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OpenGL: Fix a double framebuffer completeness checks.

Emmanuel Gil Peyrot hace 10 años
padre
commit
3219be8ee0
Se han modificado 1 ficheros con 6 adiciones y 4 borrados
  1. 6 4
      src/video_core/renderer_opengl/gl_rasterizer.cpp

+ 6 - 4
src/video_core/renderer_opengl/gl_rasterizer.cpp

@@ -140,8 +140,9 @@ void RasterizerOpenGL::InitObjects() {
     }
     state.Apply();
 
-    ASSERT_MSG(glCheckFramebufferStatus(GL_FRAMEBUFFER) == GL_FRAMEBUFFER_COMPLETE,
-               "OpenGL rasterizer framebuffer setup failed, status %X", glCheckFramebufferStatus(GL_FRAMEBUFFER));
+    GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER);
+    ASSERT_MSG(status == GL_FRAMEBUFFER_COMPLETE,
+               "OpenGL rasterizer framebuffer setup failed, status %X", status);
 }
 
 void RasterizerOpenGL::Reset() {
@@ -809,8 +810,9 @@ void RasterizerOpenGL::SyncFramebuffer() {
         ReloadDepthBuffer();
     }
 
-    ASSERT_MSG(glCheckFramebufferStatus(GL_FRAMEBUFFER) == GL_FRAMEBUFFER_COMPLETE,
-               "OpenGL rasterizer framebuffer setup failed, status %X", glCheckFramebufferStatus(GL_FRAMEBUFFER));
+    GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER);
+    ASSERT_MSG(status == GL_FRAMEBUFFER_COMPLETE,
+               "OpenGL rasterizer framebuffer setup failed, status %X", status);
 }
 
 void RasterizerOpenGL::SyncCullMode() {