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@@ -801,9 +801,11 @@ void RasterizerOpenGL::DispatchCompute(GPUVAddr code_addr) {
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}
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auto kernel = shader_cache.GetComputeKernel(code_addr);
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+ ProgramVariant variant;
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+ variant.texture_buffer_usage = SetupComputeTextures(kernel);
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SetupComputeImages(kernel);
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- const auto [program, next_bindings] = kernel->GetProgramHandle({});
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+ const auto [program, next_bindings] = kernel->GetProgramHandle(variant);
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state.draw.shader_program = program;
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state.draw.program_pipeline = 0;
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@@ -818,8 +820,6 @@ void RasterizerOpenGL::DispatchCompute(GPUVAddr code_addr) {
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SetupComputeConstBuffers(kernel);
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SetupComputeGlobalMemory(kernel);
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- // TODO(Rodrigo): Bind images and samplers
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-
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buffer_cache.Unmap();
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bind_ubo_pushbuffer.Bind();
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@@ -1016,6 +1016,36 @@ TextureBufferUsage RasterizerOpenGL::SetupDrawTextures(Maxwell::ShaderStage stag
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return texture_buffer_usage;
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}
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+TextureBufferUsage RasterizerOpenGL::SetupComputeTextures(const Shader& kernel) {
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+ MICROPROFILE_SCOPE(OpenGL_Texture);
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+ const auto& compute = system.GPU().KeplerCompute();
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+ const auto& entries = kernel->GetShaderEntries().samplers;
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+
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+ ASSERT_MSG(entries.size() <= std::size(state.textures),
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+ "Exceeded the number of active textures.");
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+
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+ TextureBufferUsage texture_buffer_usage{0};
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+
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+ for (u32 bindpoint = 0; bindpoint < entries.size(); ++bindpoint) {
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+ const auto& entry = entries[bindpoint];
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+ const auto texture = [&]() {
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+ if (!entry.IsBindless()) {
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+ return compute.GetTexture(entry.GetOffset());
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+ }
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+ const auto cbuf = entry.GetBindlessCBuf();
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+ Tegra::Texture::TextureHandle tex_handle;
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+ tex_handle.raw = compute.AccessConstBuffer32(cbuf.first, cbuf.second);
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+ return compute.GetTextureInfo(tex_handle, entry.GetOffset());
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+ }();
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+
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+ if (SetupTexture(bindpoint, texture, entry)) {
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+ texture_buffer_usage.set(bindpoint);
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+ }
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+ }
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+
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+ return texture_buffer_usage;
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+}
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+
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bool RasterizerOpenGL::SetupTexture(u32 binding, const Tegra::Texture::FullTextureInfo& texture,
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const GLShader::SamplerEntry& entry) {
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state.samplers[binding] = sampler_cache.GetSampler(texture.tsc);
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