@@ -825,6 +825,8 @@ void RasterizerOpenGL::DispatchCompute(GPUVAddr code_addr) {
bind_ubo_pushbuffer.Bind();
bind_ssbo_pushbuffer.Bind();
+ state.ApplyTextures();
+ state.ApplyImages();
state.ApplyShaderProgram();
state.ApplyProgramPipeline();