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@@ -0,0 +1,301 @@
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+// Copyright 2021 yuzu Emulator Project
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+// Licensed under GPLv2 or any later version
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+// Refer to the license.txt file included.
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+
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+#include <string_view>
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+
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+#include "shader_recompiler/backend/glsl/emit_context.h"
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+#include "shader_recompiler/backend/glsl/emit_glsl_instructions.h"
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+#include "shader_recompiler/frontend/ir/value.h"
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+#include "shader_recompiler/profile.h"
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+
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+namespace Shader::Backend::GLSL {
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+namespace {
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+static constexpr std::string_view cas_loop{R"(
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+{} {};
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+for (;;){{
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+ {} old_value={};
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+ {} = atomicCompSwap({},old_value,{}({},{}));
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+ if ({}==old_value){{break;}}
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+}})"};
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+
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+void CasFunction(EmitContext& ctx, IR::Inst& inst, std::string_view ssbo, std::string_view value,
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+ std::string_view type, std::string_view function) {
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+ const auto ret{ctx.reg_alloc.Define(inst)};
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+ ctx.Add(cas_loop.data(), type, ret, type, ssbo, ret, ssbo, function, ssbo, value, ret);
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+}
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+} // namespace
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+
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+void EmitStorageAtomicIAdd32(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding,
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+ const IR::Value& offset, std::string_view value) {
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+ ctx.AddU32("{}=atomicAdd(ssbo{}_u32[{}],{});", inst, binding.U32(), offset.U32(), value);
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+}
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+
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+void EmitStorageAtomicSMin32(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding,
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+ const IR::Value& offset, std::string_view value) {
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+ ctx.AddS32("{}=atomicMin(ssbo{}_s32[{}],int({}));", inst, binding.U32(), offset.U32(), value);
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+}
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+
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+void EmitStorageAtomicUMin32(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding,
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+ const IR::Value& offset, std::string_view value) {
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+ ctx.AddU32("{}=atomicMin(ssbo{}_u32[{}],{});", inst, binding.U32(), offset.U32(), value);
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+}
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+
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+void EmitStorageAtomicSMax32(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding,
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+ const IR::Value& offset, std::string_view value) {
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+ ctx.AddS32("{}=atomicMax(ssbo{}_s32[{}],int({}));", inst, binding.U32(), offset.U32(), value);
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+}
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+
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+void EmitStorageAtomicUMax32(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding,
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+ const IR::Value& offset, std::string_view value) {
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+ ctx.AddU32("{}=atomicMax(ssbo{}_u32[{}],{});", inst, binding.U32(), offset.U32(), value);
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+}
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+
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+void EmitStorageAtomicInc32(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding,
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+ [[maybe_unused]] const IR::Value& offset, std::string_view value) {
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+ // const auto ret{ctx.reg_alloc.Define(inst)};
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+ // const auto type{"uint"};
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+ // ctx.Add(cas_loop.data(), type, ret, type, ssbo, ret, ssbo, "CasIncrement", ssbo, value, ret);
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+ const std::string ssbo{fmt::format("ssbo{}_u32[{}]", binding.U32(), offset.U32())};
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+ CasFunction(ctx, inst, ssbo, value, "uint", "CasIncrement");
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+}
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+
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+void EmitStorageAtomicDec32(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding,
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+ const IR::Value& offset, std::string_view value) {
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+ const std::string ssbo{fmt::format("ssbo{}_u32[{}]", binding.U32(), offset.U32())};
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+ CasFunction(ctx, inst, ssbo, value, "uint", "CasDecrement");
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+}
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+
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+void EmitStorageAtomicAnd32(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding,
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+ const IR::Value& offset, std::string_view value) {
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+ ctx.AddU32("{}=atomicAnd(ssbo{}_u32[{}],{});", inst, binding.U32(), offset.U32(), value);
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+}
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+
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+void EmitStorageAtomicOr32(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding,
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+ const IR::Value& offset, std::string_view value) {
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+ ctx.AddU32("{}=atomicOr(ssbo{}_u32[{}],{});", inst, binding.U32(), offset.U32(), value);
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+}
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+
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+void EmitStorageAtomicXor32(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding,
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+ const IR::Value& offset, std::string_view value) {
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+ ctx.AddU32("{}=atomicXor(ssbo{}_u32[{}],{});", inst, binding.U32(), offset.U32(), value);
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+}
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+
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+void EmitStorageAtomicExchange32(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding,
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+ const IR::Value& offset, std::string_view value) {
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+ ctx.AddU32("{}=atomicExchange(ssbo{}_u32[{}],{});", inst, binding.U32(), offset.U32(), value);
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+}
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+
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+void EmitStorageAtomicIAdd64(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding,
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+ const IR::Value& offset, std::string_view value) {
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+ // ctx.AddU64("{}=atomicAdd(ssbo{}_u64[{}],{});", inst, binding.U32(), offset.U32(), value);
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+ ctx.AddU64("{}=ssbo{}_u64[{}];", inst, binding.U32(), offset.U32());
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+ ctx.Add("ssbo{}_u64[{}]+={};", binding.U32(), offset.U32(), value);
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+}
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+
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+void EmitStorageAtomicSMin64(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding,
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+ const IR::Value& offset, std::string_view value) {
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+ ctx.AddS64("{}=atomicMin(int64_t(ssbo{}_u64[{}]),int64_t({}));", inst, binding.U32(),
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+ offset.U32(), value);
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+}
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+
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+void EmitStorageAtomicUMin64(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding,
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+ const IR::Value& offset, std::string_view value) {
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+ ctx.AddU64("{}=atomicMin(ssbo{}_u64[{}],{});", inst, binding.U32(), offset.U32(), value);
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+}
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+
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+void EmitStorageAtomicSMax64(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding,
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+ const IR::Value& offset, std::string_view value) {
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+ ctx.AddS64("{}=atomicMax(int64_t(ssbo{}_u64[{}]),int64_t({}));", inst, binding.U32(),
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+ offset.U32(), value);
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+}
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+
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+void EmitStorageAtomicUMax64(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding,
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+ const IR::Value& offset, std::string_view value) {
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+ ctx.AddU64("{}=atomicMax(ssbo{}_u64[{}],{});", inst, binding.U32(), offset.U32(), value);
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+}
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+
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+void EmitStorageAtomicAnd64(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding,
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+ const IR::Value& offset, std::string_view value) {
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+ ctx.AddU64("{}=atomicAnd(ssbo{}_u64[{}],{});", inst, binding.U32(), offset.U32(), value);
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+}
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+
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+void EmitStorageAtomicOr64(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding,
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+ const IR::Value& offset, std::string_view value) {
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+ ctx.AddU64("{}=atomicOr(ssbo{}_u64[{}],{});", inst, binding.U32(), offset.U32(), value);
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+}
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+
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+void EmitStorageAtomicXor64(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding,
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+ const IR::Value& offset, std::string_view value) {
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+ ctx.AddU64("{}=atomicXor(ssbo{}_u64[{}],{});", inst, binding.U32(), offset.U32(), value);
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+}
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+
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+void EmitStorageAtomicExchange64(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding,
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+ const IR::Value& offset, std::string_view value) {
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+ ctx.AddU64("{}=atomicExchange(ssbo{}_u64[{}],{});", inst, binding.U32(), offset.U32(), value);
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+}
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+
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+void EmitStorageAtomicAddF32(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding,
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+ const IR::Value& offset, std::string_view value) {
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+ ctx.AddF32("{}=atomicAdd(ssbo{}_u32[{}],{});", inst, binding.U32(), offset.U32(), value);
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+}
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+
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+void EmitStorageAtomicAddF16x2([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
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+ [[maybe_unused]] const IR::Value& binding,
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+ [[maybe_unused]] const IR::Value& offset,
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+ [[maybe_unused]] std::string_view value) {
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+ throw NotImplementedException("GLSL Instrucion");
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+}
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+
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+void EmitStorageAtomicAddF32x2([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
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+ [[maybe_unused]] const IR::Value& binding,
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+ [[maybe_unused]] const IR::Value& offset,
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+ [[maybe_unused]] std::string_view value) {
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+ throw NotImplementedException("GLSL Instrucion");
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+}
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+
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+void EmitStorageAtomicMinF16x2([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
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+ [[maybe_unused]] const IR::Value& binding,
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+ [[maybe_unused]] const IR::Value& offset,
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+ [[maybe_unused]] std::string_view value) {
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+ throw NotImplementedException("GLSL Instrucion");
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+}
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+
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+void EmitStorageAtomicMinF32x2([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
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+ [[maybe_unused]] const IR::Value& binding,
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+ [[maybe_unused]] const IR::Value& offset,
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+ [[maybe_unused]] std::string_view value) {
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+ throw NotImplementedException("GLSL Instrucion");
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+}
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+
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+void EmitStorageAtomicMaxF16x2([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
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+ [[maybe_unused]] const IR::Value& binding,
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+ [[maybe_unused]] const IR::Value& offset,
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+ [[maybe_unused]] std::string_view value) {
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+ throw NotImplementedException("GLSL Instrucion");
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+}
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+
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+void EmitStorageAtomicMaxF32x2([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
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+ [[maybe_unused]] const IR::Value& binding,
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+ [[maybe_unused]] const IR::Value& offset,
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+ [[maybe_unused]] std::string_view value) {
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+ throw NotImplementedException("GLSL Instrucion");
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+}
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+
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+void EmitGlobalAtomicIAdd32(EmitContext&) {
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+ throw NotImplementedException("GLSL Instrucion");
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+}
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+
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+void EmitGlobalAtomicSMin32(EmitContext&) {
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+ throw NotImplementedException("GLSL Instrucion");
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+}
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+
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+void EmitGlobalAtomicUMin32(EmitContext&) {
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+ throw NotImplementedException("GLSL Instrucion");
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+}
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+
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+void EmitGlobalAtomicSMax32(EmitContext&) {
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+ throw NotImplementedException("GLSL Instrucion");
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+}
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+
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+void EmitGlobalAtomicUMax32(EmitContext&) {
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+ throw NotImplementedException("GLSL Instrucion");
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+}
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+
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+void EmitGlobalAtomicInc32(EmitContext&) {
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+ throw NotImplementedException("GLSL Instrucion");
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+}
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+
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+void EmitGlobalAtomicDec32(EmitContext&) {
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+ throw NotImplementedException("GLSL Instrucion");
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+}
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+
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+void EmitGlobalAtomicAnd32(EmitContext&) {
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+ throw NotImplementedException("GLSL Instrucion");
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+}
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+
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+void EmitGlobalAtomicOr32(EmitContext&) {
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+ throw NotImplementedException("GLSL Instrucion");
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+}
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+
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+void EmitGlobalAtomicXor32(EmitContext&) {
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+ throw NotImplementedException("GLSL Instrucion");
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+}
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+
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+void EmitGlobalAtomicExchange32(EmitContext&) {
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+ throw NotImplementedException("GLSL Instrucion");
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+}
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+
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+void EmitGlobalAtomicIAdd64(EmitContext&) {
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+ throw NotImplementedException("GLSL Instrucion");
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+}
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+
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+void EmitGlobalAtomicSMin64(EmitContext&) {
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+ throw NotImplementedException("GLSL Instrucion");
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+}
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+
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+void EmitGlobalAtomicUMin64(EmitContext&) {
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+ throw NotImplementedException("GLSL Instrucion");
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+}
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+
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+void EmitGlobalAtomicSMax64(EmitContext&) {
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+ throw NotImplementedException("GLSL Instrucion");
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+}
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+
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+void EmitGlobalAtomicUMax64(EmitContext&) {
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+ throw NotImplementedException("GLSL Instrucion");
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+}
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+
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+void EmitGlobalAtomicInc64(EmitContext&) {
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+ throw NotImplementedException("GLSL Instrucion");
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+}
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+
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+void EmitGlobalAtomicDec64(EmitContext&) {
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+ throw NotImplementedException("GLSL Instrucion");
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+}
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+
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+void EmitGlobalAtomicAnd64(EmitContext&) {
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+ throw NotImplementedException("GLSL Instrucion");
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+}
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+
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+void EmitGlobalAtomicOr64(EmitContext&) {
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+ throw NotImplementedException("GLSL Instrucion");
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+}
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+
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+void EmitGlobalAtomicXor64(EmitContext&) {
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+ throw NotImplementedException("GLSL Instrucion");
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+}
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+
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+void EmitGlobalAtomicExchange64(EmitContext&) {
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+ throw NotImplementedException("GLSL Instrucion");
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+}
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+
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+void EmitGlobalAtomicAddF32(EmitContext&) {
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+ throw NotImplementedException("GLSL Instrucion");
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+}
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+
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+void EmitGlobalAtomicAddF16x2(EmitContext&) {
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+ throw NotImplementedException("GLSL Instrucion");
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+}
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+
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+void EmitGlobalAtomicAddF32x2(EmitContext&) {
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+ throw NotImplementedException("GLSL Instrucion");
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+}
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+
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+void EmitGlobalAtomicMinF16x2(EmitContext&) {
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+ throw NotImplementedException("GLSL Instrucion");
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+}
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+
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+void EmitGlobalAtomicMinF32x2(EmitContext&) {
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+ throw NotImplementedException("GLSL Instrucion");
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+}
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+
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+void EmitGlobalAtomicMaxF16x2(EmitContext&) {
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+ throw NotImplementedException("GLSL Instrucion");
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+}
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+
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+void EmitGlobalAtomicMaxF32x2(EmitContext&) {
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+ throw NotImplementedException("GLSL Instrucion");
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+}
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+} // namespace Shader::Backend::GLSL
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