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Implement I4 texture format

@neobrain, could you confirm that this is correct?

It's been tested with various different games and fixes different textures, including in Animal Crossing, Kirby Triple Deluxe, and SMB3D.
archshift 11 anni fa
parent
commit
40310e2132
2 ha cambiato i file con 12 aggiunte e 1 eliminazioni
  1. 11 0
      src/video_core/debug_utils/debug_utils.cpp
  2. 1 1
      src/video_core/pica.h

+ 11 - 0
src/video_core/debug_utils/debug_utils.cpp

@@ -393,6 +393,17 @@ const Math::Vec4<u8> LookupTexture(const u8* source, int x, int y, const Texture
         }
     }
 
+    case Regs::TextureFormat::I4:
+    {
+        u32 morton_offset = VideoCore::GetMortonOffset(x, y, 1);
+        const u8* source_ptr = source + morton_offset / 2;
+
+        u8 i = (morton_offset % 2) ? ((*source_ptr & 0xF0) >> 4) : (*source_ptr & 0xF);
+        i = Color::Convert4To8(i);
+
+        return { i, i, i, 255 };
+    }
+
     case Regs::TextureFormat::A4:
     {
         u32 morton_offset = VideoCore::GetMortonOffset(x, y, 1);

+ 1 - 1
src/video_core/pica.h

@@ -156,7 +156,7 @@ struct Regs {
         I8           =  7,
         A8           =  8,
         IA4          =  9,
-
+        I4           = 10,
         A4           = 11,
         ETC1         = 12,  // compressed
         ETC1A4       = 13,  // compressed