Fernando Sahmkow 6 лет назад
Родитель
Сommit
3073615dbc

+ 1 - 1
src/core/hle/kernel/kernel.h

@@ -21,11 +21,11 @@ namespace Kernel {
 
 
 class AddressArbiter;
 class AddressArbiter;
 class ClientPort;
 class ClientPort;
+class GlobalScheduler;
 class HandleTable;
 class HandleTable;
 class Process;
 class Process;
 class ResourceLimit;
 class ResourceLimit;
 class Thread;
 class Thread;
-class GlobalScheduler;
 
 
 /// Represents a single instance of the kernel.
 /// Represents a single instance of the kernel.
 class KernelCore {
 class KernelCore {

+ 47 - 6
src/core/hle/kernel/scheduler.cpp

@@ -23,7 +23,7 @@
 namespace Kernel {
 namespace Kernel {
 
 
 GlobalScheduler::GlobalScheduler(Core::System& system) : system{system} {
 GlobalScheduler::GlobalScheduler(Core::System& system) : system{system} {
-    reselection_pending = false;
+    is_reselection_pending = false;
 }
 }
 
 
 void GlobalScheduler::AddThread(SharedPtr<Thread> thread) {
 void GlobalScheduler::AddThread(SharedPtr<Thread> thread) {
@@ -61,7 +61,7 @@ void GlobalScheduler::SelectThread(u32 core) {
             }
             }
             sched.selected_thread = thread;
             sched.selected_thread = thread;
         }
         }
-        sched.context_switch_pending = sched.selected_thread != sched.current_thread;
+        sched.is_context_switch_pending = sched.selected_thread != sched.current_thread;
         std::atomic_thread_fence(std::memory_order_seq_cst);
         std::atomic_thread_fence(std::memory_order_seq_cst);
     };
     };
     Scheduler& sched = system.Scheduler(core);
     Scheduler& sched = system.Scheduler(core);
@@ -318,10 +318,18 @@ void GlobalScheduler::PreemptThreads() {
             }
             }
         }
         }
 
 
-        reselection_pending.store(true, std::memory_order_release);
+        is_reselection_pending.store(true, std::memory_order_release);
     }
     }
 }
 }
 
 
+void GlobalScheduler::Suggest(u32 priority, u32 core, Thread* thread) {
+    suggested_queue[core].add(thread, priority);
+}
+
+void GlobalScheduler::Unsuggest(u32 priority, u32 core, Thread* thread) {
+    suggested_queue[core].remove(thread, priority);
+}
+
 void GlobalScheduler::Schedule(u32 priority, u32 core, Thread* thread) {
 void GlobalScheduler::Schedule(u32 priority, u32 core, Thread* thread) {
     ASSERT_MSG(thread->GetProcessorID() == core, "Thread must be assigned to this core.");
     ASSERT_MSG(thread->GetProcessorID() == core, "Thread must be assigned to this core.");
     scheduled_queue[core].add(thread, priority);
     scheduled_queue[core].add(thread, priority);
@@ -332,12 +340,40 @@ void GlobalScheduler::SchedulePrepend(u32 priority, u32 core, Thread* thread) {
     scheduled_queue[core].add(thread, priority, false);
     scheduled_queue[core].add(thread, priority, false);
 }
 }
 
 
+void GlobalScheduler::Reschedule(u32 priority, u32 core, Thread* thread) {
+    scheduled_queue[core].remove(thread, priority);
+    scheduled_queue[core].add(thread, priority);
+}
+
+void GlobalScheduler::Unschedule(u32 priority, u32 core, Thread* thread) {
+    scheduled_queue[core].remove(thread, priority);
+}
+
+void GlobalScheduler::TransferToCore(u32 priority, s32 destination_core, Thread* thread) {
+    const bool schedulable = thread->GetPriority() < THREADPRIO_COUNT;
+    const s32 source_core = thread->GetProcessorID();
+    if (source_core == destination_core || !schedulable) {
+        return;
+    }
+    thread->SetProcessorID(destination_core);
+    if (source_core >= 0) {
+        Unschedule(priority, source_core, thread);
+    }
+    if (destination_core >= 0) {
+        Unsuggest(priority, destination_core, thread);
+        Schedule(priority, destination_core, thread);
+    }
+    if (source_core >= 0) {
+        Suggest(priority, source_core, thread);
+    }
+}
+
 bool GlobalScheduler::AskForReselectionOrMarkRedundant(Thread* current_thread, Thread* winner) {
 bool GlobalScheduler::AskForReselectionOrMarkRedundant(Thread* current_thread, Thread* winner) {
     if (current_thread == winner) {
     if (current_thread == winner) {
         current_thread->IncrementYieldCount();
         current_thread->IncrementYieldCount();
         return true;
         return true;
     } else {
     } else {
-        reselection_pending.store(true, std::memory_order_release);
+        is_reselection_pending.store(true, std::memory_order_release);
         return false;
         return false;
     }
     }
 }
 }
@@ -378,7 +414,7 @@ u64 Scheduler::GetLastContextSwitchTicks() const {
 }
 }
 
 
 void Scheduler::TryDoContextSwitch() {
 void Scheduler::TryDoContextSwitch() {
-    if (context_switch_pending) {
+    if (is_context_switch_pending ) {
         SwitchContext();
         SwitchContext();
     }
     }
 }
 }
@@ -409,7 +445,7 @@ void Scheduler::SwitchContext() {
     Thread* const previous_thread = GetCurrentThread();
     Thread* const previous_thread = GetCurrentThread();
     Thread* const new_thread = GetSelectedThread();
     Thread* const new_thread = GetSelectedThread();
 
 
-    context_switch_pending = false;
+    is_context_switch_pending = false;
     if (new_thread == previous_thread) {
     if (new_thread == previous_thread) {
         return;
         return;
     }
     }
@@ -477,4 +513,9 @@ void Scheduler::UpdateLastContextSwitchTime(Thread* thread, Process* process) {
     last_context_switch_time = most_recent_switch_ticks;
     last_context_switch_time = most_recent_switch_ticks;
 }
 }
 
 
+void Scheduler::Shutdown() {
+    current_thread = nullptr;
+    selected_thread = nullptr;
+}
+
 } // namespace Kernel
 } // namespace Kernel

+ 24 - 41
src/core/hle/kernel/scheduler.h

@@ -39,15 +39,11 @@ public:
 
 
     // Add a thread to the suggested queue of a cpu core. Suggested threads may be
     // Add a thread to the suggested queue of a cpu core. Suggested threads may be
     // picked if no thread is scheduled to run on the core.
     // picked if no thread is scheduled to run on the core.
-    void Suggest(u32 priority, u32 core, Thread* thread) {
-        suggested_queue[core].add(thread, priority);
-    }
+    void Suggest(u32 priority, u32 core, Thread* thread);
 
 
     // Remove a thread to the suggested queue of a cpu core. Suggested threads may be
     // Remove a thread to the suggested queue of a cpu core. Suggested threads may be
     // picked if no thread is scheduled to run on the core.
     // picked if no thread is scheduled to run on the core.
-    void Unsuggest(u32 priority, u32 core, Thread* thread) {
-        suggested_queue[core].remove(thread, priority);
-    }
+    void Unsuggest(u32 priority, u32 core, Thread* thread);
 
 
     // Add a thread to the scheduling queue of a cpu core. The thread is added at the
     // Add a thread to the scheduling queue of a cpu core. The thread is added at the
     // back the queue in its priority level
     // back the queue in its priority level
@@ -58,37 +54,15 @@ public:
     void SchedulePrepend(u32 priority, u32 core, Thread* thread);
     void SchedulePrepend(u32 priority, u32 core, Thread* thread);
 
 
     // Reschedule an already scheduled thread based on a new priority
     // Reschedule an already scheduled thread based on a new priority
-    void Reschedule(u32 priority, u32 core, Thread* thread) {
-        scheduled_queue[core].remove(thread, priority);
-        scheduled_queue[core].add(thread, priority);
-    }
+    void Reschedule(u32 priority, u32 core, Thread* thread);
 
 
     // Unschedule a thread.
     // Unschedule a thread.
-    void Unschedule(u32 priority, u32 core, Thread* thread) {
-        scheduled_queue[core].remove(thread, priority);
-    }
+    void Unschedule(u32 priority, u32 core, Thread* thread);
 
 
     // Transfers a thread into an specific core. If the destination_core is -1
     // Transfers a thread into an specific core. If the destination_core is -1
     // it will be unscheduled from its source code and added into its suggested
     // it will be unscheduled from its source code and added into its suggested
     // queue.
     // queue.
-    void TransferToCore(u32 priority, s32 destination_core, Thread* thread) {
-        const bool schedulable = thread->GetPriority() < THREADPRIO_COUNT;
-        const s32 source_core = thread->GetProcessorID();
-        if (source_core == destination_core || !schedulable) {
-            return;
-        }
-        thread->SetProcessorID(destination_core);
-        if (source_core >= 0) {
-            Unschedule(priority, source_core, thread);
-        }
-        if (destination_core >= 0) {
-            Unsuggest(priority, destination_core, thread);
-            Schedule(priority, destination_core, thread);
-        }
-        if (source_core >= 0) {
-            Suggest(priority, source_core, thread);
-        }
-    }
+    void TransferToCore(u32 priority, s32 destination_core, Thread* thread);
 
 
     /*
     /*
      * UnloadThread selects a core and forces it to unload its current thread's context
      * UnloadThread selects a core and forces it to unload its current thread's context
@@ -133,6 +107,12 @@ public:
      */
      */
     bool YieldThreadAndWaitForLoadBalancing(Thread* thread);
     bool YieldThreadAndWaitForLoadBalancing(Thread* thread);
 
 
+    /*
+     * PreemptThreads this operation rotates the scheduling queues of threads at
+     * a preemption priority and then does some core rebalancing. Preemption priorities
+     * can be found in the array 'preemption_priorities'. This operation happens
+     * every 10ms.
+     */
     void PreemptThreads();
     void PreemptThreads();
 
 
     u32 CpuCoresCount() const {
     u32 CpuCoresCount() const {
@@ -140,11 +120,11 @@ public:
     }
     }
 
 
     void SetReselectionPending() {
     void SetReselectionPending() {
-        reselection_pending.store(true, std::memory_order_release);
+        is_reselection_pending.store(true, std::memory_order_release);
     }
     }
 
 
     bool IsReselectionPending() const {
     bool IsReselectionPending() const {
-        return reselection_pending.load();
+        return is_reselection_pending.load(std::memory_order_acquire);
     }
     }
 
 
     void Shutdown();
     void Shutdown();
@@ -155,8 +135,10 @@ private:
     static constexpr u32 min_regular_priority = 2;
     static constexpr u32 min_regular_priority = 2;
     std::array<Common::MultiLevelQueue<Thread*, THREADPRIO_COUNT>, NUM_CPU_CORES> scheduled_queue;
     std::array<Common::MultiLevelQueue<Thread*, THREADPRIO_COUNT>, NUM_CPU_CORES> scheduled_queue;
     std::array<Common::MultiLevelQueue<Thread*, THREADPRIO_COUNT>, NUM_CPU_CORES> suggested_queue;
     std::array<Common::MultiLevelQueue<Thread*, THREADPRIO_COUNT>, NUM_CPU_CORES> suggested_queue;
-    std::atomic<bool> reselection_pending;
+    std::atomic<bool> is_reselection_pending;
 
 
+    // `preemption_priorities` are the priority levels at which the global scheduler
+    // preempts threads every 10 ms. They are ordered from Core 0 to Core 3
     std::array<u32, NUM_CPU_CORES> preemption_priorities = {59, 59, 59, 62};
     std::array<u32, NUM_CPU_CORES> preemption_priorities = {59, 59, 59, 62};
 
 
     /// Lists all thread ids that aren't deleted/etc.
     /// Lists all thread ids that aren't deleted/etc.
@@ -166,7 +148,7 @@ private:
 
 
 class Scheduler final {
 class Scheduler final {
 public:
 public:
-    explicit Scheduler(Core::System& system, Core::ARM_Interface& cpu_core, const u32 core_id);
+    explicit Scheduler(Core::System& system, Core::ARM_Interface& cpu_core, u32 core_id);
     ~Scheduler();
     ~Scheduler();
 
 
     /// Returns whether there are any threads that are ready to run.
     /// Returns whether there are any threads that are ready to run.
@@ -175,26 +157,27 @@ public:
     /// Reschedules to the next available thread (call after current thread is suspended)
     /// Reschedules to the next available thread (call after current thread is suspended)
     void TryDoContextSwitch();
     void TryDoContextSwitch();
 
 
+    /// Unloads currently running thread
     void UnloadThread();
     void UnloadThread();
 
 
+    /// Select the threads in top of the scheduling multilist.
     void SelectThreads();
     void SelectThreads();
 
 
     /// Gets the current running thread
     /// Gets the current running thread
     Thread* GetCurrentThread() const;
     Thread* GetCurrentThread() const;
 
 
+    /// Gets the currently selected thread from the top of the multilevel queue
     Thread* GetSelectedThread() const;
     Thread* GetSelectedThread() const;
 
 
     /// Gets the timestamp for the last context switch in ticks.
     /// Gets the timestamp for the last context switch in ticks.
     u64 GetLastContextSwitchTicks() const;
     u64 GetLastContextSwitchTicks() const;
 
 
     bool ContextSwitchPending() const {
     bool ContextSwitchPending() const {
-        return context_switch_pending;
+        return is_context_switch_pending;
     }
     }
 
 
-    void Shutdown() {
-        current_thread = nullptr;
-        selected_thread = nullptr;
-    }
+    /// Shutdowns the scheduler.
+    void Shutdown();
 
 
 private:
 private:
     friend class GlobalScheduler;
     friend class GlobalScheduler;
@@ -226,7 +209,7 @@ private:
     u64 idle_selection_count = 0;
     u64 idle_selection_count = 0;
     const u32 core_id;
     const u32 core_id;
 
 
-    bool context_switch_pending = false;
+    bool is_context_switch_pending = false;
 };
 };
 
 
 } // namespace Kernel
 } // namespace Kernel

+ 6 - 6
src/core/hle/kernel/svc.cpp

@@ -1556,18 +1556,18 @@ static void SleepThread(Core::System& system, s64 nanoseconds) {
 
 
     auto& scheduler = system.CurrentScheduler();
     auto& scheduler = system.CurrentScheduler();
     auto* const current_thread = scheduler.GetCurrentThread();
     auto* const current_thread = scheduler.GetCurrentThread();
-    bool redundant = false;
+    bool is_redundant = false;
 
 
     if (nanoseconds <= 0) {
     if (nanoseconds <= 0) {
         switch (static_cast<SleepType>(nanoseconds)) {
         switch (static_cast<SleepType>(nanoseconds)) {
         case SleepType::YieldWithoutLoadBalancing:
         case SleepType::YieldWithoutLoadBalancing:
-            redundant = current_thread->YieldSimple();
+            is_redundant = current_thread->YieldSimple();
             break;
             break;
         case SleepType::YieldWithLoadBalancing:
         case SleepType::YieldWithLoadBalancing:
-            redundant = current_thread->YieldAndBalanceLoad();
+            is_redundant = current_thread->YieldAndBalanceLoad();
             break;
             break;
         case SleepType::YieldAndWaitForLoadBalancing:
         case SleepType::YieldAndWaitForLoadBalancing:
-            redundant = current_thread->YieldAndWaitForLoadBalancing();
+            is_redundant = current_thread->YieldAndWaitForLoadBalancing();
             break;
             break;
         default:
         default:
             UNREACHABLE_MSG("Unimplemented sleep yield type '{:016X}'!", nanoseconds);
             UNREACHABLE_MSG("Unimplemented sleep yield type '{:016X}'!", nanoseconds);
@@ -1576,9 +1576,9 @@ static void SleepThread(Core::System& system, s64 nanoseconds) {
         current_thread->Sleep(nanoseconds);
         current_thread->Sleep(nanoseconds);
     }
     }
 
 
-    if (redundant) {
+    if (is_redundant) {
         // If it's redundant, the core is pretty much idle. Some games keep idling
         // If it's redundant, the core is pretty much idle. Some games keep idling
-        // a core while it's doing nothing, we advance timing to avoid costly continuos
+        // a core while it's doing nothing, we advance timing to avoid costly continuous
         // calls.
         // calls.
         system.CoreTiming().AddTicks(2000);
         system.CoreTiming().AddTicks(2000);
     }
     }

+ 8 - 9
src/core/hle/kernel/thread.cpp

@@ -389,13 +389,13 @@ bool Thread::YieldAndWaitForLoadBalancing() {
 
 
 void Thread::SetSchedulingStatus(ThreadSchedStatus new_status) {
 void Thread::SetSchedulingStatus(ThreadSchedStatus new_status) {
     const u32 old_flags = scheduling_state;
     const u32 old_flags = scheduling_state;
-    scheduling_state =
-        (scheduling_state & ThreadSchedMasks::HighMask) | static_cast<u32>(new_status);
+    scheduling_state = (scheduling_state & static_cast<u32>(ThreadSchedMasks::HighMask)) |
+                       static_cast<u32>(new_status);
     AdjustSchedulingOnStatus(old_flags);
     AdjustSchedulingOnStatus(old_flags);
 }
 }
 
 
 void Thread::SetCurrentPriority(u32 new_priority) {
 void Thread::SetCurrentPriority(u32 new_priority) {
-    u32 old_priority = std::exchange(current_priority, new_priority);
+    const u32 old_priority = std::exchange(current_priority, new_priority);
     AdjustSchedulingOnPriority(old_priority);
     AdjustSchedulingOnPriority(old_priority);
 }
 }
 
 
@@ -410,10 +410,9 @@ ResultCode Thread::SetCoreAndAffinityMask(s32 new_core, u64 new_affinity_mask) {
     };
     };
 
 
     const bool use_override = affinity_override_count != 0;
     const bool use_override = affinity_override_count != 0;
-    // The value -3 is "do not change the ideal core".
-    if (new_core == -3) {
+    if (new_core == static_cast<s32>(CoreFlags::DontChangeIdealCore)) {
         new_core = use_override ? ideal_core_override : ideal_core;
         new_core = use_override ? ideal_core_override : ideal_core;
-        if ((new_affinity_mask & (1 << new_core)) == 0) {
+        if ((new_affinity_mask & (1ULL << new_core)) == 0) {
             return ERR_INVALID_COMBINATION;
             return ERR_INVALID_COMBINATION;
         }
         }
     }
     }
@@ -444,14 +443,14 @@ void Thread::AdjustSchedulingOnStatus(u32 old_flags) {
     }
     }
 
 
     auto& scheduler = kernel.GlobalScheduler();
     auto& scheduler = kernel.GlobalScheduler();
-    if (static_cast<ThreadSchedStatus>(old_flags & ThreadSchedMasks::LowMask) ==
+    if (static_cast<ThreadSchedStatus>(old_flags & static_cast<u32>(ThreadSchedMasks::LowMask)) ==
         ThreadSchedStatus::Runnable) {
         ThreadSchedStatus::Runnable) {
         // In this case the thread was running, now it's pausing/exitting
         // In this case the thread was running, now it's pausing/exitting
         if (processor_id >= 0) {
         if (processor_id >= 0) {
             scheduler.Unschedule(current_priority, processor_id, this);
             scheduler.Unschedule(current_priority, processor_id, this);
         }
         }
 
 
-        for (u32 core = 0; core < GlobalScheduler::NUM_CPU_CORES; core++) {
+        for (s32 core = 0; core < GlobalScheduler::NUM_CPU_CORES; core++) {
             if (core != processor_id && ((affinity_mask >> core) & 1) != 0) {
             if (core != processor_id && ((affinity_mask >> core) & 1) != 0) {
                 scheduler.Unsuggest(current_priority, core, this);
                 scheduler.Unsuggest(current_priority, core, this);
             }
             }
@@ -462,7 +461,7 @@ void Thread::AdjustSchedulingOnStatus(u32 old_flags) {
             scheduler.Schedule(current_priority, processor_id, this);
             scheduler.Schedule(current_priority, processor_id, this);
         }
         }
 
 
-        for (u32 core = 0; core < GlobalScheduler::NUM_CPU_CORES; core++) {
+        for (s32 core = 0; core < GlobalScheduler::NUM_CPU_CORES; core++) {
             if (core != processor_id && ((affinity_mask >> core) & 1) != 0) {
             if (core != processor_id && ((affinity_mask >> core) & 1) != 0) {
                 scheduler.Suggest(current_priority, core, this);
                 scheduler.Suggest(current_priority, core, this);
             }
             }

+ 12 - 4
src/core/hle/kernel/thread.h

@@ -82,19 +82,25 @@ enum class ThreadSchedStatus : u32 {
     Exited = 3,
     Exited = 3,
 };
 };
 
 
-enum ThreadSchedFlags : u32 {
+enum class ThreadSchedFlags : u32 {
     ProcessPauseFlag = 1 << 4,
     ProcessPauseFlag = 1 << 4,
     ThreadPauseFlag = 1 << 5,
     ThreadPauseFlag = 1 << 5,
     ProcessDebugPauseFlag = 1 << 6,
     ProcessDebugPauseFlag = 1 << 6,
     KernelInitPauseFlag = 1 << 8,
     KernelInitPauseFlag = 1 << 8,
 };
 };
 
 
-enum ThreadSchedMasks : u32 {
+enum class ThreadSchedMasks : u32 {
     LowMask = 0x000f,
     LowMask = 0x000f,
     HighMask = 0xfff0,
     HighMask = 0xfff0,
     ForcePauseMask = 0x0070,
     ForcePauseMask = 0x0070,
 };
 };
 
 
+enum class CoreFlags : s32 {
+    IgnoreIdealCore = -1,
+    ProcessIdealCore = -2,
+    DontChangeIdealCore = -3,
+};
+
 class Thread final : public WaitObject {
 class Thread final : public WaitObject {
 public:
 public:
     using MutexWaitingThreads = std::vector<SharedPtr<Thread>>;
     using MutexWaitingThreads = std::vector<SharedPtr<Thread>>;
@@ -428,7 +434,8 @@ public:
     }
     }
 
 
     ThreadSchedStatus GetSchedulingStatus() const {
     ThreadSchedStatus GetSchedulingStatus() const {
-        return static_cast<ThreadSchedStatus>(scheduling_state & ThreadSchedMasks::LowMask);
+        return static_cast<ThreadSchedStatus>(scheduling_state &
+                                              static_cast<u32>(ThreadSchedMasks::LowMask));
     }
     }
 
 
     bool IsRunning() const {
     bool IsRunning() const {
@@ -471,7 +478,8 @@ private:
 
 
     u64 total_cpu_time_ticks = 0; ///< Total CPU running ticks.
     u64 total_cpu_time_ticks = 0; ///< Total CPU running ticks.
     u64 last_running_ticks = 0;   ///< CPU tick when thread was last running
     u64 last_running_ticks = 0;   ///< CPU tick when thread was last running
-    u64 yield_count = 0;          ///< Number of innecessaries yields occured.
+    u64 yield_count = 0;          ///< Number of redundant yields carried by this thread.
+                                  ///< a redundant yield is one where no scheduling is changed
 
 
     s32 processor_id = 0;
     s32 processor_id = 0;