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@@ -139,12 +139,13 @@ void Config::ReadValues() {
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ReadSetting("Data Storage", Settings::values.gamecard_path);
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// System
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- ReadSetting("System", Settings::values.use_docked_mode);
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-
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ReadSetting("System", Settings::values.current_user);
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Settings::values.current_user = std::clamp<int>(Settings::values.current_user.GetValue(), 0,
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Service::Account::MAX_USERS - 1);
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+ // Disable docked mode by default on Android
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+ Settings::values.use_docked_mode = config->GetBoolean("System", "use_docked_mode", false);
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+
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const auto rng_seed_enabled = config->GetBoolean("System", "rng_seed_enabled", false);
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if (rng_seed_enabled) {
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Settings::values.rng_seed.SetValue(config->GetInteger("System", "rng_seed", 0));
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@@ -208,7 +209,6 @@ void Config::ReadValues() {
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ReadSetting("Renderer", Settings::values.use_speed_limit);
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ReadSetting("Renderer", Settings::values.speed_limit);
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ReadSetting("Renderer", Settings::values.use_disk_shader_cache);
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- ReadSetting("Renderer", Settings::values.gpu_accuracy);
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ReadSetting("Renderer", Settings::values.use_asynchronous_gpu_emulation);
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ReadSetting("Renderer", Settings::values.vsync_mode);
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ReadSetting("Renderer", Settings::values.shader_backend);
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@@ -218,6 +218,10 @@ void Config::ReadValues() {
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ReadSetting("Renderer", Settings::values.use_fast_gpu_time);
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ReadSetting("Renderer", Settings::values.use_vulkan_driver_pipeline_cache);
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+ // Use GPU accuracy normal by default on Android
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+ Settings::values.gpu_accuracy = static_cast<Settings::GPUAccuracy>(config->GetInteger(
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+ "Renderer", "gpu_accuracy", static_cast<u32>(Settings::GPUAccuracy::Normal)));
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+
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ReadSetting("Renderer", Settings::values.bg_red);
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ReadSetting("Renderer", Settings::values.bg_green);
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ReadSetting("Renderer", Settings::values.bg_blue);
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