. });
  605. }
  606. }
  607. void RasterizerVulkan::UpdateLineWidth(Tegra::Engines::Maxwell3D::Regs& regs) {
  608. if (!state_tracker.TouchLineWidth()) {
  609. return;
  610. }
  611. const float width = regs.line_smooth_enable ? regs.line_width_smooth : regs.line_width_aliased;
  612. scheduler.Record([width](vk::CommandBuffer cmdbuf) { cmdbuf.SetLineWidth(width); });
  613. }
  614. void RasterizerVulkan::UpdateCullMode(Tegra::Engines::Maxwell3D::Regs& regs) {
  615. if (!state_tracker.TouchCullMode()) {
  616. return;
  617. }
  618. scheduler.Record(
  619. [enabled = regs.cull_test_enabled, cull_face = regs.cull_face](vk::CommandBuffer cmdbuf) {
  620. cmdbuf.SetCullModeEXT(enabled ? MaxwellToVK::CullFace(cull_face) : VK_CULL_MODE_NONE);
  621. });
  622. }
  623. void RasterizerVulkan::UpdateDepthBoundsTestEnable(Tegra::Engines::Maxwell3D::Regs& regs) {
  624. if (!state_tracker.TouchDepthBoundsTestEnable()) {
  625. return;
  626. }
  627. bool enabled = regs.depth_bounds_enable;
  628. if (enabled && !device.IsDepthBoundsSupported()) {
  629. LOG_WARNING(Render_Vulkan, "Depth bounds is enabled but not supported");
  630. enabled = false;
  631. }
  632. scheduler.Record([enable = regs.depth_bounds_enable](vk::CommandBuffer cmdbuf) {
  633. cmdbuf.SetDepthBoundsTestEnableEXT(enable);
  634. });
  635. }
  636. void RasterizerVulkan::UpdateDepthTestEnable(Tegra::Engines::Maxwell3D::Regs& regs) {
  637. if (!state_tracker.TouchDepthTestEnable()) {
  638. return;
  639. }
  640. scheduler.Record([enable = regs.depth_test_enable](vk::CommandBuffer cmdbuf) {
  641. cmdbuf.SetDepthTestEnableEXT(enable);
  642. });
  643. }
  644. void RasterizerVulkan::UpdateDepthWriteEnable(Tegra::Engines::Maxwell3D::Regs& regs) {
  645. if (!state_tracker.TouchDepthWriteEnable()) {
  646. return;
  647. }
  648. scheduler.Record([enable = regs.depth_write_enabled](vk::CommandBuffer cmdbuf) {
  649. cmdbuf.SetDepthWriteEnableEXT(enable);
  650. });
  651. }
  652. void RasterizerVulkan::UpdateDepthCompareOp(Tegra::Engines::Maxwell3D::Regs& regs) {
  653. if (!state_tracker.TouchDepthCompareOp()) {
  654. return;
  655. }
  656. scheduler.Record([func = regs.depth_test_func](vk::CommandBuffer cmdbuf) {
  657. cmdbuf.SetDepthCompareOpEXT(MaxwellToVK::ComparisonOp(func));
  658. });
  659. }
  660. void RasterizerVulkan::UpdateFrontFace(Tegra::Engines::Maxwell3D::Regs& regs) {
  661. if (!state_tracker.TouchFrontFace()) {
  662. return;
  663. }
  664. VkFrontFace front_face = MaxwellToVK::FrontFace(regs.front_face);
  665. if (regs.screen_y_control.triangle_rast_flip != 0) {
  666. front_face = front_face == VK_FRONT_FACE_CLOCKWISE ? VK_FRONT_FACE_COUNTER_CLOCKWISE
  667. : VK_FRONT_FACE_CLOCKWISE;
  668. }
  669. scheduler.Record(
  670. [front_face](vk::CommandBuffer cmdbuf) { cmdbuf.SetFrontFaceEXT(front_face); });
  671. }
  672. void RasterizerVulkan::UpdateStencilOp(Tegra::Engines::Maxwell3D::Regs& regs) {
  673. if (!state_tracker.TouchStencilOp()) {
  674. return;
  675. }
  676. const Maxwell::StencilOp fail = regs.stencil_front_op_fail;
  677. const Maxwell::StencilOp zfail = regs.stencil_front_op_zfail;
  678. const Maxwell::StencilOp zpass = regs.stencil_front_op_zpass;
  679. const Maxwell::ComparisonOp compare = regs.stencil_front_func_func;
  680. if (regs.stencil_two_side_enable) {
  681. scheduler.Record([fail, zfail, zpass, compare](vk::CommandBuffer cmdbuf) {
  682. cmdbuf.SetStencilOpEXT(VK_STENCIL_FACE_FRONT_AND_BACK, MaxwellToVK::StencilOp(fail),
  683. MaxwellToVK::StencilOp(zpass), MaxwellToVK::StencilOp(zfail),
  684. MaxwellToVK::ComparisonOp(compare));
  685. });
  686. } else {
  687. const Maxwell::StencilOp back_fail = regs.stencil_back_op_fail;
  688. const Maxwell::StencilOp back_zfail = regs.stencil_back_op_zfail;
  689. const Maxwell::StencilOp back_zpass = regs.stencil_back_op_zpass;
  690. const Maxwell::ComparisonOp back_compare = regs.stencil_back_func_func;
  691. scheduler.Record([fail, zfail, zpass, compare, back_fail, back_zfail, back_zpass,
  692. back_compare](vk::CommandBuffer cmdbuf) {
  693. cmdbuf.SetStencilOpEXT(VK_STENCIL_FACE_FRONT_BIT, MaxwellToVK::StencilOp(fail),
  694. MaxwellToVK::StencilOp(zpass), MaxwellToVK::StencilOp(zfail),
  695. MaxwellToVK::ComparisonOp(compare));
  696. cmdbuf.SetStencilOpEXT(VK_STENCIL_FACE_BACK_BIT, MaxwellToVK::StencilOp(back_fail),
  697. MaxwellToVK::StencilOp(back_zpass),
  698. MaxwellToVK::StencilOp(back_zfail),
  699. MaxwellToVK::ComparisonOp(back_compare));
  700. });
  701. }
  702. }
  703. void RasterizerVulkan::UpdateStencilTestEnable(Tegra::Engines::Maxwell3D::Regs& regs) {
  704. if (!state_tracker.TouchStencilTestEnable()) {
  705. return;
  706. }
  707. scheduler.Record([enable = regs.stencil_enable](vk::CommandBuffer cmdbuf) {
  708. cmdbuf.SetStencilTestEnableEXT(enable);
  709. });
  710. }
  711. void RasterizerVulkan::UpdateVertexInput(Tegra::Engines::Maxwell3D::Regs& regs) {
  712. auto& dirty{maxwell3d.dirty.flags};
  713. if (!dirty[Dirty::VertexInput]) {
  714. return;
  715. }
  716. dirty[Dirty::VertexInput] = false;
  717. boost::container::static_vector<VkVertexInputBindingDescription2EXT, 32> bindings;
  718. boost::container::static_vector<VkVertexInputAttributeDescription2EXT, 32> attributes;
  719. // There seems to be a bug on Nvidia's driver where updating only higher attributes ends up
  720. // generating dirty state. Track the highest dirty attribute and update all attributes until
  721. // that one.
  722. size_t highest_dirty_attr{};
  723. for (size_t index = 0; index < Maxwell::NumVertexAttributes; ++index) {
  724. if (dirty[Dirty::VertexAttribute0 + index]) {
  725. highest_dirty_attr = index;
  726. }
  727. }
  728. for (size_t index = 0; index < highest_dirty_attr; ++index) {
  729. const Maxwell::VertexAttribute attribute{regs.vertex_attrib_format[index]};
  730. const u32 binding{attribute.buffer};
  731. dirty[Dirty::VertexAttribute0 + index] = false;
  732. dirty[Dirty::VertexBinding0 + static_cast<size_t>(binding)] = true;
  733. if (!attribute.constant) {
  734. attributes.push_back({
  735. .sType = VK_STRUCTURE_TYPE_VERTEX_INPUT_ATTRIBUTE_DESCRIPTION_2_EXT,
  736. .pNext = nullptr,
  737. .location = static_cast<u32>(index),
  738. .binding = binding,
  739. .format = MaxwellToVK::VertexFormat(attribute.type, attribute.size),
  740. .offset = attribute.offset,
  741. });
  742. }
  743. }
  744. for (size_t index = 0; index < Maxwell::NumVertexAttributes; ++index) {
  745. if (!dirty[Dirty::VertexBinding0 + index]) {
  746. continue;
  747. }
  748. dirty[Dirty::VertexBinding0 + index] = false;
  749. const u32 binding{static_cast<u32>(index)};
  750. const auto& input_binding{regs.vertex_array[binding]};
  751. const bool is_instanced{regs.instanced_arrays.IsInstancingEnabled(binding)};
  752. bindings.push_back({
  753. .sType = VK_STRUCTURE_TYPE_VERTEX_INPUT_BINDING_DESCRIPTION_2_EXT,
  754. .pNext = nullptr,
  755. .binding = binding,
  756. .stride = input_binding.stride,
  757. .inputRate = is_instanced ? VK_VERTEX_INPUT_RATE_INSTANCE : VK_VERTEX_INPUT_RATE_VERTEX,
  758. .divisor = is_instanced ? input_binding.divisor : 1,
  759. });
  760. }
  761. scheduler.Record([bindings, attributes](vk::CommandBuffer cmdbuf) {
  762. cmdbuf.SetVertexInputEXT(bindings, attributes);
  763. });
  764. }
  765. } // namespace Vulkan