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glasm: Implement PrimitiveId attribute read

ReinUsesLisp 5 年之前
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3da7b98d37
共有 1 個文件被更改,包括 3 次插入0 次删除
  1. 3 0
      src/shader_recompiler/backend/glasm/emit_glasm_context_get_set.cpp

+ 3 - 0
src/shader_recompiler/backend/glasm/emit_glasm_context_get_set.cpp

@@ -70,6 +70,9 @@ void EmitGetAttribute(EmitContext& ctx, IR::Inst& inst, IR::Attribute attr, Scal
         return;
     }
     switch (attr) {
+    case IR::Attribute::PrimitiveId:
+        ctx.Add("MOV.S {}.x,primitive.id;", inst);
+        break;
     case IR::Attribute::PositionX:
     case IR::Attribute::PositionY:
     case IR::Attribute::PositionZ: