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bootmanager: Use QStringLiteral instead of std::string to represent the window title

This gets rid of an unnecessary type conversion. We can just use the
regular QStringLiteral to already format the string as the type
setWindowTitle accepts instead of converting from a std::string
instance.
Lioncash 7 년 전
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2cbc284c2b
1개의 변경된 파일2개의 추가작업 그리고 4개의 파일을 삭제
  1. 2 4
      src/yuzu/bootmanager.cpp

+ 2 - 4
src/yuzu/bootmanager.cpp

@@ -8,7 +8,6 @@
 
 #include "common/microprofile.h"
 #include "common/scm_rev.h"
-#include "common/string_util.h"
 #include "core/core.h"
 #include "core/frontend/framebuffer_layout.h"
 #include "core/settings.h"
@@ -107,9 +106,8 @@ private:
 GRenderWindow::GRenderWindow(QWidget* parent, EmuThread* emu_thread)
     : QWidget(parent), child(nullptr), emu_thread(emu_thread) {
 
-    std::string window_title = fmt::format("yuzu {} | {}-{}", Common::g_build_name,
-                                           Common::g_scm_branch, Common::g_scm_desc);
-    setWindowTitle(QString::fromStdString(window_title));
+    setWindowTitle(QStringLiteral("yuzu %1 | %2-%3")
+                       .arg(Common::g_build_name, Common::g_scm_branch, Common::g_scm_desc));
     setAttribute(Qt::WA_AcceptTouchEvents);
 
     InputCommon::Init();