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- // Copyright 2018 yuzu emulator team
- // Licensed under GPLv2 or any later version
- // Refer to the license.txt file included.
- #pragma once
- #include <mutex>
- #include <vector>
- #include "common/common_types.h"
- #include "common/multi_level_queue.h"
- #include "core/hle/kernel/object.h"
- #include "core/hle/kernel/thread.h"
- namespace Core {
- class ARM_Interface;
- class System;
- } // namespace Core
- namespace Kernel {
- class Process;
- class GlobalScheduler final {
- public:
- static constexpr u32 NUM_CPU_CORES = 4;
- explicit GlobalScheduler(Core::System& system);
- ~GlobalScheduler();
- /// Adds a new thread to the scheduler
- void AddThread(SharedPtr<Thread> thread);
- /// Removes a thread from the scheduler
- void RemoveThread(const Thread* thread);
- /// Returns a list of all threads managed by the scheduler
- const std::vector<SharedPtr<Thread>>& GetThreadList() const {
- return thread_list;
- }
- // Add a thread to the suggested queue of a cpu core. Suggested threads may be
- // picked if no thread is scheduled to run on the core.
- void Suggest(u32 priority, u32 core, Thread* thread);
- // Remove a thread to the suggested queue of a cpu core. Suggested threads may be
- // picked if no thread is scheduled to run on the core.
- void Unsuggest(u32 priority, u32 core, Thread* thread);
- // Add a thread to the scheduling queue of a cpu core. The thread is added at the
- // back the queue in its priority level
- void Schedule(u32 priority, u32 core, Thread* thread);
- // Add a thread to the scheduling queue of a cpu core. The thread is added at the
- // front the queue in its priority level
- void SchedulePrepend(u32 priority, u32 core, Thread* thread);
- // Reschedule an already scheduled thread based on a new priority
- void Reschedule(u32 priority, u32 core, Thread* thread);
- // Unschedule a thread.
- void Unschedule(u32 priority, u32 core, Thread* thread);
- // Transfers a thread into an specific core. If the destination_core is -1
- // it will be unscheduled from its source code and added into its suggested
- // queue.
- void TransferToCore(u32 priority, s32 destination_core, Thread* thread);
- /*
- * UnloadThread selects a core and forces it to unload its current thread's context
- */
- void UnloadThread(s32 core);
- /*
- * SelectThread takes care of selecting the new scheduled thread.
- * It does it in 3 steps:
- * - First a thread is selected from the top of the priority queue. If no thread
- * is obtained then we move to step two, else we are done.
- * - Second we try to get a suggested thread that's not assigned to any core or
- * that is not the top thread in that core.
- * - Third is no suggested thread is found, we do a second pass and pick a running
- * thread in another core and swap it with its current thread.
- */
- void SelectThread(u32 core);
- bool HaveReadyThreads(u32 core_id) const {
- return !scheduled_queue[core_id].empty();
- }
- /*
- * YieldThread takes a thread and moves it to the back of the it's priority list
- * This operation can be redundant and no scheduling is changed if marked as so.
- */
- bool YieldThread(Thread* thread);
- /*
- * YieldThreadAndBalanceLoad takes a thread and moves it to the back of the it's priority list.
- * Afterwards, tries to pick a suggested thread from the suggested queue that has worse time or
- * a better priority than the next thread in the core.
- * This operation can be redundant and no scheduling is changed if marked as so.
- */
- bool YieldThreadAndBalanceLoad(Thread* thread);
- /*
- * YieldThreadAndWaitForLoadBalancing takes a thread and moves it out of the scheduling queue
- * and into the suggested queue. If no thread can be squeduled afterwards in that core,
- * a suggested thread is obtained instead.
- * This operation can be redundant and no scheduling is changed if marked as so.
- */
- bool YieldThreadAndWaitForLoadBalancing(Thread* thread);
- /*
- * PreemptThreads this operation rotates the scheduling queues of threads at
- * a preemption priority and then does some core rebalancing. Preemption priorities
- * can be found in the array 'preemption_priorities'. This operation happens
- * every 10ms.
- */
- void PreemptThreads();
- u32 CpuCoresCount() const {
- return NUM_CPU_CORES;
- }
- void SetReselectionPending() {
- is_reselection_pending.store(true, std::memory_order_release);
- }
- bool IsReselectionPending() const {
- return is_reselection_pending.load(std::memory_order_acquire);
- }
- void Shutdown();
- private:
- bool AskForReselectionOrMarkRedundant(Thread* current_thread, Thread* winner);
- static constexpr u32 min_regular_priority = 2;
- std::array<Common::MultiLevelQueue<Thread*, THREADPRIO_COUNT>, NUM_CPU_CORES> scheduled_queue;
- std::array<Common::MultiLevelQueue<Thread*, THREADPRIO_COUNT>, NUM_CPU_CORES> suggested_queue;
- std::atomic<bool> is_reselection_pending;
- // `preemption_priorities` are the priority levels at which the global scheduler
- // preempts threads every 10 ms. They are ordered from Core 0 to Core 3
- std::array<u32, NUM_CPU_CORES> preemption_priorities = {59, 59, 59, 62};
- /// Lists all thread ids that aren't deleted/etc.
- std::vector<SharedPtr<Thread>> thread_list;
- Core::System& system;
- };
- class Scheduler final {
- public:
- explicit Scheduler(Core::System& system, Core::ARM_Interface& cpu_core, u32 core_id);
- ~Scheduler();
- /// Returns whether there are any threads that are ready to run.
- bool HaveReadyThreads() const;
- /// Reschedules to the next available thread (call after current thread is suspended)
- void TryDoContextSwitch();
- /// Unloads currently running thread
- void UnloadThread();
- /// Select the threads in top of the scheduling multilist.
- void SelectThreads();
- /// Gets the current running thread
- Thread* GetCurrentThread() const;
- /// Gets the currently selected thread from the top of the multilevel queue
- Thread* GetSelectedThread() const;
- /// Gets the timestamp for the last context switch in ticks.
- u64 GetLastContextSwitchTicks() const;
- bool ContextSwitchPending() const {
- return is_context_switch_pending;
- }
- /// Shutdowns the scheduler.
- void Shutdown();
- private:
- friend class GlobalScheduler;
- /**
- * Switches the CPU's active thread context to that of the specified thread
- * @param new_thread The thread to switch to
- */
- void SwitchContext();
- /**
- * Called on every context switch to update the internal timestamp
- * This also updates the running time ticks for the given thread and
- * process using the following difference:
- *
- * ticks += most_recent_ticks - last_context_switch_ticks
- *
- * The internal tick timestamp for the scheduler is simply the
- * most recent tick count retrieved. No special arithmetic is
- * applied to it.
- */
- void UpdateLastContextSwitchTime(Thread* thread, Process* process);
- SharedPtr<Thread> current_thread = nullptr;
- SharedPtr<Thread> selected_thread = nullptr;
- Core::System& system;
- Core::ARM_Interface& cpu_core;
- u64 last_context_switch_time = 0;
- u64 idle_selection_count = 0;
- const u32 core_id;
- bool is_context_switch_pending = false;
- };
- } // namespace Kernel
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