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android: config: Change docked mode and GPU accuracy to favor performance on Android.

bunnei 3 years ago
parent
commit
30bf5d5b07

+ 2 - 2
src/android/app/src/main/java/org/yuzu/yuzu_emu/features/settings/ui/SettingsFragmentPresenter.kt

@@ -158,7 +158,7 @@ class SettingsFragmentPresenter(private val fragmentView: SettingsFragmentView)
                     dockedMode,
                     R.string.use_docked_mode,
                     R.string.use_docked_mode_description,
-                    true,
+                    false,
                 )
             )
             add(
@@ -223,7 +223,7 @@ class SettingsFragmentPresenter(private val fragmentView: SettingsFragmentView)
                     0,
                     R.array.rendererAccuracyNames,
                     R.array.rendererAccuracyValues,
-                    1
+                    0
                 )
             )
             add(

+ 7 - 3
src/android/app/src/main/jni/config.cpp

@@ -139,12 +139,13 @@ void Config::ReadValues() {
     ReadSetting("Data Storage", Settings::values.gamecard_path);
 
     // System
-    ReadSetting("System", Settings::values.use_docked_mode);
-
     ReadSetting("System", Settings::values.current_user);
     Settings::values.current_user = std::clamp<int>(Settings::values.current_user.GetValue(), 0,
                                                     Service::Account::MAX_USERS - 1);
 
+    // Disable docked mode by default on Android
+    Settings::values.use_docked_mode = config->GetBoolean("System", "use_docked_mode", false);
+
     const auto rng_seed_enabled = config->GetBoolean("System", "rng_seed_enabled", false);
     if (rng_seed_enabled) {
         Settings::values.rng_seed.SetValue(config->GetInteger("System", "rng_seed", 0));
@@ -208,7 +209,6 @@ void Config::ReadValues() {
     ReadSetting("Renderer", Settings::values.use_speed_limit);
     ReadSetting("Renderer", Settings::values.speed_limit);
     ReadSetting("Renderer", Settings::values.use_disk_shader_cache);
-    ReadSetting("Renderer", Settings::values.gpu_accuracy);
     ReadSetting("Renderer", Settings::values.use_asynchronous_gpu_emulation);
     ReadSetting("Renderer", Settings::values.vsync_mode);
     ReadSetting("Renderer", Settings::values.shader_backend);
@@ -218,6 +218,10 @@ void Config::ReadValues() {
     ReadSetting("Renderer", Settings::values.use_fast_gpu_time);
     ReadSetting("Renderer", Settings::values.use_vulkan_driver_pipeline_cache);
 
+    // Use GPU accuracy normal by default on Android
+    Settings::values.gpu_accuracy = static_cast<Settings::GPUAccuracy>(config->GetInteger(
+        "Renderer", "gpu_accuracy", static_cast<u32>(Settings::GPUAccuracy::Normal)));
+
     ReadSetting("Renderer", Settings::values.bg_red);
     ReadSetting("Renderer", Settings::values.bg_green);
     ReadSetting("Renderer", Settings::values.bg_blue);

+ 2 - 2
src/android/app/src/main/jni/default_ini.h

@@ -345,7 +345,7 @@ speed_limit =
 use_disk_shader_cache =
 
 # Which gpu accuracy level to use
-# 0: Normal, 1 (default): High, 2: Extreme (Very slow)
+# 0 (default): Normal, 1: High, 2: Extreme (Very slow)
 gpu_accuracy =
 
 # Whether to use asynchronous GPU emulation
@@ -388,7 +388,7 @@ volume =
 
 [Data Storage]
 # Whether to create a virtual SD card.
-# 1 (default): Yes, 0: No
+# 1: Yes, 0 (default): No
 use_virtual_sd =
 
 # Whether or not to enable gamecard emulation