|
|
@@ -493,6 +493,7 @@ void RasterizerOpenGL::Draw(bool is_indexed, bool is_instanced) {
|
|
|
SyncFragmentColorClampState();
|
|
|
SyncMultiSampleState();
|
|
|
SyncDepthTestState();
|
|
|
+ SyncDepthClamp();
|
|
|
SyncStencilTestState();
|
|
|
SyncBlendState();
|
|
|
SyncLogicOpState();
|
|
|
@@ -967,11 +968,16 @@ void RasterizerOpenGL::SyncViewport() {
|
|
|
}
|
|
|
|
|
|
void RasterizerOpenGL::SyncDepthClamp() {
|
|
|
- const auto& regs = system.GPU().Maxwell3D().regs;
|
|
|
- const auto& state = regs.view_volume_clip_control;
|
|
|
+ auto& gpu = system.GPU().Maxwell3D();
|
|
|
+ auto& flags = gpu.dirty.flags;
|
|
|
+ if (!flags[Dirty::DepthClampEnabled]) {
|
|
|
+ return;
|
|
|
+ }
|
|
|
+ flags[Dirty::DepthClampEnabled] = false;
|
|
|
|
|
|
+ const auto& state = gpu.regs.view_volume_clip_control;
|
|
|
UNIMPLEMENTED_IF_MSG(state.depth_clamp_far != state.depth_clamp_near,
|
|
|
- "Unimplemented Depth clamp separation!");
|
|
|
+ "Unimplemented depth clamp separation!");
|
|
|
|
|
|
oglEnable(GL_DEPTH_CLAMP, state.depth_clamp_far || state.depth_clamp_near);
|
|
|
}
|