Forráskód Böngészése

Implement I4 texture format

@neobrain, could you confirm that this is correct?

It's been tested with various different games and fixes different textures, including in Animal Crossing, Kirby Triple Deluxe, and SMB3D.
archshift 11 éve
szülő
commit
40310e2132
2 módosított fájl, 12 hozzáadás és 1 törlés
  1. 11 0
      src/video_core/debug_utils/debug_utils.cpp
  2. 1 1
      src/video_core/pica.h

+ 11 - 0
src/video_core/debug_utils/debug_utils.cpp

@@ -393,6 +393,17 @@ const Math::Vec4<u8> LookupTexture(const u8* source, int x, int y, const Texture
         }
     }
 
+    case Regs::TextureFormat::I4:
+    {
+        u32 morton_offset = VideoCore::GetMortonOffset(x, y, 1);
+        const u8* source_ptr = source + morton_offset / 2;
+
+        u8 i = (morton_offset % 2) ? ((*source_ptr & 0xF0) >> 4) : (*source_ptr & 0xF);
+        i = Color::Convert4To8(i);
+
+        return { i, i, i, 255 };
+    }
+
     case Regs::TextureFormat::A4:
     {
         u32 morton_offset = VideoCore::GetMortonOffset(x, y, 1);

+ 1 - 1
src/video_core/pica.h

@@ -156,7 +156,7 @@ struct Regs {
         I8           =  7,
         A8           =  8,
         IA4          =  9,
-
+        I4           = 10,
         A4           = 11,
         ETC1         = 12,  // compressed
         ETC1A4       = 13,  // compressed