| 12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758596061626364656667686970717273747576777879808182838485868788899091929394959697 |
- // Copyright 2021 yuzu Emulator Project
- // Licensed under GPLv2 or any later version
- // Refer to the license.txt file included.
- #include "shader_recompiler/backend/bindings.h"
- #include "shader_recompiler/backend/glsl/emit_context.h"
- #include "shader_recompiler/frontend/ir/program.h"
- namespace Shader::Backend::GLSL {
- EmitContext::EmitContext(IR::Program& program, [[maybe_unused]] Bindings& bindings,
- const Profile& profile_)
- : info{program.info}, profile{profile_} {
- std::string header = "#version 450\n";
- SetupExtensions(header);
- if (program.stage == Stage::Compute) {
- header += fmt::format("layout(local_size_x={},local_size_y={},local_size_z={}) in;\n",
- program.workgroup_size[0], program.workgroup_size[1],
- program.workgroup_size[2]);
- }
- code += header;
- DefineConstantBuffers();
- DefineStorageBuffers();
- DefineHelperFunctions();
- code += "void main(){\n";
- }
- void EmitContext::SetupExtensions(std::string& header) {
- if (info.uses_int64) {
- header += "#extension GL_ARB_gpu_shader_int64 : enable\n";
- }
- if (info.uses_int64_bit_atomics) {
- header += "#extension GL_NV_shader_atomic_int64 : enable\n";
- }
- if (info.uses_atomic_f32_add) {
- header += "#extension GL_NV_shader_atomic_float : enable\n";
- }
- if (info.uses_atomic_f16x2_add || info.uses_atomic_f16x2_min || info.uses_atomic_f16x2_max) {
- header += "#extension NV_shader_atomic_fp16_vector : enable\n";
- }
- }
- void EmitContext::DefineConstantBuffers() {
- if (info.constant_buffer_descriptors.empty()) {
- return;
- }
- u32 binding{};
- for (const auto& desc : info.constant_buffer_descriptors) {
- Add("layout(std140,binding={}) uniform cbuf_{}{{vec4 cbuf{}[{}];}};", binding, binding,
- desc.index, 4 * 1024);
- ++binding;
- }
- }
- void EmitContext::DefineStorageBuffers() {
- if (info.storage_buffers_descriptors.empty()) {
- return;
- }
- u32 binding{};
- for (const auto& desc : info.storage_buffers_descriptors) {
- if (info.uses_s32_atomics) {
- Add("layout(std430,binding={}) buffer ssbo_{}_s32{{int ssbo{}_s32[];}};", binding,
- binding, desc.cbuf_index, desc.count);
- }
- if (True(info.used_storage_buffer_types & IR::Type::U32)) {
- Add("layout(std430,binding={}) buffer ssbo_{}_u32{{uint ssbo{}_u32[];}};", binding,
- binding, desc.cbuf_index, desc.count);
- }
- if (True(info.used_storage_buffer_types & IR::Type::F32)) {
- Add("layout(std430,binding={}) buffer ssbo_{}_f32{{float ssbo{}_f32[];}};", binding,
- binding, desc.cbuf_index, desc.count);
- }
- if (True(info.used_storage_buffer_types & IR::Type::U32x2)) {
- Add("layout(std430,binding={}) buffer ssbo_{}_u32x2{{uvec2 ssbo{}_u32x2[];}};", binding,
- binding, desc.cbuf_index, desc.count);
- }
- if (True(info.used_storage_buffer_types & IR::Type::U64) ||
- True(info.used_storage_buffer_types & IR::Type::F64)) {
- Add("layout(std430,binding={}) buffer ssbo_{}_u64{{uint64_t ssbo{}_u64[];}};", binding,
- binding, desc.cbuf_index, desc.count);
- }
- ++binding;
- }
- }
- void EmitContext::DefineHelperFunctions() {
- if (info.uses_global_increment) {
- code += "uint CasIncrement(uint op_a,uint op_b){return(op_a>=op_b)?0u:(op_a+1u);}\n";
- }
- if (info.uses_global_decrement) {
- code +=
- "uint CasDecrement(uint op_a,uint op_b){return(op_a==0||op_a>op_b)?op_b:(op_a-1u);}\n";
- }
- }
- } // namespace Shader::Backend::GLSL
|